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General Discussion - Page 4295

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kirsed
Profile Joined May 2013
9381 Posts
November 08 2013 04:29 GMT
#85881
On November 08 2013 13:27 Kuroeeah wrote:
during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$.


Then it would be pay to win since only people who bought that would have their sound on to join a game.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 08 2013 04:40 GMT
#85882
Fuckin sound ;_;
11/5/14 CATACLYSM | The South West's worst Falco main
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-08 04:41:25
November 08 2013 04:41 GMT
#85883
On November 08 2013 12:17 teapoted wrote:
I'd say a low estimate is 15-20k (6-8k sold). That would be less sales than something like StarLadder or The Defense. But this isn't a long-running league and you don't need the ticket to watch the games. (although you do to get drops, which is clever)

The price pool is also tracked through the Dota Client. If you go to the watch tab it says so they've actually put all that functionality in so presumably it's a very easy thing to do for tournaments.
It's already up $4600 and this is also considering all the Europeans were asleep when the thing came out like 2 hours ago. Godamn.
Once you Goblak...
canikizu
Profile Joined September 2010
4860 Posts
November 08 2013 04:59 GMT
#85884
On November 08 2013 13:29 kirsed wrote:
Show nested quote +
On November 08 2013 13:27 Kuroeeah wrote:
during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$.


Then it would be pay to win since only people who bought that would have their sound on to join a game.

Breaking news on Reddit:
Somebody brought a Dota soundpack for $38,000
The legendary soundpack was released by Valve via drop, but due to a bug that there's no sound when you click ready, Valve had to pull it off the market. There were only 5 ever made it to the market. People say this soundpack is one of the most soughtafter because of its rarity. Somebody paid $38,000 to get one.

Kirsed
Profile Joined May 2013
9381 Posts
Last Edited: 2013-11-08 05:15:41
November 08 2013 05:13 GMT
#85885
On November 08 2013 13:41 teapoted wrote:
Show nested quote +
On November 08 2013 12:17 teapoted wrote:
I'd say a low estimate is 15-20k (6-8k sold). That would be less sales than something like StarLadder or The Defense. But this isn't a long-running league and you don't need the ticket to watch the games. (although you do to get drops, which is clever)

The price pool is also tracked through the Dota Client. If you go to the watch tab it says so they've actually put all that functionality in so presumably it's a very easy thing to do for tournaments.
It's already up $4600 and this is also considering all the Europeans were asleep when the thing came out like 2 hours ago. Godamn.


And 7300 now, the incentives in it are pretty good too maybe it can end up having a bigger prize pool then wpc?

Also with both d2cl and this doing the tickets add to prize pool thing do you guys think this is something that is going to start being 'mandatory' for a big tournament like couriers are now?
Animzor
Profile Joined March 2011
Sweden2154 Posts
November 08 2013 05:50 GMT
#85886
On November 08 2013 13:27 Kuroeeah wrote:
during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$.


That would've been a hilarious "fuck you" from the developers to the gamers. Even funnier than Blizzard making Diablo 3 :D
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-08 06:10:48
November 08 2013 06:09 GMT
#85887
On November 08 2013 14:13 kirsed wrote:
Show nested quote +
On November 08 2013 13:41 teapoted wrote:
On November 08 2013 12:17 teapoted wrote:
I'd say a low estimate is 15-20k (6-8k sold). That would be less sales than something like StarLadder or The Defense. But this isn't a long-running league and you don't need the ticket to watch the games. (although you do to get drops, which is clever)

The price pool is also tracked through the Dota Client. If you go to the watch tab it says so they've actually put all that functionality in so presumably it's a very easy thing to do for tournaments.
It's already up $4600 and this is also considering all the Europeans were asleep when the thing came out like 2 hours ago. Godamn.


And 7300 now, the incentives in it are pretty good too maybe it can end up having a bigger prize pool then wpc?

Also with both d2cl and this doing the tickets add to prize pool thing do you guys think this is something that is going to start being 'mandatory' for a big tournament like couriers are now?
MLG isn't selling tickets so it's not really the same thing. It's a bundle of stuff, and presumably the 2.50 isn't the entire MLG share. Which it would be for a ticket.

The D2CL is only putting 6.25% of purchases towards the prize pool, and that's not really a significant amount. But that's what you could do with the way tickets currently are and still make some money.

So I don't think it will become a trend unless the way the revenue split is done changed. Because trying to cut money from 25% (which is also including item creators share) is pretty difficult to make it still be a relevant revenue stream and at the same time give you a relevant prize pool increase. Which is possible, I mean they could do something like 'if you are giving X to prize pool you can take 50% of that from Valve's share', something like that would go a long way to incentivising people to do this.
Once you Goblak...
trinxified
Profile Joined December 2010
Canada7774 Posts
November 08 2013 06:13 GMT
#85888
Is sound fixed?
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2013 06:21 GMT
#85889
On November 08 2013 14:50 Animzor wrote:
Show nested quote +
On November 08 2013 13:27 Kuroeeah wrote:
during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$.


That would've been a hilarious "fuck you" from the developers to the gamers. Even funnier than Blizzard making Diablo 3 :D


muting half the game is enough of a fuck you in my opinion
thug life.                                                       MVP/ex-
Fatalize
Profile Joined January 2011
France5210 Posts
November 08 2013 06:26 GMT
#85890
Just goes to show how rigorous they are about testing before releasing an update

Which kinda explains why there are ten billion bugs in the game still
Kishin2
Profile Joined May 2011
United States7534 Posts
November 08 2013 06:48 GMT
#85891
Does anyone know if a spreadsheet of exact spell damage from all the heroes exist yet?
canikizu
Profile Joined September 2010
4860 Posts
November 08 2013 06:59 GMT
#85892
On November 08 2013 15:26 Fatalize wrote:
Just goes to show how rigorous they are about testing before releasing an update

Which kinda explains why there are ten billion bugs in the game still

It's like hats. They want the community to fix it and they get a commission out of it.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 08 2013 08:25 GMT
#85893
On November 08 2013 15:48 Kishin2 wrote:
Does anyone know if a spreadsheet of exact spell damage from all the heroes exist yet?

I didn't know there was demand for that. What do you need it for, and why don't you make your own?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheEmulator
Profile Blog Joined July 2010
28103 Posts
November 08 2013 08:30 GMT
#85894
Well I'm assuming he isn't making his own because it seems like a lot of work
Administrator
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2013 08:42 GMT
#85895
just multiply the shown number by .75 its not hard yo
thug life.                                                       MVP/ex-
TheEmulator
Profile Blog Joined July 2010
28103 Posts
November 08 2013 08:45 GMT
#85896
Still a lot of work.
Administrator
zeru
Profile Blog Joined September 2010
8156 Posts
November 08 2013 08:46 GMT
#85897
--- Nuked ---
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2013-11-08 08:51:52
November 08 2013 08:50 GMT
#85898
his wording was that he wanted a basic guideline, which is fairly easy to do on the fly in any game in 98% of situations whereas if your figuring it out for a pl you can very easily compensate as well

any good mid player like me knows exact zues ult damage value after base hero magic resist to maximize gold income by using ult to ks all kills on cd
thug life.                                                       MVP/ex-
Kishin2
Profile Joined May 2011
United States7534 Posts
November 08 2013 08:50 GMT
#85899
On November 08 2013 17:25 Mataza wrote:
Show nested quote +
On November 08 2013 15:48 Kishin2 wrote:
Does anyone know if a spreadsheet of exact spell damage from all the heroes exist yet?

I didn't know there was demand for that. What do you need it for, and why don't you make your own?

If it existed then there wouldn't be a need to make it.

Knowing the minimum health to survive a spell or spells is always useful. Lane play in general could be improved just from that information.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2013-11-08 08:53:20
November 08 2013 08:51 GMT
#85900
For levels 1/2 it could be quite useful since its a fairly simple system at that point, and such a table could be useful for seeing who should have the advantage in very early fights. Once you start counting things like ults, it can become more complex. For example, veno's ult does a lot of damage, but it is over a long time so might not actually help that much compared to say qop's ult. Not to mention many ults can be avoided (otherwise skywrath for example would be bonkers).

Also, magic resist is pretty easy to account for, but physical damage and composite damage make it much more complex.

And other than that, its pretty much a rule that level 4 spells do slightly more than 300 damage before resists. Exact numbers can be found by clicking on the hero mid game.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Prev 1 4293 4294 4295 4296 4297 6534 Next
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