• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:49
CEST 23:49
KST 06:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET1herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21Weekly Cups (May 5-11): New 2v2 Champs1
StarCraft 2
General
2024/25 Off-Season Roster Moves Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure Dark to begin military service on May 13th (2025) I hope balance council is prepping final balance
Tourneys
SEL Code A [MMR-capped] (SC: Evo) [GSL 2025] Code S:Season 1 - RO8 - Group B RSL: Revival, a new crowdfunded tournament series Cheeseadelphia 2025 - Open Bracket LAN! [GSL 2025] Code S:Season 1 - RO12 - Group B
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
ASL 19 Tickets for foreigners BW General Discussion Recent recommended BW games Battlenet Game Lobby Simulator BGH auto balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [ASL19] Semifinal B [ASL19] Semifinal A [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here! Iraq & Syrian Civil Wars
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5417 users

Autocast/Smartcast - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
July 15 2007 03:36 GMT
#21
On July 15 2007 10:19 treckin wrote:
Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=)


Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...?
posting on liquid sites in current year
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
July 15 2007 05:52 GMT
#22
I think they should actually remove autocast for medic heal in real starcraft. What if I wanna conserve the energy for something better?

And besides, TvZ is way too easy anyway.
Im not a n00b, I just play like one.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 15 2007 10:02 GMT
#23
On July 15 2007 12:36 SpiritoftheTuna wrote:
Show nested quote +
On July 15 2007 10:19 treckin wrote:
Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=)


Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...?


I pretty sure he meant magic boxes. There is no doubt there should be a way to cast more than one storm at once in SC2, very similar to all the options in SC1. I've mentioned these before, but it's such a huge deal I'm going to mention them again.

A. cast storm twice on one unit using 2 templar.
1. If you space them correctly, one casts, then a second later another casts. That way you can do 150 or 200 damage or so easily for tightly grouped lurkers or tanks that only require a little more than 1 storm to kill.
2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation.
4. If you are casting on fast moving units that can make it through one storm (SCVs or Mutas) and you know your first storm will only do 50 dmg or less, and want closer to 100 dmg, you space your templar correctly and storm on the one unit (which is usually stacked with many other units). First storm hits, does 50 dmg, the unit keeps moving, the 2nd storm hits the unit and finishes or at least does more dmg.

B. spread cast storm using magic boxes. Obvious uses.

TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 15 2007 10:39 GMT
#24
On July 14 2007 10:13 teh leet newb wrote:
Tempest/Reaver autocast is stupid. What if you have a limited amount of minerals that you need to spend on other things?

*EDIT*
Nevermind, I just realized you would probably be able to turn it off just like in WC3...

I'd like to point out we don't even know for sure if they cost resources.
Being healthy, it has been said, really consists of having the same disease as everybody else.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
July 15 2007 10:40 GMT
#25
On July 15 2007 19:02 Blacklizard wrote:
Show nested quote +
On July 15 2007 12:36 SpiritoftheTuna wrote:
On July 15 2007 10:19 treckin wrote:
Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=)


Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...?


I pretty sure he meant magic boxes. There is no doubt there should be a way to cast more than one storm at once in SC2, very similar to all the options in SC1. I've mentioned these before, but it's such a huge deal I'm going to mention them again.

A. cast storm twice on one unit using 2 templar.
1. If you space them correctly, one casts, then a second later another casts. That way you can do 150 or 200 damage or so easily for tightly grouped lurkers or tanks that only require a little more than 1 storm to kill.
2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation.
4. If you are casting on fast moving units that can make it through one storm (SCVs or Mutas) and you know your first storm will only do 50 dmg or less, and want closer to 100 dmg, you space your templar correctly and storm on the one unit (which is usually stacked with many other units). First storm hits, does 50 dmg, the unit keeps moving, the 2nd storm hits the unit and finishes or at least does more dmg.

B. spread cast storm using magic boxes. Obvious uses.



I would like to see magic boxes work in some way even when you click on a unit. For example, sometimes they enemy is so packed together that its difficult to storm because you might accidentally click on a unit and mess everything up. I'd like smartcast and magic-box cast to be togglable in as many situations as possible (storm, web, ensare, recall, swarm...).
Do you really want chat rooms?
rpf
Profile Blog Joined January 2007
United States2705 Posts
July 15 2007 13:12 GMT
#26
I say just make autocast optional for specific abilities. There are time when I'd want a reaver to auto attack, and other times when I wouldn't.

Same with any other ability in the game.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-07-15 18:44:14
July 15 2007 18:38 GMT
#27
On July 15 2007 19:02 Blacklizard wrote:
Show nested quote +
On July 15 2007 12:36 SpiritoftheTuna wrote:
On July 15 2007 10:19 treckin wrote:
Lockdown could benefit the most from smartcast, as well as nuke and so forth. Storm they should probably leave open, as that one could go wither way - you either wanted all 24 storms over one area or you didnt, no way to tell.=)


Storm doesn't stack damage, so there'd be no reason not to smartcast (other than the magic box). Or were you joking...?


I pretty sure he meant magic boxes. There is no doubt there should be a way to cast more than one storm at once in SC2, very similar to all the options in SC1. I've mentioned these before, but it's such a huge deal I'm going to mention them again.

A. cast storm twice on one unit using 2 templar.
1. If you space them correctly, one casts, then a second later another casts. That way you can do 150 or 200 damage or so easily for tightly grouped lurkers or tanks that only require a little more than 1 storm to kill.
2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation.
4. If you are casting on fast moving units that can make it through one storm (SCVs or Mutas) and you know your first storm will only do 50 dmg or less, and want closer to 100 dmg, you space your templar correctly and storm on the one unit (which is usually stacked with many other units). First storm hits, does 50 dmg, the unit keeps moving, the 2nd storm hits the unit and finishes or at least does more dmg.

B. spread cast storm using magic boxes. Obvious uses.



Seriously, there is no point in having the magic boxes, because you have to waste time spacing the casters beforehand, and with smart cast it's just one click and virtually no time lost, it's just way better.

On July 15 2007 22:12 rpf wrote:
I say just make autocast optional for specific abilities. There are time when I'd want a reaver to auto attack, and other times when I wouldn't.

Same with any other ability in the game.


Autocast is ALWAYS optional in WC3.
I'll call Nada.
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
July 16 2007 01:04 GMT
#28
--- Nuked ---
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 16 2007 01:54 GMT
#29
I actually agree with your post Amir, but I just don't think there's any way blizzard is going to copy the interface straight off starcraft, so it's more constructive to try to make sure it has as much room for dexterical superiority (if that's a word :D) as possible.

Hopefully it will be demanding enough to make the game fun and there'll be enough new stuff incorporated to make the game as/more demanding overall.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
HypersonicEspo
Profile Joined August 2005
United States74 Posts
July 16 2007 14:52 GMT
#30
Only units whos abilities call for autocast should have autocast. In bw that was only medic. You can call zealots ability passive all you want but the "passive ability" is still being autocasted when it shouldn't be it's just another way for blizz to make it easy on noobs and take out fun stuff. The charge moves so fast that microing against has little to no effect. They to make it a user cast ability and slow it down.

I have to say if theres any unnecessary smartcasting and autocasting it will probably ruin the game.
Seelys
Profile Joined July 2007
France104 Posts
Last Edited: 2007-07-16 17:11:54
July 16 2007 16:48 GMT
#31
>HOW FUN would it be if i could controll 12 vessles and cast irridate with "smartcast"????? PLEASE >ZERG tell me?? How fun would that be :'( THAT WOULD RUIN THE GAME!!

for of course there will be science vessels and irradiate will function in the same way in Starcraft 2... And thanks for calling us "retards" when we just think caster management becomes artificially bothersome when armies grow in size...
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
July 18 2007 08:39 GMT
#32
auto mining, multiple building selections, auto casts, and there is going to be no creeps, if all turns out like this blizzard better implement a lot of other factors to keep a player busy. If they dont professional sc2 players are going to get less respect then pro w3 gamers....
~Legit~
Profile Blog Joined April 2004
United States408 Posts
July 18 2007 10:07 GMT
#33
whats more important to remember is it doesnt really matter what's wrong with the game in it's initial release because everything can and will be nerfed/fixed if it creates balance issues....If you played the original SC you'd feel like you were playing a different game...150 spawn pool...goons built fast as fuck etc...
LegitMatthew
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2007-07-18 11:33:29
July 18 2007 11:27 GMT
#34
On July 14 2007 12:00 anch wrote:
lurker need auto burrow when attack-move, just like defiler need auto consume. lol.
seriously, repair is a candidate for autocast, even oov has trouble repairing 36 wraiths.


This comment actually made me think of using A-move with lurkers in SC now. You cant. And i always found this really annoying when I had a group of mixed units and i couldnt tell them to attack move, had to remove the lurkers from the group before it allowed you. That being said i dont know if this is limited to having the lurker the group leader (first in line of portraits). IE: if a zergling is group leader and lurks are somewhere else in the group if they are still limited by that or not. Too lazy to go test it now ;p

Either way it would be nice if "non-default-attack" (lol) units could be told to attack move. Yeah, im sure this is implemented, but thought i would bring it up ;p.

2. Other applications as well, like storming tanks on a ledge, etc. when you can't afford to wait for goon shots to hit or miss. 3. Also useful if you suspect one templar is going to die before he can cast, but the 2nd will probably make it, and it's worth the sacrifice or wasted mana due to situation.~Blacklizard



This got me thinking, templar cant cast a storm on area that cant see now[in SC] can they? (maybe im wrong) If so then since the new fog of war doesnt reveal say, tanks firing from higher ground, then will a templar be able to target them with a storm?
Flearfor
Profile Joined October 2007
6 Posts
October 26 2007 09:48 GMT
#35
--- Nuked ---
Death await u
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 26 2007 09:51 GMT
#36
epic bump, every been to disneyland?
..and then I would, ya know, check em'. (Aka SpoR)
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
17:00
GSL 2025 Ro8 Group B
GuMiho vs ReynorLIVE!
PiGStarcraft474
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
ZombieGrub106
JuggernautJason96
ProTech87
StarCraft: Brood War
Dewaltoss 146
Sexy 14
Dota 2
Dendi1528
Pyrionflax228
Counter-Strike
Fnx 2196
Stewie2K1048
Foxcn397
flusha332
byalli290
kRYSTAL_38
Super Smash Bros
C9.Mang0156
Heroes of the Storm
Liquid`Hasu637
Other Games
summit1g7580
tarik_tv6745
Grubby4106
FrodaN818
shahzam319
NightEnD27
Organizations
StarCraft 2
ESL.tv128
Other Games
BasetradeTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 36
• davetesta25
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 38
• blackmanpl 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler58
League of Legends
• Doublelift6603
• TFBlade1373
Other Games
• imaqtpie1329
• Scarra904
Upcoming Events
RSL Revival
1h 11m
OSC
2h 11m
GSL Code S
11h 41m
herO vs GuMiho
Classic vs Cure
BSL 2v2 ProLeague S3
21h 11m
OSC
1d 2h
Korean StarCraft League
1d 5h
RSL Revival
1d 12h
SOOP
1d 19h
HeRoMaRinE vs Astrea
BSL Season 20
1d 20h
UltrA vs Radley
spx vs RaNgeD
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
2 days
TerrOr vs HBO
Tarson vs Spine
RSL Revival
2 days
BSL Season 20
2 days
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.