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General Discussion - Page 4508

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-12-11 01:38:21
December 11 2013 01:29 GMT
#90141
On December 11 2013 10:21 NotYango wrote:
Show nested quote +
On December 11 2013 10:07 SKC wrote:
And that's not the only one. If he manages to implement Slark ult, uncap the MS, add ranged LS aura, etc. He may as well be able to implement some of these changes.

Slark ulti, if he did it how I think he did is actually quite clever.

There are actually two kinds of invisible states in DotA, and detection can be set to reveal one, the other, or both. The other invisible state is burrowed, which people forget about. Realistically could have been used for Slark ulti, even though it's a bit weird and he'd have to modify existing detection to be consistent.

1. Shadow Dance now transforms Slark into a unit with the "LOS blocker" model, which cannot be clicked (by allies or enemies) and his icon is hidden from enemies. Incoming projectiles are dodged by hiding and immediately unhiding Slark, as with Ethereal Jaunt. Units that try to attack Slark while he is in Shadow Dance are ordered to stop. It's certainly not an ideal solution, but it was better than the alternatives.

http://www.playdota.com/forums/showthread.php?t=1393586

Not sure how accurate that is, but seems to be legit. It still shows how things people thought were outright impossible are not. I don't doubt some changes people think are impossible to port in fake patches would be possible with clever use of mechanics, but in the end it doesn't even matter. Most people don't even have the knowledge to say it's impossible, yet they use it as a justification for calling it fake.

Also, people love to talk about minor inconsistencies between both version, like incorrect range values, but in that thread they talk about how many heroes had incorrect night vision values in Warcraft 3. We just didn't notice Dota 1 bugs because we didn't pay attention to it, but it was far from a clean game.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-12-11 01:41:50
December 11 2013 01:41 GMT
#90142
On December 11 2013 10:29 SKC wrote:
Show nested quote +
On December 11 2013 10:21 NotYango wrote:
On December 11 2013 10:07 SKC wrote:
And that's not the only one. If he manages to implement Slark ult, uncap the MS, add ranged LS aura, etc. He may as well be able to implement some of these changes.

Slark ulti, if he did it how I think he did is actually quite clever.

There are actually two kinds of invisible states in DotA, and detection can be set to reveal one, the other, or both. The other invisible state is burrowed, which people forget about. Realistically could have been used for Slark ulti, even though it's a bit weird and he'd have to modify existing detection to be consistent.

1. Shadow Dance now transforms Slark into a unit with the "LOS blocker" model, which cannot be clicked (by allies or enemies) and his icon is hidden from enemies. Incoming projectiles are dodged by hiding and immediately unhiding Slark, as with Ethereal Jaunt. Units that try to attack Slark while he is in Shadow Dance are ordered to stop. It's certainly not an ideal solution, but it was better than the alternatives.

http://www.playdota.com/forums/showthread.php?t=1393586

Not sure how accurate that is, but seems to be legit. It still shows how things people thought were outright impossible are not. I don't doubt some changes people think are impossible to port in fake patches would be possible with clever use of mechanics, but in the end it doesn't even matter. Most people don't even have the knowledge to say it's impossible, yet they use it as a justification for calling it fake.

Also, people love to talk about minor inconsistencies between both version, like incorrect range values, but in that thread they talk about how many heroes had incorrect night vision values in Warcraft 3. We just didn't notice Dota 1 bugs because we didn't pay attention to it, but it was far from a clean game.


A lot of things that are called can't be coded either won't because it requires an unreasonable number of hours to program (ie Yango's CK ult example) or would create memory leaks because the engine sucks.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 11 2013 01:41 GMT
#90143
On December 11 2013 10:21 NotYango wrote:
Show nested quote +
On December 11 2013 10:07 SKC wrote:
And that's not the only one. If he manages to implement Slark ult, uncap the MS, add ranged LS aura, etc. He may as well be able to implement some of these changes.

Slark ulti, if he did it how I think he did is actually quite clever.

There are actually two kinds of invisible states in DotA, and detection can be set to reveal one, the other, or both. The other invisible state is burrowed, which people forget about. Realistically could have been used for Slark ulti, even though it's a bit weird and he'd have to modify existing detection to be consistent.


The new slark ulti doesn't actually rely on stealth/invis at all in wc3 dota iirc
When in doubt, just believe in yourself and press buttons
JumboJohnson
Profile Joined December 2011
537 Posts
December 11 2013 01:49 GMT
#90144
Really the Playdota.com Advanced mechanic forum has a lot of good information. Rest of it sucks but I've learned a lot off of it. They have a 6.79 thread that talks about all the "impossible" changes that they have worked on.
SKC
Profile Joined October 2010
Brazil18828 Posts
December 11 2013 01:52 GMT
#90145
People talk a lot of shit about the Playdota forum, but yes, the mechanics forum is extremelly good and well moderated.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 11 2013 02:06 GMT
#90146
On December 11 2013 10:41 Blitzkrieg0 wrote:
Show nested quote +
On December 11 2013 10:29 SKC wrote:
On December 11 2013 10:21 NotYango wrote:
On December 11 2013 10:07 SKC wrote:
And that's not the only one. If he manages to implement Slark ult, uncap the MS, add ranged LS aura, etc. He may as well be able to implement some of these changes.

Slark ulti, if he did it how I think he did is actually quite clever.

There are actually two kinds of invisible states in DotA, and detection can be set to reveal one, the other, or both. The other invisible state is burrowed, which people forget about. Realistically could have been used for Slark ulti, even though it's a bit weird and he'd have to modify existing detection to be consistent.

1. Shadow Dance now transforms Slark into a unit with the "LOS blocker" model, which cannot be clicked (by allies or enemies) and his icon is hidden from enemies. Incoming projectiles are dodged by hiding and immediately unhiding Slark, as with Ethereal Jaunt. Units that try to attack Slark while he is in Shadow Dance are ordered to stop. It's certainly not an ideal solution, but it was better than the alternatives.

http://www.playdota.com/forums/showthread.php?t=1393586

Not sure how accurate that is, but seems to be legit. It still shows how things people thought were outright impossible are not. I don't doubt some changes people think are impossible to port in fake patches would be possible with clever use of mechanics, but in the end it doesn't even matter. Most people don't even have the knowledge to say it's impossible, yet they use it as a justification for calling it fake.

Also, people love to talk about minor inconsistencies between both version, like incorrect range values, but in that thread they talk about how many heroes had incorrect night vision values in Warcraft 3. We just didn't notice Dota 1 bugs because we didn't pay attention to it, but it was far from a clean game.


A lot of things that are called can't be coded either won't because it requires an unreasonable number of hours to program (ie Yango's CK ult example) or would create memory leaks because the engine sucks.


That CK ult is actually something easily codable by simply deprecating the the skill cooldown display of the skill, use a different indicator for the CD, and then creating either a dummy unit or trigger that refreshes the ult when the time is correct.
When in doubt, just believe in yourself and press buttons
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-12-11 02:23:09
December 11 2013 02:20 GMT
#90147
On December 11 2013 11:06 Kupon3ss wrote:
Show nested quote +
On December 11 2013 10:41 Blitzkrieg0 wrote:
On December 11 2013 10:29 SKC wrote:
On December 11 2013 10:21 NotYango wrote:
On December 11 2013 10:07 SKC wrote:
And that's not the only one. If he manages to implement Slark ult, uncap the MS, add ranged LS aura, etc. He may as well be able to implement some of these changes.

Slark ulti, if he did it how I think he did is actually quite clever.

There are actually two kinds of invisible states in DotA, and detection can be set to reveal one, the other, or both. The other invisible state is burrowed, which people forget about. Realistically could have been used for Slark ulti, even though it's a bit weird and he'd have to modify existing detection to be consistent.

1. Shadow Dance now transforms Slark into a unit with the "LOS blocker" model, which cannot be clicked (by allies or enemies) and his icon is hidden from enemies. Incoming projectiles are dodged by hiding and immediately unhiding Slark, as with Ethereal Jaunt. Units that try to attack Slark while he is in Shadow Dance are ordered to stop. It's certainly not an ideal solution, but it was better than the alternatives.

http://www.playdota.com/forums/showthread.php?t=1393586

Not sure how accurate that is, but seems to be legit. It still shows how things people thought were outright impossible are not. I don't doubt some changes people think are impossible to port in fake patches would be possible with clever use of mechanics, but in the end it doesn't even matter. Most people don't even have the knowledge to say it's impossible, yet they use it as a justification for calling it fake.

Also, people love to talk about minor inconsistencies between both version, like incorrect range values, but in that thread they talk about how many heroes had incorrect night vision values in Warcraft 3. We just didn't notice Dota 1 bugs because we didn't pay attention to it, but it was far from a clean game.


A lot of things that are called can't be coded either won't because it requires an unreasonable number of hours to program (ie Yango's CK ult example) or would create memory leaks because the engine sucks.


That CK ult is actually something easily codable by simply deprecating the the skill cooldown display of the skill, use a different indicator for the CD, and then creating either a dummy unit or trigger that refreshes the ult when the time is correct.


It is, but it is a waste of resources and time to do it so nobody would bother. Outside the box solutions are easy to come up with, but implementing them in a way that doesn't cause memory leaks and make the game unplayable is another monster entirely. The opportunity cost of making something is often why it isn't implemented instead of it being impossible, but it is labeled the latter anyway.
I'll always be your shadow and veil your eyes from states of ain soph aur.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2013-12-11 02:39:34
December 11 2013 02:36 GMT
#90148
On December 11 2013 05:59 SilverStar wrote:
Blog is here as well: http://www.dota2.com/frostivus2013/day2/?l=english


Anyone else notice that thanks to this blog and change...

༼ つ ◕_◕ ༽つ Give LEORIC

And
༼ つ ◕_◕ ༽つ Give SKELETON KING


Are now "things" doing the rounds?

https://twitter.com/search?q=GIVE LEORIC




Mainly aimed at Valve:
https://www.facebook.com/dota2


But, of course, some are aiming at Volvo yet again:
http://www.reddit.com/r/Volvo/ (Example: http://www.reddit.com/r/Volvo/comments/1sktoj/つ_ח_つ_give_back_skeleton_king/ )

https://www.facebook.com/Volvo?filter=2


Personally I found it funny at Halloween and Volvo (ACTUAL Volvo) were good sports about it but I feel bad for them this time around. Its a bit of a used joke at this point and their PR people going to get spammed like crazy. Hell, Leoric isn't technically even his name in DOTA2.

That picture is pretty nice though.


Edit: On a side note I dunno if everyone caught this article yet:
http://www.ongamers.com/articles/skeleton-king-removed-from-dota-2/1100-331/

Choice quotes:
Ted 'Pyrion Flax' Forsyth:
"I hereby revoke my allegiance to the KINGSLAYERS at Valve HQ. May they suffer the fate of all treasonous vermin - to be hung, drawn and quartered and dragged around St Paul's Cathedral by shire horse, till they be dead."


Henrik 'AdmiralBulldog' Ahnberg:
"IF VALVE REMOVES LONE DRUID I WILL FIND ICEFROG AND ENTANGLE HIS ASS."
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
December 11 2013 03:06 GMT
#90149
how does one entangle an ass?
Do yourself a favour and just STFU
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 11 2013 03:11 GMT
#90150
Of all the people your doubting Bulldog's ability to entangle?

He'll find a way.
FinestHour
Profile Joined August 2010
United States18466 Posts
December 11 2013 03:15 GMT
#90151
thats jsut gross pls no
thug life.                                                       MVP/ex-
aintz
Profile Joined August 2010
Canada5624 Posts
December 11 2013 03:18 GMT
#90152
what ever shall tide ezalor and mirana do now.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 11 2013 05:22 GMT
#90153
i just saying that entangle uses vines
use ur imagination boys
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 11 2013 05:25 GMT
#90154
Perhaps Skeleton King finally found a job in Apples
To Skeleton King: "Have you considered employment at Apple?"
nojok
Profile Joined May 2011
France15846 Posts
December 11 2013 07:08 GMT
#90155
Where do we spam this one?

༼ つ ◕_◕ ༽つ Give Yango's 20K post

It will be better than 6.79b imo
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 11 2013 07:30 GMT
#90156
Shadow Fiend has the clear advantage against Obsidian Destroyer mid.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 11 2013 07:37 GMT
#90157
Boots first is an underrated choice.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 11 2013 07:42 GMT
#90158
Skeleton King removed, what will happen to my hats for him
EZ4ENCE
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 11 2013 07:47 GMT
#90159
On December 11 2013 16:42 WindWolf wrote:
Skeleton King removed, what will happen to my hats for him

they'll become immortal but u can't use them
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
December 11 2013 07:49 GMT
#90160
i think linken's is bad on weaver
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
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