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On November 08 2013 17:50 FinestHour wrote: his wording was that he wanted a basic guideline, which is fairly easy to do on the fly in any game in 98% of situations whereas if your figuring it out for a pl you can very easily compensate as well
any good mid player like me knows exact zues ult damage value after base hero magic resist to maximize gold income by using ult to ks all kills on cd
any good mid player like me mid feedersticks never forget
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they dont call it the harder/superior moba for no reason you know
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I was envisioning an excel document with all the hero names on one column, their respective QWER spell damage in the 2nd-5th columns, total damage in the 6th, and total damage with innate magic resistance in the 7th. It wouldn't be difficult to add in the exact damage with varying resistance from X spell or Y item as well. Arranging heroes by burst damage would be useful too.
DoT spells would need to account for some health regen. % based spells would also be annoying. Invoker would be a complete pain.
Edit: Probably need to add a few rows to account for the level of the skill....
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28103 Posts
Yeah that sounds like too much work.
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if only there wasnt some guy on tl that had the time to write a steam dota 2 guide for every single hero even though he didnt actually play them before, he seems to have a lot of time on his hands and could do something useful like this
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Imagine the interesting and actually useful information casters/stat persons could pull up.
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On November 08 2013 13:00 Najda wrote: Unrelated, but does anyone else here use mobile browsing and noticed a big font size increase? yes :o
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This invoker being a legit pick thing is amazing.
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I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy.
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On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy.
The invoke buff is something, I think the bottle(courier) change is something else besides that I don't really understand the hero well enough either.
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On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy.
He can invoke 2 skill for the first invoke level you get so yeah. Faster Forge Spirit.
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On November 08 2013 19:48 wairai wrote:Show nested quote +On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy. He can invoke 2 skills for the first invoke level you get so yeah. Faster Forge Spirit. Also just having 2 spells from level 2 on is super helpful. He doesn't need level 2 invoke early midgame anymore. Having frostbite + sunstrike means that invoker doesn't need to balance winning his lane or helping out the trilanes anymore; he doesn't need to play around invoke cd. I think this change makes him at least equal in viability as compared to pre-damage nerf invoker.
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On November 08 2013 19:44 kirsed wrote:Show nested quote +On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy. The invoke buff is something, I think the bottle(courier) change is something else besides that I don't really understand the hero well enough either.
You don't have problem with lasthitting if you go an exort build, and because you can know legitimately skip lvl 2 invoke until lvl 11 you can have double forge spirits at lvl 9 which is very strong. Also for the laning presence itself it is a big buff, because you can now essentially use 3 spells instead of only 2. (the invoked ones + 1 new invoke)
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On November 08 2013 19:52 StoRm_res wrote:Show nested quote +On November 08 2013 19:44 kirsed wrote:On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy. The invoke buff is something, I think the bottle(courier) change is something else besides that I don't really understand the hero well enough either. You don't have problem with lasthitting if you go an exort build, and because you can know legitimately skip lvl 2 invoke until lvl 11 you can have double forge spirits at lvl 9 which is very strong. Also for the laning presence itself it is a big buff, because you can now essentially use 3 spells instead of only 2. (the invoked ones + 1 new invoke)
Theres been many invokers who use the forge spirit in lane now before you get 2 of them. Dont think that was a thing prepatch. I may be wrong though.
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Czech Republic18921 Posts
On November 08 2013 19:51 casualman wrote:Show nested quote +On November 08 2013 19:48 wairai wrote:On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy. He can invoke 2 skills for the first invoke level you get so yeah. Faster Forge Spirit. Also just having 2 spells from level 2 on is super helpful. He doesn't need level 2 invoke early midgame anymore. Having frostbite + sunstrike means that invoker doesn't need to balance winning his lane or helping out the trilanes anymore; he doesn't need to play around invoke cd. I think this change makes him at least equal in viability as compared to pre-damage nerf invoker. How do you get 2 spells on level 2 if you can only have one orb skilled? :D
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On November 08 2013 20:29 cecek wrote:Show nested quote +On November 08 2013 19:51 casualman wrote:On November 08 2013 19:48 wairai wrote:On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy. He can invoke 2 skills for the first invoke level you get so yeah. Faster Forge Spirit. Also just having 2 spells from level 2 on is super helpful. He doesn't need level 2 invoke early midgame anymore. Having frostbite + sunstrike means that invoker doesn't need to balance winning his lane or helping out the trilanes anymore; he doesn't need to play around invoke cd. I think this change makes him at least equal in viability as compared to pre-damage nerf invoker. How do you get 2 spells on level 2 if you can only have one orb skilled? :D
Two sunstrikes! :D
Edit: Actually think how fun it would be if you could stack spells like that on Invoker. Imbalanced but fun. Up to 3 of the same spell by invoking two then invoking a fresh one in a fight.
Three sunstrikes in the middle of a teamfight like orbital fire support.
Pushing with six forge spirits.
Three meteors whilst yelling about the end of the world.
Ah...the possibilities.
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Russian Federation6 Posts
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On November 08 2013 20:39 -Celestial- wrote:Show nested quote +On November 08 2013 20:29 cecek wrote:On November 08 2013 19:51 casualman wrote:On November 08 2013 19:48 wairai wrote:On November 08 2013 19:40 beef42 wrote: I totally don't understand why though. Last patch everyone was like "invoker shit hero, how to lose mid: play invoker," etc. Icefrog didn't do anything to why (the whole hitting like a newborn kitten wrapped in bubblewrap thing), yet everyone picks him. Tell me whyyyy. He can invoke 2 skills for the first invoke level you get so yeah. Faster Forge Spirit. Also just having 2 spells from level 2 on is super helpful. He doesn't need level 2 invoke early midgame anymore. Having frostbite + sunstrike means that invoker doesn't need to balance winning his lane or helping out the trilanes anymore; he doesn't need to play around invoke cd. I think this change makes him at least equal in viability as compared to pre-damage nerf invoker. How do you get 2 spells on level 2 if you can only have one orb skilled? :D Two sunstrikes! :D Edit: Actually think how fun it would be if you could stack spells like that on Invoker. Imbalanced but fun. Up to 3 of the same spell by invoking two then invoking a fresh one in a fight. Three sunstrikes in the middle of a teamfight like orbital fire support. Pushing with six forge spirits. Three meteors whilst yelling about the end of the world. Ah...the possibilities. the first invoker had that invoke, but only one spell. mots people just used it to cast meteor twice
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That looks like a sketchy as fuck first post.
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