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i would 1v1 all of you for slanders but you would just follow the traditionnal tl doj
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On October 04 2013 07:01 Erasme wrote: i would 1v1 all of you for slanders but you would just follow the traditionnal tl doj We have a proud tradition to uphold.
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prince you are no dojer. I distinctly remember reading a blog about you getting owned forever ago :p still better then dojing tho
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On October 04 2013 05:27 TheYango wrote:Show nested quote +On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.
What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?
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On October 04 2013 07:52 Blitzkrieg0 wrote:Show nested quote +On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now.
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On October 04 2013 07:59 Shaella wrote:Show nested quote +On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. this is actually not true at all, several bugs have had a severe effect in terms of the game's balance.
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On October 04 2013 07:33 PassiveAce wrote: prince you are no dojer. I distinctly remember reading a blog about you getting owned forever ago :p still better then dojing tho huh wat
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On October 04 2013 07:33 PassiveAce wrote: prince you are no dojer. I distinctly remember reading a blog about you getting owned forever ago :p still better then dojing tho "owned" was more of, i wasn't expecting a cheese strategy, and i misplayed it greatly.
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On October 04 2013 07:59 Shaella wrote:Show nested quote +On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now.
Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.
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On October 04 2013 08:28 Blitzkrieg0 wrote:Show nested quote +On October 04 2013 07:59 Shaella wrote:On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.
The problem ultimately lies with icefrog wanting parity and Valve not giving a shit about Wc3 Dota, sure a lot of employees probably enjoyed it but I can promise you releasing more cosmetics to pad their bottom line and other features that attract new players takes precedence over increasing WC3 parity.
This isn't even a criticism of how many hats they release, just a likely scenario that makes sense from a business POV.
So that gives icefrog two choices, keep parity by doing changes to Wc3 or forgo parity and leave Wc3 alone.
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On October 04 2013 08:28 Blitzkrieg0 wrote:Show nested quote +On October 04 2013 07:59 Shaella wrote:On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware. The way DotA 2 was developed as both a mod and a game is just fundamentally different from anything else in general.
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On October 04 2013 08:28 Blitzkrieg0 wrote:Show nested quote +On October 04 2013 07:59 Shaella wrote:On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware. Its not a sequel, its just Dota in HD
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On October 04 2013 08:36 Shaella wrote:Show nested quote +On October 04 2013 08:28 Blitzkrieg0 wrote:On October 04 2013 07:59 Shaella wrote:On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware. Its not a sequel, its just Dota in HD This isn't quite true either.
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On October 04 2013 08:36 Shaella wrote:Show nested quote +On October 04 2013 08:28 Blitzkrieg0 wrote:On October 04 2013 07:59 Shaella wrote:On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware. Its not a sequel, its just Dota in HD
Even if you go with that do you think Age of Empires is gonna get patched to parity to it's HD release or any of the other HD remakes that have come out for other games? The same principle applies.
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On October 04 2013 08:40 Blitzkrieg0 wrote:Show nested quote +On October 04 2013 08:36 Shaella wrote:On October 04 2013 08:28 Blitzkrieg0 wrote:On October 04 2013 07:59 Shaella wrote:On October 04 2013 07:52 Blitzkrieg0 wrote:On October 04 2013 05:27 TheYango wrote:On October 04 2013 04:59 Sn0_Man wrote:On October 04 2013 04:59 Shaella wrote:On October 04 2013 04:52 PassiveAce wrote: What is a true bug Shaella? if its just a bug because its inconsistent with WC3 dota, thats not a bug imo Then you don't know what Dota 2 is His point is that they can only be called bugs because they are parity issues with DotA 1. The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel. What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel? bugs have never been a problem for dota before, why let them start being one now. Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware. Its not a sequel, its just Dota in HD Even if you go with that do you think Age of Empires is gonna get patched to parity to it's HD release or any of the other HD remakes that have come out for other games? The same principle applies.
If they were developed by Icefrog probably.
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I'd 1v1 people just for fun. It's not like losing is humiliating.
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On October 04 2013 08:45 Kishin2 wrote: I'd 1v1 people just for fun. It's not like losing is humiliating. Nah your wrong. People will never let it go and you can never cross the person whom you've lost to, in the forums.
1v1 srs business
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