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On November 08 2013 13:27 Kuroeeah wrote: during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$.
Then it would be pay to win since only people who bought that would have their sound on to join a game.
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On November 08 2013 12:17 teapoted wrote: I'd say a low estimate is 15-20k (6-8k sold). That would be less sales than something like StarLadder or The Defense. But this isn't a long-running league and you don't need the ticket to watch the games. (although you do to get drops, which is clever)
The price pool is also tracked through the Dota Client. If you go to the watch tab it says so they've actually put all that functionality in so presumably it's a very easy thing to do for tournaments. It's already up $4600 and this is also considering all the Europeans were asleep when the thing came out like 2 hours ago. Godamn.
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On November 08 2013 13:29 kirsed wrote:Show nested quote +On November 08 2013 13:27 Kuroeeah wrote: during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$. Then it would be pay to win since only people who bought that would have their sound on to join a game. Breaking news on Reddit: Somebody brought a Dota soundpack for $38,000 The legendary soundpack was released by Valve via drop, but due to a bug that there's no sound when you click ready, Valve had to pull it off the market. There were only 5 ever made it to the market. People say this soundpack is one of the most soughtafter because of its rarity. Somebody paid $38,000 to get one.
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On November 08 2013 13:41 teapoted wrote:Show nested quote +On November 08 2013 12:17 teapoted wrote: I'd say a low estimate is 15-20k (6-8k sold). That would be less sales than something like StarLadder or The Defense. But this isn't a long-running league and you don't need the ticket to watch the games. (although you do to get drops, which is clever)
The price pool is also tracked through the Dota Client. If you go to the watch tab it says so they've actually put all that functionality in so presumably it's a very easy thing to do for tournaments. It's already up $4600 and this is also considering all the Europeans were asleep when the thing came out like 2 hours ago. Godamn.
And 7300 now, the incentives in it are pretty good too maybe it can end up having a bigger prize pool then wpc?
Also with both d2cl and this doing the tickets add to prize pool thing do you guys think this is something that is going to start being 'mandatory' for a big tournament like couriers are now?
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On November 08 2013 13:27 Kuroeeah wrote: during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$.
That would've been a hilarious "fuck you" from the developers to the gamers. Even funnier than Blizzard making Diablo 3 :D
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On November 08 2013 14:13 kirsed wrote:Show nested quote +On November 08 2013 13:41 teapoted wrote:On November 08 2013 12:17 teapoted wrote: I'd say a low estimate is 15-20k (6-8k sold). That would be less sales than something like StarLadder or The Defense. But this isn't a long-running league and you don't need the ticket to watch the games. (although you do to get drops, which is clever)
The price pool is also tracked through the Dota Client. If you go to the watch tab it says so they've actually put all that functionality in so presumably it's a very easy thing to do for tournaments. It's already up $4600 and this is also considering all the Europeans were asleep when the thing came out like 2 hours ago. Godamn. And 7300 now, the incentives in it are pretty good too maybe it can end up having a bigger prize pool then wpc? Also with both d2cl and this doing the tickets add to prize pool thing do you guys think this is something that is going to start being 'mandatory' for a big tournament like couriers are now? MLG isn't selling tickets so it's not really the same thing. It's a bundle of stuff, and presumably the 2.50 isn't the entire MLG share. Which it would be for a ticket.
The D2CL is only putting 6.25% of purchases towards the prize pool, and that's not really a significant amount. But that's what you could do with the way tickets currently are and still make some money.
So I don't think it will become a trend unless the way the revenue split is done changed. Because trying to cut money from 25% (which is also including item creators share) is pretty difficult to make it still be a relevant revenue stream and at the same time give you a relevant prize pool increase. Which is possible, I mean they could do something like 'if you are giving X to prize pool you can take 50% of that from Valve's share', something like that would go a long way to incentivising people to do this.
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On November 08 2013 14:50 Animzor wrote:Show nested quote +On November 08 2013 13:27 Kuroeeah wrote: during the time the new terrible drum ready sound was made, they should have made the old ready sound a sound file that you had to purchase for 15$. That would've been a hilarious "fuck you" from the developers to the gamers. Even funnier than Blizzard making Diablo 3 :D
muting half the game is enough of a fuck you in my opinion
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Just goes to show how rigorous they are about testing before releasing an update
Which kinda explains why there are ten billion bugs in the game still
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Does anyone know if a spreadsheet of exact spell damage from all the heroes exist yet?
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On November 08 2013 15:26 Fatalize wrote: Just goes to show how rigorous they are about testing before releasing an update
Which kinda explains why there are ten billion bugs in the game still It's like hats. They want the community to fix it and they get a commission out of it.
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On November 08 2013 15:48 Kishin2 wrote: Does anyone know if a spreadsheet of exact spell damage from all the heroes exist yet? I didn't know there was demand for that. What do you need it for, and why don't you make your own?
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Well I'm assuming he isn't making his own because it seems like a lot of work
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just multiply the shown number by .75 its not hard yo
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his wording was that he wanted a basic guideline, which is fairly easy to do on the fly in any game in 98% of situations whereas if your figuring it out for a pl you can very easily compensate as well
any good mid player like me knows exact zues ult damage value after base hero magic resist to maximize gold income by using ult to ks all kills on cd
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On November 08 2013 17:25 Mataza wrote:Show nested quote +On November 08 2013 15:48 Kishin2 wrote: Does anyone know if a spreadsheet of exact spell damage from all the heroes exist yet? I didn't know there was demand for that. What do you need it for, and why don't you make your own? If it existed then there wouldn't be a need to make it.
Knowing the minimum health to survive a spell or spells is always useful. Lane play in general could be improved just from that information.
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For levels 1/2 it could be quite useful since its a fairly simple system at that point, and such a table could be useful for seeing who should have the advantage in very early fights. Once you start counting things like ults, it can become more complex. For example, veno's ult does a lot of damage, but it is over a long time so might not actually help that much compared to say qop's ult. Not to mention many ults can be avoided (otherwise skywrath for example would be bonkers).
Also, magic resist is pretty easy to account for, but physical damage and composite damage make it much more complex.
And other than that, its pretty much a rule that level 4 spells do slightly more than 300 damage before resists. Exact numbers can be found by clicking on the hero mid game.
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