• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:20
CEST 13:20
KST 20:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon107
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach BW General Discussion PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
All you football fans (soccer)! Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7574 users

TvP Lategame comment from Blizzard - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 110 111 112 Next
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
May 04 2012 05:02 GMT
#41
I think TvP is pretty balanced. If everyone stops trying to be so greedy and play the game how it should be played, then terran should have no problems preventing the protoss from teching and getting weird unit compositions to attack move and win with. I never have any problems tvp simply because I dont 1 rax expand, 15 cc, or do that lame 10 minute 2 base medivac timing anymore because they can picked apart pretty easily. all you need to do is just play the game as a terran knowing how to push your advanatages and play with them accordingly. Im not saying 3 rax every gmae but if you see a protoss 4 gating, why not build 3 rax instead of building a cc and complaining about toss being imba when they break your nat/ramp?
ok
S_SienZ
Profile Joined September 2011
1878 Posts
May 04 2012 05:02 GMT
#42
Protoss players say it's fair to have a mid game advantage for a weaker lategame, when in reality no P in their right mind would want to swap.

The game will only get later as time goes on, it's incredibly suffocating to constantly play with a ticking time bomb over your face.

It's fine having phases where one race is stronger than the other, but ultimate late game should be a relatively even playing field. It's retarded that players can generally guess who wins by looking at the replay length.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 05:03 GMT
#43
It's a very easy thing to say that "Terran has to do damage in the midgame".

It's hard to do that against a competent player who knows that as well. Losing medivacs full of units is effectively 10 supply and a lot of gas wasted.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 04 2012 05:03 GMT
#44
On May 04 2012 13:52 Kharnage wrote:
What would you have them do?
Terran uses the same units in lategame as early game. how can they buff or change those units without making the mid/early game a steamroll in terrans favour?


The ghost? Which only comes into play late game, yet they nerfed it. Or nerf HT/Archon, which are also only a late game issue.
Charger
Profile Blog Joined September 2010
United States2405 Posts
May 04 2012 05:04 GMT
#45
On May 04 2012 13:55 laharl23 wrote:
Show nested quote +
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.


No, TvP has been progressively getting worse for a long time. Believe it or not, mid game harass is much harder when the other player is sitting in their base defending.
It's easy to be a Monday morning quarterback.
larse
Profile Blog Joined March 2012
1611 Posts
May 04 2012 05:05 GMT
#46
Now I start to feel the statement is utterly stupid.

Every race should have equal power in the late-game. Why? Because Late-game is not a relative term in SC2. What Late-game means is a 200 vs 200 standoff or clash. If one race has a disadvantage in this max-out situation, it's simply unfair. Guess what people would do then? They will not let the game go into this 200 vs 200 situation. They will try to win the game before max-out. There is no other way out. I simply don't think this is a good design philosophy.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 05:05 GMT
#47
On May 04 2012 14:02 AeroEffect wrote:
I think TvP is pretty balanced. If everyone stops trying to be so greedy and play the game how it should be played, then terran should have no problems preventing the protoss from teching and getting weird unit compositions to attack move and win with. I never have any problems tvp simply because I dont 1 rax expand, 15 cc, or do that lame 10 minute 2 base medivac timing anymore because they can picked apart pretty easily. all you need to do is just play the game as a terran knowing how to push your advanatages and play with them accordingly. Im not saying 3 rax every gmae but if you see a protoss 4 gating, why not build 3 rax instead of building a cc and complaining about toss being imba when they break your nat/ramp?


We're not even talking about that.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 04 2012 05:06 GMT
#48
On May 04 2012 13:57 laLAlA[uC] wrote:
This has been around since brood war... Terran is strongest late game. They have to turtle with their mech army and the Protoss just has to mass expand and get really huge or break terran early in order to win.


A critical difference are the engines both games use. BW wasn't as systematic/deterministic as SC2 is.
Tyree
Profile Joined November 2010
1508 Posts
May 04 2012 05:07 GMT
#49
What they said is spot on, Terran has a plethora of options on harassing Toss, so that late game is not "equal".


Basically BW Terran =/= SC2 Terran, this is no longer the turtle race. Protoss has taken that role in SC2.
★ Top Gun ★
PeachTea
Profile Blog Joined February 2011
United States149 Posts
May 04 2012 05:08 GMT
#50
TvP is an absurdly boring match up nowadays. Terran either does early game pressure, mid game push with drops, 1/1/1 all in on 1 base or 2 base, and then proceeds to mmmvg. Protoss either does and early all in, mid game all in, or pushes for the late game with HT/Collosus/zealot/stalker/and whatever else they want to do; while doing this they put pressure on whenever possible. Sure the match up may be balanced, but it is completely stale that each race is set into the same rhythm and unit compositions almost every game. Id rather have a weaker terran midgame and stronger lategame OR make protoss's mid game stronger when in macro mode.
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
May 04 2012 05:08 GMT
#51
what happens if u cant pressure a protoss because they just never leave their base!!
derp 200 max army derp 1 a FF 3 TTT GG
http://www.ipstarcraft.com/ --iPCHOMP
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 05:09 GMT
#52
On May 04 2012 14:07 Tyree wrote:
What they said is spot on, Terran has a plethora of options on harassing Toss, so that late game is not "equal".


Basically BW Terran =/= SC2 Terran, this is no longer the turtle race. Protoss has taken that role in SC2.


So where's my stasis field, recall and carriers. Gimme.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2012-05-04 05:12:55
May 04 2012 05:09 GMT
#53
On May 04 2012 14:02 S_SienZ wrote:
Protoss players say it's fair to have a mid game advantage for a weaker lategame, when in reality no P in their right mind would want to swap.

The game will only get later as time goes on, it's incredibly suffocating to constantly play with a ticking time bomb over your face.

It's fine having phases where one race is stronger than the other, but ultimate late game should be a relatively even playing field. It's retarded that players can generally guess who wins by looking at the replay length.


^^^

This. What's the point of watching a TvsP game that has exceeded the 25 minute mark if we know it's a foregone conclusion that P will win? Blizzard should just put a countdown timer on the Terran player's screen and if they don't beat the timer, the Terran player loses!


This is just bad game design by Blizzard.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 04 2012 05:09 GMT
#54
On May 04 2012 13:59 mordk wrote:
Isn't this also commonplace in BW? Particularly in TvZ if my memory serves me right. It doesn't mean there won't be a lategame, it doesn't mean there's no chance terran can win vs protoss in the lategame, you're reading it wrong. What Blizz was trying to say is that to increase their chances of winning terran should try to do damage in the midgame, where they have a substantial advantage. OP is making it seem like this philosophy is attempting to destroy terran macro play, which is clearly not the point the post was trying to make.


This. But why bother pointing this out when people will read whatever they want to.

"Its easy, just trust your CPU".-Boxer on being good at games
Nizzy
Profile Blog Joined November 2010
United States839 Posts
May 04 2012 05:10 GMT
#55
Give reapers 2 spider mines that do 20 area of effect damage (150/150) upgrade

Give Terrans the Warhound because Thors are kind of garbage

Give tanks 40 base damage (buff vs zealots, nerf vs everything else)

This would help spread the Terran army out, the spider mines would give them a nice perimeter style play again.

Terran needs to be a good mix of bio/mech. Opening reapers with some spider mines would help defend early fast expand to promote macro games/longer/better games.
MasterKang
Profile Joined August 2011
United States1373 Posts
May 04 2012 05:10 GMT
#56
I agree completely. I don't think it is fair for blizzard to intentionally leave an imbalance in the mid-game because it may force certain terran players to play a style they don't want to. Some terrans, Thorzain for example, are in general very passive and play a passive macro style because of their confidence in their late game ability.

By forcing to terrans to always play aggressive mid-game, I would say they're making the game LESS exciting/varied by limiting the styles that terrans can play, which according to their goals would be counter-productive.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
May 04 2012 05:13 GMT
#57
On May 04 2012 13:58 superstartran wrote:
Put back KA into the game and buff EMP back to the old beta radius (where it was fucking massive), problem solved. Issue is that people think KA was so OP when they didn't realize their EMP was massively bigger than Storm before (back in the beta thing was massive). Game becomes more fun to watch, Terran has options late game in that they no longer need like 800 ghosts to EMP P armies down.



What???? The KA was CLEARLY BLATANTLY overpowered and utterly imbalanced. EMP and mobius reactor doesn't even come close to how imbalanced the kaydarian amulet was. First of all, you can INSTANTLY warp in HT and INSTANTLY have 75 energy to storm. A defensive reaction that requires zero strategy and zero defensive preparation making ANY form of harrass become remotely useless. Terran on the other hand HAVE to wait for ghosts to finish their train time. Not an immediate reaction upon scouting something but an offensive/defensive strategic preparation. HT's have the cool down but the instant warp in is much more powerful than a training time that of the ghost and all terran units for that matter. Also, the HT KA makes it 100% impossible or to be less biased, 100% more difficult for Terran to have a defenders advantage after an army trade.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
May 04 2012 05:14 GMT
#58
so, "Different races are different" and some of the same stuff everyone has basically agreed on for the past two months?

Is the problem for people that they expect every race to play the same way?
Penecks
Profile Joined August 2010
United States600 Posts
May 04 2012 05:15 GMT
#59
While I'll agree that Terran is quite strong in the mid game once medivacs and bio upgrades are out, I'm not sure why this is generally extended to the early game as well: a number of 1base Protoss allins are still very viable even at the pro level, including (proxy) stargates, and blink builds. I mean when's the last time a 3rax has killed anyone. I guess 111 can be argued to be an "early game" attack, but considering counters to it generally involve a Toss FE, that's pretty debatable. What else? Fast cloaked banshee I guess? Which is quite predictable at this point if you are actually doing it.

So if we assume the early game (0-7mins~?) is even, the midgame (8-14ish~) is T dominated, and anything after is P dominated, you basically have a several minute window where you better kill an assload of workers, snipe a nexus, some tech, or do some major cost effective trading, or enter the P dominated endgame which doesn't have an upper limit: you are simply at a further disadvantage until you lose. Of course, if either you or the protoss do nothing (as I imagine happens pretty often in lower leagues) he immediately gains an advantage.
straight poppin
CakeSauc3
Profile Joined February 2011
United States1437 Posts
May 04 2012 05:15 GMT
#60
On May 04 2012 14:05 Gamegene wrote:
Show nested quote +
On May 04 2012 14:02 AeroEffect wrote:
I think TvP is pretty balanced. If everyone stops trying to be so greedy and play the game how it should be played, then terran should have no problems preventing the protoss from teching and getting weird unit compositions to attack move and win with. I never have any problems tvp simply because I dont 1 rax expand, 15 cc, or do that lame 10 minute 2 base medivac timing anymore because they can picked apart pretty easily. all you need to do is just play the game as a terran knowing how to push your advanatages and play with them accordingly. Im not saying 3 rax every gmae but if you see a protoss 4 gating, why not build 3 rax instead of building a cc and complaining about toss being imba when they break your nat/ramp?


We're not even talking about that.


We are though.

What he's saying is Terran shouldn't be opening up a TvP game with a build that's oriented towards late-game aggression; instead, Terran should open up with a pressure build.

I study how MKP plays TvP, and that's how I try to play it, as well. As a result, my TvP is by far my best matchup. Opening with a 2 rax pressure or 3 rax heavy attack is so much better than going for early CC. Protoss tech needs to be delayed by force, or else they *will* destroy your pathetic bio army once their splash damage units are being produced.

Just as in TvZ Terran must pressure Zerg to keep their economy down, in TvP Terran must pressure Protoss to keep their tech down. If you challenge Zerg to a No Rush 20 build, you generally lose; if you challenge Protoss to a No Rush 20 build, same dif.
Prev 1 2 3 4 5 110 111 112 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 4
Leta vs Soulkey
Afreeca ASL 14350
StarCastTV_EN368
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #148 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
TBD vs Krystianer
CranKy Ducklings98
CranKy Ducklings SOOP17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko215
ProTech75
StarCraft: Brood War
Bisu 9714
Jaedong 5240
EffOrt 2495
BeSt 1033
actioN 830
Killer 660
Soma 539
Pusan 449
ZerO 433
Horang2 422
[ Show more ]
Zeus 231
Stork 207
Rush 185
JYJ 134
Barracks 113
Mong 56
ToSsGirL 53
HiyA 44
Bale 30
Sharp 28
Shinee 27
Sexy 25
sorry 19
NaDa 16
Terrorterran 13
JulyZerg 9
Noble 9
Sacsri 8
Dota 2
Gorgc4627
XaKoH 412
Dendi281
League of Legends
Reynor58
Counter-Strike
kRYSTAL_14
Heroes of the Storm
WinterStarcraft2300
crisheroes2130
Other Games
gofns57091
singsing1457
olofmeister1295
byalli543
Livibee211
OGKoka 84
ArmadaUGS4
Organizations
Dota 2
PGL Dota 2 - Main Stream377
StarCraft: Brood War
UltimateBattle 207
Other Games
BasetradeTV162
StarCraft 2
WardiTV129
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1748
Upcoming Events
PiGosaur Cup
12h 40m
Kung Fu Cup
23h 40m
The PondCast
1d 22h
Replay Cast
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
4 days
AI Arena Tournament
4 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.