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On April 11 2013 04:11 TheYango wrote:Show nested quote +On April 11 2013 04:00 Haxity wrote: Do you feel like at some point there will be a new divide in the DotA community between DotA 1 and DotA 2? Do you think people will pick up DotA 1 for the "purity" of the mechanics at some point? I see Dota 2 becoming a mechanically worse and less stable game every version that gets released with more cosmetic nonsense, does it bother you that the game has been in beta for over a year and many bugs remain in the game without answer as to when they'll be fixed? I think people are being unfair to Valve when they say things like this. 99% of the "bugs" that are in the game are only bugs because they aren't at DotA 1 parity--they're not functionally broken or anything. Seeing as this is the first time that a developer has released a sequel that is supposed to be functionally identical to the original, no developer has ever been subject to this level of scrutiny before. The developers are being asked to mimic functionality in a completely different engine, written in a language that they probably don't know (seeing as I don't think working knowledge of JASS and the DotA 1 code-base is in any way a reasonable requirement for the DotA 2 dev team).
I think it would be unfair if you saw a constant effort for perfection that never wavered. It seems like over the past few months there has been a decrease on the emphasis on making the game as good as it can be versus making the game as pretty as it can be. I mean early beta the #1 complaint was that it wasnt similar enough to DotA 1, and undoubtedly the game has come a long way - but does that mean that just because it's much better they can stop improving it? I dont think so.
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What do people want really
They consistently release updates every week and most of the cosmetics are not even being made by valve. It's not like they have decided to make hats instead of improving the game they have different people working on different things.
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Thanks for doing this, Kuro!
Also wanted to say that whoever is in charge of creating content for the DotA forum kicks ass. So much good stuff here, lately.
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Lalalaland34486 Posts
On April 11 2013 08:12 Haxity wrote:Show nested quote +On April 11 2013 04:11 TheYango wrote:On April 11 2013 04:00 Haxity wrote: Do you feel like at some point there will be a new divide in the DotA community between DotA 1 and DotA 2? Do you think people will pick up DotA 1 for the "purity" of the mechanics at some point? I see Dota 2 becoming a mechanically worse and less stable game every version that gets released with more cosmetic nonsense, does it bother you that the game has been in beta for over a year and many bugs remain in the game without answer as to when they'll be fixed? I think people are being unfair to Valve when they say things like this. 99% of the "bugs" that are in the game are only bugs because they aren't at DotA 1 parity--they're not functionally broken or anything. Seeing as this is the first time that a developer has released a sequel that is supposed to be functionally identical to the original, no developer has ever been subject to this level of scrutiny before. The developers are being asked to mimic functionality in a completely different engine, written in a language that they probably don't know (seeing as I don't think working knowledge of JASS and the DotA 1 code-base is in any way a reasonable requirement for the DotA 2 dev team). I think it would be unfair if you saw a constant effort for perfection that never wavered. It seems like over the past few months there has been a decrease on the emphasis on making the game as good as it can be versus making the game as pretty as it can be. I mean early beta the #1 complaint was that it wasnt similar enough to DotA 1, and undoubtedly the game has come a long way - but does that mean that just because it's much better they can stop improving it? I dont think so. Game designers have different teams that work on different things. The people designing the graphics and stuff like cosmetics may not be the same people who work on the underlying core game code.
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Much love for taking the time to do this Kuro <3
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Thank you Kky for taking your time doing this. I have always been your fan and will continue to support you with your dota career. I even put you + mouz on my TI3 list back in december ; . Now with Navi, you better win that damn 1 mil.
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Thanks a lot for doing this Kuro, you're awesome! Good answers too :D
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thanks man and best of luck in poland
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You are known to be one of the best rubick players. What do you think makes a good rubick? I generally find myself trying to go for that big steal and having close to non contribution to teamfights if i don't get it. Thank you! :D
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On April 11 2013 11:53 Firebolt145 wrote:Show nested quote +On April 11 2013 08:12 Haxity wrote:On April 11 2013 04:11 TheYango wrote:On April 11 2013 04:00 Haxity wrote: Do you feel like at some point there will be a new divide in the DotA community between DotA 1 and DotA 2? Do you think people will pick up DotA 1 for the "purity" of the mechanics at some point? I see Dota 2 becoming a mechanically worse and less stable game every version that gets released with more cosmetic nonsense, does it bother you that the game has been in beta for over a year and many bugs remain in the game without answer as to when they'll be fixed? I think people are being unfair to Valve when they say things like this. 99% of the "bugs" that are in the game are only bugs because they aren't at DotA 1 parity--they're not functionally broken or anything. Seeing as this is the first time that a developer has released a sequel that is supposed to be functionally identical to the original, no developer has ever been subject to this level of scrutiny before. The developers are being asked to mimic functionality in a completely different engine, written in a language that they probably don't know (seeing as I don't think working knowledge of JASS and the DotA 1 code-base is in any way a reasonable requirement for the DotA 2 dev team). I think it would be unfair if you saw a constant effort for perfection that never wavered. It seems like over the past few months there has been a decrease on the emphasis on making the game as good as it can be versus making the game as pretty as it can be. I mean early beta the #1 complaint was that it wasnt similar enough to DotA 1, and undoubtedly the game has come a long way - but does that mean that just because it's much better they can stop improving it? I dont think so. Game designers have different teams that work on different things. The people designing the graphics and stuff like cosmetics may not be the same people who work on the underlying core game code. And valve might have a lot of people working on making the game china-friendly, they've already removed a lot of skulls and stuff from skill icons.
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On April 11 2013 04:15 Scrandom wrote: "Back then teams that won were credited, now it's called throw. I think it's sad."
As someone who has only been watching dota for about a year now I felt like I had to quote this. Every single stream/tourney/thread has people yelling throw about everything. It's honestly really annoying, I brought it up in one thread asking why the winning team wasnt getting credit and got a throw response.
I felt like i have to quote this phrase, too. Anyway, its easier to see the mistakes in the loosing team after it had the huge advantage. In my opinion, the fault is up to the streamers, because they mainly have their eyes on the team winning the previous teamfights.
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