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General Discussion - Page 3615

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 16 2013 15:12 GMT
#72281
Yeah, I'm not discussing this anymore.
super gg
SKC
Profile Joined October 2010
Brazil18828 Posts
August 16 2013 15:15 GMT
#72282
If anyone is actually interested in this, here is:
The blog post from Genna: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693
Takes point of view: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693&currentpage=24#461

Read both and form your own opinion.
Gentso
Profile Joined July 2010
United States2218 Posts
August 16 2013 15:18 GMT
#72283
You guys seriously polluting these forums with that nonsense? Like, what happens in someone's mind to even bring it up here? Wtf...
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-16 15:20:15
August 16 2013 15:20 GMT
#72284
On August 17 2013 00:18 Gentso wrote:
You guys seriously polluting these forums with that nonsense? Like, what happens in someone's mind to even bring it up here? Wtf...

? someone wanted a summary, i gave one, cecek tried to make an argument out of it, and now you are perpetuating it. so you have no room to talk do you?
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 16 2013 15:22 GMT
#72285
On August 17 2013 00:15 SKC wrote:
If anyone is actually interested in this, here is:
The blog post from Genna: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693
Takes point of view: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693&currentpage=24#461

Read both and form your own opinion.

My opinion is that Flash would have magically won game 2 against Jaedong in the MSL finals after the power went out.

So i'm playing at a Lan tournament in Chicago and vykro will be casting the tournament. Most of the players are bad.

I'm looking to try and sneak my way into cocasting with vykro after the team im standing in for gets knocked out.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 16 2013 15:25 GMT
#72286
On August 17 2013 00:22 Comeh wrote:
Show nested quote +
On August 17 2013 00:15 SKC wrote:
If anyone is actually interested in this, here is:
The blog post from Genna: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693
Takes point of view: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693&currentpage=24#461

Read both and form your own opinion.

My opinion is that Flash would have magically won game 2 against Jaedong in the MSL finals after the power went out.

So i'm playing at a Lan tournament in Chicago and vykro will be casting the tournament. Most of the players are bad.

I'm looking to try and sneak my way into cocasting with vykro after the team im standing in for gets knocked out.

Is that the one spit-wad and merlini are attending?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 16 2013 15:29 GMT
#72287
On August 17 2013 00:25 Sn0_Man wrote:
Show nested quote +
On August 17 2013 00:22 Comeh wrote:
On August 17 2013 00:15 SKC wrote:
If anyone is actually interested in this, here is:
The blog post from Genna: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693
Takes point of view: http://www.teamliquid.net/blogs/viewblog.php?topic_id=425693&currentpage=24#461

Read both and form your own opinion.

My opinion is that Flash would have magically won game 2 against Jaedong in the MSL finals after the power went out.

So i'm playing at a Lan tournament in Chicago and vykro will be casting the tournament. Most of the players are bad.

I'm looking to try and sneak my way into cocasting with vykro after the team im standing in for gets knocked out.

Is that the one spit-wad and merlini are attending?

Mhm.

Last time Merlini showed up with possi, took like 2 photographs, did 4 1v1's, and peaced in like under an hour (he lost once to someone much worse than him).

Was kind of funny really.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-08-16 15:31:35
August 16 2013 15:30 GMT
#72288
o shit comeh vs merlini LIVE AND IN PERSON grudgematch plz
Call me Marge Simpson cuz I love you homie
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 16 2013 15:31 GMT
#72289
Lol. Ah well. Need to make TC do something in calgary >_> (yeah right).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
Last Edited: 2013-08-16 16:08:03
August 16 2013 16:03 GMT
#72290
dota2 down?

Edit: Nvm it's back
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 16 2013 16:05 GMT
#72291
On August 16 2013 23:21 Comeh wrote:
Show nested quote +
On August 16 2013 23:15 Sn0_Man wrote:
On August 16 2013 22:59 Comeh wrote:
On August 16 2013 21:13 Reivax wrote:
On August 16 2013 14:18 Vaelone wrote:
On August 16 2013 13:56 KezseN wrote:
I saw a Jugg went MoM drums phase and finally a butterfly because he was owning... I dont get it but OK if it works it works


I've never tried it personally but I can see it working.

MoM should allow you to land more hits during Omnislash and I guess you can move faster while spinning as well, so you're going to be immune to early game damage for most of the duration and once your immunity runs out everything is dead anyway.

Definitely going MoM Jugg next time I play him actually.

And yeah I love when people fountain farm bots. Haven't seen anyone all chat bm bots yet though, still waiting for that.


MoM is great on jugg because you can activate it before ult for extra slashes, and afterwards you can chase with autoattacks or purge the buff/debufff with spin if things are bad.

Chances are, you won't get any extra attacks. You might increase from 0->1 (forgot the value of IAS needed).

You need something like 330 or 340 ias to go from 1->2 attacks per slash, which is a pretty hard to get to number.

How old is that number? The reason I ask is that Jugg's BAT went down a bit in a patch at some point which would change the IAS number quite a bit I would think.

http://www.reddit.com/r/DotA2/comments/1iox0w/number_of_normal_slashes_during_omnislash_in_dota2/

+383 IAS actually.

So yeah, that's not a realistic number.

That's particularly interesting to me. Omnislash felt a bit different, I thought it was just my nostalgia fucking around with my memory of dota 1.

tl;dr version of that link:
Dota 1 omnislash gets you 1 extra normal attack per slash at 320 ias. Also the number of extra slashes was actually random below that point.
Dota 2 omnislash trails 1 or 2 normal attacks behind at 320 ias. However it actually does 13 normal attacks during the 12 slash omni at max attackspeed.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheYango
Profile Joined September 2008
United States47024 Posts
August 16 2013 16:12 GMT
#72292
The reason that number of slashes was somewhat random in DotA 1 is because WC3 had a hard-coded property called "Attack Reaction Delay" where any unit making an attack has a variation of up to about 0.25s in when they make an attack. This does not affect your overall attack speed but affects when you *start* an attack. The reason for the ARD is so that when you have multiple identical units issued an attack order, having their attacks all perfectly synced might feel disconcerting, so the randomized delay was meant to make it feel more "natural".

DotA 2 simply does not have this property. There are a couple minor gameplay implications of this, this just happens to be one of them.
Moderator
Weasel-
Profile Joined June 2009
Canada1556 Posts
August 16 2013 16:45 GMT
#72293
So for all those years of playing wc3 Dota we had a variation of a quarter of a second on when attacks would actually happen when trying to last hit? I believe this because thinking about a set of grunts attacking something at the same time I can't picture them being sync'ed, but it's not something I ever noticed and certainly adds a lot of unnecessary RNG to the game.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2013-08-16 16:53:22
August 16 2013 16:52 GMT
#72294
On August 17 2013 01:12 TheYango wrote:
The reason that number of slashes was somewhat random in DotA 1 is because WC3 had a hard-coded property called "Attack Reaction Delay" where any unit making an attack has a variation of up to about 0.25s in when they make an attack. This does not affect your overall attack speed but affects when you *start* an attack. The reason for the ARD is so that when you have multiple identical units issued an attack order, having their attacks all perfectly synced might feel disconcerting, so the randomized delay was meant to make it feel more "natural".

DotA 2 simply does not have this property. There are a couple minor gameplay implications of this, this just happens to be one of them.




I remember some people telling me that it was slightly harder to last hit in war3 dota, because of a certain something, I dismissed that as just random fanboyish though. Maybe it actually is true then....

Quite surprising that it's been left out, it seems a pretty big change especially when tey are trying to keep the game as same as possible and 0.25..is a long time when your trying to last hit correctly.
SKC
Profile Joined October 2010
Brazil18828 Posts
August 16 2013 16:54 GMT
#72295
I´m not so sure it affects last hitting. At least not all heroes equally. 0.25s is huge, Sniper has a .17 attack point for example.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 16 2013 16:54 GMT
#72296
wait..... +383 IAS? that means 5x thunderhammer2 or do i have to deduce the based agility?
Im daed. Follow me @TL_NB
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 16 2013 16:57 GMT
#72297
all agility will count towards the 383 i think. so @lvl 16 jugg has 62 Agi so you would need 321 I think. Aka still a ton.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
tapes
Profile Joined January 2013
487 Posts
Last Edited: 2013-08-16 17:40:33
August 16 2013 17:38 GMT
#72298
Viper laning with corrosive skin maxed first is downright broken. You can go auto anyone and if they try to harass you back they just die.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 16 2013 17:40 GMT
#72299
Real question: Mek vs Vangard in the world of personal protection, how much less does the MEK provide for the cost of the massive team heal?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-08-16 17:45:31
August 16 2013 17:44 GMT
#72300
On August 17 2013 02:40 Plansix wrote:
Real question: Mek vs Vangard in the world of personal protection, how much less does the MEK provide for the cost of the massive team heal?

It provides more except at the cost of some mana (not usually an issue for viper) and ~150g more overall price. The 5 armor is better than 10 or 20 damage block, the heal is the same amount of HP as a vanguard provides, plus the 5 all-stats are useful and give you a higher HP total once you add the heal.

Its not remotely close to a sacrifice to opt for mek over vanguard.

Vanguard is simply no longer a good item in comparison to many, many other options.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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