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With many people complaining about the game difficulty or lack thereof, or the absence of competition among peers as a motivation to play/hunt for gear, threads requesting a D3 ladder system are a common occurence on the b.net forums.
Given the problems linked to the AH, a ladder system seems currently unrealistic or bound to fail.
Many players already play HC exclusively. Some also play self-found only and avoid trading/using the AH.
The idea behind this TL ladder is even more restrictive and is as follow: -HC chars -Solo play (with or w/o merc up for debate) -No crafting (except for gems using self found gems/crafting materials) -No shopkeepers except for repair/selling -No AH -No trading -Quest set at MP1 -Self-found only -Items can be stashed away or sold but no purchase of any kind
Obviously this relies upon honesty of the participants.
I could work on a table and update it with basic stats (level, act/waypoint, %mf).
Question is, would it attract any participants? Can be any region.
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Why no crafting? Playing selffound is the only time crafting makes sense (before inferno even!), also it's part of the game same for ingame merchants, but people would prob abuse it so idk
Why MP1? Should be up to the player Also everybody would die Inferno A1 with MP1 anyway.
I wouldn't participate anyway so take this with a grain of salt
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i might participate if crafting, mercs and arbitrary mp are allowed. if not, then no thanks.
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I don't play d3 anymore but what I did with some friends was to play the game straight as is, we all started a HC char and we could not use AH, or other chars items, just whatever we found on them, crafting and buying items from vendors was allowed but you should not use your stash, you'll be surprised how much you can survive we went all the way to hell in a single day no going back, we finished hell later on with only doing act 1 hell 3 times before going on. Fun part is we had mediocre gear but we still did fine, we never had that crazy of a situation of close death except for I was trolling with the phase 2 of diablo nigthmare and one of us almost died, but rather than that its really fun.
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I'd allow merc but disable blacksmith crafting/trading/mp
Disabling crafting is essential to prevent relying on items ahead of the content you're facing, i.e. that level 47 rare sword that can climb upwards of 240 dps. Crafts are too good for what they cost to make.
Point of this idea was for the challenging aspect of it, and also to get the furthest. There's no requirement to beat inferno, as it would run say, on a 3-4 month period top.
Now I understand MP1 is a bit harsh, having lost 3 monks within a spawn of 2 days. MP1 is surprisingly punishing compared to pre-patch, dont know if its intentionnal.
This did'nt really draw much interest though so best abandon the idea, albeit for the time being.
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I've been playing a character like this recently. It's a lot of fun!
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Too many restrictions, like way to many. You'll never get anyone to join in
For instance if you just made it:
HC Self-Found Mp1 or above. (No MP0)
Im sure you'd get alot more interest.
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HC chars, sure. Solo play w/ merc, sure. (Although, a multiplayer ladder option could be made, perhaps even consisting of set teams?) Crafting should be allowed, using only self-found materials. Shopkeepers should be allowed also. Agreed with no AH. Trading could be allowed in the multiplayer option between teammates. About MP, i personally think that a system where Normal/Nightmare/Hell could be progressed through at any given MP, but on inferno, you would have to start on MP 0/1, and then after completing the whole game on that monster power, you unlock the next. Self-found, agreed. Agreed on items rule as well.
With the above changes I would be happy to participate, although I understand if the MP suggestion does not fit everyone's likings, but it's an idea to wake up some discussion.
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Crafting is simply too strong. First HC char I rolled had no leveled smith/jeweler, no recipes, no mats, and most important no gold. Without the money restriction you can churn crafted items way too easily, and these items really offset the "dungeon crawl" progression.
Keeping track of the gold collected as "self-found" would be too time consuming.
MP0 is probably best given squishier classes like the DH and wizard.
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On May 10 2013 00:14 AeroGear wrote: Crafting is simply too strong. First HC char I rolled had no leveled smith/jeweler, no recipes, no mats, and most important no gold. Without the money restriction you can churn crafted items way too easily, and these items really offset the "dungeon crawl" progression.
Keeping track of the gold collected as "self-found" would be too time consuming.
MP0 is probably best given squishier classes like the DH and wizard.
It's not like crafting is that great. Once you get to the 6 affix-rare recipes, or the new archon recipes, sure they may be quite alright, but you won't get to higher MPs on inferno just like that. And if you talk about lower level crafts which of some have potential to make the progress much easier, I think we can all agree that anyone who concentrates to the slightest can play all the way to inferno on HC like a cakewalk. So I don't see it as much of an issue, as the real challenge will be progressing through the inferno MP's.
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