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Patch 1.2.1 on PTR - Page 25

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 23 24 25 26 27 40 Next All
fainez
Profile Blog Joined August 2010
United States91 Posts
February 04 2011 16:23 GMT
#481
wow map 4 just looks awful. there is no 3rd base that you can get to without overextending your defenses
SpaceYeti
Profile Joined June 2010
United States723 Posts
February 04 2011 16:26 GMT
#482
I wonder if they play to replace LT with Test Map 1. Looks virtually the same, except for the nat cliffs, island expos and watch towers being changed.
Behavior is a function of its consequences.
jarhead271
Profile Joined October 2010
United States160 Posts
February 04 2011 16:27 GMT
#483
I am very happy about this. Of course we will have to play these a lot to know how they work out for sure, but at least we know Blizz has been listening. This is definitely a step in the right direction.
b_unnies
Profile Blog Joined March 2006
3579 Posts
February 04 2011 16:33 GMT
#484
i love the changes to LT
SirPirate
Profile Joined September 2010
United States18 Posts
February 04 2011 16:35 GMT
#485
On February 05 2011 01:23 fainez wrote:
wow map 4 just looks awful. there is no 3rd base that you can get to without overextending your defenses


Oh wow I knew something looked off. Looks like Map 4 is going to be Air Harassment: The Map (TM).
SpaceJam
Profile Joined August 2010
United States116 Posts
February 04 2011 16:35 GMT
#486
First map is LT with rocked paths to the islands T_T
spirit desire~
Gentso
Profile Joined July 2010
United States2218 Posts
February 04 2011 16:36 GMT
#487
On February 05 2011 01:33 b_unnies wrote:
i love the changes to LT


It isn't LT. It's a new map that looks like it. There's only one xel naga, and the mid is just a huge open space. No island bases, and there are thirds which you have to break rocks to get
wakefield
Profile Joined June 2010
United Kingdom114 Posts
February 04 2011 16:37 GMT
#488
looking at the comments on the battle.net post just.... hurts my brain
Airfan
Profile Joined September 2010
Germany73 Posts
Last Edited: 2011-02-04 16:54:40
February 04 2011 16:39 GMT
#489
On February 05 2011 01:27 jarhead271 wrote:
I am very happy about this. Of course we will have to play these a lot to know how they work out for sure, but at least we know Blizz has been listening. This is definitely a step in the right direction.


If anything, these maps (except for the fixed Lost Temple) are a step in the wrong direction.

1: Fixed LT should be good to go if they removed close spawns. Otherwise close spawns will still be an issue. However, the removed high grounds near the naturals and more open center should make mid and late game more pleasent.
2: Hard to tell because of tileset, but the map looks choked everywhere. Natural is wide open, making fast expanding for terran and protoss impossible, any base further than that is just as open.
3 (the desert one): Super forwarded ramp to natural and 3 different ways to enter the high ground natural area. Again, this makes fast expanding for protoss and terran impossible and zerg should have a fairly hard time to cover the natural with defences (no, 2 spines near the natural hatchery are not enough, you have to cover your ramp as well, otherwise your ramp will simply get forcefield and you lose). The distances between the natural ramps look super short.
4: Pretty much the same, super open natural.
5: Fail because of backdoor ways. Any match on close backdoor positions (if you want to call them like that) will evolve only around those ways.

Maybe that's just me, but everything what is wrong about these maps is exactly what I dislike about the other Blizzard maps:
- backdoor ways
- wide open natural with forwarded ramp
- rocks everywhere
- too few open areas/too many chokes, in the middle of the map that is
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-04 16:41:48
February 04 2011 16:41 GMT
#490
On February 05 2011 01:36 Gentso wrote:
Show nested quote +
On February 05 2011 01:33 b_unnies wrote:
i love the changes to LT


It isn't LT. It's a new map that looks like it. There's only one xel naga, and the mid is just a huge open space. No island bases, and there are thirds which you have to break rocks to get

Well as I mentioned earlier, they definitely took LT and edited it. It would be odd if they kept both maps

http://i54.tinypic.com/53uz50.png
crappen
Profile Joined April 2010
Norway1546 Posts
February 04 2011 16:44 GMT
#491
Did blizzard mention anything about spawn position? If you can spawn close position on these maps?
Muirhead
Profile Blog Joined October 2007
United States556 Posts
February 04 2011 16:45 GMT
#492
What a travesty if professional Starcraft 2 and the blizzard ladder wind up using different maps :/. Blizzard should cede map making duties to the GSL if they don't want to split the competitive community.
starleague.mit.edu
CherubDown
Profile Joined August 2010
United States171 Posts
Last Edited: 2011-02-04 16:50:13
February 04 2011 16:48 GMT
#493
You can check out all images of the new maps here:

http://www.sc2replayed.com/pages/starcraft-2-news/144-ptr-patch-1-2-1
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
February 04 2011 16:53 GMT
#494
testmap1 seams and awful lot as lost temple.
I will not fear, Fear is the mindkiller. Fear is the little death.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 04 2011 16:54 GMT
#495
I think its... Interesting (?) that so many people seem to think that BW mechanics apply to SC2 as they are. While easy thirds and large, open maps suit the BW metagame perfectly, one should keep in mind that the balancing of SC2 took place in smaller maps. We cannot suddenly drop the races into maps that are double the size and expect everything to work itself out.

Backdoors and shorter rush positions are a bad thing by definition? Zerg players may wanna not read this, but this kind of statement is only based on opinion and its not a fact. Clearly Blizzard wants to keep this element present on some maps, and there is nothing wrong with it - after all, its a different game and variety in maps is most of the time considered a good thing. Stop looking at the game like it is BW, or like how you would want the maps to benefit *your* race alone. Its a possibility that these elements are never going away.

I think these new maps show two very promising things. One is that Blizzard seems to be actually listening to the community that is asking for bigger maps, and second is that they are willing to start balancing the game towards this. However, Blizzard is also smart enough to realize that rash decisions only lead to imbalance, so what we have here is a baby step towards a more macro-oriented game. Even if the map pool ends up having 5 slightly different versions of Shakuras Plateau, we are still moving toward macro games.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
February 04 2011 16:56 GMT
#496
New maps? I am so happy.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
maybenexttime
Profile Blog Joined November 2006
Poland5739 Posts
February 04 2011 16:58 GMT
#497
On February 04 2011 13:55 GTR wrote:
Show nested quote +
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke. i can't name a bw map that plopped a large, destructible building on top of an expansion.


How about Desperado?

[image loading]
War Horse
Profile Joined January 2011
United States247 Posts
February 04 2011 16:59 GMT
#498
On February 05 2011 00:55 red_b wrote:
Show nested quote +
On February 05 2011 00:38 Defacer wrote:If I were them I would seriously look at their "balance team" and ask myself what the hell they are actually doing all day.


balancing heart of the swarm.

I think they figured out people are uninterested in paying for ladder maps and have moved on to their new opportunity to make money from us.

we had a HUGE debate back in the beta about whether or not the community should be involved in balance decisions or whether blizzard should just ignore them. well, the ignore them crowd seems to have won. I wonder if they are happy?

ultimately the PTR has been the biggest wasted opportunity I have ever seen. we have now gotten to test out shorter phoenix build time and a bunch of terrible maps. BTW blizz said this is a sneak peak, I wouldnt expect these maps to change significantly.

they had an opportunity to test a stim nerf. but they didnt. they had an opportunity to test an ultra buff like a collision size reduction but they didnt. they had an opportunity to do something about 4 gate wars into war of the worlds in PvP but they didnt. to me, it's starting to look like major balance changes are going to cost us 40 dollars a piece.

RIght now its completely pointless to race balance or unit balance unless something is as broken as 2 armor roaches and the like. The expansions will change everything just like BW did. So they should mostly focus on maps because that will be the key. The races are pretty even in a vacuum.

The tears over expansions are so hilarious when BW was a $40 expansion that is beloved by everybody.
Why appeal to God when you can appeal to Apaches?
Tesla12
Profile Joined December 2010
Serbia71 Posts
February 04 2011 17:05 GMT
#499
The second map looks, so friendly for terran! I mean 2 high grounds + siege tanks cmon...
"Divide et impera"
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 04 2011 17:05 GMT
#500
On February 05 2011 01:58 maybenexttime wrote:
Show nested quote +
On February 04 2011 13:55 GTR wrote:
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke. i can't name a bw map that plopped a large, destructible building on top of an expansion.


How about Desperado?

[image loading]


Behold, the future of SC2 maps
+ Show Spoiler +

[image loading]

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