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On July 15 2007 10:19 treckin wrote: Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=)
Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...?
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I think they should actually remove autocast for medic heal in real starcraft. What if I wanna conserve the energy for something better?
And besides, TvZ is way too easy anyway.
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On July 15 2007 12:36 SpiritoftheTuna wrote:Show nested quote +On July 15 2007 10:19 treckin wrote: Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=) Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...?
I pretty sure he meant magic boxes. There is no doubt there should be a way to cast more than one storm at once in SC2, very similar to all the options in SC1. I've mentioned these before, but it's such a huge deal I'm going to mention them again.
A. cast storm twice on one unit using 2 templar. 1. If you space them correctly, one casts, then a second later another casts. That way you can do 150 or 200 damage or so easily for tightly grouped lurkers or tanks that only require a little more than 1 storm to kill. 2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation. 4. If you are casting on fast moving units that can make it through one storm (SCVs or Mutas) and you know your first storm will only do 50 dmg or less, and want closer to 100 dmg, you space your templar correctly and storm on the one unit (which is usually stacked with many other units). First storm hits, does 50 dmg, the unit keeps moving, the 2nd storm hits the unit and finishes or at least does more dmg.
B. spread cast storm using magic boxes. Obvious uses.
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On July 14 2007 10:13 teh leet newb wrote: Tempest/Reaver autocast is stupid. What if you have a limited amount of minerals that you need to spend on other things?
*EDIT* Nevermind, I just realized you would probably be able to turn it off just like in WC3... I'd like to point out we don't even know for sure if they cost resources.
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On July 15 2007 19:02 Blacklizard wrote:Show nested quote +On July 15 2007 12:36 SpiritoftheTuna wrote:On July 15 2007 10:19 treckin wrote: Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=) Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...? I pretty sure he meant magic boxes. There is no doubt there should be a way to cast more than one storm at once in SC2, very similar to all the options in SC1. I've mentioned these before, but it's such a huge deal I'm going to mention them again. A. cast storm twice on one unit using 2 templar. 1. If you space them correctly, one casts, then a second later another casts. That way you can do 150 or 200 damage or so easily for tightly grouped lurkers or tanks that only require a little more than 1 storm to kill. 2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation. 4. If you are casting on fast moving units that can make it through one storm (SCVs or Mutas) and you know your first storm will only do 50 dmg or less, and want closer to 100 dmg, you space your templar correctly and storm on the one unit (which is usually stacked with many other units). First storm hits, does 50 dmg, the unit keeps moving, the 2nd storm hits the unit and finishes or at least does more dmg. B. spread cast storm using magic boxes. Obvious uses.
I would like to see magic boxes work in some way even when you click on a unit. For example, sometimes they enemy is so packed together that its difficult to storm because you might accidentally click on a unit and mess everything up. I'd like smartcast and magic-box cast to be togglable in as many situations as possible (storm, web, ensare, recall, swarm...).
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I say just make autocast optional for specific abilities. There are time when I'd want a reaver to auto attack, and other times when I wouldn't.
Same with any other ability in the game.
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On July 15 2007 19:02 Blacklizard wrote:Show nested quote +On July 15 2007 12:36 SpiritoftheTuna wrote:On July 15 2007 10:19 treckin wrote: Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=) Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...? I pretty sure he meant magic boxes. There is no doubt there should be a way to cast more than one storm at once in SC2, very similar to all the options in SC1. I've mentioned these before, but it's such a huge deal I'm going to mention them again. A. cast storm twice on one unit using 2 templar. 1. If you space them correctly, one casts, then a second later another casts. That way you can do 150 or 200 damage or so easily for tightly grouped lurkers or tanks that only require a little more than 1 storm to kill. 2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation. 4. If you are casting on fast moving units that can make it through one storm (SCVs or Mutas) and you know your first storm will only do 50 dmg or less, and want closer to 100 dmg, you space your templar correctly and storm on the one unit (which is usually stacked with many other units). First storm hits, does 50 dmg, the unit keeps moving, the 2nd storm hits the unit and finishes or at least does more dmg. B. spread cast storm using magic boxes. Obvious uses.
Seriously, there is no point in having the magic boxes, because you have to waste time spacing the casters beforehand, and with smart cast it's just one click and virtually no time lost, it's just way better.
On July 15 2007 22:12 rpf wrote: I say just make autocast optional for specific abilities. There are time when I'd want a reaver to auto attack, and other times when I wouldn't.
Same with any other ability in the game.
Autocast is ALWAYS optional in WC3.
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Sweden33719 Posts
I actually agree with your post Amir, but I just don't think there's any way blizzard is going to copy the interface straight off starcraft, so it's more constructive to try to make sure it has as much room for dexterical superiority (if that's a word :D) as possible.
Hopefully it will be demanding enough to make the game fun and there'll be enough new stuff incorporated to make the game as/more demanding overall.
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Only units whos abilities call for autocast should have autocast. In bw that was only medic. You can call zealots ability passive all you want but the "passive ability" is still being autocasted when it shouldn't be it's just another way for blizz to make it easy on noobs and take out fun stuff. The charge moves so fast that microing against has little to no effect. They to make it a user cast ability and slow it down.
I have to say if theres any unnecessary smartcasting and autocasting it will probably ruin the game.
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>HOW FUN would it be if i could controll 12 vessles and cast irridate with "smartcast"????? PLEASE >ZERG tell me?? How fun would that be :'( THAT WOULD RUIN THE GAME!!
for of course there will be science vessels and irradiate will function in the same way in Starcraft 2... And thanks for calling us "retards" when we just think caster management becomes artificially bothersome when armies grow in size...
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auto mining, multiple building selections, auto casts, and there is going to be no creeps, if all turns out like this blizzard better implement a lot of other factors to keep a player busy. If they dont professional sc2 players are going to get less respect then pro w3 gamers....
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whats more important to remember is it doesnt really matter what's wrong with the game in it's initial release because everything can and will be nerfed/fixed if it creates balance issues....If you played the original SC you'd feel like you were playing a different game...150 spawn pool...goons built fast as fuck etc...
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On July 14 2007 12:00 anch wrote: lurker need auto burrow when attack-move, just like defiler need auto consume. lol. seriously, repair is a candidate for autocast, even oov has trouble repairing 36 wraiths.
This comment actually made me think of using A-move with lurkers in SC now. You cant. And i always found this really annoying when I had a group of mixed units and i couldnt tell them to attack move, had to remove the lurkers from the group before it allowed you. That being said i dont know if this is limited to having the lurker the group leader (first in line of portraits). IE: if a zergling is group leader and lurks are somewhere else in the group if they are still limited by that or not. Too lazy to go test it now ;p
Either way it would be nice if "non-default-attack" (lol) units could be told to attack move. Yeah, im sure this is implemented, but thought i would bring it up ;p.
2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation.~Blacklizard
This got me thinking, templar cant cast a storm on area that cant see now[in SC] can they? (maybe im wrong) If so then since the new fog of war doesnt reveal say, tanks firing from higher ground, then will a templar be able to target them with a storm? 
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epic bump, every been to disneyland?
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