On May 03 2012 04:07 Zlasher wrote: the tl;dr is that NS was planning on leaving already, once the starseries lan was over, their performance sealed the deal. Also apparently G was sleeping with his ex or something like that.
So NS and Dread are leaving, and the man with no team loyalty whatsoever, Kuroky, is rumored to be joining in.
NS has officially joined Virtus.Pro with Dread, KuroKy and Azen expected to be announced in the coming week. 5th player is rumored to be either rmN- or Black^
Either way we'll find out when they announce the other players on May 4th, 6th, 8th & 10th
On May 03 2012 09:00 konadora wrote: lol dota2 blog's latest post is just "in-your-face" about phantom lancer being the next hero hahahaha
i honestly can't wait to see him
I love the subtlety of it. Not mentioning it or anything; they just so happen to be using him while taking the pictures. Of course, unintentional *cough*
Doesn't help that with a hood and ridicilous amounts of armor, a DK, unlike some carries or semi-carries is very VERY hard to bring down relativly speaking in the midgame.
On May 03 2012 09:00 konadora wrote: lol dota2 blog's latest post is just "in-your-face" about phantom lancer being the next hero hahahaha
i honestly can't wait to see him
I love the subtlety of it. Not mentioning it or anything; they just so happen to be using him while taking the pictures. Of course, unintentional *cough*
On May 03 2012 09:00 konadora wrote: lol dota2 blog's latest post is just "in-your-face" about phantom lancer being the next hero hahahaha
i honestly can't wait to see him
I love the subtlety of it. Not mentioning it or anything; they just so happen to be using him while taking the pictures. Of course, unintentional *cough*
On May 03 2012 05:16 Spicy_Curry wrote: the lack of dk in the western scene is mind boggling
Doesn't DK require a pretty hefty amount of farm to be useful?
Where did this image of DK being a late-game hard carry that does nothing without items start? He's definitely powerful lategame, but that doesn't rule out the possibility of having a strong midgame.
DK has: - Very safe reliable laning; capable of achieving stalemate or better in most solo lane matchups. - Some of the best baseline pushing capability in the game - Reliable point disable, reliable AoE - Extremely good baseline survivability, while also being ranged in dragon form.
He's a fantastic midgame teamfighter, even with just Power Treads and Janggo.
Not to discredit his lategame, but I usually fear him more in the midgame with proper leveling than I do in the later game stages - the time of the game where BKB's are less common, thus making his nuke and stun more potent is what I tend to worry about. I just feel like he has more physical presence in a teamfight in the midgame (not quite early midgame, but after that).
Edit: not to mention his pushing power with level 1 dragon, level 4 firebreath and a soul ring...yeesh.
If you can watch DK vs Ritter from the Gigabyte D2 Masters, there is a really awesome game where DK.Burning plays the carry DK and they crushed from beginning to end with their pressure
On May 03 2012 05:16 Spicy_Curry wrote: the lack of dk in the western scene is mind boggling
Doesn't DK require a pretty hefty amount of farm to be useful?
Where did this image of DK being a late-game hard carry that does nothing without items start? He's definitely powerful lategame, but that doesn't rule out the possibility of having a strong midgame.
DK has: - Very safe reliable laning; capable of achieving stalemate or better in most solo lane matchups. - Some of the best baseline pushing capability in the game - Reliable point disable, reliable AoE - Extremely good baseline survivability, while also being ranged in dragon form.
He's a fantastic midgame teamfighter, even with just Power Treads and Janggo.
His biggest strength is his ability to contribute to team fights in the midgame with minimal items while being extremely hard to kill. BoF + Stun and AoE on his Dragon Form (or Poison) allow him to completely smash midgame with nothing more than Treads/Drums/Pipe as you stated. His late game IMO is a little underwhelming considering other late game carries can outdamage him big time.
DK (Team DK vs Ritter) demonstrated why Dragon Knight is such a strong pick for midgame fighting. They absolutely smashed Ritter, predominantly because of DK being such a tanky hero that can't be ignored.
On May 03 2012 04:07 Zlasher wrote: the tl;dr is that NS was planning on leaving already, once the starseries lan was over, their performance sealed the deal. Also apparently G was sleeping with his ex or something like that.
So NS and Dread are leaving, and the man with no team loyalty whatsoever, Kuroky, is rumored to be joining in.
NS has officially joined Virtus.Pro with Dread, KuroKy and Azen expected to be announced in the coming week. 5th player is rumored to be either rmN- or Black^
Either way we'll find out when they announce the other players on May 4th, 6th, 8th & 10th
unless they can get a better captain (or their leadership has increased significantly), sounds like a recipe for disaster
Test Build Update Notes - May 2, 2012 GAMEPLAY - Added Phantom Lancer! - Fixed being able to use ping to identify illusions. - Fixed bug where we wouldn't always upgrade couriers in order of creation. - Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions). - Fixed being able to blink if you became rooted after you started casting. - Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly. - Fixed Searing Arrows not stacking with Eye of Skadi. - Fixed Satyr firing Shockwave onto smoked/invisible heroes. - When the courier returns items to the stash, items owned by the other team are now dropped on the ground. - Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes). - Attacking units now follow their target and then resume attack orders after getting disarmed. - Updated attack animation for Spectre, with more impact on the hit frame.
UI - Tranquil Boots regen is now displayed on the HP bar. - Clicking "No Courier" opens the shop with the courier item selected. - As spectator, clicking courier button now queries the courier for the current query unit's team. - Fixed creepstats drawing for all units when spectating. - Fixed missing shared cooldown on the first use of an item. - Extended the health bar above the stats area. - Centered respawn label when showing death panel but not the buyback button. - Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously. - Fixed top bar timer not initializing - Selling back a limited stock item within the sellback time restocks the shop. - Broadcasters can now draw lines in the world using Ctrl. - Added two voice emotes.
BOTS - Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it. - Bots will no longer use items or abilities when they are individually disabled. - Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane. - Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target. - Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up. - Fixed bug in lane push desire that would cause bots to underestimate the danger of enemy heroes in the lane. - Bots will now consider both buying their situational (TPs, dust, wards, etc) and non-situational items. - Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
All those who guessed PL can enjoy their victory. Looks like Cyborgmatt's streak increases.