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Wizard - Builds/Discussion - Page 12

Forum Index > Diablo 3
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Prev 1 10 11 12 13 14 267 Next
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 20 2012 01:33 GMT
#221
How do you guys feel with the Elite mobs of the Fast Variant?I can't kite them and they basically just eat my face.
WriterXiao8~~
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 20 2012 01:57 GMT
#222
On May 20 2012 10:33 Kipsate wrote:
How do you guys feel with the Elite mobs of the Fast Variant?I can't kite them and they basically just eat my face.


You either do the cheese build, ie mass lifegain and force armor or you get some surviveability through just good amounts of hp and armor plus energy armor. Either way energy armor is basically a must in hell and beyond unless there are people that can control so much through other skills they don't get hit. Obviously if you're not level 54 yet you have to just get good hp/armor and playing with a shield is probably best. At lower levels 1 handers tend to be nearly as good as 2 handers anyway and the offhand items don't come close to a good shield (as shield tends to be 20-30% of your armor)
Personally I find stuff like teleport and mirror image terrible for mobs. Teleport is pretty weak in this game and doesn't do much for mob fights, mirror image is bad because the the mirrors don't get aggro'd reliably. Most of the time the mimics run back when you do and they end up being useless in my experience. Diamond skin, wave of force and frost nova are the best survival spells I think.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 20 2012 02:52 GMT
#223
yeah i can kill most rare/champ in hell (currently end of act2) under 5 mins. the key is to understand their mechanic. Most stuff could be kited quite easily with a right skill set and when you party, make sure you are playing with a tank melee class. You should never need teleport unless you are trying to just speed run through the act and restrain yourself from getting +attack skills bc defensive spells are way better.

http://us.battle.net/d3/en/calculator/wizard#alYRXO!fTU!cZZbaY

still my current favorite set up. Massing disable is EXTREMELY good and should be the key to partying.
Im daed. Follow me @TL_NB
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2012-05-20 03:45:27
May 20 2012 02:52 GMT
#224
Level 60 build: http://us.battle.net/d3/en/calculator/wizard#UbXTdj!bVT!cbbbZa

So it focuses on Lightning abilities mainly, with the Paralysis passive. Electrocute with arc rune for immediate enemies, Shock Pulse with piercing orb for enemies far away, and lightning shield since you'll be getting in close.

Idea is use diamond skin, then storm armour, then sparkflint familiar (obviously), then get in close and use the electric abilities + Wave of Force. Since wave of force is really the only spell you will be using regularly that actually costs arcane power, you don't need to worry about arcane power. Low cost and decreased cooldown means you'll be spamming it.

Also, diamond skin and storm armour injure anyone that attacks you, and since this build is meant to deal with mobs of enemies, I think that works well.

I thought about glass cannon,but decided that since you're getting in close a lot it would be a bad idea.

Another Build, Pure Lightning: http://us.battle.net/d3/en/calculator/wizard#UbXTSR!fVT!cbbbaZ

Quick View:

Attacking Abilities
Electrocute - Arc rune
Shock Pulse - Orb rune
Hydra - Lightning rune

Defensive
Diamond Skin - Crystal shell rune
Storm Armour - Strike back rune

Other
Magic Weapon - Electrify rune

Passives are the shield+health one, paralysis and arcane dynamo. Idea is to spam electrocute and shock pulse, and then create hydras when dynamo is charged, so that they do 109% damage. Have everything do electric damage so that enemies tend to get stunned often.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 20 2012 03:27 GMT
#225
So about to start Hell solo. Which companion are people using for Hell/Inferno? I'm tempted to stick with Templar spec'd for heals.
Moderator
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 20 2012 03:38 GMT
#226
On May 20 2012 12:27 Firebolt145 wrote:
So about to start Hell solo. Which companion are people using for Hell/Inferno? I'm tempted to stick with Templar spec'd for heals.


Templar is most useful i think. He does the occasional stun (follower damage is pathetic anyway, stun is at least something) and his heal abilities are actually quite good if you go for a force armor build, his passive fits perfectly into that. Also he seems to aggro mobs sometimes at least while the others get ignored and do nothing, the only reason you have a follower is to get some free hits basically as their damage is so rediculously bad.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 20 2012 03:39 GMT
#227
On May 20 2012 11:52 NB wrote:
yeah i can kill most rare/champ in hell (currently end of act2) under 5 mins. the key is to understand their mechanic. Most stuff could be kited quite easily with a right skill set and when you party, make sure you are playing with a tank melee class. You should never need teleport unless you are trying to just speed run through the act and restrain yourself from getting +attack skills bc defensive spells are way better.

http://us.battle.net/d3/en/calculator/wizard#alYRXO!fTU!cZZbaY

still my current favorite set up. Massing disable is EXTREMELY good and should be the key to partying.

Whenever I try your build I cannot help but go back to http://us.battle.net/d3/en/calculator/wizard#UlYRXO!YWc!bZZbaY

Your build is good for vs one or two targets, but I firmly believe this combination is better against masses of mobs. Electrocute with lightning blast does much more damage than magic missiles (not hard to aim it either) and combination of Electrocute with the Prodigy passive (it gives back arcane for every mob it damages, not just 4 per shot) means you get a ton of arcane power to spam Blizzard left and right, which allows you to kite while your Venom Hydra does tons of damage as well. Doing away with Temporal Flux allows you to get Glass Cannon for more overall damage.

IMO your build makes blizzard very hard to spam which means you can't just slow the hell out of everything (Blizzard is much more effective at slowing everything than spamming Magic Missile with the passive).

Aside from Prodigy and Glass Cannon, the main thing I'm still pondering over for this build is the 3rd passive. Galvanising ward is nice but not too necessary, so the pick is between Cold Blooded and Arcane Dynamo. Arcane Dynamo would only buff a Blizzard here and there (while kiting it's quite common to fire <5 signature shots between Blizzards) so I think an almost-constant 20% dps increase with Cold Blooded is better.

Before this I was using Magic Weapon instead of Frost Nova with this build, but I fully agree now that having Frost Nova is much more important/useful than 10-15% more damage.
Moderator
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 20 2012 03:43 GMT
#228
How does a solo Wizards with the Energy Armor exploit heal himself while soloing? Just by Galvanizing Ward, or some weapon mods? Curious if this will stay around until I could use it :D
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 20 2012 03:59 GMT
#229
On May 20 2012 12:43 CruelZeratul wrote:
How does a solo Wizards with the Energy Armor exploit heal himself while soloing? Just by Galvanizing Ward, or some weapon mods? Curious if this will stay around until I could use it :D


get lvl 54 and force armor.
go to auction house.
search for equipment with lifegain and ideally intelligence and dexterity, make sure to get NO vitality.
Equip all that and you got 3 to 4k life dependin on level and easily 1k regen if you use galvanizing wards. You can take 3-4 hits from ANYTHING now. Diamond skin makes you practically invulnerable and frost nova/wave of force will heal you up whenever you cast them. You don't even need a shield or focus on armor/vitality so you probably have a lot of dps with a good 2 hander or 1 hander + offhand setup. Beware of fire, poison though.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 20 2012 05:12 GMT
#230
On May 20 2012 12:39 Firebolt145 wrote:
Show nested quote +
On May 20 2012 11:52 NB wrote:
yeah i can kill most rare/champ in hell (currently end of act2) under 5 mins. the key is to understand their mechanic. Most stuff could be kited quite easily with a right skill set and when you party, make sure you are playing with a tank melee class. You should never need teleport unless you are trying to just speed run through the act and restrain yourself from getting +attack skills bc defensive spells are way better.

http://us.battle.net/d3/en/calculator/wizard#alYRXO!fTU!cZZbaY

still my current favorite set up. Massing disable is EXTREMELY good and should be the key to partying.

Whenever I try your build I cannot help but go back to http://us.battle.net/d3/en/calculator/wizard#UlYRXO!YWc!bZZbaY

Your build is good for vs one or two targets, but I firmly believe this combination is better against masses of mobs. Electrocute with lightning blast does much more damage than magic missiles (not hard to aim it either) and combination of Electrocute with the Prodigy passive (it gives back arcane for every mob it damages, not just 4 per shot) means you get a ton of arcane power to spam Blizzard left and right, which allows you to kite while your Venom Hydra does tons of damage as well. Doing away with Temporal Flux allows you to get Glass Cannon for more overall damage.

IMO your build makes blizzard very hard to spam which means you can't just slow the hell out of everything (Blizzard is much more effective at slowing everything than spamming Magic Missile with the passive).

Aside from Prodigy and Glass Cannon, the main thing I'm still pondering over for this build is the 3rd passive. Galvanising ward is nice but not too necessary, so the pick is between Cold Blooded and Arcane Dynamo. Arcane Dynamo would only buff a Blizzard here and there (while kiting it's quite common to fire <5 signature shots between Blizzards) so I think an almost-constant 20% dps increase with Cold Blooded is better.

Before this I was using Magic Weapon instead of Frost Nova with this build, but I fully agree now that having Frost Nova is much more important/useful than 10-15% more damage.

again, i did explain that magic missle range is WAY more than any other signature spells. You can reach enemy without even seeing them. Notice how i put the tracking rune on magic missle? It is used so that when you are running, you dont need to turn around to launch the spells(save you turning speed therefore run more) or at least you dont have to waste time aiming it.

Multiple blizzard dont stack so why do you wana spam them? the duration of blizzard is long enough in compare to nature arcane regen so that you could constantly keep 1 area slow.

The main point of the build is to focus and kill 1 mob at a time() while slowing and kite them. In hell and inferno, i dont think any wizard could just stand still and face more than 2 mobs at a time. You dont want to just kite forever to kill 20 mobs at a time with your electrocute. What you want is slowly kill 1 by 1 so the group of mobs chasing after you has less DPS+HP time by time. Imagine facing a group of Fire chain for example, the best way is to pick them off individually while they are far away from each other, same theory applied here.
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 20 2012 05:16 GMT
#231
On May 20 2012 11:52 killa_robot wrote:
Level 60 build: http://us.battle.net/d3/en/calculator/wizard#UbXTdj!bVT!cbbbZa

So it focuses on Lightning abilities mainly, with the Paralysis passive. Electrocute with arc rune for immediate enemies, Shock Pulse with piercing orb for enemies far away, and lightning shield since you'll be getting in close.

Idea is use diamond skin, then storm armour, then sparkflint familiar (obviously), then get in close and use the electric abilities + Wave of Force. Since wave of force is really the only spell you will be using regularly that actually costs arcane power, you don't need to worry about arcane power. Low cost and decreased cooldown means you'll be spamming it.

Also, diamond skin and storm armour injure anyone that attacks you, and since this build is meant to deal with mobs of enemies, I think that works well.

I thought about glass cannon,but decided that since you're getting in close a lot it would be a bad idea.

Another Build, Pure Lightning: http://us.battle.net/d3/en/calculator/wizard#UbXTSR!fVT!cbbbaZ

Quick View:

Attacking Abilities
Electrocute - Arc rune
Shock Pulse - Orb rune
Hydra - Lightning rune

Defensive
Diamond Skin - Crystal shell rune
Storm Armour - Strike back rune

Other
Magic Weapon - Electrify rune

Passives are the shield+health one, paralysis and arcane dynamo. Idea is to spam electrocute and shock pulse, and then create hydras when dynamo is charged, so that they do 109% damage. Have everything do electric damage so that enemies tend to get stunned often.

This will be my build once they nerf force armor mechanic. This and the ice build. The idea of constantly stunning who ever attacking you is just so sexy and abusive. max vitality full utility wiz
Im daed. Follow me @TL_NB
PatouPower
Profile Joined September 2010
Canada1119 Posts
May 20 2012 05:44 GMT
#232
Hey guys, I'm just starting to try that energy armor thing, and I wondered how you guys make it work? I have the energy armor + buffed diamond skin + blizzard + other CCs combo, but it just seems as soon as a champion group has jail it's GG. How much regen do you guys have with your items? My HP doesn't seem to jump up very fast. Maybe i'm just too poor to spend 1 million on every armor piece?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 20 2012 05:53 GMT
#233
On May 20 2012 14:44 PatouPower wrote:
Hey guys, I'm just starting to try that energy armor thing, and I wondered how you guys make it work? I have the energy armor + buffed diamond skin + blizzard + other CCs combo, but it just seems as soon as a champion group has jail it's GG. How much regen do you guys have with your items? My HP doesn't seem to jump up very fast. Maybe i'm just too poor to spend 1 million on every armor piece?

as much regen as 35% of your HP. Lower vitality as much as possible and get some life steal + life regen(auction house). The build isnt completely imba, you still die to Damage Over Time such as poision or fire. If you find yourself facing a lot of mobs, its the same thing and you have to kite with all of your might.
Im daed. Follow me @TL_NB
Isaac
Profile Joined August 2010
United States810 Posts
Last Edited: 2012-05-20 07:23:33
May 20 2012 07:22 GMT
#234
I'm level 30 and I just finished act3. I am going onto act4 and my play is solo.

Right now my stat is all intellect, 1000 HP, and I just spam disenegrate to kill. I also run Magic Missle, Teleport, Diamond Skin, and Wave of Force with Magic Weapon.

I'm thinking for NM mode I need to rehash my build, and rehash my gear cause I heard they hit harder. Am I right in my assumption?

What should I do? Right now I am rolling through normal but i think thats because it is deisgned to be a bit easier.

edit: i am thinking I need to rework my play because at level 30 your supposed to be in NM, but i still got 1 more act to go.
number one fan of marineking
PatouPower
Profile Joined September 2010
Canada1119 Posts
May 20 2012 07:29 GMT
#235
^
What I did up until hell was a "blink in/frostnova/any kind of aoe cold damage" combo and it was very effective to kill large group of mobs. I had ray of frost to kill single targets (now that I think about it I don't know if it was the best spell, but it worked well). I didn't have that much intelligence (you only need a weapon with a nice DPS output), but had lots of HP/armor.
Mandini
Profile Joined April 2011
United States1717 Posts
May 20 2012 09:04 GMT
#236
http://us.battle.net/d3/en/calculator/wizard#biYRXS!aYX!aaZbaZ
A2 Hell, I take shock pulse with explosive bolts because it does great damage and I also laugh everytime the screen explodes with a bunch of small things dying in a massive chain reaction Electrocute just doesn't do enough damage for me. Disintegrate is good dps and I can micro around to line up the champion packs most of the time, I also have a slower weapon so I can spam it for a good 20 seconds or more without going dry.

My strategy against rares and champs is to just kite while nova and diamond skin are down, keeping hydra up and getting in what hits I can, then just pump disintegrate when they are frozen or I am using diamond skin. The templar is just so good for kiting. I still die every once in a while when I get something stupid like jailer + mortar or jailer + frozen + desecrator. I am also not looking forward to A3 at all, soul rippers are just retarded, if they get fire chains or something along those lines its pretty much 3 deaths minimum to take them down, you just can't kite against those tongues with any amount of latency, and I get 150-200ms
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 20 2012 09:38 GMT
#237
On May 20 2012 14:12 NB wrote:
Show nested quote +
On May 20 2012 12:39 Firebolt145 wrote:
On May 20 2012 11:52 NB wrote:
yeah i can kill most rare/champ in hell (currently end of act2) under 5 mins. the key is to understand their mechanic. Most stuff could be kited quite easily with a right skill set and when you party, make sure you are playing with a tank melee class. You should never need teleport unless you are trying to just speed run through the act and restrain yourself from getting +attack skills bc defensive spells are way better.

http://us.battle.net/d3/en/calculator/wizard#alYRXO!fTU!cZZbaY

still my current favorite set up. Massing disable is EXTREMELY good and should be the key to partying.

Whenever I try your build I cannot help but go back to http://us.battle.net/d3/en/calculator/wizard#UlYRXO!YWc!bZZbaY

Your build is good for vs one or two targets, but I firmly believe this combination is better against masses of mobs. Electrocute with lightning blast does much more damage than magic missiles (not hard to aim it either) and combination of Electrocute with the Prodigy passive (it gives back arcane for every mob it damages, not just 4 per shot) means you get a ton of arcane power to spam Blizzard left and right, which allows you to kite while your Venom Hydra does tons of damage as well. Doing away with Temporal Flux allows you to get Glass Cannon for more overall damage.

IMO your build makes blizzard very hard to spam which means you can't just slow the hell out of everything (Blizzard is much more effective at slowing everything than spamming Magic Missile with the passive).

Aside from Prodigy and Glass Cannon, the main thing I'm still pondering over for this build is the 3rd passive. Galvanising ward is nice but not too necessary, so the pick is between Cold Blooded and Arcane Dynamo. Arcane Dynamo would only buff a Blizzard here and there (while kiting it's quite common to fire <5 signature shots between Blizzards) so I think an almost-constant 20% dps increase with Cold Blooded is better.

Before this I was using Magic Weapon instead of Frost Nova with this build, but I fully agree now that having Frost Nova is much more important/useful than 10-15% more damage.

again, i did explain that magic missle range is WAY more than any other signature spells. You can reach enemy without even seeing them. Notice how i put the tracking rune on magic missle? It is used so that when you are running, you dont need to turn around to launch the spells(save you turning speed therefore run more) or at least you dont have to waste time aiming it.

Multiple blizzard dont stack so why do you wana spam them? the duration of blizzard is long enough in compare to nature arcane regen so that you could constantly keep 1 area slow.

The main point of the build is to focus and kill 1 mob at a time() while slowing and kite them. In hell and inferno, i dont think any wizard could just stand still and face more than 2 mobs at a time. You dont want to just kite forever to kill 20 mobs at a time with your electrocute. What you want is slowly kill 1 by 1 so the group of mobs chasing after you has less DPS+HP time by time. Imagine facing a group of Fire chain for example, the best way is to pick them off individually while they are far away from each other, same theory applied here.

Admittedly I was discussing more of a Hell oriented build where you're not fighting just one or two mobs at a time. My build is more for Hell etc where you can happily aoe big clusters of mobs and not die. As such the reasoning for multiple blizzards is because enemies often don't only come from one direction. When I reach Inferno I may also find that the Magic Missile build becomes much better, we'll see!
Moderator
Mandini
Profile Joined April 2011
United States1717 Posts
May 20 2012 09:44 GMT
#238
On May 20 2012 18:38 Firebolt145 wrote:
Show nested quote +
On May 20 2012 14:12 NB wrote:
On May 20 2012 12:39 Firebolt145 wrote:
On May 20 2012 11:52 NB wrote:
yeah i can kill most rare/champ in hell (currently end of act2) under 5 mins. the key is to understand their mechanic. Most stuff could be kited quite easily with a right skill set and when you party, make sure you are playing with a tank melee class. You should never need teleport unless you are trying to just speed run through the act and restrain yourself from getting +attack skills bc defensive spells are way better.

http://us.battle.net/d3/en/calculator/wizard#alYRXO!fTU!cZZbaY

still my current favorite set up. Massing disable is EXTREMELY good and should be the key to partying.

Whenever I try your build I cannot help but go back to http://us.battle.net/d3/en/calculator/wizard#UlYRXO!YWc!bZZbaY

Your build is good for vs one or two targets, but I firmly believe this combination is better against masses of mobs. Electrocute with lightning blast does much more damage than magic missiles (not hard to aim it either) and combination of Electrocute with the Prodigy passive (it gives back arcane for every mob it damages, not just 4 per shot) means you get a ton of arcane power to spam Blizzard left and right, which allows you to kite while your Venom Hydra does tons of damage as well. Doing away with Temporal Flux allows you to get Glass Cannon for more overall damage.

IMO your build makes blizzard very hard to spam which means you can't just slow the hell out of everything (Blizzard is much more effective at slowing everything than spamming Magic Missile with the passive).

Aside from Prodigy and Glass Cannon, the main thing I'm still pondering over for this build is the 3rd passive. Galvanising ward is nice but not too necessary, so the pick is between Cold Blooded and Arcane Dynamo. Arcane Dynamo would only buff a Blizzard here and there (while kiting it's quite common to fire <5 signature shots between Blizzards) so I think an almost-constant 20% dps increase with Cold Blooded is better.

Before this I was using Magic Weapon instead of Frost Nova with this build, but I fully agree now that having Frost Nova is much more important/useful than 10-15% more damage.

again, i did explain that magic missle range is WAY more than any other signature spells. You can reach enemy without even seeing them. Notice how i put the tracking rune on magic missle? It is used so that when you are running, you dont need to turn around to launch the spells(save you turning speed therefore run more) or at least you dont have to waste time aiming it.

Multiple blizzard dont stack so why do you wana spam them? the duration of blizzard is long enough in compare to nature arcane regen so that you could constantly keep 1 area slow.

The main point of the build is to focus and kill 1 mob at a time() while slowing and kite them. In hell and inferno, i dont think any wizard could just stand still and face more than 2 mobs at a time. You dont want to just kite forever to kill 20 mobs at a time with your electrocute. What you want is slowly kill 1 by 1 so the group of mobs chasing after you has less DPS+HP time by time. Imagine facing a group of Fire chain for example, the best way is to pick them off individually while they are far away from each other, same theory applied here.

Admittedly I was discussing more of a Hell oriented build where you're not fighting just one or two mobs at a time. My build is more for Hell etc where you can happily aoe big clusters of mobs and not die. As such the reasoning for multiple blizzards is because enemies often don't only come from one direction. When I reach Inferno I may also find that the Magic Missile build becomes much better, we'll see!

Well ideally you should only be engaging mobs in one direction, if they come at you from multiple sides just kite until they form a nice line. Obviously indoors is much better for this with doorways (which is my favorite thing about disintegrate, drop hydra in the next room and just disintegrate through the doorway until everything dies), but outdoors it is easily manageable, except for those stupid wasps.
Lylat
Profile Joined August 2009
France8575 Posts
May 20 2012 10:38 GMT
#239
I'm level 31 right now and I had a pretty fun time with my build :
I start by activating explosive blast, then I run in the middle of the mobs and freeze them with nova, explosive blast put them half hp and then I spam arcane orb. I also took magic weapon and hydra.
Problem is I don't have any escape skills, I maxed vitality and I'm at ~3200 hp but I guess it won't be enough for hell/inferno even in nightmare maybe ?
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
May 20 2012 10:53 GMT
#240
Why does everyone take blizzard? From my recent experience, Arcane Orb with the Celestial Orb Rune and the Arcane Slowing passive is similarly effective at slowing stuff, has a similar amount of damage per arcane power, and can be used in fast succession instead of only having one up at any place at a given time. Also, you always get your full damage even against faster enemies. Also, it usually hits a larger area then a blizzard
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