|
|
On April 16 2012 05:33 Nevuk wrote:Show nested quote +On April 16 2012 05:19 hunts wrote: Yeah both this and my old one were USB headsets, but the old one worked fine. I've been looking thru the voice options in dota2 and can't find one to let me configure my device. You could try uninstalling the drivers for your old headset. The other place to try is that voice settings are saved in your steam profile rather than dota 2 (although dota 2 disregards the rest of the options, this is the only one that isn't also present in game). In steam go to view - > settings -> voice and change the device. Hitting detect device should also work. edit : reverse the order of which of these to try first, uninstalling the old drivers should be the second choice not the first one
TY going into steams voice settings and changing the device worked. Thanks so much, it was such a pain in the ass to have to type in pubs
|
On April 16 2012 06:06 Yoshi- wrote:Show nested quote +On April 16 2012 05:52 Nevuk wrote:Is his point that the damage counter takes place after reduction rather than before not correct though? I thought that this was true of vanguard's damage mechanics in regards to dispersal and bristleback's passive as to how much damage is passed on for the former and how much damage is counted towards on the latter. I'm not quite sure whether dispersal/bristleback's damage reduction was taken into account before or after in either case in dota. (In hon I think it was after for both, but definitely after for bristle). I have no idea about tide (or if it really matters on him) as kraken shell is usually going to be triggered more by magic damage dealt to him rather than physical auto attacks except in cases where everyone is low level (in which case he's not going to have level 4 kraken shell anyways). In HON they changed the counter to take place post-reduction and the only issue it really caused was on bristle. It made bristleback much weaker as his spines launch after he takes 200 finalized damage rather than 200 pre-reduced damage. At least, this is what I was told by a various people. I never knew any dota mechanics. It was also a subtle nerf to spectre but no one ever seems to mind seeing her nerfed. In both dota1 and dota2 damage reduction(vanguard, kraken shell) happens before everything else. Ok. I'm happy then. I like bristleback and plan on playing him in pubs running around tower-diving people completely to the detriment of my team.
**** Totally different topic -
Ok, some stuff about fnaticRC. Bringing it from a few pages back, after watching this game :
On April 15 2012 05:17 Skullflower wrote:Show nested quote +On April 15 2012 05:05 Nevuk wrote:On April 15 2012 03:32 5-s wrote: They've played quite a few matches already actually. Also, I think part of the problem for them to solve is that solo mid skills matter for shit against good Dota 2 teams (it's never a 1v1).
Edit: whoa quote fail. Any vods or replays? I'm curious to see how it unfolded. Vod from their game against wW yesterday http://www.twitch.tv/ggnetpurge/b/314788342
Was this was the mtw game people were talking about? I didn't realize that mtw changed names to western wolves. see below
and additionally on the topic of fnaticRC :
I made the following as a post in the LR thread but it's more of a post for this topic/thread so I'm reposting it in the spoiler here. Spoilers for fnaticRC vs next.kz from prodota2 qualifiers + Show Spoiler +On April 16 2012 02:47 Percutio wrote: That fnatic game...
The blackhole just felt like a huge bait because even though it caught three heroes all the fnatic players ran in to attack the heroes in the blackhole and ended up getting dominated by the full combo of ES and QoP. Probably. When you're fighting on your last set of rax though chances like that have to be taken to win. (and Fnatic have come back from that scenario in hon before on more than one occasion with fairly similar lineups, albeit they managed to turtle for about 15 minutes longer to get a refresher on their enigma and weren't against VS/BM ults). And by that scenario I mean only 1 set of rax vs full sets. Fnatic has also always had issues with mid QoPs. Don't ask why or how, I can't explain it. they've lost to dagon 5 QoP before. (The port of her in hon I mean, they lost like 2-19 with QoP being 15-0-0). This was in a bo3 where the game before they lost to the exact same player getting a necrobook 3 on QoP and having similar albeit not as bad results, then didn't ban her the next game and got dagon 5'd. Still, why they put h4nni mid when he's played the least dota 2 of any of them is beyond me (though certainly he has played the most dota of them all). Especially his Puck, which kept going in at bizarre times and died solo mid to Mantis twice before level 10 AND already made a laughingstock of him months ago the last time he played dota. N0tail playing puck mid and h4nni playing ds top would likely have resulted in a more even midgame stage than they encountered, as h4nni would probably be more familiar with DS than n0tail is while n0tail's puck play would be less likely to die to Mantis mid solo (and n0tail has probably played more puck more recently than h4nni has, as h4nni never played the port in hon for a single competitive game while n0tail played it for 20 competitive games straight before moving onto s2 imba heroes). H4nni missing his silence so often was a little... weird. H4nni on ds or enigma would've made more sense to me. I missed the drafting stage, but Next.kz managed to pick up one of fnatic nova's favorite heroes in VS which was also a very strong counter to enigma and likely a better complement to Riki than Veno was. I found it funny that the people being criticized the most heavily were playing the roles they should have been most comfortable with (or were originally competitive dota players). Fly is fnatic's enigma player and the only change in hon was that his ult has a longer cooldown ( 3 minutes at all levels, this may help explain to people why he was so hesitant to use it)and h4nni should know how to play Puck against QoP mid. While Nova_/N0tail/Era were all playing heroes they've probably only ever played since they switched to dota 2 a few weeks ago. Not they they did perferctly - n0tail farmed extremely well on DS but never had enough mana to wall and vacuum during the early critical team fights and later on the opposing team had bkbs up for his wall, and it felt like his farm wasn't used effectively after that. (Force staff? An item with hp might have helped prevent him from getting picked off later on as he died before being able to pipe every occasion. Vanguard, Sange, etc. all the same price as he bought it full and still had at least 1k gold left over. He could've gotten a reaver instead and gone for a heart). The early pipe was nice but he got focused to death before popping it in teamfights or popped it after everyone else was dead or all magic ults were used. His walls also seemed to be desparation walls, never in quite the right places or at quite the right times - but he died after throwing them pretty much immediately in most team fights. Nova's veno ulted bkb'd heroes more than once, and it should be noted that nova never played veno before switching to dota 2 and usually was in the hard support role (in the sense of CM/VS/WD who never really are able to farm when used as supports while his role as veno put him into a position of picking up farm just from counter ward pushing, which he probably used for wards and then upon realizing he had 2k bought a force staff from habit). Era was effectively shut down by counter wards being placed during pushes on more than one occasion, to which he should've caught onto their use after the first time. This and he his lack of bkb are likely why he seemed to make small difference in later teamfights. I look forward to their future performances but they definitely haven't adapted quite yet to their switch. For only having played the game for a few weeks / a few days (in h4nni's case) their performance was probably what should have been expected. Their unfamiliarity with smoke showed when Fly died needlessly at mid after they lost mid melee rax - he didn't need to come out that far to farm with Enigma. Their unfamiliarity with dota's altered buyback system showed as well, only one of their players bought back at all despite it clearly being a turtle team vs pushing team scenario during the midgame. (VS aura/BM aura, necrobook3, etc vs Enigma's skillset/Veno wards/DS ult) and dota buyback's being cheaper than hon buybacks with fewer penalties. As team Fnatic seemed a little uncertain at times about item choices - Fly had 2200 gold at one point early game and was clearly trying to decide whether to get a mek or blink, then finally settled on mek when blink seems like it would've been better as fnatic was in desparate need of initiation or counter initiation to the ES and QoP - even though this only really became apparent a few minutes after he got the mek and they were wiped even with the mek (and can also be blamed partially on h4nni who bought a blink dagger then used it pretty much only to escape and missed every silence). Then Fly got a bkb, then finally a blink. H4nni got a 5 man dream coil off before Enigma had a blink dagger to take advantage of it, and this was after they had lost their melee rax. Puppey seemed to be pointing the item uncertainty out in that even though they weren't very far behind gold wise (about 3k) or xp-wise (5k) their item choices put them at a needless disadvantage, as at least 6k of their gold was spent on BKB for Enigma (against 2 low CD superior magic ults) and a force staff for DS. Right after he pointed this out they lost their melee rax. Veno might have had a force staff as well, he said it but Tobi didn't click on veno for the last 20-30 minutes of the game or show inventory. Fnatic really likes force staff as an item but it seems odd that they got 1, let alone 2 that game (force staff is considerably better in hon as it gives +strength is the only logic I can find). It's only use seemed to be pushing people away from necro book minions or over fissures. Also era going diffusal - ogre axe - diffusal - bkb was a little weird as he desperately needed survivability vs the magic damage of next.kz AND he wasn't even out of diffusal charges.
Somewhat topically-related random gossip/rumor question - what the hell is going on with mouz ? People are claiming trixi/rexi left mouz but played a match under the name recently with +3 but that singsing did the same thing with completely different people on a different day.
Only bringing it up because Trixi transferred directly off of fnaticRC to go to mouz so it would make perfect sense for him to go back.
edit/news update on wW and mtw : Answering my earlier question, wW was mtw, basically. MTW has reformed : http://mymtw.com/en/article/22977/ref-topnews/mtw_we-proudly-present-our-new-line-up-in-dota-2_mtw.dota-2-presents-new-line-up.html
|
Who knows whats up with Mouz. Someone on jD pointed out that Trixi & Rexi played Evo League with their Finn Stack at pretty much the same time that SexyBamboe +4 played StarLadder.
|
On April 16 2012 05:39 Varpulis wrote: I just got into the beta, and i was wondering which game mode (ap, rd, etc) is most popular. So far, after an evening of bots to get used to the controls, i've played 2 games: a random draft with a leaver on my team from the start, and an ap with a feeding naix who also left halfway through the game (result: loss).
also, is it just not worth playing support in pubs dota?
It is worth it. If you play only gankers or carries, you'll get fucked by lack of wards or having too many carries/gankers on your team. If you play only supports, you'll get fucked by lack of competent carries or shitty gankers. Support doesn't feel worth it because they don't have a strictly direct impact on the game. You realize how important they are once you play a few games with no wards, 20 minute couriers, and 5 people competing for farm. IMO, I found the best way to pick during solo MM is to wait for your team to pick and pick the best hero based on that.
|
Playing support is worth it if the rest of the players on your team are near your skill level or above. If not it's 50x easier to win the game by yourself.
|
On April 16 2012 08:31 Whole wrote:Show nested quote +On April 16 2012 05:39 Varpulis wrote: I just got into the beta, and i was wondering which game mode (ap, rd, etc) is most popular. So far, after an evening of bots to get used to the controls, i've played 2 games: a random draft with a leaver on my team from the start, and an ap with a feeding naix who also left halfway through the game (result: loss).
also, is it just not worth playing support in pubs dota? It is worth it. If you play only gankers or carries, you'll get fucked by lack of wards or having too many carries/gankers on your team. If you play only supports, you'll get fucked by lack of competent carries or shitty gankers. Support doesn't feel worth it because they don't have a strictly direct impact on the game. You realize how important they are once you play a few games with no wards, 20 minute couriers, and 5 people competing for farm. IMO, I found the best way to pick during solo MM is to wait for your team to pick and pick the best hero based on that.
Pretty much this. If you had the choice, you would have pub's play support just because you can pull out some resourceful victories on a carry or solo mid hero that you just wont do on support. However playing the 3rd/4th/5th carry basically makes the game as much of a dice roll as playing support would have , because you're probably going to have an awful lane, no wards, as well as way less than optimal farm. Personally I can't even stand to play a carry hero on a team with no wards, no cc, no laning, etc...I wouldn't even consider it dota considering how you have to play.
If you really want to win and make the game way more enjoyable you just need to play with one friend, have one of you go mid/carry and the other go support.
|
Also, playing AA is always DA BOMB, who cares if you also have to buy wards.
|
On April 16 2012 10:11 rob.au wrote:
If you really want to win and make the game way more enjoyable you just need to play with one friend, have one of you go mid/carry and the other go support. Or you can just pick Lycan...it isn't very fun though 
edit: Another important element in winning solo que is to be a good leader...at least in my (probably low) skill level. If I don't say anything, I notice my team just starts to afk farm. It is very effective to just use the mic every once in a while to tell your team to group up and push or jungle gank.
|
people keep thinking that you gona win more when play with friends... I think its the opposite. Most of my friends are amateurs and only play LoL b4. The skill is pretty low and since they are no where near good, their communication skill in game is pretty low too which lead to terrible coordination.
To be able to communicate correctly, the players themselves need to be able to play the game at a certain level so they could handle the multitasking. Plus they need to understand most of the slang in game which lead to a certain number of experience playing competitive dota. Overall, i think its better if i just pick a jungler and afk 20 mins when playing with them.
|
konadora
Singapore66358 Posts
i seem to win more when i solo queue... if i queue with TLers i just lose a lot :p
|
United States47024 Posts
On April 16 2012 12:35 NB wrote: people keep thinking that you gona win more when play with friends... I think its the opposite. Most of my friends are amateurs and only play LoL b4. The skill is pretty low and since they are no where near good, their communication skill in game is pretty low too which lead to terrible coordination.
To be able to communicate correctly, the players themselves need to be able to play the game at a certain level so they could handle the multitasking. Plus they need to understand most of the slang in game which lead to a certain number of experience playing competitive dota. Overall, i think its better if i just pick a jungler and afk 20 mins when playing with them. I mean, obviously this depends on how good your friends are. If you're a good player with a bunch of shitty friends, then obviously those games are going to be feed-fests. Likewise, if you've got a lot of friends that are way better than you, you're probably going to get carried. For most people, it's going to be somewhere in the middle.
Personally, I think it's more about the enjoyment factor when playing with friends rather than necessarily winning more. I feel less obligated to pick something that can carry the game, and just pick what I feel like playing.
EDIT: For those interested in how the Chinese are doing--some LGD vs DK matches in DotA 2:
http://v.youku.com/v_show/id_XMzgxODUzMTYw.html http://v.youku.com/v_show/id_XMzgxOTA3NDgw.html
Looks like DK's finally getting people to play the roles they're used to--with Super playing solo mid, and LongDD back on 4th position.
Also interesting that Burning chose to get Tranquil Boots on Syllabear instead of Phases.
|
Just found out heavens halberd makes juggernauts ult do nothing it pretty much won us the game because we were getting wrecked
I find if you can fill all 5 slots with people you know even if they arent very good they can generally follow instructions and you can get decent lanes and hero matchups.
|
On April 16 2012 12:35 NB wrote: people keep thinking that you gona win more when play with friends... I think its the opposite. Most of my friends are amateurs and only play LoL b4. The skill is pretty low and since they are no where near good, their communication skill in game is pretty low too which lead to terrible coordination.
To be able to communicate correctly, the players themselves need to be able to play the game at a certain level so they could handle the multitasking. Plus they need to understand most of the slang in game which lead to a certain number of experience playing competitive dota. Overall, i think its better if i just pick a jungler and afk 20 mins when playing with them.
I guess our experiences differ.
The people I've played with who were good at LoL actually adjusted pretty easily to carry and mid roles in dota, if you use voice comms it's really pretty easy for them to adapt. I've probably won 80% of my games with them doing what I said before.
When I jungle not only is it pretty boring but often the 1v2 lane will fail really badly and make the game extremely hard to carry.
|
On April 16 2012 13:01 TheYango wrote:Show nested quote +On April 16 2012 12:35 NB wrote: people keep thinking that you gona win more when play with friends... I think its the opposite. Most of my friends are amateurs and only play LoL b4. The skill is pretty low and since they are no where near good, their communication skill in game is pretty low too which lead to terrible coordination.
To be able to communicate correctly, the players themselves need to be able to play the game at a certain level so they could handle the multitasking. Plus they need to understand most of the slang in game which lead to a certain number of experience playing competitive dota. Overall, i think its better if i just pick a jungler and afk 20 mins when playing with them. I mean, obviously this depends on how good your friends are. If you're a good player with a bunch of shitty friends, then obviously those games are going to be feed-fests. Likewise, if you've got a lot of friends that are way better than you, you're probably going to get carried. For most people, it's going to be somewhere in the middle. Personally, I think it's more about the enjoyment factor when playing with friends rather than necessarily winning more. I feel less obligated to pick something that can carry the game, and just pick what I feel like playing. EDIT: For those interested in how the Chinese are doing--some LGD vs DK matches in DotA 2: http://v.youku.com/v_show/id_XMzgxODUzMTYw.htmlhttp://v.youku.com/v_show/id_XMzgxOTA3NDgw.htmlLooks like DK's finally getting people to play the roles they're used to--with Super playing solo mid, and LongDD back on 4th position. Also interesting that Burning chose to get Tranquil Boots on Syllabear instead of Phases.
Links are broken for me.
|
On April 16 2012 13:01 TheYango wrote:Show nested quote +On April 16 2012 12:35 NB wrote: people keep thinking that you gona win more when play with friends... I think its the opposite. Most of my friends are amateurs and only play LoL b4. The skill is pretty low and since they are no where near good, their communication skill in game is pretty low too which lead to terrible coordination.
To be able to communicate correctly, the players themselves need to be able to play the game at a certain level so they could handle the multitasking. Plus they need to understand most of the slang in game which lead to a certain number of experience playing competitive dota. Overall, i think its better if i just pick a jungler and afk 20 mins when playing with them. I mean, obviously this depends on how good your friends are. If you're a good player with a bunch of shitty friends, then obviously those games are going to be feed-fests. Likewise, if you've got a lot of friends that are way better than you, you're probably going to get carried. For most people, it's going to be somewhere in the middle. Personally, I think it's more about the enjoyment factor when playing with friends rather than necessarily winning more. I feel less obligated to pick something that can carry the game, and just pick what I feel like playing. EDIT: For those interested in how the Chinese are doing--some LGD vs DK matches in DotA 2: http://v.youku.com/v_show/id_XMzgxODUzMTYw.htmlhttp://v.youku.com/v_show/id_XMzgxOTA3NDgw.htmlLooks like DK's finally getting people to play the roles they're used to--with Super playing solo mid, and LongDD back on 4th position. Also interesting that Burning chose to get Tranquil Boots on Syllabear instead of Phases. tranquil is becoming the new farmer's item, not the new item for supports as it was originally envisioned to be. lol
|
United States47024 Posts
On April 16 2012 14:49 hideo wrote:Links are broken for me.  Just checked, it looks like he took them down for now. The first video was missing ~10 mins from it, so he probably took them down to fix that or something.
|
Yeah interesting games basically the new carry farm trend will be to get ring of aquila + tranquil boots for essentially perseverance level regen in lane and increased MS for much less tranquil boots are pretty hilarious on stuff like morphling, and even tremendously useful on axe jungle since u can essentially do it indefinitely just off of sheild + tranquil boots, allowing you to have better ganks while rushing blink much faster so u can go dominate the midgame earlier, nerf inc~
|
interesting... i have always been doing the disassemble tranquil and mana boot on axe since im going battle hunger but i havent rush dagger with berserk call yet. gona try it out smtime...
also... disassemble aquila <---> tranquil @_@
|
Lalalaland34502 Posts
I've been really trying to get a key for a friend for weeks now but I've just not been able to get a key, as back when I got my 2 invites at the beginning I gave them out to TLers. Now that people are getting 10 invites randomly, would anyone be willing to gift one to my friend for me? Please PM me if you're willing, thanks ~
edit: got one, thanks anyway!
|
fucking russian decided to throw, broke my winning streak (9-10 games)
so tobi is visiting valve this week, what to watch?
|
|
|
|
|
|