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[WoW] Battle for Azeroth - Page 97

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
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Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
lestye
Profile Blog Joined August 2010
United States4160 Posts
September 04 2016 00:58 GMT
#1921
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
NonY
Profile Blog Joined June 2007
8748 Posts
September 04 2016 01:50 GMT
#1922
On September 04 2016 09:04 Cyro wrote:
Show nested quote +
like everyone complaining that legion shipped without any raids? no i dont think so


Legion has 20 raid bosses coming in the ~4 months plus a new special 5-man with like 8 bosses. They'll also likely add 2-3 more 5-mans between tier 2 and 3 or with tier 3 and some world content too

a couple less dungeons and one zone less might have been worth shipping 3-4 months earlier.. but i find it hard to disagree with blizzard's idea that the WOD ship had sunk and there was no point trying to balance or add content any more. Unsub for 6-9 months into this wasn't all that bad

getting legion out sooner wasn't even a benefit i was factoring into my preference. im purely saying that i'd prefer to have a more even distribution of dungeons throughout an expansion. for example, having only 6 available to me now and delaying 2 of the current ones would give me a better experience. 8+ is too many for me at once and it seems like there's always a drought of content at some point so a distributed release provides two benefits to me. the only extra work they'd have to do is tuning dungeons more often. but since they're already planning to release dungeons throughout, it actually shouldnt be too much extra work.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
daemir
Profile Joined September 2010
Finland8662 Posts
September 04 2016 02:17 GMT
#1923
I've had fun in the expansion so far, but I'm already hitting the point of...soooo what now? I've finished all of the zones, suramar is done up to where my rep allows (honored) and only things left to do is mythic dungeons and waiting for some choice world quests to pop up.


Still, I enjoyed the zones and suramar city is amazing.

I hate everything garrison related, especially the stupid time gating behind the mission table, which doesn't seem at all equal between classes. In my guild the only ones even close to unlocking 3rd artifact relic are all druids, 2 of which have already unlocked it, while I'm staring at a 12 hour mission X 5 in a row to get to that point (currently doing the first one of them..) which you basicly have to complete one after another.

Tried disc healing, pretty damn hard in 5mans at times. Feel like I have no way to bring people who got chunked back up, and if more than 1 got chunked at the same time, then it's freaking sweaty times for the next 30 seconds. Much more comfortable with holy. Though overtime once people learn the mechanics and avoid them better, the extra dps a disc brings to a 5man grp is nice. Managed to end a few bosses at 110k dps done as disc.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-09-04 02:23:20
September 04 2016 02:20 GMT
#1924
Yes continuously releasing new dungeons over an expansion would be way better. The standard so far has been having all dungeons shipped at release, then once raids start dungeons become obsolete and almost all content released with patches is raids (exception tbc which was awesome). This means If you prefer 5 man dungeons over raids you only have the beginning of an expansion to enjoy.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-09-04 04:13:22
September 04 2016 02:38 GMT
#1925
We're getting new dungeons and tuning throughout expansion

@ order hall stuff - there's definately some variance - looks like druids finish maybe even more than 24 hours earlier than DH's - but everyone will have them within the first weekly reset. Many people didn't keep up with the quests perfectly anyway as some people of my own class are 24-48 hours behind me.

On September 04 2016 10:50 NonY wrote:
Show nested quote +
On September 04 2016 09:04 Cyro wrote:
like everyone complaining that legion shipped without any raids? no i dont think so


Legion has 20 raid bosses coming in the ~4 months plus a new special 5-man with like 8 bosses. They'll also likely add 2-3 more 5-mans between tier 2 and 3 or with tier 3 and some world content too

a couple less dungeons and one zone less might have been worth shipping 3-4 months earlier.. but i find it hard to disagree with blizzard's idea that the WOD ship had sunk and there was no point trying to balance or add content any more. Unsub for 6-9 months into this wasn't all that bad

getting legion out sooner wasn't even a benefit i was factoring into my preference. im purely saying that i'd prefer to have a more even distribution of dungeons throughout an expansion. for example, having only 6 available to me now and delaying 2 of the current ones would give me a better experience. 8+ is too many for me at once and it seems like there's always a drought of content at some point so a distributed release provides two benefits to me. the only extra work they'd have to do is tuning dungeons more often. but since they're already planning to release dungeons throughout, it actually shouldnt be too much extra work.



I think 6 would be too few, especially with one super cheap one (VH)

There are a lot of incentives to spam dungeons in the first month, it's the go-to thing to do. I also think that it's better to lean towards too much content on expansion release rather than too little as long as you can follow up afterwards - by the time we're tired of 10 dungeons + a superdungeon + 20 raid bosses there'll easily be a second tier done with ideas for a third and some more dungeons + world content.. or at least that's the plan. If they had gated off content for future release we'd be able to have a more steady stream but there would be a bigger feeling of "what now" ^ experienced by the players.

Which dungeons were added to TBC? I don't remember anything aside from MGT which was the 16'th! dungeon.


The standard so far has been having all dungeons shipped at release, then once raids start dungeons become obsolete and almost all content released with patches is raids (exception tbc which was awesome).


You mean the WOD standard? WOTLK added four dungeons in content patches post-launch, several of which are among my favourites of all time. Warlords was a huge regression for WoW IMO!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
September 04 2016 06:20 GMT
#1926
Tank life is nice man. 800g per heroic cache. I grinded at least 8k gold today.
Skol
farvacola
Profile Blog Joined January 2011
United States18825 Posts
September 04 2016 11:24 GMT
#1927
Thank God I'm not the only with some issues in 5 mans as disc; like daemir said, if someone gets hit hard, getting them back up can be very tough sometimes.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
Last Edited: 2016-09-04 11:48:50
September 04 2016 11:48 GMT
#1928
On September 04 2016 20:24 farvacola wrote:
Thank God I'm not the only with some issues in 5 mans as disc; like daemir said, if someone gets hit hard, getting them back up can be very tough sometimes.

Its been known Disc would be bad in 5mans for a long time. You simply don't have the toolkit for it.

Id seriously recommend doing them as Holy.
It ignores such insignificant forces as time, entropy, and death
farvacola
Profile Blog Joined January 2011
United States18825 Posts
September 04 2016 11:50 GMT
#1929
Yeah, I'm already working on the holy relic because of that concern.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 04 2016 12:11 GMT
#1930
On a side note, anyone having trouble finding (holy) relics? things seem impossible to get.

Also most of Disc problems seem to me that when the dps is retarded you fall behind on healng so its muc harder to compensate then with others.
WriterXiao8~~
daemir
Profile Joined September 2010
Finland8662 Posts
September 04 2016 12:15 GMT
#1931
Well that and some encounters where things become unattackable, so your only healing option left is shadowmending someone. Like the beholder boss going into his eyebeam phase with 99% dmg reduction and then aoeing the room. Fun times.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
September 04 2016 12:17 GMT
#1932
The dedicated healing specs struggle when you're undergeared so half healing spec isn't expected to do all that well

After we got some gear, friends and I are running pally tank + 4 DPS (two of them balance druid, resto affinity as offhealers) sometimes. We can also mass-pull HC's with single resto druid
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 04 2016 12:53 GMT
#1933
Hellya has been the hardest healing for me so far for Disc,all other were manageable, usually its not the bosse but the thrash that fucks me tho
WriterXiao8~~
WillyWanker
Profile Joined December 2011
France1915 Posts
September 04 2016 13:21 GMT
#1934
I feel the struggle xD
I was leveling as shadow until 83 then I realized disc was faster... My plan was always to switch back to disc at 110 but oh well x) I tried disc healing in dungeons it's tough as you guys mentioned. Holy is fun so I don't mind switching just for dungeons. But my plan was to play disc for PvP and after a long session today, I am pretty disappointed. BGs are alright, disc heals good, you can help killing people, and with some peeling you're almost unkillable.

But arenas is another story, at least 3v3s. Whenever you're the target, you'd better not make a single mistake else you're just going to get burst down. It's a good thing we have 2 magic schools for healing, but if you get one locked then CCd on the hard casts that follow, you have to pop all your CDs directly. When you face teams that can cleave, it's soooo hard, same issue as with dungeons. Your 2 teammates losing HP at the same time is the worst thing that can happen to you. And if you get CCd, then good luck bringing them both back to 100%. I feel the only viable teammates for disc are heavy control classes like rogue/mage/warlock.

New expansion always means heavy burst in PvP for the first few months, and I think it ruins the gameplay for disc. All of our abilities and even our artifact are made for us to deal damage to heal people. But there's no way right now to keep people alive with atonement 2vs2 should be alright but no way to test it as a healer, you always get queued for 3vs3 xD
Unleashing
Profile Joined March 2011
Denmark14978 Posts
September 04 2016 15:02 GMT
#1935
Man fuck the new loot system is so idiotic in regards to skinning
i've had so many people who are annoyed that i'm skinning in a good farming spot so they just tag my mobs and don't loot them and suddenly i can't skin them and they've effectively wasted my time and prevented me from getting my mats

this is so fucking annoying
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
NonY
Profile Blog Joined June 2007
8748 Posts
September 04 2016 15:56 GMT
#1936
Seems like a lot of people don't know this, but this time that we're in now at the start of the expansion is when Touch of the Void trinket is strong (assuming the enemy isn't moving out of range of the tentacles). It does ~3.3M damage for me.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DCRed
Profile Joined May 2011
Finland435 Posts
Last Edited: 2016-09-04 16:38:20
September 04 2016 16:34 GMT
#1937
Touch of the void is bugged because it doesn't scale to 110 but the tentacles which it spawns do. It's currently joke when 5 players pop it with lust etc, shit dies fast.

And no disc isn't bad. I don't have single relic or even traits in my disc wep yet but I can carry even the worst scrubs in 5mans as long as I've mana to spend.

On September 04 2016 21:15 daemir wrote:
Well that and some encounters where things become unattackable, so your only healing option left is shadowmending someone. Like the beholder boss going into his eyebeam phase with 99% dmg reduction and then aoeing the room. Fun times.


Disc does full damage to bosses with damage reduction so they can heal and if boss takes bonus damage that doesn't count for disc either so it wont be op.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-09-04 17:09:23
September 04 2016 16:56 GMT
#1938
On September 04 2016 11:38 Cyro wrote:
Many people didn't keep up with the quests perfectly anyway as some people of my own class are 24-48 hours behind me.

I think it is a serious problem that people can not know how important these quests are if they did not read it online. Keep in mind you guys are really serious WoW gamers who keep themselves informed . The average player has probably no idea about this. Many dont bother doing these garrison missions at all and will only start wondering whats up once they notice others have 3 relics in their weapon.
Off-season = best season
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-09-04 17:08:03
September 04 2016 17:07 GMT
#1939
On September 04 2016 08:24 NonY wrote:
mythics pretty hard at 810-815. healing is stressful as hell without stacking haste. these 2 second cast time heals when someone is about to die are stressful. i really ought to be playing WW probably since WW is really good for dungeons. my first mythic group, i was the only one willing to heal. MW can definitely handle it but some pulls are really tough. it sucks not having any mana potions too, which should be giving like +30% mana but i can't make any yet and havent seen any drop. i've geared up some more to 830 since my last mythic so im gonna try some more at higher gear level. still comes down to knowing the mechanics though so people who study guides and played beta are having a much easier time of it. as dps players get better at minimizing damage taken, and get higher dps, it'll make healing a lot easier though.

This reminds me that I really wish the MW artifact ability did not take so insanely long to charge. I mean it is exactly what the MW needs, a fast and strong single target heal. But it takes 2 min of being in fight to get it to max stacks. At this point it feels more like a glorified flash heal with the cd of a major raid cooldown. Honestly if it would charge twice as fast it would still not be op.
The artifact spells of other classes/specs I have seen feel more important.

Regarding the mythics I feel like they are tuned a little low. I mean its 840+ loot and you can do them with 820 pug groups of average players. Guild groups on ts probably can do it way lower, especially if they bother to use enchants, consumables and stuff.
Off-season = best season
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-09-04 17:39:24
September 04 2016 17:38 GMT
#1940
On September 04 2016 01:55 Cyro wrote:
Show nested quote +
Still, since it scales with your level, the world i was 10000% sure you would not need all zones to finish to 110. So i was very positive at first since playing alts meant alot of variation for you.
But nope, not the case.


You can ding 110 without touching the fourth zone, bonus objectives give a lot of exp and resources

Iam 109 and have around half to 110. Did all zones except stormheim. Got the achievement on all three.
I did all bonus objectives, around 15 total or maybe more. I didnt count at all.

I think i got alteast one whole level purely through my rested exp. Thats 650 kills roughly. Note, i play panda, they get double amount of rested exp.

Did 2 or 3 dungeons with respective end quest at respective zone. I did all class hall quests available, even a few with "get exp" from missions.

Perhaps stormheim gives most exp than any other but still, i dont see this being true. Which is really sad.
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