[WoW] Battle for Azeroth - Page 80
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
GGTeMpLaR
United States7226 Posts
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lestye
United States4135 Posts
I think the suggestions I see in this thread for a nerubian/naga are a bit out there. I think we're stuck with bipedal humanoid races for life. | ||
Tachion
Canada8573 Posts
I miss being able to choose a class for an expansion and just immerse myself in it. /Rosetintedglasses | ||
Cyro
United Kingdom20275 Posts
Just venting/whining, but they've changed my favorite classes and specs so many times over the years that nothing really appeals to me anymore. It's like, I want to play wow, but I'm totally disinterested in all the classes at the same time. They changed my main class drastically enough to make me hate and not want to play it any more after each of the last 2 expansions that i played through. Do appriciate some change, less randomness on extreme changes would be nice | ||
arb
Noobville17920 Posts
also warriors are not fun now | ||
DickMcFanny
Ireland1076 Posts
I think the game would feel much better and more modern if player models and NPCs had actual collision. It would also force Blizzard to create larger environments and mechanics to avoid grieving. Could be a real improvement if multiple players and mobs couldn't occupy the same physical space... | ||
daemir
Finland8662 Posts
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Gorsameth
Netherlands21352 Posts
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Pandemona
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Charlie Sheens House51449 Posts
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lestye
United States4135 Posts
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LaNague
Germany9118 Posts
Kind of pointless for WoW or most other games. | ||
Soltanol
Germany55 Posts
On August 23 2016 18:51 DickMcFanny wrote: Do you think it's too late to add collision detection in the game now? I think the game would feel much better and more modern if player models and NPCs had actual collision. It would also force Blizzard to create larger environments and mechanics to avoid grieving. Could be a real improvement if multiple players and mobs couldn't occupy the same physical space... It was fun in Everquest, building an ogre wall behind the maintank so Tunare couldnt kick him away for thousands of yards :p (wish i still had pictures of that) But it was a real disaster in towns with big models blocking doors and considering how many "funny" people are already trying to grief with huge mounts on quest npcs....no thanks to collision. | ||
Redox
Germany24794 Posts
On August 23 2016 13:52 Cyro wrote: They changed my main class drastically enough to make me hate and not want to play it any more after each of the last 2 expansions that i played through. Do appriciate some change, less randomness on extreme changes would be nice Which classes did you guys play that was changed so drastically? They killed my Mistweaver as well. I preferred the old one because its play style was pretty unique and now its a way more generic healer. But I will play it regardless because I am looking forward to Legion in general. | ||
Cyro
United Kingdom20275 Posts
Which classes did you guys play that was changed so drastically? Cataclysm DK reworks, Legion hunter recreation. I fell in love with the WOTLK runes and then they changed the whole system so that you kinda have 3 runes instead of 6, but they can have 2 charges each. Legion hunter they just burned down every spec and started again from the ground up, what they created was nothing like the old 3 specs. --------------------- ![]() ![]() slider max vs addon max zoom | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Gorsameth
Netherlands21352 Posts
On August 24 2016 03:37 Pandemona wrote: That addon "allowed"? everything an addon can do is be definition allowed but I assume the 2nd picture is simply /console cameraDistanceMaxFactor 2.6 its an addon because it will reset if you log out. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Gorsameth
Netherlands21352 Posts
On August 24 2016 03:49 Pandemona wrote: Oh so they re added that console command but just not as much as it used to be? Sorry i not been keeping up with that, just struggling along tanking with my camera showing a huge boss xD Yep that is exactly what they did. People were having physical discomfort from the reduced zoom so blizz redid it at a reduced rate. Not added to the slider because they want a default zoom level to base perspective ect off of and if they upped the ingame slider then that would become the new default. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Cyro
United Kingdom20275 Posts
On August 24 2016 03:49 Pandemona wrote: Oh so they re added that console command but just not as much as it used to be? Sorry i not been keeping up with that, just struggling along tanking with my camera showing a huge boss xD Yes People were having physical discomfort from the reduced zoom Because the camera settings are poor | ||
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