It is something that could maybe be explored in the future to see if it was valid as a potential strategy, but it would take a lot of change to effectively use banshees as your only anti-colossi force i think.
[D] Are banshees superior than vikings vs P? - Page 2
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Cyro
United Kingdom20285 Posts
It is something that could maybe be explored in the future to see if it was valid as a potential strategy, but it would take a lot of change to effectively use banshees as your only anti-colossi force i think. | ||
aviator116
United States820 Posts
Banshees are better in some circumstances though. then again, HTs can feedback them ... | ||
statikg
Canada930 Posts
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jrdn
United States132 Posts
On December 16 2011 13:24 fuzzy_panda wrote: jrdn can you please address the issue of viking range? the main reason that vikings are used is because of the ridiculous range they have. some people even call them the siege tanks of the sky Sure ![]() I'd like to re-emphasize as well, when you have banshees the focus of the fight is not necessarily the colossus. You, the terran, now have a piece of tech that the protoss has to respond to or else he will not trade anywhere near efficiently. | ||
jrdn
United States132 Posts
On December 16 2011 13:36 statikg wrote: Banshees are super hard countered by phenoix, vikings are not. Therefore you would need to get vikings anyway even if you had banshees....it would become very hard to micro effectively, I just don't see it although I like the idea with the light vs stalkers factor. Remember though, if your opponent is starting to pump phoenix he will have to cut somewhere else. He will either have less gateway units or less colossus. Therefore, if he pumps phoenix you can simply just pump more bio and steamroll. | ||
Antisocialmunky
United States5912 Posts
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doner0
United States233 Posts
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stokes17
United States1411 Posts
so, I'm all for it lol | ||
jrdn
United States132 Posts
On December 16 2011 13:44 doner0 wrote: vikings have 9 range, banshess don't. Vikings do good enough damage to deal with collossus with out getting in range of their AA. Hence why banshees are viable regardless of their lack of cloak and dps There are additional benefits to the banshee route, however. Remember, most of your army is bio. If you are building banshees the protoss is going to be adding more stalkers (forced or else banshees become extremely effective vs army with minimal AA). This will do a few things. It will decrease the number of zealots he is warping in (needs to use warp in for stalker). Additionally, it will slow down his tech / limit his tech units. Because the protoss can't spam zealots, he will have less gas for HT, colossus, or other tech. | ||
statikg
Canada930 Posts
On December 16 2011 13:39 jrdn wrote: Remember though, if your opponent is starting to pump phoenix he will have to cut somewhere else. He will either have less gateway units or less colossus. Therefore, if he pumps phoenix you can simply just pump more bio and steamroll. You spend money to make banshees, he spends money to make phenoix, you have to spend more to deal with the collosus since the pheonix are owning your banshees so hard, hence you lose out on this transaction. | ||
dhe95
United States1213 Posts
with a viking's range, the viking will start out much farther away and will have a much easier time retreating and will actually be basically on the terran army when its attacking, but banshees are forced to be right on the other stalkers in order to do damage to collosi | ||
jrdn
United States132 Posts
On December 16 2011 13:56 statikg wrote: You spend money to make banshees, he spends money to make phenoix, you have to spend more to deal with the collosus since the pheonix are owning your banshees so hard, hence you lose out on this transaction. First off, the first phoenix is at least 60 sec away. It is probably going to be at least 2 min before he has enough phoenix to do anything to your banshees (your banshees stay above your bio when you know there are phoenix around). Meanwhile, after another 2 min you can either have 6 vikings of your own to fight the air (you have 2 starports afterall). In addition to whatever other buildings your put down (if you put down 2 more ports you could have 6 vikings plus 2 more banshees, or if you put down more rax you can really output a ground force, or you could have cloak). Either way, if you are unable to get to the colossus you can camp over your bio near the battle line and start raining down hell on the toss gateway units (note...if the stalkers can shoot the banshees, the marauders can shoot the stalkers). Not to mention that it takes a +2 stalker 12 hits to kill a banshee. | ||
FiNTer
Finland153 Posts
On December 16 2011 12:56 Pokebunny wrote: Reasons why vikings are better: Range (huge reason) - most of the time with vikings you want to be abusing cliffs and terrain to hit colossus before the battle starts. this is a big deal. Lower initial cost - 90% of the time, when you're building a port in your build order, you're not gonna have enough extra gas. this is the time when stim, +1, combat shields, etc are all being started. Targetting/target priority - related to the range / cliffs - when you're trying to pick off colossi, it is easier if you can just amove and they'll hit the right thing from full range. Best Answer. I always like when someone posts there with "great" idea and thinks pros hasnt figured it out ![]() | ||
Azzur
Australia6259 Posts
Anyways, in this kind of situation, I resort to my standard, "show me the proof". The OP argues that banshees are superior to vikings in a "TvP standard game" but cites 0 examples in pro-play and provides 0 replays. All I see in this thread is a bunch of theorycraft which ignores real-game situations. Banshees can be superior to vikings if the build is designed for it, e.g. sky-terran, 1-1-1 all-in, etc. I even recall a GSL game where Jinro pops down 3-starports and makes banshees but that was used as a surprise weapon. I myself made a post about sky-terran, heavily involving banshees: http://www.teamliquid.net/forum/viewmessage.php?topic_id=175014. However, I was advocating a niche style of play and I recognise that in a "standard game" it is clearly viking > banshee. | ||
jrdn
United States132 Posts
On December 16 2011 14:03 dhe95 wrote: going banshees instead of vikings forces you to engage protoss in order to kill collosi because of the banshee's limited range. so assuming an engagement is started, what will you do when protoss ffs your army and kills your banshees? with a viking's range, the viking will start out much farther away and will have a much easier time retreating and will actually be basically on the terran army when its attacking, but banshees are forced to be right on the other stalkers in order to do damage to collosi The beauty of the banshee play is if you can't get to the colossus you can engage the gateway units from the safety of your line. Banshees are extremely durable to gateway AA. At this point you can stutter step your whole army backwards, banshees included, and destroy the gateway units following. At some point all the zealots will be gone, and you can turn back on the protoss, stim up and engage stalkers (closer to you due to faster movement speed) with bio and banshees. You now probably have some bio and some banshees. The colossus will have to retreat or die and he is forced into stalkers instead of tech. | ||
OSM.OneManArmy
United States509 Posts
The reason you can't go mass banshee on standard is 1) Banshees have less range. To risk flying your air so close to stalkers is pretty dangerous, plus you can't really go around sniping and harassing colossus as well. 2) Reactored starports are more convenient as well since you can go from medivac to double viking or do both simultaneously. | ||
jrdn
United States132 Posts
On December 16 2011 14:24 OSM.OneManArmy wrote: The only build i see terrans usually have success with mass banshees instead of viking in TvP is the synester 4port, however phoenix's/HT/Archons can put a big hurt if the protoss is smart. A big point of the build is to have the element of surprise by hiding the ports. In battle, a scan or raven allows the terran to snipe of the observer with a thor/viking/marines. Typically, most protoss will have one observer and afterwards be in deep doodoo. If the protoss is able to prepare by having multiple observers spread out and bringing them in after one is killed, the protoss doesn't really have much trouble with dealing with the build. The reason you can't go mass banshee on standard is 1) Banshees have less range. To risk flying your air so close to stalkers is pretty dangerous, plus you can't really go around sniping and harassing colossus as well. 2) Reactored starports are more convenient as well since you can go from medivac to double viking or do both simultaneously. 1) The idea is to use the banshees to snipe the colossus if you can abuse terrain (or are otherwise safe from stalkers). If this is unavailable, the banshees are still available to do their dps to ground units. It takes 14 hits from an un-upgraded stalker (13 from +1) to kill a banshee. If this is a standard fight and you did the worst thing you could (sacrificed your banshees for even 0 damage) you just soaked up 56 stalker shots. I am extremely confident that by this time the zealots are long gone, and your bio is now pushing on his relatively naked colossus. 2) Your second point is not applicable as if you went banshees you would have 2 starports...and you could even upgrade medic energy ![]() | ||
jrdn
United States132 Posts
With the banshee option you have a unit that can fulfill many roles (harass - most common, army dps - most underused, tech advantage - flying and cloak). In the end it is the player who most efficienty gathers and uses his resources that wins the game. I really feel that many terrans are shooting themselves in the foot by creating such a specialist unit - viking who best case trades his value away (netting you zero value gained). | ||
Suerte
United States117 Posts
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black3200
Canada74 Posts
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