On November 05 2008 20:06 FakeSteve[TPR] wrote:
i don't know why you guys think a cannon rush and 1 base carrier on what is essentially an island map is inspirational or creative
i mean i love much and i think he played great during OSL but you can't compare that shit at all to the immense preparation, the mindgame, and the flawless execution of fantasy's build against ggplay. especially not using the build in game 1, and using it a second time in game 4
much's builds were entertaining and he played well, but they are nothing new, a hundred other protoss players have done both of those things. fantasy's method of beating a zerg he was completely outclassed by is much more inspirational and i'm very surprised anyone would think otherwise
and jesus didnt anyone see games 3 and 4 of the final? the savage beatdown fantasy gave the best protoss in the world?
What was inspirational and creative in game 3 i just recall Stork loseing to much reavers and missing a pylon ? Game 4 was ok .
Much's builds were fun and creative because the maps were played for the first time and he first saw a chance for innovation i don't know about inspiration . Fantasy's build did inspired a big number of people in TL and a lot of half - assed mech builds on iccup thought .