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[Q] How do you fight floating/stacked SCVs? - Page 2

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Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 25 2009 08:12 GMT
#21
On January 25 2009 11:56 GhostKorean wrote:
"— Intentional dropping lurker and SCV — defined by referee"

What does this mean?


there's a glitch where when you something else and drop one of those the game crashes
UNFUCK YOURSELF
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 25 2009 17:11 GMT
#22
its illegal
My. Copy. Is. Here.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
January 25 2009 17:22 GMT
#23
there's a glitch where when you something else and drop one of those the game crashes


whut?
perfecting the art of five pool forever
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2009-01-25 17:32:01
January 25 2009 17:30 GMT
#24
pretty obviously illegal

the best way to counter is to not directly engage. try to mess up the scv ai - after he stacks them and attack moves them to your base, he can't issue any more commands or else they'll spread out again. the same happens if they switch targets too much or stray too far from the pack, so just move lings in and out of scv range to confuse them. even if all the scvs don't completely unstack, it buys you lots of time to make more units and you can still pick off the strays. if you've successfully unstacked his scvs, consider taking your own gas so that he can't restack them.

if you lose on iccup, just report the game and you'll get a win anyway.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
cyronc
Profile Joined March 2008
218 Posts
January 25 2009 17:47 GMT
#25
its same as those fking people who use allied mines to lure you into mass spalsh damage areas, and for people who say "then why is allied mines banned but hold lurkers allowed?" :
vulture mines have no button set, thus are not ment to be commanded stuff after being burrowed, they are plain ai units much like scarabs (just imagine allied scarab trouble lol), while a high apm player could emulate the hold-lurkers effect by using permanently stop-lurker, which is a command u can give the lurker via his normal button interface, thus the holdlurker glitch just makes stuff easier to do like mutastacking, while allied mines and worker-stacking-attack-move-across-the-map adds new behaviour which cant be emulated by 'normal' button commands at all.. hope that makes clear why some things are 'useful glitches' and others are considered 'illegal bugs'...
iH82G8!
stack
Profile Blog Joined March 2006
Canada348 Posts
January 25 2009 17:49 GMT
#26
On January 26 2009 02:22 JohnBall wrote:
Show nested quote +
there's a glitch where when you something else and drop one of those the game crashes


whut?


think its just like the canceling hatch bug, where if you rally a morphing hatch then cancel it and the drone dies, then the game crashes. Thats intentional dropping.
life is short, dont F it up
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
January 25 2009 18:00 GMT
#27
This isn't allowed in basically any competitive match. Don't worry about fighting it because it's banned.
Moderator
rekluce
Profile Joined June 2007
United States51 Posts
January 25 2009 18:14 GMT
#28
leave game and move on, theres no reason to try and fight it.
boxer > jaedong folks
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