• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:53
CEST 23:53
KST 06:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues25LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Borderlands 3
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1037 users

New Charge is a massive nerf. Change my mind. - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
Pentarp
Profile Joined August 2015
221 Posts
Last Edited: 2020-01-13 00:28:10
January 13 2020 00:27 GMT
#21
oops
Plogamer TL.net RedRocket B.net
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2020-01-13 00:40:44
January 13 2020 00:33 GMT
#22
On January 13 2020 09:27 Pentarp wrote:
Show nested quote +
On January 13 2020 08:02 BabelFish1 wrote:
On January 13 2020 07:47 Pentarp wrote:
On January 13 2020 07:04 BabelFish1 wrote:
On January 13 2020 06:57 Pentarp wrote:
On January 13 2020 06:36 BabelFish1 wrote:
On January 13 2020 06:16 Pentarp wrote:
Protoss need more counters to bio because storms, collosi, disruptors are simply not enough.


That's not really part of the topic but if we're really going there, Colossi get shredded by Thors -

Stopped reading right there.


Thors with HIP have 11 range. Colossi with Extended Thermal Lance have 9 range. I suggest stopping the low effort meme crap and actually think things through a bit. It's fine if you don't know stuff but being flippant in a thread where I made it perfectly clear that it's not okay to be flippant in, is not. Be better,

All those bio TvP games with thors in them. Must be GSL code S+ level games.

I suggest you stop grasping at straws.

Or let's play your silly game: WELL IMMORTALS BEAT THORS!


Colossi are made as a reaction to Bio or as an opener. Thors aren't usually made with bio unless it's a transition. Doesn't mean Thors don't make Colossi absolutely useless nor does it mean someone won't use Thors to beat Colossi.

I aint grasping at straws, you're over elaborating. I'm simply going through counters to Protoss AoE. No more goal post moving please.

Immortals trade evenly with Thors, they don't beat them. The counter to the Thor is lots of Disruptors with support (3 Novas to kill a Thor from full health).


The fact that Thors aren't usually made with bio means that Thors don't affect Colossi in 90% of pro-level games. Please show me a pro-level bio game where "someone" used thors to beat Colossi. You're literally grasping for counters to colossi from thin air without any grounded basis in actual professional game-play.

I've held my goal post at your comment on how Thors counter Colossi.


High damage+11 range vs low damage+9 range. For the Colossi to get in range, they have to take shots and when they're in range, they tickle Thors. We weren't talking about if Thors interact with Colossi reliably, they don't unless you have Colossi left over from earlier on or have some weird scenario that almost never plays out. But that doesn't matter because we weren't discussing whether Thors have the chance to counter Colossi. We were discussing counters and the Thor can hard counter Colossi if the situation presents itself.

Again you've goal post changed. We went from general unit interactions to pros using Thors to beat Colossi to Thors in bio being used to counter Colossi. I will have no part in that nonsense so shape up or get out. Thanks for understanding.
Drfilip
Profile Joined March 2013
Sweden590 Posts
January 13 2020 01:31 GMT
#23
On January 13 2020 09:27 Pentarp wrote:
Show nested quote +
On January 13 2020 08:02 BabelFish1 wrote:
On January 13 2020 07:47 Pentarp wrote:
On January 13 2020 07:04 BabelFish1 wrote:
On January 13 2020 06:57 Pentarp wrote:
On January 13 2020 06:36 BabelFish1 wrote:
On January 13 2020 06:16 Pentarp wrote:
Protoss need more counters to bio because storms, collosi, disruptors are simply not enough.


That's not really part of the topic but if we're really going there, Colossi get shredded by Thors -

Stopped reading right there.


Thors with HIP have 11 range. Colossi with Extended Thermal Lance have 9 range. I suggest stopping the low effort meme crap and actually think things through a bit. It's fine if you don't know stuff but being flippant in a thread where I made it perfectly clear that it's not okay to be flippant in, is not. Be better,

All those bio TvP games with thors in them. Must be GSL code S+ level games.

I suggest you stop grasping at straws.

Or let's play your silly game: WELL IMMORTALS BEAT THORS!


Colossi are made as a reaction to Bio or as an opener. Thors aren't usually made with bio unless it's a transition. Doesn't mean Thors don't make Colossi absolutely useless nor does it mean someone won't use Thors to beat Colossi.

I aint grasping at straws, you're over elaborating. I'm simply going through counters to Protoss AoE. No more goal post moving please.

Immortals trade evenly with Thors, they don't beat them. The counter to the Thor is lots of Disruptors with support (3 Novas to kill a Thor from full health).


The fact that Thors aren't usually made with bio means that Thors don't affect Colossi in 90% of bio vs protoss at pro-level. Please show me a pro-level bio game where "someone" used thors to beat Colossi. You're literally grasping for counters to colossi from thin air without any grounded basis in actual professional game-play.

I've held my goal post at your comment on how Thors counter Colossi.

My understanding of the original post is that babelfish listed terran units that beat individual aoe/splash units of protoss. Thors do indeed beat colossus.
Your request for a professional game with thor used to counter colossus is not constructive to the discussion since a) the original example had no other unit interaction and b) the overall discussion includes non-pros as well.

On to my thoughts on the charge change:
Zealots are worse in a straight up fight. That is consistent with the long term feedback updates, where the strength of zealots in PvT has been under scrutiny. Zealots have been deemed too strong.
Zealots are better at disengagement. This is also consistent with the feedback updates, though not as often mentioned as the PvT strength. Zealots were too slow to save themselves in PvZ.
The charge change was justified by a long term analysis.
Additional effects of the change includes more unit trading with terran (zealots die in fight, bio dies in flight) and amassed zealots can more easily be used for harassment (the 20 zealots that defended your base can pressure an enemy expansion). The mentioned "prisms and scouting pylons" do nothing to help the zealots that already exist. Well, 4 can go with the prism but the majority cannot.

Additionally, the balance of marines, zealots and zerglings are now more even. I like that lings have a shot vs zealots. I like that zealots don't massacre marines in equal mineral investment.
Random Platinum EU
Pentarp
Profile Joined August 2015
221 Posts
January 13 2020 01:58 GMT
#24
On January 13 2020 10:31 Drfilip wrote:
Show nested quote +
On January 13 2020 09:27 Pentarp wrote:
On January 13 2020 08:02 BabelFish1 wrote:
On January 13 2020 07:47 Pentarp wrote:
On January 13 2020 07:04 BabelFish1 wrote:
On January 13 2020 06:57 Pentarp wrote:
On January 13 2020 06:36 BabelFish1 wrote:
On January 13 2020 06:16 Pentarp wrote:
Protoss need more counters to bio because storms, collosi, disruptors are simply not enough.


That's not really part of the topic but if we're really going there, Colossi get shredded by Thors -

Stopped reading right there.


Thors with HIP have 11 range. Colossi with Extended Thermal Lance have 9 range. I suggest stopping the low effort meme crap and actually think things through a bit. It's fine if you don't know stuff but being flippant in a thread where I made it perfectly clear that it's not okay to be flippant in, is not. Be better,

All those bio TvP games with thors in them. Must be GSL code S+ level games.

I suggest you stop grasping at straws.

Or let's play your silly game: WELL IMMORTALS BEAT THORS!


Colossi are made as a reaction to Bio or as an opener. Thors aren't usually made with bio unless it's a transition. Doesn't mean Thors don't make Colossi absolutely useless nor does it mean someone won't use Thors to beat Colossi.

I aint grasping at straws, you're over elaborating. I'm simply going through counters to Protoss AoE. No more goal post moving please.

Immortals trade evenly with Thors, they don't beat them. The counter to the Thor is lots of Disruptors with support (3 Novas to kill a Thor from full health).


The fact that Thors aren't usually made with bio means that Thors don't affect Colossi in 90% of bio vs protoss at pro-level. Please show me a pro-level bio game where "someone" used thors to beat Colossi. You're literally grasping for counters to colossi from thin air without any grounded basis in actual professional game-play.

I've held my goal post at your comment on how Thors counter Colossi.

My understanding of the original post is that babelfish listed terran units that beat individual aoe/splash units of protoss. Thors do indeed beat colossus.
Your request for a professional game with thor used to counter colossus is not constructive to the discussion since a) the original example had no other unit interaction and b) the overall discussion includes non-pros as well.

On to my thoughts on the charge change:
Zealots are worse in a straight up fight. That is consistent with the long term feedback updates, where the strength of zealots in PvT has been under scrutiny. Zealots have been deemed too strong.
Zealots are better at disengagement. This is also consistent with the feedback updates, though not as often mentioned as the PvT strength. Zealots were too slow to save themselves in PvZ.
The charge change was justified by a long term analysis.
Additional effects of the change includes more unit trading with terran (zealots die in fight, bio dies in flight) and amassed zealots can more easily be used for harassment (the 20 zealots that defended your base can pressure an enemy expansion). The mentioned "prisms and scouting pylons" do nothing to help the zealots that already exist. Well, 4 can go with the prism but the majority cannot.

Additionally, the balance of marines, zealots and zerglings are now more even. I like that lings have a shot vs zealots. I like that zealots don't massacre marines in equal mineral investment.


… before Bio could stutter step and gain value out of it whereas now, Bio can't run but melts Zealots so fast that it doesn't matter...


Thors are not viable in bio-Terran comps.
Plogamer TL.net RedRocket B.net
tigon_ridge
Profile Joined March 2019
482 Posts
January 13 2020 03:26 GMT
#25
Pentarp is correct. No one builds thors if they're sticking to mainly bio. Storm, disrupt and colossi do shred bio.

The new zealot passive speed buff upgrade has its advantages, particular in the hands of a capable protoss. Is it still a nerf overall? Maybe to lower leaguers. In the pro scene, we have yet to see how it pans out.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-01-13 03:49:54
January 13 2020 03:49 GMT
#26
On January 13 2020 07:47 Pentarp wrote:
Show nested quote +
On January 13 2020 07:04 BabelFish1 wrote:
On January 13 2020 06:57 Pentarp wrote:
On January 13 2020 06:36 BabelFish1 wrote:
On January 13 2020 06:16 Pentarp wrote:
Protoss need more counters to bio because storms, collosi, disruptors are simply not enough.


That's not really part of the topic but if we're really going there, Colossi get shredded by Thors -

Stopped reading right there.


Thors with HIP have 11 range. Colossi with Extended Thermal Lance have 9 range. I suggest stopping the low effort meme crap and actually think things through a bit. It's fine if you don't know stuff but being flippant in a thread where I made it perfectly clear that it's not okay to be flippant in, is not. Be better,

All those bio TvP games with thors in them. Must be GSL code S+ level games.

I suggest you stop grasping at straws.

Or let's play your silly game: WELL IMMORTALS BEAT THORS!


I guess you missed all those GSL games where TY stomped Protoss with bio into mech with Thors lol
TL+ Member
imsupervisor1
Profile Joined August 2017
12 Posts
January 13 2020 05:21 GMT
#27
I love these threads, it lets me know who to ignore in other discussion threads.
midhigh
Profile Joined July 2018
49 Posts
January 13 2020 12:26 GMT
#28
On January 13 2020 09:13 BabelFish1 wrote:
Show nested quote +
On January 13 2020 09:02 pvsnp wrote:
On January 13 2020 07:29 BabelFish1 wrote:
On January 13 2020 07:19 pvsnp wrote:
I have yet to see any massive swing in balance that one would naturally expect from a supposedly massive nerf. Protoss seems to be doing just fine, in fact, macro games appear mostly standard and chargelots are made every game.

Of course, this could be for any number of reasons; other buffs/nerfs/meta shifts/whatever. But as long as the game is in a healthy state, which it seems to be, I'm not inclined to complain. That would just be whining for the sake of whining.

Maybe it was a massive nerf. Maybe not. Who cares?


Well, there is an impication in the form of Zealots no longer being used as a breaching round and Charge 1st openers are just dead. As are mass gateway styles and the 2 base 1 gas Charge allin.

It's not that it was a nerf that Protoss couldn't handle, it's that the nerf wasn't based on balance and as a result, Protoss lost a bunch of builds.

I care for one, I was the kind of player who would open fast Charge, take an early 3rd and smother my opponent in Chargelots as I macro'd like a boss, got tech, etc. That kind of style no longer exists for Protoss; an aggressive macro Gateway style. And it didn't die in the name of balance, it died because we have a balance team that is doing weird, inconsistent stuff for funsies.


Well I hate to break it to you, but the balance team neither knows nor cares about your individual games. Their job is to create a healthy game for the bulk of the playerbase, including pros, and as far as pretty much everyone else is concerned, the new charge serves that purpose.


Serves what new purpose though? Warp Prisms and spotter pylons allowed for flanks and runbys already. All that's left is Zealots can now retreat at the massive cost which is a 33% damage nerf, which in turn impacts what they can tank.

Did Protoss players ever say to themselves "Gee, I really wish I could save my mineral sink units, even if it cost me 33% of their damage to get that buff".

I get the feeling that the balance team wanted to rotate the damage of Charge to the Adept, which would have made sense but they kinda botched that concept by making the additional damage exceedingly gimmicky and restrictive, meanwhile you still have the issue of Zealots being made of tissue paper in the mid game due to the loss of damage.

It's a massive, massive nerf that killed multiple builds, killed an aggressive macro-orientated playstyle and didn't offer anything new except the ability to run away more easily and to save 100-250 minerals by skipping a spotter pylon or warp prism to enable the same plays.

Maybe I'm missing something here but overall I'd say this is a significantly worse direction to head toward, a meta where Protoss either cheese/allin or deathball. The same meta Protoss had in WoL and HotS...I enjoyed Protoss being able to play aggressively, delaying tech to provide faster economy and relying on threatening gateway compositions to bully the opponent..now you can't do that. At all.


It is not called aggressive macro-oriented play style, it is called how to get away with greed, without basically taking any risk, since your described "Chargelot early game" was so op, especially at lower levels (below gsl level basically).
To be honest your cry describes why Terrans were crying for months, they could not handle protoss greed, because they could not punish it without taking HUGE risks, while if they play greedy -> terrans die vs protoss against semi aggressive builds instantly. In my eyes this is what called "trying to balance the game"..

egrimm
Profile Joined September 2011
Poland1199 Posts
January 13 2020 13:53 GMT
#29
In PvT I'd be more than fine if the zelot nerf remained as it is and to actually allow zelots to use they new speed for retreat by deleting Concussive Shells upgrade from the game
sOs TY PartinG
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-01-13 14:09:10
January 13 2020 14:05 GMT
#30
On January 13 2020 12:49 BerserkSword wrote:
Show nested quote +
On January 13 2020 07:47 Pentarp wrote:
On January 13 2020 07:04 BabelFish1 wrote:
On January 13 2020 06:57 Pentarp wrote:
On January 13 2020 06:36 BabelFish1 wrote:
On January 13 2020 06:16 Pentarp wrote:
Protoss need more counters to bio because storms, collosi, disruptors are simply not enough.


That's not really part of the topic but if we're really going there, Colossi get shredded by Thors -

Stopped reading right there.


Thors with HIP have 11 range. Colossi with Extended Thermal Lance have 9 range. I suggest stopping the low effort meme crap and actually think things through a bit. It's fine if you don't know stuff but being flippant in a thread where I made it perfectly clear that it's not okay to be flippant in, is not. Be better,

All those bio TvP games with thors in them. Must be GSL code S+ level games.

I suggest you stop grasping at straws.

Or let's play your silly game: WELL IMMORTALS BEAT THORS!


I guess you missed all those GSL games where TY stomped Protoss with bio into mech with Thors lol

So then it's not that hard to post the pro game which was asked

Edit> To be fair it would be nice to post some games for the hardcounters just to show it to tha audience, it would show the problem more properly.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
terribleplayer1
Profile Joined July 2018
95 Posts
January 13 2020 15:31 GMT
#31
It was the best and most meaningful change of the patch, Chargelots were waaaaaaaaaaaay too strong for the moment they were available in game.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-01-13 16:01:33
January 13 2020 15:36 GMT
#32
It's a nerf, and protoss needs nerfing. You might be sad that you can't mass zealots as effectively, but aggressive gateway style still exists. Blink stalker still exists. Also that "Change my mind" in the title. Like really? We know you wouldn't change your mind from your posts.
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2020-01-13 16:02:10
January 13 2020 16:01 GMT
#33
This thread is just a balance cry for Protoss who want a buff. The latest period for Aligulac shows PvsT at 50.10%: http://aligulac.com/periods/258/

I hope the mods realize that PvsT is balanced for this period, according to Aligulac, and that Protoss players are whining for buffs. This thread should be removed unless the statistics show there is an imbalance with PvsT.
Ryu3600
Profile Joined January 2016
Canada469 Posts
January 13 2020 16:25 GMT
#34
It's a nerf, the movement speed thing is just a small compensation. The zealot back before legacy of the void had neither the damage on charge nor the extra speed it has now it had the old movement speed boost and no damage on charge. In legacy of the void start, the charge upgrade was originally just the +8 damage for 200/200 in 2017 it got reworked to 100/100 to deal with tank pushes on maps like Abyssal reef, acolyte, ascension to aiur and other maps (as far as I know at least) But before that toss was doing fine in TvP. Now while it is true this nerf does affect the massgate style heavily it is still viable. And it still sees play and wins games. The way I'd look at it at least for PvT is that you have 2 styles of playing. A colossus based style or the massgate style. Similarly Terran has Bio and Mech. For obvious reasons, one does not work nearly as well as the other but one is still viable and a solid way of playing (Bio and colossus style) And as a Terran player you'll probably hear this a lot and it is whine but I did not find it fun to just kite an entire fire while dying to units behind the zealots or doing a small drop only for it to be cleared by a few zealots. Which actually is the biggest thing I did notice from this nerf. One warp in of zealots isn't enough anymore to clear drops which I think actually is a great thing it puts toss in a role where they have to be ready and in position ahead of time and adds extra incentive to Terran drop play. Outside of that though I would also not be against bringing back charge damage to the zealot if the map pool choices were to drastically change. Most of 2019 had pretty garbage maps for TvP, lacked dead airspace or they just had the same linear line of expansions that made dropping in between bases a suicide mission.
Maru is the best Terran ever.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37032 Posts
January 13 2020 17:10 GMT
#35
Alright... This thread has run its course. Change my mind.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
[BSL 2025] Weekly
18:00
#14
ZZZero.O71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason114
SpeCial 94
StarCraft: Brood War
Sea 787
sSak 128
Dewaltoss 127
ZZZero.O 71
Dota 2
The International120603
Gorgc12764
League of Legends
JimRising 410
Counter-Strike
fl0m968
pashabiceps878
Stewie2K451
Super Smash Bros
hungrybox532
Heroes of the Storm
Liquid`Hasu443
Other Games
summit1g7457
Grubby3646
FrodaN2638
Mlord514
SortOf333
KnowMe283
mouzStarbuck275
ceh9212
ToD147
Sick81
ROOTCatZ48
rGuardiaN47
XaKoH 40
Mew2King30
fpsfer 3
Organizations
Other Games
gamesdonequick2370
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 53
• RyuSc2 53
• davetesta27
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• blackmanpl 33
• FirePhoenix6
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler91
• Noizen43
League of Legends
• Doublelift5131
Other Games
• imaqtpie1159
• tFFMrPink 13
Upcoming Events
RSL Revival
12h 7m
Maestros of the Game
19h 7m
BSL Team Wars
21h 7m
Afreeca Starleague
1d 12h
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 13h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
The PondCast
4 days
Korean StarCraft League
6 days
[ Show More ]
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.