On December 11 2013 08:27 Kuroeeah wrote:
okay so i read through the thing and some of these changes seem very un-Icefrog like.
okay so i read through the thing and some of these changes seem very un-Icefrog like.
Example?
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Excludos
Norway8279 Posts
December 10 2013 23:28 GMT
#90101
On December 11 2013 08:27 Kuroeeah wrote: okay so i read through the thing and some of these changes seem very un-Icefrog like. Example? | ||
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Shaella
United States14828 Posts
December 10 2013 23:32 GMT
#90102
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NotYango
United States719 Posts
December 10 2013 23:33 GMT
#90103
On December 11 2013 08:13 cecek wrote: Show nested quote + On December 11 2013 08:08 AndyJay wrote: On December 11 2013 07:57 cecek wrote: I have never seen a leaked changelog that ended up being anywhere close to real. I doubt this one is. Yeah, except you know, the ones that turn out to be real. Dota players typically put the current balance on a massive pedestal and think small things will break the game, obviously if pudge could get blink he would be first pick/ban every tourny right? I'm not saying these notes are right but there's a big difference between theorycrafting changes and testing changes, and in small tests a lot of wacky stuff gets tested out even if it is seemingly broken. Which one turned out real?? I've read at 6 "leaked" DotA changelogs over the time I've been following dota and none of the changes in the fake changelogs had anything remotely similar to what was in the real thing. Maybe I missed some, tho. Virtually all the fake changelogs since DotA 2 came out are hilariously fake because they all include changes that are outright impossible to port back to WC3 DotA. | ||
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Faruko
Chile34173 Posts
December 10 2013 23:35 GMT
#90104
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Latham
9593 Posts
December 10 2013 23:37 GMT
#90105
On December 11 2013 08:35 Faruko wrote: Is there a reason why did they removed Skeletong King ? sure in the pro scene no one will forget him, but it was one fun hero to play Cuz he has cancelled this year's Frostivius and will get a special model update for this Xmas' greevling equivalent mode... | ||
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Jaaaaasper
United States10225 Posts
December 10 2013 23:37 GMT
#90106
On December 11 2013 08:35 Faruko wrote: Is there a reason why they removed Skeletong King ? sure in the pro scene no one will forget him, but it was one fun hero to play It looks like he is getting a graphical and name makeover. All hail the wraith king. | ||
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Kuroeeah
11696 Posts
December 10 2013 23:37 GMT
#90107
On December 11 2013 08:28 Excludos wrote: Show nested quote + On December 11 2013 08:27 Kuroeeah wrote: okay so i read through the thing and some of these changes seem very un-Icefrog like. Example? I skimmed through the thing but as seemingly insignificant as it seems, the Crystal Maiden change in particular caught my eye. Crystal Maiden - Movement speed decreased from 280 to 275 Her slow movement speed is one of her key defining characteristics and there is no way I can see Icefrog adjusting her ms as small as it may be for the sake of balance. it's not an aspect that Ice ever touched on before either. I remember reading a fake 6.79 note and immediately dismissed it as fake when i saw the proposed giving her whatever extra ms when she was hardly prevalent in the competitive scene until TI3. | ||
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Shaella
United States14828 Posts
December 10 2013 23:43 GMT
#90108
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Excludos
Norway8279 Posts
December 10 2013 23:45 GMT
#90109
On December 11 2013 08:37 Kuroeeah wrote: Show nested quote + On December 11 2013 08:28 Excludos wrote: On December 11 2013 08:27 Kuroeeah wrote: okay so i read through the thing and some of these changes seem very un-Icefrog like. Example? I skimmed through the thing but as seemingly insignificant as it seems, the Crystal Maiden change in particular caught my eye. Her slow movement speed is one of her key defining characteristics and there is no way I can see Icefrog adjusting her ms as small as it may be for the sake of balance. it's not an aspect that Ice ever touched on before either. I remember reading a fake 6.79 note and immediately dismissed it as fake when i saw the proposed giving her whatever extra ms when she was hardly prevalent in the competitive scene until TI3. I agree. I can not fathom why that change would be needed. But we've seen weirder changes. Like Yango said there might be some changes that are seemingly good on paper but impossible ti implement in wc3 dota. I can't find anyone by skimming through it, but I see a lot of orb effect changes that could be on the border. I'm not really an expert on wc3 mechanics. | ||
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SKC
Brazil18828 Posts
December 10 2013 23:45 GMT
#90110
On December 11 2013 08:37 Kuroeeah wrote: Show nested quote + On December 11 2013 08:28 Excludos wrote: On December 11 2013 08:27 Kuroeeah wrote: okay so i read through the thing and some of these changes seem very un-Icefrog like. Example? I skimmed through the thing but as seemingly insignificant as it seems, the Crystal Maiden change in particular caught my eye. Her slow movement speed is one of her key defining characteristics and there is no way I can see Icefrog adjusting her ms as small as it may be for the sake of balance. it's not an aspect that Ice ever touched on before either. I remember reading a fake 6.79 note and immediately dismissed it as fake when i saw the proposed giving her whatever extra ms when she was hardly prevalent in the competitive scene until TI3. He has made plenty of changes to Tree's base damage, for example. It's not like he made CM fast. And: Point Booster - Price decreased from 1200 to 1050 I'm not saying it's real, but I wouldn't say that's the reason why it's fake. It's mostly a reasonable patch. Far more reasonable than the last real one. | ||
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Excludos
Norway8279 Posts
December 10 2013 23:46 GMT
#90111
On December 11 2013 08:43 Shaella wrote: The eth blade change is also obviously fake Thats the one that seems least fake to me. That item is completely inviable on anyone who's name isn't morphling right now. With the previous change with the item doing dmg based on your main stat, its obvious Icefrog wanted the item to be useable by everyone. This looks like a really good attempt at pushing it in that direction. Sure its radical, but its not like theres never been radical changes to the game before. | ||
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Kuroeeah
11696 Posts
December 11 2013 00:07 GMT
#90112
Chaos Knight - Phantasm now has a random cooldown between 80 and 150 seconds doesn't this strike you as odd? okay lets make the hero with the random motif more random by changing the only ability that is not in anyway effected by RNG but first of all CK has been in the game for a long time now and conceptually the ability has never changed for the years he existed in the game. why make this change now? Faceless Void - If an enemy Hero dies in Cronosphere, its ability and item cooldowns are paused until it respawns the guy spelled chronosphere wrong but even then i don't see this happening unless it was specific to an agh's wielder or something | ||
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NotYango
United States719 Posts
December 11 2013 00:12 GMT
#90113
On December 11 2013 08:46 Excludos wrote: Show nested quote + On December 11 2013 08:43 Shaella wrote: The eth blade change is also obviously fake Thats the one that seems least fake to me. That item is completely inviable on anyone who's name isn't morphling right now. With the previous change with the item doing dmg based on your main stat, its obvious Icefrog wanted the item to be useable by everyone. This looks like a really good attempt at pushing it in that direction. Sure its radical, but its not like theres never been radical changes to the game before. The Eth Blade change is fake because there are exactly 2 Eaglehorn items, 2 Mystic Staff items, and 2 Reaver items, and Icefrog wouldn't break that parity without introducing a new item to fill the gap. | ||
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AndyJay
Australia833 Posts
December 11 2013 00:12 GMT
#90114
On December 11 2013 09:07 Kuroeeah wrote: doesn't this strike you as odd? okay lets make the hero with the random motif more random by changing the only ability that is not in anyway effected by RNG but first of all CK has been in the game for a long time now and conceptually the ability has never changed for the years he existed in the game. why make this change now? Why not make it now? You know what a patch is right? It's where you change things so they are different to the way they were before. | ||
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NotYango
United States719 Posts
December 11 2013 00:14 GMT
#90115
On December 11 2013 09:07 Kuroeeah wrote: doesn't this strike you as odd? okay lets make the hero with the random motif more random by changing the only ability that is not in anyway effected by RNG but first of all CK has been in the game for a long time now and conceptually the ability has never changed for the years he existed in the game. why make this change now? That change, while not impossible, is also really fucking hard to do in WC3 DotA (basically means CK ult needs to have 213 skill ranks and casting it uses a trigger that randomly selects one to determine the CD). On December 11 2013 09:07 Kuroeeah wrote: the guy spelled chronosphere wrong but even then i don't see this happening unless it was specific to an agh's wielder or something It's also one of the changes that's impossible in WC3 DotA. | ||
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Excludos
Norway8279 Posts
December 11 2013 00:15 GMT
#90116
On December 11 2013 09:12 NotYango wrote: Show nested quote + On December 11 2013 08:46 Excludos wrote: On December 11 2013 08:43 Shaella wrote: The eth blade change is also obviously fake Thats the one that seems least fake to me. That item is completely inviable on anyone who's name isn't morphling right now. With the previous change with the item doing dmg based on your main stat, its obvious Icefrog wanted the item to be useable by everyone. This looks like a really good attempt at pushing it in that direction. Sure its radical, but its not like theres never been radical changes to the game before. The Eth Blade change is fake because there are exactly 2 Eaglehorn items, 2 Mystic Staff items, and 2 Reaver items, and Icefrog wouldn't break that parity without introducing a new item to fill the gap. I don't think this is the entire patch even if its true. I have hopes that he's going to add both new heroes (wc3 dota, not dota 2) and new items (maybe a new eaglesong item?) as well. One can only hope. | ||
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Kuroeeah
11696 Posts
December 11 2013 00:20 GMT
#90117
On December 11 2013 09:12 AndyJay wrote: Show nested quote + On December 11 2013 09:07 Kuroeeah wrote: Chaos Knight - Phantasm now has a random cooldown between 80 and 150 seconds doesn't this strike you as odd? okay lets make the hero with the random motif more random by changing the only ability that is not in anyway effected by RNG but first of all CK has been in the game for a long time now and conceptually the ability has never changed for the years he existed in the game. why make this change now? Why not make it now? You know what a patch is right? It's where you change things so they are different to the way they were before. throughout the years CK has existed and the amount of patches that has been done, Phantasm is the only single ability in CK's toolset that isn't effected by a random variable. like are we seeing pros in competitive dota abusing Phantasm at all or something? Here's a change in 6.79, Chaos Bolt damage and stun values are now inversely related. First of all I can easily make the argument that this makes CK less random because the stun and damage is inversely related now instead of having max damage as well as the 4 second stun.I can at the very least extrapolate the rationale behind this change was a response to CK + Wisp and perhaps pro feedback REGARDLESS of whether i agree or disagree. | ||
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Excludos
Norway8279 Posts
December 11 2013 00:20 GMT
#90118
On December 11 2013 09:14 NotYango wrote: Show nested quote + On December 11 2013 09:07 Kuroeeah wrote: the guy spelled chronosphere wrong but even then i don't see this happening unless it was specific to an agh's wielder or something It's also one of the changes that's impossible in WC3 DotA. Yeah. That one is completely unrealistic. To add to it, why would cooldowns pause when they die when they don't even stop when they're alive? edit: I'm leaning heavily towards this being fake as well now. Its a shame, I really liked some of the ideas here. Whoever made this has put a lot of thought into it. | ||
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Kuroeeah
11696 Posts
December 11 2013 00:34 GMT
#90119
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Blitzkrieg0
United States13132 Posts
December 11 2013 00:39 GMT
#90120
On December 11 2013 09:14 NotYango wrote: Show nested quote + On December 11 2013 09:07 Kuroeeah wrote: doesn't this strike you as odd? okay lets make the hero with the random motif more random by changing the only ability that is not in anyway effected by RNG but first of all CK has been in the game for a long time now and conceptually the ability has never changed for the years he existed in the game. why make this change now? That change, while not impossible, is also really fucking hard to do in WC3 DotA (basically means CK ult needs to have 213 skill ranks and casting it uses a trigger that randomly selects one to determine the CD). The skill is so random that it doesn't even tell you exactly when it will be off cooldown sounds pretty awesome to me. Leave the current implementation, but create a random integer when it is cast. After that many seconds you refresh the cooldown of phantasm. On December 11 2013 09:14 NotYango wrote: Show nested quote + On December 11 2013 09:07 Kuroeeah wrote: the guy spelled chronosphere wrong but even then i don't see this happening unless it was specific to an agh's wielder or something It's also one of the changes that's impossible in WC3 DotA. ![]() | ||
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