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General Discussion - Page 379

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 12 2012 02:27 GMT
#7561
On April 12 2012 10:13 Itsmedudeman wrote:
How come people don't abuse dire creep pulls as much as they should? You can pull the weak camp and then the one next to it to deny the entire wave without them being able to do anything (except spend another 100g to deny a weak camp).

It's also possible to pull the radiant hard camp to midlane. Don't know the time though.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 12 2012 02:37 GMT
#7562
a lot of the more ridiculous pulls are essentially "mannerbanned" in that people know about them and how they're completely gamebreaking but don't do them in competitive play. The only time i've seen it abused in a game that "mattered" was in some HON game where they repeatedly just pulled the scourge/hellborne/dire bot lane into ancients, which, iirc led to kind of a shitstorm and a quick map rework
When in doubt, just believe in yourself and press buttons
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2012-04-12 03:33:13
April 12 2012 03:32 GMT
#7563
On April 12 2012 11:37 Kupon3ss wrote:
a lot of the more ridiculous pulls are essentially "mannerbanned" in that people know about them and how they're completely gamebreaking but don't do them in competitive play. The only time i've seen it abused in a game that "mattered" was in some HON game where they repeatedly just pulled the scourge/hellborne/dire bot lane into ancients, which, iirc led to kind of a shitstorm and a quick map rework

I've definitely seen WE use the midlane hard pull when they dual lane with lich mid. I think it was in TPL? I think I've seen dire small camp pulled before once or twice. Not in any major tournament that I can recall though. (IE it was in group stages or some small one day tourny)


The hon map was reworked for the top small neutrals (their leash time was changed so they have to be pulled after :55 to prevent pulling to the lane for a stack to occur).

And well, hon players aren't exactly going to not do something because it's not manner
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
Last Edited: 2012-04-12 03:50:30
April 12 2012 03:49 GMT
#7564
A pretty normal build which will work in pubs for brood is Soul Ring-Treads (Phase if you're bad at micro and block yourself with your spiders every few seconds)-BKB-Butterfly. SR and Boots are standard, BKB first item as Brood has low HP and in teamfights you're likely to just get instagibbed by burst before you can do anything due to lack of solid initiation. Butterfly is just luxury, more damage with a small amount of survivability.

You can try mix it up and go like Orchid as your first big item if the other team doesn't have many disables or you have a friend who can initiate fights like Tide. Vlads simply doesn't do a whole lot, you already have lifesteal and the spiders tend to die in an all or nothing approach so the lifesteal on them isn't that great. It just delays more useful items. It's not bad for pushing if a more support orientated player picks it up though. Vanguard is not a bad pickup as well but I'm not sure what situations you'd pick it up instead of just going straight for BKB? Going Vanguard-BKB will make for a really tanky broodmother who won't die early in fights but will barely do any damage either.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
April 12 2012 03:57 GMT
#7565
On April 12 2012 12:32 Nevuk wrote:
Show nested quote +
On April 12 2012 11:37 Kupon3ss wrote:
a lot of the more ridiculous pulls are essentially "mannerbanned" in that people know about them and how they're completely gamebreaking but don't do them in competitive play. The only time i've seen it abused in a game that "mattered" was in some HON game where they repeatedly just pulled the scourge/hellborne/dire bot lane into ancients, which, iirc led to kind of a shitstorm and a quick map rework

I've definitely seen WE use the midlane hard pull when they dual lane with lich mid. I think it was in TPL? I think I've seen dire small camp pulled before once or twice. Not in any major tournament that I can recall though. (IE it was in group stages or some small one day tourny)


The hon map was reworked for the top small neutrals (their leash time was changed so they have to be pulled after :55 to prevent pulling to the lane for a stack to occur).

And well, hon players aren't exactly going to not do something because it's not manner

If the game design is retarded/abusable, it shouldn't be up to the players not to use it out of manner. It's not exactly a glitch, so if it really is unfair then it should be fixed as it was in HoN.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 12 2012 04:13 GMT
#7566
the problem with pulling is that you are either using tower HP or your lane partner HP to tank up the enemy creep wave. Even though denying the enemy exp is much more beneficial, risking a tower/hero life isnt worth it. More over in comp game team draft a suicide laner for long lane anyway and those heroes are mostly not lv dependent. We often see beastmaster just sit near accient and stack/farm with his axe, a brood who can jungle with her own broodlings, a windrunner or clock who could farm from really far away...
Im daed. Follow me @TL_NB
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
April 12 2012 04:18 GMT
#7567
On April 12 2012 13:13 NB wrote:
the problem with pulling is that you are either using tower HP or your lane partner HP to tank up the enemy creep wave. Even though denying the enemy exp is much more beneficial, risking a tower/hero life isnt worth it. More over in comp game team draft a suicide laner for long lane anyway and those heroes are mostly not lv dependent. We often see beastmaster just sit near accient and stack/farm with his axe, a brood who can jungle with her own broodlings, a windrunner or clock who could farm from really far away...


Wut? 2>1 but you should use 1 'cause it isn't worth going 2?
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2012-04-12 06:05:14
April 12 2012 04:52 GMT
#7568
On April 12 2012 13:13 NB wrote:
the problem with pulling is that you are either using tower HP or your lane partner HP to tank up the enemy creep wave. Even though denying the enemy exp is much more beneficial, risking a tower/hero life isnt worth it. More over in comp game team draft a suicide laner for long lane anyway and those heroes are mostly not lv dependent. We often see beastmaster just sit near accient and stack/farm with his axe, a brood who can jungle with her own broodlings, a windrunner or clock who could farm from really far away...

Isn't it kind of rare to see clock or bm solo long lane anymore? And trilanes in general are less favored.

Pulling is a risk in a 2v2 (some lanes can handle it way better than others though) but it's pretty much impossible to fail to pull 3v1 (like if the pull isn't blocked). In 3v3 it's a greater risk/reward factor but trilane vs trilane always seems fairly rare and then the position decides who has the pulling advantage (if it's radiant bottom dire obviously isn't going to be doing any pulling short of ES fissure shenanigans/pulling to the ancients). Those two are explicity banned by most tournies, correct? Fissure block/ancient pulls.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 12 2012 06:06 GMT
#7569
pretty sure the current common trend is 1-2-2 with a carry going mid with a support baby sit (could be a jungler or just CM VS roam)

The thing about pulling is that most team(enemy) already anticipated the damage caused by you pulling so pulling majority of the time in comp just gona hurt your lane partner more. As the meta game currently is head toward push oriented strats, tower HP is a good resource to keep but to spent. Lastly pulling often reveal the position of the lane support which also eliminate the thread of missing/smoke gank the enemy team need to care about.

In some cases pulling is a good way to start a 3 men push as you get 3 stacks of creeps once you reach the enemy tower (pulling without stacked neutral) and its a great way for pusher like chen or enchan to take a very early tower. Otherwise a support should harass enemy heroes and let your lane partner static farm would be the ideal choice

Conclusion: unlike pub game, in comp games pulling isnt as much effective and should be replaced by alternative course of actions (harass, smoke gank, etc...).
Im daed. Follow me @TL_NB
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 12 2012 07:10 GMT
#7570
On April 12 2012 11:27 Nevuk wrote:
Show nested quote +
On April 12 2012 10:13 Itsmedudeman wrote:
How come people don't abuse dire creep pulls as much as they should? You can pull the weak camp and then the one next to it to deny the entire wave without them being able to do anything (except spend another 100g to deny a weak camp).

It's also possible to pull the radiant hard camp to midlane. Don't know the time though.


The timing is easy to mess up (you get the edge of aggro), you usually won't get all the creeps, and the puller is in a horrible position to do anything else useful.

I remember a chinese game where scourge furion tried to pull the top lane far (right) creep camp, by pulling them towards the lane, sprouting them to freeze them, then presumably pull them the rest of the way to the lane. In theory it would be a lot safer, but he failed twice and gave up.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
April 12 2012 07:11 GMT
#7571
Can someone share a vod of this chinese meepo player? I missed meepo, wanna watch some. Q_Q
My dick has shrunk to the point where it looks like I have 3 balls.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-12 07:27:13
April 12 2012 07:27 GMT
#7572
On April 12 2012 16:11 Steveling wrote:
Can someone share a vod of this chinese meepo player? I missed meepo, wanna watch some. Q_Q

http://i.youku.com/u/UMzYwNTg1NjI0

Niuwa has a bunch of Meepo FPVODs on his Youku channel. Have to do some sifting to find them, but there are quite a few there.

Also:
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
April 12 2012 08:19 GMT
#7573
Sigh, i see so many people just using pre-determined builds on their heroes without looking at the enemies or their own allies, it's sad.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 12 2012 09:28 GMT
#7574
http://www.joindota.com/en/news/2850-m5-replaces-gosu-in-premier-league-2

Bulba?
ffxiv enjoyer
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
April 12 2012 09:37 GMT
#7575
--- Nuked ---
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 12 2012 11:02 GMT
#7576
the premier league is taking WAY too long and is so unorganized with its schedule for me to take it seriously at this point. How many group stages are going to pass and yet they'll still constantly replace teams, like at what point are they going to stop. If its top 4 and a team drops out WELL, I GUESS WE'LL GET A REPLACEMENT...
Follow me: www.twitter.com/zlasher
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 12 2012 11:16 GMT
#7577
On April 12 2012 20:02 Zlasher wrote:
the premier league is taking WAY too long and is so unorganized with its schedule for me to take it seriously at this point. How many group stages are going to pass and yet they'll still constantly replace teams, like at what point are they going to stop. If its top 4 and a team drops out WELL, I GUESS WE'LL GET A REPLACEMENT...


for myself, I understand the desire for replacements for the sake of having matches. But I am sort of getting sick of the sheer number of them. That, and the consistent team disbanding/forming. The DotA 2 scene is still trying to grow and seems to be a very painful process. It is just difficult for myself at least, to truly become attached to the pro-scene when it seems in such disarray.

Granted, I am not the most knowledgeable person out there and probably newer to the pro-scene than most posting here. It just depresses me seeing all of this taking place.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-04-12 11:34:32
April 12 2012 11:34 GMT
#7578
The problem of dota 2 tournaments is the prize pool, it's still super low. A 12 weeks tournament to win 1000$/player isn't enough to support a team. So with so little prize money to fuel the scene, it's up to the teams to provide everything, the game is in beta, a lot of the players are not exactly professional enough to justify having a salary, and it's a vicious circle.
At least tournament organizers are making tons of money xD Starladder for instance is a 15k prizepool and broadcast from 4 to 8 hours a day to a 6-20k audience.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2012-04-12 11:56:50
April 12 2012 11:37 GMT
#7579
so i uh decided to troll around a bit
[image loading]

felt bad but good :p

btw if the team isn't going for push early on, i felt that balancing out dragon's blood and dragon's breath and skipping the ult was much better in controlling the lane
POGGERS
greggy
Profile Joined October 2010
United Kingdom1483 Posts
April 12 2012 11:52 GMT
#7580
pro_pinoy11

oh dearie me
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