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Changing Grid hotkeys
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AfricanPsycho
South Africa158 Posts
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WombaT
Northern Ireland25035 Posts
To that end I also think that you should be able to customise other things like unit order so that it would suit your way of doing things. For example, sentries have less priority than templar. When in a group together, the templars are the first one in the queue, when in most situations I come into the sentry is the important one to use first. For example, hitting forcfields, then storming after swapping to your templar. I remapped tab to a mouse button that, while not hard to hit, can be a bit awkward so I can't use it as easily as those of you who use tab. I use separate hotkeys for my templar now, and that's not bad to have to do, but the inability to re-order things is frustrating. This is especially true of ordering priorities for niche buildings. I like to stick everything I don't have to use often on further hotkeys, but this doesn't always work all that well because of how the ordering works. | ||
iknowFiRE
Slovenia37 Posts
in warcraft3, editing hotkeys was done outside the game via hotkeys txt file and it also had option to set icons positions on the grid, while in sc2 this is buried somewhere in game files themselves. i mean its nice that its actualy ingame options menu to set, but ye, not completely editable. so i dont know, just switch those keys and remember, shouldnt be too hard, me for instance ive made custom keys for everything and not much matches the grid, but it doesnt matter, its not like you watch icons what to press when you play, you do it by muscle memory | ||
Valon
United States329 Posts
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Deleted User 245622
184 Posts
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Fragile51
Netherlands15767 Posts
On November 29 2012 14:33 AfricanPsycho wrote: I'm trying to switch to the grid hotkeys, but I have been using q as build, and a as attack move and its very hard to get out of that habbit, is it possible to change the standard grid hotkeys so that the pictures/icons are also in different positions, otherwise it will just be too confusing. Pretty sure that the only way that you can do this is by making a new hotkey profile from scratch, which is going to take you a while. As someone who's been playing Grid since a couple weeks past release, once you get used to it it's pretty damn good, but i would not in a hundred years recommend it to you if you play zerg. Having "morph banelings" and "detonate banelings" on the same hotkey can make for some positively infuriating situations.. | ||
WombaT
Northern Ireland25035 Posts
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Kaleidos
Italy172 Posts
Of course it would be cool if the easy way was there =) | ||
Kaleidos
Italy172 Posts
On November 29 2012 17:04 Wombat_NI wrote: Wow, that seems ridiculously silly! I know Stephano plays on grid, so it can't be all bad but actually I have played a few games where my opponent has mysterious blown up all his banelings, so perhaps that is a Grid user in the flesh. Blowing up your banes, making undesired queens/lair/hive are the common mistakes using standard grid. You should always have -make queen/morph lair-hive- on a key not used to build a unit. | ||
Fragile51
Netherlands15767 Posts
On November 29 2012 17:04 Wombat_NI wrote: Wow, that seems ridiculously silly! I know Stephano plays on grid, so it can't be all bad but actually I have played a few games where my opponent has mysterious blown up all his banelings, so perhaps that is a Grid user in the flesh. Clearly you were playing me back when i was offracing zerg :p It's the worst feeling in the world, and one of the reasons i switched back to protos after dabbling with zerg for a while..i just couldn't deal with it. | ||
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GMarshal
United States22154 Posts
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