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Active: 1195 users

Emergency Patch 5.0.14

Forum Index > Closed
Post a Reply
ActivisionBlizzardSC
Profile Joined March 2024
1 Post
March 27 2024 20:37 GMT
#1
We are happy to push 5.0.14 straight to ladder with no PTR. We apologize for the Patch after a Patch but we realized we messed up! Here at Blizzard we are not concerned with quality, just the quantity of content we can push with our 1 intern we have on staff. However, due to the economy of the world we will have to fire our only intern. This unfortunate setback will make this our last patch. This time we listened to the community instead of the Professional Gamers. 99% of our player base is hard working gamers that want to sit back and enjoy a game without the sweat involved to be a top level player. We would like to thank a few anonymous members of our community in updating this final iteration of our beloved Starcraft 2.


Target Release Date: March 28, 2024

Map Pool Update
1v1

\-2000 Atmospheres LE

\-Metropolis LE

\-Stepps of War

\-Nautilus II

\-Hard Lead

\-Oceanborn LE

\-Site Delta LE

\-Solaris LE



2v2.... I mean who really cares about 2v2, 3v3, and 4v4, maps?
QOL changes

\- Added random game crashes to keep up with other AAA titles such as Call of Duty.

\- Added the ability to pick your own league regardless of MMR (this will end smurfing)

\- Also to help with the amount of smurfs there will be 2 separate ladders. One for gamers who are playing their first 100 games. Then gamers who play more than 101 and more games

\- Reduced amount of servers to increase Lag

\- Mirror Matchups will be avoided

\- Separate ladders for Ranked and Unranked

\- Auto Disconnect any player above 7000 MMR to keep ladder competitive

\- Scale unit health inversely with MMR - If a GM plays a Platinum Player, GM's will lose health of units in proportion to MMR Gap. Figure by the following Equation
High MMR - Low MMR = X High MMR/Low MMR = Y X/Y = Handicap. Therefore

6000MMR - 2800 MMR = X X = 3200 6000/2800 = 2.14 3200/2.14 = 1495... Percentage 1495 and you get 14.95%. So the higher MMR loses 14.95%

of all units and buildings health (this don't apply to players 200MMR within each other)

\- Leaving a Match within 1:20 will lose you 500MMR

\- Removal of Bonus Pool




Balance Update





Protoss

Gateway

\- Decreased build time of the gateway from 45 to 40 seconds

High Templar

\-Storm Stacks

Additional Units

\-Dragoon Returns

Zealot

\-Zealot now has the ability to throw their blades 1 time, but must pick them up before they can attack again.

\-Mothership... LOL .... Bye




Terran

Widow Mine

\- Now visible when burrowed in creep regardless if invisibility is researched.

\- Now can move while burrowed, however a siren sound will play as it moves.

Additional Units

\- Medics Return and are still as Derpy as Brood War

Barracks

\- Barracks build time increased to 50 seconds from 45 seconds

Reaper

\- Movement Speed of Reapers reduced by 15%

\- Auto Heal removed

Battle Cruiser

\- Damage reduced to 6.6 from 8

\- Cooldown increased from 0.23 to 0.71

\- Liberators Automatically can shoot down without having to use the ability




Zerg

\-Infested Terrans return via Upgrade in the Infestation Pit

\-Viper now is researched out of the Infestation Pit Only

\-Zergs are Bugs... Therefore Burrow along with burrow movement should be automatic for every unit.

\-Remove Swarm Host. Every Zerg gets the random Swarm Host in their game and its annoying.






All Races

\-Can research +2, +3 from mulitple Research buildings once the previous tier has unlocked. IE: if you have 4 engineering bays because you accidently built that many once you start +1 you have the ability to start +2 immediatly from the other engineering bay.


User was banned for this post.
Durnuu
Profile Joined September 2013
13321 Posts
March 27 2024 20:55 GMT
#2
Clearly fake as I see one protoss buff and it's not even aimed at the sentry or the observer
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
jy_9876543210
Profile Joined March 2016
265 Posts
March 27 2024 20:55 GMT
#3
LOL It's not April 1st yet.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Please log in or register to reply.
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