• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:01
CEST 06:01
KST 13:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Server Blocker Stellar Fest 2 Replay Pack SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Sagi.gg Launcher Released Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11672 users

[D] Are banshees superior than vikings vs P? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 All
Creizai
Profile Joined November 2010
United States14 Posts
December 16 2011 06:11 GMT
#41
On December 16 2011 13:00 jrdn wrote:
Show nested quote +
- Viking build time is 42 sec and banshee is 60 sec. This is HUGE difference and will let someone get 6 vikings far faster than 4 banshees.
- Medivacs come from reactors as well.


You get 4 banshees before 6 vikings in the example above. Contrary to popular belief medivacs come out of non-reactored starports as well .



A little side note you could also grab the medivac upgrade for more energy off the bat maybe equaling out some more. interesting though
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 16 2011 06:51 GMT
#42
banshees work quiet okay against fast colossi, especially if you get a raven along, if you add vikings to this you can even snipe the obs and use cloak. Depends how good your unit control is as those are 3 very different units to control. But they work wonders together giving any toss a hard time if they teched really fast.

And its not to costly to add a second starport a bit later, especially since techlab means you can get some upgrades. While I don't want to encourage people to use it, because it really depends on your playstyle, medivac energy is something to consider getting as against colossi you won't have a constant stream of medivacs making it really important to keep your army at health (since it will be really marauder heavy). So you don't end up like most terrans after they beat the main toss army, everything in the red hehe and empty medivacs.

Banshees cost more supply and in an engagement are more likely to die, so they need a bit more of micro (pull back out of range when red and let them hit zealots hehe), makes them more expensive then vikings, who generally stay alive even if your ground army looses. Banshees are perfect at the start for harassment so the first 4-8 banshees are mostly worth their cost, but are weak to stargate play (as a toss i would always add a stargate if i scout a techlab starport), and once the stalkers reach one shot mass+ blink, the banshees die to fast, so there needs to be a transition into vikings at some point. But as long as a banshee group of 4 or more remains it is a huge deal when it comes to engagements, as they can go for a pylon all kills and other things.

Pure vikings is the less concentration costing way though.
Cloud9157
Profile Joined December 2010
United States2968 Posts
December 16 2011 06:52 GMT
#43
I'm Protoss, but I feel Vikings are still superior.

The range really is the issue. Maybe its harder for a Stalker to take down a Banshee, but there is this cool thing called focus firing. Target Banshees 1 at a time and they go down pretty easy.

Also, if you scout Colossi, are you really going to have enough time to pump out enough Banshees to actually focus down 2 or 3 Colossi? Doesn't seem very feasible to me.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
unix04
Profile Joined November 2011
United States89 Posts
December 16 2011 06:56 GMT
#44
You can preserve vikings better while keeping protoss from pushing hard with a lot of colossi. Banshee has good dps, but when you engage 4 banshees against 8+ stalkers, you basically lose your banshee in 2 shots. By the time you kill 1 stalker and damage another, you just lost 1 banshee. Your DPS decreases by 25% while the stalker army loses less than half of that. You could argue your land army will also be attacking the stalkers, but a couple of forcefields and guardian shield will minimize the damage enough to give protoss the resource advantage in kills.

In a scenario where protoss goes colossi, I think vikings are the better choice. At worst, they can be used to scout, be meat shields for your MMM army, harassment on the mineral line (land, attack and fly off), or even tank spotters should you decide you wanna try mech instead. At best, you took down their best DPS dealers efficiently and you ripped their ground army to shreds. At that point, you are likely heavily favored to win. Whether they can effectively deal damage is a moot point.

That said, vikings aren't a general strategy against protoss, and they never were. So it's not really an argument to say banshees are better against protoss in general than the viking. Banshees are great harass units, but if you are going to argue in favor of DPS, i'd replace them with marines and marauders and use the extra gas on upgrades. a handful of marauders coming from the flank can take down colossi pretty fast.
i am the captain of my fate, the master of my soul
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
December 16 2011 07:03 GMT
#45
On December 16 2011 13:14 Ver wrote:
You need to address concerns about feedback to make this comparison valid. Yes you can get around feedback either by wasting energy with cloak, which is not the most flexible option, or emping your own banshees which means you must have a huge amount of gas to afford that many ghosts to waste mana. But if you don't do either and the protoss brings out templar, you just lost.

Also versus colossus armies gateway units are mostly just fodder; colossus are the real threat. Most major terran victories versus colossus armies rely on the vikings to take out colossus before the latter can get enough hits on bio. Vikings kill colossus very fast from afar, which is why they are a given. Banshees simply do damage too slow and don't give you the ability to snipe colossus before the battle. Your best case scenario with banshees is if all their stalkers/archons die and the protoss army has to retreat until they can warp in more. This can work as a surprise move especially versus players who tend to overmake zealots with no stalkers but as a regular strategy? Forget it. There's a reason viking is the go-to unit.


Well it only takes 1-2 EMPs since you can stack... also, burning your energy down to 25 or lower should nullify the affect of the HTs, but someone could math that out.

Also keep in mind that getting 1 HT means losing 0.75 Colossus, in gas.

But I do agree with you, the 9 range is very important.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
December 16 2011 07:25 GMT
#46
Does not adress feedback and the whole topic is nothing more then dataless theorycrafting which has no place on TL.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 223
ViBE156
StarCraft: Brood War
Rain 2887
GuemChi 1499
ajuk12(nOOB) 13
ZergMaN 10
Terrorterran 7
Dota 2
NeuroSwarm194
League of Legends
JimRising 726
Counter-Strike
taco 581
PGG 120
Other Games
summit1g6251
Coldzera 822
WinterStarcraft440
C9.Mang0297
PiGStarcraft256
Livibee166
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP29
• Nickrosys14
• practicex 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki8
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush784
• Stunt243
Other Games
• Shiphtur592
Upcoming Events
Online Event
6h 59m
Korean StarCraft League
22h 59m
Afreeca Starleague
1d 1h
Rush vs Soulkey
CranKy Ducklings
1d 5h
AI Arena Tournament
1d 11h
BSL Open Qualifier
1d 14h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.