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General Discussion - Page 3753

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 30 2013 15:42 GMT
#75041
Can anybody confirm if Fragbite.se were also the guys behind THOR open?
http://dotabuff.com/players/122305951 playing other games
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 30 2013 15:43 GMT
#75042
On August 31 2013 00:40 dfs wrote:
Show nested quote +
On August 31 2013 00:36 TheYango wrote:
On August 31 2013 00:25 SpiZe wrote:
On August 30 2013 14:07 Daumen wrote:
+ Show Spoiler +
Hey guys, i have a little problem, I cant figure out the exact space that needs to be clear for Neutral Camps to spawn.

I am often scared that when I counterward my pullspot that I actually block my own camp.

For example: Is it safe to counter ward above the treeline of the Radiant Pullspot? Will I block the Pullcamp or the Camp above it?

ive been looking for a Picture that lines them out but no luck so far ;<


Edit: Obviously I want to figure out a Counter-Ward spot so that I can find the Counterward, wether its on the left/right side or in the middle of the camp.

Edit2: For example, is there a way to set a Counter-Ward to see THESE 2 Wards without blocking a Camp of your own?

(The first pic apparently shows a Wardspot that blocks BOTH the marked and the pullcamp.
[image loading]
[image loading]


http://www.playdota.com/mechanics/neutralcreeps

Even if it's WC3 DotA, it's still very useful know where you can deward safely, the map is pretty similar so it translates pretty easily to dota2.

As far as I'm aware there's only one major inconsistency between that map and DotA 2--the Radiant medium camp that's by the rune has a spawn box in DotA 1 extends a little bit into the river, but in DotA 2 the spawn box is cut off so as to not be blockable from the river.

Here is the Dota 2 Neutral Camps map for reference.
http://s44.radikal.ru/i104/1308/62/ea33dc690be1.jpg (4mb image)

Shit, that is the most useful map for Dota 2 I have ever seen. Damn.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 30 2013 15:47 GMT
#75043
On August 31 2013 00:42 EmilA wrote:
Can anybody confirm if Fragbite.se were also the guys behind THOR open?
Yes, different sponsors though.
Once you Goblak...
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
August 30 2013 15:50 GMT
#75044
Is AM blink supposed to disjoint life break ? I don't think so, but it just happened in my game.
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 30 2013 15:50 GMT
#75045
On August 31 2013 00:47 teapoted wrote:
Show nested quote +
On August 31 2013 00:42 EmilA wrote:
Can anybody confirm if Fragbite.se were also the guys behind THOR open?
Yes, different sponsors though.


So will they pay the prizemoney this time?
http://dotabuff.com/players/122305951 playing other games
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
August 30 2013 16:06 GMT
#75046
On August 31 2013 00:43 Plansix wrote:
Show nested quote +
On August 31 2013 00:40 dfs wrote:
On August 31 2013 00:36 TheYango wrote:
On August 31 2013 00:25 SpiZe wrote:
On August 30 2013 14:07 Daumen wrote:
+ Show Spoiler +
Hey guys, i have a little problem, I cant figure out the exact space that needs to be clear for Neutral Camps to spawn.

I am often scared that when I counterward my pullspot that I actually block my own camp.

For example: Is it safe to counter ward above the treeline of the Radiant Pullspot? Will I block the Pullcamp or the Camp above it?

ive been looking for a Picture that lines them out but no luck so far ;<


Edit: Obviously I want to figure out a Counter-Ward spot so that I can find the Counterward, wether its on the left/right side or in the middle of the camp.

Edit2: For example, is there a way to set a Counter-Ward to see THESE 2 Wards without blocking a Camp of your own?

(The first pic apparently shows a Wardspot that blocks BOTH the marked and the pullcamp.
[image loading]
[image loading]


http://www.playdota.com/mechanics/neutralcreeps

Even if it's WC3 DotA, it's still very useful know where you can deward safely, the map is pretty similar so it translates pretty easily to dota2.

As far as I'm aware there's only one major inconsistency between that map and DotA 2--the Radiant medium camp that's by the rune has a spawn box in DotA 1 extends a little bit into the river, but in DotA 2 the spawn box is cut off so as to not be blockable from the river.

Here is the Dota 2 Neutral Camps map for reference.
http://s44.radikal.ru/i104/1308/62/ea33dc690be1.jpg (4mb image)

Shit, that is the most useful map for Dota 2 I have ever seen. Damn.


You have another link for that? Apparently everyone found it and now it doesn't work.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 30 2013 16:07 GMT
#75047
On August 31 2013 00:50 EmilA wrote:
Show nested quote +
On August 31 2013 00:47 teapoted wrote:
On August 31 2013 00:42 EmilA wrote:
Can anybody confirm if Fragbite.se were also the guys behind THOR open?
Yes, different sponsors though.


So will they pay the prizemoney this time?
I can't find anything which says that they didn't pay it out the first time.
Once you Goblak...
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 30 2013 16:12 GMT
#75048
On August 31 2013 01:06 LeLoup wrote:
Show nested quote +
On August 31 2013 00:43 Plansix wrote:
On August 31 2013 00:40 dfs wrote:
On August 31 2013 00:36 TheYango wrote:
On August 31 2013 00:25 SpiZe wrote:
On August 30 2013 14:07 Daumen wrote:
+ Show Spoiler +
Hey guys, i have a little problem, I cant figure out the exact space that needs to be clear for Neutral Camps to spawn.

I am often scared that when I counterward my pullspot that I actually block my own camp.

For example: Is it safe to counter ward above the treeline of the Radiant Pullspot? Will I block the Pullcamp or the Camp above it?

ive been looking for a Picture that lines them out but no luck so far ;<


Edit: Obviously I want to figure out a Counter-Ward spot so that I can find the Counterward, wether its on the left/right side or in the middle of the camp.

Edit2: For example, is there a way to set a Counter-Ward to see THESE 2 Wards without blocking a Camp of your own?

(The first pic apparently shows a Wardspot that blocks BOTH the marked and the pullcamp.
[image loading]
[image loading]


http://www.playdota.com/mechanics/neutralcreeps

Even if it's WC3 DotA, it's still very useful know where you can deward safely, the map is pretty similar so it translates pretty easily to dota2.

As far as I'm aware there's only one major inconsistency between that map and DotA 2--the Radiant medium camp that's by the rune has a spawn box in DotA 1 extends a little bit into the river, but in DotA 2 the spawn box is cut off so as to not be blockable from the river.

Here is the Dota 2 Neutral Camps map for reference.
http://s44.radikal.ru/i104/1308/62/ea33dc690be1.jpg (4mb image)

Shit, that is the most useful map for Dota 2 I have ever seen. Damn.


You have another link for that? Apparently everyone found it and now it doesn't work.

https://mega.co.nz/#!MMl2XaJT!JcGonhk9zQjN9tQ9MK19-Vgb-IgA_xXb4JrVUw9usq0
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 30 2013 16:21 GMT
#75049
On August 31 2013 01:07 teapoted wrote:
Show nested quote +
On August 31 2013 00:50 EmilA wrote:
On August 31 2013 00:47 teapoted wrote:
On August 31 2013 00:42 EmilA wrote:
Can anybody confirm if Fragbite.se were also the guys behind THOR open?
Yes, different sponsors though.


So will they pay the prizemoney this time?
I can't find anything which says that they didn't pay it out the first time.


I don't think anybody made a fuss about it. I asked E-god if there were problem with tournament payouts in DotA like in SC II and he said he still hasn't gotten anything from THOR open where nth placed 2nd.
http://dotabuff.com/players/122305951 playing other games
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
August 30 2013 16:23 GMT
#75050
And the link's down! Hahaha! Thanks for the other one!
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 30 2013 16:40 GMT
#75051
On August 31 2013 01:21 EmilA wrote:
Show nested quote +
On August 31 2013 01:07 teapoted wrote:
On August 31 2013 00:50 EmilA wrote:
On August 31 2013 00:47 teapoted wrote:
On August 31 2013 00:42 EmilA wrote:
Can anybody confirm if Fragbite.se were also the guys behind THOR open?
Yes, different sponsors though.


So will they pay the prizemoney this time?
I can't find anything which says that they didn't pay it out the first time.


I don't think anybody made a fuss about it. I asked E-god if there were problem with tournament payouts in DotA like in SC II and he said he still hasn't gotten anything from THOR open where nth placed 2nd.
I'm sorry but that's not enough to go by.
Once you Goblak...
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
August 30 2013 16:42 GMT
#75052
That is one hell of a map! Learn new things everyday, even after 6 years of dota. Props to whoever made that.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 30 2013 16:50 GMT
#75053
So after watching the F&D League day 1. It seems that Korea definitely has learned from TI3, and still are willing to play newer heroes on top of that.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2013-08-30 17:07:41
August 30 2013 16:55 GMT
#75054
On August 30 2013 22:08 Plansix wrote:
Ok, so I have been working on my mid play, specifically with ganking characters like Puck. I have been having real luck in my games with everyone except for Storm Spirit. For some reason I cannot get him off the ground and to the sweet spot in farming. I constantly run out of mana or just do not do enough damage. What is a good, standard item progression people like for him through a match? I can’t really find a guide that doesn’t just tell me to buy Bloodstone every game. I know Bloodstone is good for SS, but if I am having trouble farming early, I don't think I will get it fast enough.

This is just my opinion on storm.
You dominate melee heroes so hard but you're practically stuck on your lane until level 6 as storm. Storm synergizes well with Orchid and to be frank Bloodstone is greedy as fuck of an item to build into. Linkin Sphere is actually quite nice as well on Storm. Anything that helps Storm's regen honestly. So I would say if you want a standard build, Orchid is your first priority core.

In terms of playstyle well, Storm isn't a farmer. Your success is reliant on how active you are around the map imo. Storm is really dangerous at level 6 obviously for his mobility and it gives him almost total rune control. Level 6 Storm should almost always contest runes!

If your fighting QoP, Puck, TA or whatever standard range hero mid, play passively. You can't afford to die before level 6 and Storms rune control sucks until 6. Be careful as well, QoP has really good killing potential to make it rough for you. So I would say getting to level 6 is your priority.

The reason why a lot of guides opts to rush Bloodstone is that they're greedy and they believe Storm can't die once he has ulti up. Say your stomping the game and you see no real way for them to kill you (aka lacks lockdown) than by all means go bloodstone. If you're not and the enemy team has effective lockdown, Orchid and careful pickoffs is key. Storms ulti DOES give him good survivability.

If you're really behind and didn't have a good game, Storm is really rough to play catch up with. You want to at least make sure you have a presence throughout the mid game.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 30 2013 16:59 GMT
#75055
On August 31 2013 01:50 PrinceXizor wrote:
So after watching the F&D League day 1. It seems that Korea definitely has learned from TI3, and still are willing to play newer heroes on top of that.
You could go into any random TMM game and say the same.

In the Starter League there were several strategies which was a team (don't remember which) that basically just ran exact Alliance picks for at least 1 game. It's not like none of them watch competitive Dota.
Once you Goblak...
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 30 2013 17:02 GMT
#75056
On August 31 2013 01:59 teapoted wrote:
Show nested quote +
On August 31 2013 01:50 PrinceXizor wrote:
So after watching the F&D League day 1. It seems that Korea definitely has learned from TI3, and still are willing to play newer heroes on top of that.
You could go into any random TMM game and say the same.

In the Starter League there were several strategies which was a team (don't remember which) that basically just ran exact Alliance picks for at least 1 game. It's not like none of them watch competitive Dota.

They have a noticeable improvement from the NSL.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 30 2013 17:07 GMT
#75057
I would hope so, but I wouldn't judge any of the Korean teams on their drafts at the moment.
Once you Goblak...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 30 2013 17:08 GMT
#75058
On August 31 2013 01:55 Kuroeeah wrote:
Show nested quote +
On August 30 2013 22:08 Plansix wrote:
Ok, so I have been working on my mid play, specifically with ganking characters like Puck. I have been having real luck in my games with everyone except for Storm Spirit. For some reason I cannot get him off the ground and to the sweet spot in farming. I constantly run out of mana or just do not do enough damage. What is a good, standard item progression people like for him through a match? I can’t really find a guide that doesn’t just tell me to buy Bloodstone every game. I know Bloodstone is good for SS, but if I am having trouble farming early, I don't think I will get it fast enough.

This is just my opinion on storm.
You dominate melee heroes so hard but you're practically stuck on your lane until level 6 as storm. Storm synergizes well with Orchid and to be frank Bloodstone is greedy as fuck of an item to build into. Linkin Sphere is actually quite nice as well on Storm. Anything that helps Storm's regen honestly. So I would say if you want a standard build, Orchid is your first priority core.

In terms of playstyle well, Storm isn't a farmer. Your success is reliant on how active you are around the map imo. Storm is really dangerous at level 6 obviously for his mobility and it gives him almost total rune control. Level 6 Storm should almost always contest runes!

If your fighting QoP, Puck, TA or whatever standard range hero mid, play passively. You can't afford to die before level 6 and Storms rune control sucks until 6. Be careful as well, QoP has really good killing potential to make it rough for you.

Yeah, I am going to work on my creep blocking and other mechanical stuff for mid so I can do it every time without a mistake. Getting that early farm seems the best way to stay rich and get those early items. I also need to work on my Puck, but that is an easier challenge.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 30 2013 17:09 GMT
#75059
On August 31 2013 02:07 teapoted wrote:
I would hope so, but I wouldn't judge any of the Korean teams on their drafts at the moment.

im...not. i watched the damn games. something you have not.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 30 2013 17:11 GMT
#75060
On August 31 2013 02:09 PrinceXizor wrote:
Show nested quote +
On August 31 2013 02:07 teapoted wrote:
I would hope so, but I wouldn't judge any of the Korean teams on their drafts at the moment.

im...not. i watched the damn games. something you have not.
Which is why I'm not judging the teams.
Once you Goblak...
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