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General Discussion - Page 5955

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-07-22 13:22:54
July 22 2014 13:22 GMT
#119081
Guys, I think reddit is in denial. http://www.reddit.com/r/DotA2/comments/2bdsuc/congratulations_to_team_dk_for_winning_ti4/ http://www.reddit.com/r/DotA2/comments/2bctrt/dk_vs_eg_bo5_on_lan_in_seattle_who_wants_to_see/

You get player sets. That's even better than player pennants, I think.
super gg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 22 2014 13:22 GMT
#119082
On July 22 2014 22:15 Unleashing wrote:
Valve should really make player pennants instead of team pennants.
Just have the ingame number be the number of team pennants + the number of player pennants for the team.

Because it's getting a bit tiresome to get a team pennant for a team and then they split after TI and you're left with a pennant for a team you no longer care about

Professional sports has the same problem with player jerseys and and team merch. But there are player specific sets, even if they are still related to a team.

And the Era morphing set needs to come out. That thing is dope as fuck.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
July 22 2014 13:22 GMT
#119083
On July 22 2014 22:15 Unleashing wrote:
Valve should really make player pennants instead of team pennants.
Just have the ingame number be the number of team pennants + the number of player pennants for the team.

Because it's getting a bit tiresome to get a team pennant for a team and then they split after TI and you're left with a pennant for a team you no longer care about

Pretty much this, I wonder what will be the future of my gold DK spectator gem
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 22 2014 13:25 GMT
#119084
On July 22 2014 22:22 cecek wrote:
Guys, I think reddit is in denial. http://www.reddit.com/r/DotA2/comments/2bdsuc/congratulations_to_team_dk_for_winning_ti4/ http://www.reddit.com/r/DotA2/comments/2bctrt/dk_vs_eg_bo5_on_lan_in_seattle_who_wants_to_see/

You get player sets. That's even better than player pennants, I think.

LOL

best community
11/5/14 CATACLYSM | The South West's worst Falco main
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-07-22 13:30:43
July 22 2014 13:25 GMT
#119085
http://us.battle.net/heroes/en/blog/14833869/ I thought there was no way I could be less excited about hots, but I was wrong! They're adding articfacts, which are like runes in LoL. That's what everybody wanted, right?!

e: There's even multiple slots with different effects for each one. The artifacts have levels, which you have to buy individually and each level up costs more than the previous one. :D :D Oooh boy, that game is gonna be a grindfest.
super gg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 22 2014 13:30 GMT
#119086
On July 22 2014 22:22 cecek wrote:
Guys, I think reddit is in denial. http://www.reddit.com/r/DotA2/comments/2bdsuc/congratulations_to_team_dk_for_winning_ti4/ http://www.reddit.com/r/DotA2/comments/2bctrt/dk_vs_eg_bo5_on_lan_in_seattle_who_wants_to_see/

You get player sets. That's even better than player pennants, I think.

LoL, reddit having a tough time with this, huh? Man, have seeing so many blow out super bowls, I am immune to lack luster finals. But I guess the first time is always the worst. Not everything can be the 2004 post season with a team being down 3 games against their historic rivals in a best of 7 and then coming back through several over time games with an injured pitcher with a bleeding foot.

Those types of series are rare and you watch every year because you want to be part of the magic when it happens. But sometimes its only once in a life time. But there are far more blow outs and disappointments that can't be solved by Icefrog.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ru ba
Profile Joined February 2014
Serbia1812 Posts
Last Edited: 2014-07-22 13:39:09
July 22 2014 13:35 GMT
#119087
i have never really watched football in my life so this year i decided to watch the superbowl just to see what its like

boy was i entertained by the commercials

actually that's not true,the first play of the game if i recall correctly was a "safety" which like was a epic fail as far as i understood and never happened before(during superbowl),so there was me seeing something historical happen i guess
u gotta farm
idonthinksobro
Profile Joined December 2010
3138 Posts
July 22 2014 13:39 GMT
#119088
On July 22 2014 22:25 cecek wrote:
http://us.battle.net/heroes/en/blog/14833869/ I thought there was no way I could be less excited about hots, but I was wrong! They're adding articfacts, which are like runes in LoL. That's what everybody wanted, right?!

e: There's even multiple slots with different effects for each one. The artifacts have levels, which you have to buy individually and each level up costs more than the previous one. :D :D Oooh boy, that game is gonna be a grindfest.


i really don't get why they would do this, i can't believe that they make more money with this longterm. The only reason i can think of is that they expect that this game has maybe a 6 month to a 1 year lifespan and they try to get people to spend a lot of money before its a ded game.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-07-22 13:45:21
July 22 2014 13:42 GMT
#119089
A safety in football is the equivalent fail placing a ward and blocking your own pull camp, or losing our own tower at level 1 somehow. Its some high level shit and you don't see it in professional games that much.

On July 22 2014 22:39 idonthinksobro wrote:
Show nested quote +
On July 22 2014 22:25 cecek wrote:
http://us.battle.net/heroes/en/blog/14833869/ I thought there was no way I could be less excited about hots, but I was wrong! They're adding articfacts, which are like runes in LoL. That's what everybody wanted, right?!

e: There's even multiple slots with different effects for each one. The artifacts have levels, which you have to buy individually and each level up costs more than the previous one. :D :D Oooh boy, that game is gonna be a grindfest.


i really don't get why they would do this, i can't believe that they make more money with this longterm. The only reason i can think of is that they expect that this game has maybe a 6 month to a 1 year lifespan and they try to get people to spend a lot of money before its a ded game.


I think that people like progression and the game is a little lean right now. If anything, the idea of items to equip before a match is cool. Leveling them, not much. Unless they level up in like 3 matchs, which could be fine.

Its Blizzard though, they are pretty good at making stuff not to grindy. Hearthstone has just the right balance of grind vs income. I don't expect this stuff to be like LoL where you need to play 20-25 matches to afford 1 of the 3 life steal runes you want.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
July 22 2014 13:57 GMT
#119090
On July 22 2014 22:42 Plansix wrote:
A safety in football is the equivalent fail placing a ward and blocking your own pull camp, or losing our own tower at level 1 somehow. Its some high level shit and you don't see it in professional games that much.

Show nested quote +
On July 22 2014 22:39 idonthinksobro wrote:
On July 22 2014 22:25 cecek wrote:
http://us.battle.net/heroes/en/blog/14833869/ I thought there was no way I could be less excited about hots, but I was wrong! They're adding articfacts, which are like runes in LoL. That's what everybody wanted, right?!

e: There's even multiple slots with different effects for each one. The artifacts have levels, which you have to buy individually and each level up costs more than the previous one. :D :D Oooh boy, that game is gonna be a grindfest.


i really don't get why they would do this, i can't believe that they make more money with this longterm. The only reason i can think of is that they expect that this game has maybe a 6 month to a 1 year lifespan and they try to get people to spend a lot of money before its a ded game.


I think that people like progression and the game is a little lean right now. If anything, the idea of items to equip before a match is cool. Leveling them, not much. Unless they level up in like 3 matchs, which could be fine.

Its Blizzard though, they are pretty good at making stuff not to grindy. Hearthstone has just the right balance of grind vs income. I don't expect this stuff to be like LoL where you need to play 20-25 matches to afford 1 of the 3 life steal runes you want.

People are pretty much universally hating it everywhere I've seen. On /r/games, the hots subreddit, on the official announcement comments section. Someone also made the math, apparently to afford add level 10 games and slots will take you over 300 hours of playtime. And remember that heroes are also not free, so you have to spend a lot of the ingame currency on them.
super gg
idonthinksobro
Profile Joined December 2010
3138 Posts
July 22 2014 13:59 GMT
#119091
i think it is awful, i just read the blog post and what some of the runes do. I imagine that stuff roughly translates to dota there is a rune that gives you 40% more max mana and another one that gives you up to 1.0 mana regeneration. I don't even want to think about how insanely broken stuff would be in dota with runes like that.
A hero with max runes vs a hero without any runes should win everytime. Not even a contest, how can this be acceptable by anyones standards?
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 22 2014 14:03 GMT
#119092
alright meepo is freewin in 4k games
so thats how the 7k ppl do it
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 22 2014 14:09 GMT
#119093
On July 22 2014 22:57 cecek wrote:
Show nested quote +
On July 22 2014 22:42 Plansix wrote:
A safety in football is the equivalent fail placing a ward and blocking your own pull camp, or losing our own tower at level 1 somehow. Its some high level shit and you don't see it in professional games that much.

On July 22 2014 22:39 idonthinksobro wrote:
On July 22 2014 22:25 cecek wrote:
http://us.battle.net/heroes/en/blog/14833869/ I thought there was no way I could be less excited about hots, but I was wrong! They're adding articfacts, which are like runes in LoL. That's what everybody wanted, right?!

e: There's even multiple slots with different effects for each one. The artifacts have levels, which you have to buy individually and each level up costs more than the previous one. :D :D Oooh boy, that game is gonna be a grindfest.


i really don't get why they would do this, i can't believe that they make more money with this longterm. The only reason i can think of is that they expect that this game has maybe a 6 month to a 1 year lifespan and they try to get people to spend a lot of money before its a ded game.


I think that people like progression and the game is a little lean right now. If anything, the idea of items to equip before a match is cool. Leveling them, not much. Unless they level up in like 3 matchs, which could be fine.

Its Blizzard though, they are pretty good at making stuff not to grindy. Hearthstone has just the right balance of grind vs income. I don't expect this stuff to be like LoL where you need to play 20-25 matches to afford 1 of the 3 life steal runes you want.

People are pretty much universally hating it everywhere I've seen. On /r/games, the hots subreddit, on the official announcement comments section. Someone also made the math, apparently to afford add level 10 games and slots will take you over 300 hours of playtime. And remember that heroes are also not free, so you have to spend a lot of the ingame currency on them.

Yeah, thats a problem that they will need to solve. As I said, I like the idea if its done will, but right now it seems like a huge gold sink. But if everyone is unhappy with the system, I am sure Blizzard will adjust it to a system people enjoy. Since there are no items in Heroes, I can see a small amount of customization to be in totally balanceable. And heroes isn't dota, so a small boost to start does not make or break a game. You can't fall behind quite as hard as you can in dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 22 2014 14:10 GMT
#119094
On July 22 2014 22:59 idonthinksobro wrote:
i think it is awful, i just read the blog post and what some of the runes do. I imagine that stuff roughly translates to dota there is a rune that gives you 40% more max mana and another one that gives you up to 1.0 mana regeneration. I don't even want to think about how insanely broken stuff would be in dota with runes like that.
A hero with max runes vs a hero without any runes should win everytime. Not even a contest, how can this be acceptable by anyones standards?

'its fair because everyone has the option to get all runes you just choose not to'
11/5/14 CATACLYSM | The South West's worst Falco main
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2014-07-22 14:48:12
July 22 2014 14:43 GMT
#119095
Something like runes/artefacts would hardly be impossible to design to not be imbalanced based on player level (or whatever dictates your ability to get said runes). That's a matchmaking problem.

Doesn't hots already have like player levels that unlock different options when levelling as a way of tutorializing the lower level matchmaking?

I don't like it because 'as a dota purist' I feel that every time you load in should be a fresh start, and what you do should be dependent on what your enemy does. But it's a different type of game and basically just a system which is there to keep people playing, like all the dumb progression shit they've added in modern shooters.
Once you Goblak...
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-07-22 14:52:11
July 22 2014 14:51 GMT
#119096
I'm a 'purist' in the sense that if I had a clone and we both picked the same hero, we should have a equal chance to win against each other.

I mean christ, League has heroes that are expected to jungle if they get picked but can't (efficiently) unless you have certain runes and masterys, meaning if you're a low level and that champ is on free week and the only champ that fits the line up, you're f***ed. (That being said I understand they have a 'team builder' ie. role picking before the game now? So I guess that takes away the chance of that happening)
Churrass
Profile Joined October 2013
573 Posts
July 22 2014 14:55 GMT
#119097
can you imagine if dota 2 was blizzard property ? dumb mechanics like that would be all over the place, i am glad they ignored dota for all these years, otherwise the game and the competitive scene would be a complete joke
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 22 2014 14:55 GMT
#119098
On July 22 2014 23:43 teapoted wrote:
Something like runes/artefacts would hardly be impossible to design to not be imbalanced based on player level (or whatever dictates your ability to get said runes). That's a matchmaking problem.

Doesn't hots already have like player levels that unlock different options when levelling as a way of tutorializing the lower level matchmaking?

I don't like it because 'as a dota purist' I feel that every time you load in should be a fresh start, and what you do should be dependent on what your enemy does. But it's a different type of game and basically just a system which is there to keep people playing, like all the dumb progression shit they've added in modern shooters.

The game already has match making that puts you in a team of players that fill all the "necessary" roles and there is no set meta at this point. I can see it going to a step further to make it so people with similar "progression" are matched against each other. There isn't really anything in Heroes that you do solo anyways, because the game is all team fights all the time.

Still, judging by the feed back, I don't think the system will stay as it is and Blizzard has been pretty open to changing shit in Heroes anyways.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2014-07-22 14:59:38
July 22 2014 14:58 GMT
#119099
Sometimes I'd like to ask developers what they expect the reaction to be for some things that they do.

Because surely any idiot would know that tons of people would be against a system like this. Right? That doesn't mean they should never do something the people don't like, because people are idiots. I'm just curious.
Once you Goblak...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 22 2014 15:04 GMT
#119100
I think the problem is you have a lot of people putting input into what the system should be and sometimes the wrong idea wins out. Since they have never really done a progression system before in one of their games that isn’t WoW(which none of those systems should be applied Heroes in a progression system), they don’t really know what the “best system will be.”

Also, when your making a game, the main idea isn't to please everyone with the stuff you are testing. If everyone his happy and you’re just focused on pandering to them, it will likely lead to some lack luster choices. It’s likely better to try some sort of extreme system and see how people like it, or which part people like, rather than trying to guess what they want.

Day 9 said it in the interview about the game he was making. It far easier to go after the “low hanging fruit” but that’s not where the good design decisions are. Finding the stuff that people can really sink their teeth into and enjoy means you need to put in ideas that might not work and see why they don’t work. Assuming the outcome isn’t an option.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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