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General Discussion - Page 4056

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 03 2013 22:01 GMT
#81101
i would 1v1 all of you for slanders but you would just follow the traditionnal tl doj
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 03 2013 22:30 GMT
#81102
On October 04 2013 07:01 Erasme wrote:
i would 1v1 all of you for slanders but you would just follow the traditionnal tl doj

We have a proud tradition to uphold.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-10-03 22:34:15
October 03 2013 22:33 GMT
#81103
prince you are no dojer.
I distinctly remember reading a blog about you getting owned forever ago :p
still better then dojing tho
Call me Marge Simpson cuz I love you homie
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 03 2013 22:52 GMT
#81104
On October 04 2013 05:27 TheYango wrote:
Show nested quote +
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
October 03 2013 22:59 GMT
#81105
On October 04 2013 07:52 Blitzkrieg0 wrote:
Show nested quote +
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 03 2013 23:01 GMT
#81106
On October 04 2013 07:59 Shaella wrote:
Show nested quote +
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.

this is actually not true at all, several bugs have had a severe effect in terms of the game's balance.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2013-10-03 23:08:30
October 03 2013 23:03 GMT
#81107
On October 04 2013 07:33 PassiveAce wrote:
prince you are no dojer.
I distinctly remember reading a blog about you getting owned forever ago :p
still better then dojing tho



im pretty sure he did doj.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=425812
http://www.teamliquid.net/forum/viewmessage.php?topic_id=425812&currentpage=5#92

after extensive IRC investigation i think it's clear a doj happened.


edit; the crack investigative team of #tl.dota2 uncovered another doj:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255359&currentpage=3041#60811

http://i.imgur.com/fAUOr2c.png | Fighting games are great
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 03 2013 23:03 GMT
#81108
On October 04 2013 07:33 PassiveAce wrote:
prince you are no dojer.
I distinctly remember reading a blog about you getting owned forever ago :p
still better then dojing tho

huh
wat
Dubzex
Profile Joined October 2010
United States6994 Posts
October 03 2013 23:10 GMT
#81109
Standard doj.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 03 2013 23:14 GMT
#81110
On October 04 2013 07:33 PassiveAce wrote:
prince you are no dojer.
I distinctly remember reading a blog about you getting owned forever ago :p
still better then dojing tho

"owned" was more of, i wasn't expecting a cheese strategy, and i misplayed it greatly.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
October 03 2013 23:27 GMT
#81111
What a dojer.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 03 2013 23:28 GMT
#81112
On October 04 2013 07:59 Shaella wrote:
Show nested quote +
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2013-10-03 23:37:26
October 03 2013 23:34 GMT
#81113
On October 04 2013 08:28 Blitzkrieg0 wrote:
Show nested quote +
On October 04 2013 07:59 Shaella wrote:
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.


The problem ultimately lies with icefrog wanting parity and Valve not giving a shit about Wc3 Dota, sure a lot of employees probably enjoyed it but I can promise you releasing more cosmetics to pad their bottom line and other features that attract new players takes precedence over increasing WC3 parity.

This isn't even a criticism of how many hats they release, just a likely scenario that makes sense from a business POV.

So that gives icefrog two choices, keep parity by doing changes to Wc3 or forgo parity and leave Wc3 alone.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 03 2013 23:34 GMT
#81114
On October 04 2013 08:28 Blitzkrieg0 wrote:
Show nested quote +
On October 04 2013 07:59 Shaella wrote:
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.

The way DotA 2 was developed as both a mod and a game is just fundamentally different from anything else in general.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
October 03 2013 23:36 GMT
#81115
On October 04 2013 08:28 Blitzkrieg0 wrote:
Show nested quote +
On October 04 2013 07:59 Shaella wrote:
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.

Its not a sequel, its just Dota in HD
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
October 03 2013 23:38 GMT
#81116
On October 04 2013 08:36 Shaella wrote:
Show nested quote +
On October 04 2013 08:28 Blitzkrieg0 wrote:
On October 04 2013 07:59 Shaella wrote:
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.

Its not a sequel, its just Dota in HD

This isn't quite true either.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 03 2013 23:40 GMT
#81117
On October 04 2013 08:36 Shaella wrote:
Show nested quote +
On October 04 2013 08:28 Blitzkrieg0 wrote:
On October 04 2013 07:59 Shaella wrote:
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.

Its not a sequel, its just Dota in HD


Even if you go with that do you think Age of Empires is gonna get patched to parity to it's HD release or any of the other HD remakes that have come out for other games? The same principle applies.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
October 03 2013 23:41 GMT
#81118
On October 04 2013 08:40 Blitzkrieg0 wrote:
Show nested quote +
On October 04 2013 08:36 Shaella wrote:
On October 04 2013 08:28 Blitzkrieg0 wrote:
On October 04 2013 07:59 Shaella wrote:
On October 04 2013 07:52 Blitzkrieg0 wrote:
On October 04 2013 05:27 TheYango wrote:
On October 04 2013 04:59 Sn0_Man wrote:
On October 04 2013 04:59 Shaella wrote:
On October 04 2013 04:52 PassiveAce wrote:
What is a true bug Shaella?

if its just a bug because its inconsistent with WC3 dota, thats not a bug imo

Then you don't know what Dota 2 is

His point is that they can only be called bugs because they are parity issues with DotA 1.

The idea is that when people say there are "mountains of bugs", they mean it in a way that is supposed to reflect poorly on the quality of DotA 2 as a product--which is unfair because were it any other developer that didn't care to try and make the game as close to the original as possible, nobody would count them as bugs. They only are such because Valve wllingly chose to shoulder the burden of making a faithful copy of the original. If you choose to treat every parity issue as a bug with all the negative connotations associated with the term, then you are judging Valve unfairly for not fixing them because no other developer has been judged this way because no other developer as attempted to faithfully reproduce the original like this when making a sequel.


What is more interesting is the amount of "bugs" that got put into the wc3 engine. Why faithfully reproduce the original when you can change it to match the sequel?

bugs have never been a problem for dota before, why let them start being one now.


Interesting doesn't imply it is a problem. Can you think of another game that has a sequel and the original got patched to match the sequel? It is unprecedented in the industry as far as I'm aware.

Its not a sequel, its just Dota in HD


Even if you go with that do you think Age of Empires is gonna get patched to parity to it's HD release or any of the other HD remakes that have come out for other games? The same principle applies.


If they were developed by Icefrog probably.
Kishin2
Profile Joined May 2011
United States7534 Posts
October 03 2013 23:45 GMT
#81119
I'd 1v1 people just for fun. It's not like losing is humiliating.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 04 2013 00:58 GMT
#81120
On October 04 2013 08:45 Kishin2 wrote:
I'd 1v1 people just for fun. It's not like losing is humiliating.

Nah your wrong. People will never let it go and you can never cross the person whom you've lost to, in the forums.

1v1 srs business
Mew Mew Pew Pew
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