• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:25
CEST 00:25
KST 07:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JD's Ro24 review ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1851 users

Terrans vanishing from the ladder. - Page 23

Forum Index > Closed
Post a Reply
Prev 1 21 22 23 24 25 72 Next
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 14 2011 08:33 GMT
#441
On December 14 2011 17:22 eYeball wrote:
I am orginially a protoss player but a week or two ago I tried playing Terran, it wasn't so hard at least not bioplay. TvP was a piece of cake since I knew mostly what builds are good and what not, destroying them early game with all-ins is not that hard. Only matchup I felt was somewhat hard would be TvZ. But I think Bio play is really easy to play also compared to mech, which seems very hard tbh. Maybe it will become more available in HotS.


Well if you can win TvP with early bio pushes you can't be in a very high league with terran. In masters that shit simply doesn't work at all. Not even trying to offend you or anything, just saying that 1 base or 2 base bio pushes are actually really ineffective vs. protoss thanks to forcefields and the trend to go early collossus tech (where you need vikings, which again take time).
kinglemon
Profile Joined September 2011
Germany199 Posts
December 14 2011 08:33 GMT
#442
the biggest thing is imo:

terran needs to be the one stressing the opponent and this will put the terran under stress, because he knows he has do to something.
if u dont do it u have to fight against super macro zerg mode, whith broodlord/infestor/baneling, something only terrans that have very good control of their army and economy can pull off.
and once the zerg has alot of eco its almost impossible to come back.
or u have to fight against deathball protoss, with colossus that are strong alone, but with combination of storm things can get really ugly if u dont have very good army control.
protoss basically only needs to a click if he has colossus and u dont stand right.
this can be very disappointing for the terrans because in most games u don't feel u did anything less than the opponent, but u still lose.

i also noticed a lot less tvt in the last month~
a lot less.
like 10% or something.

and the problem is that with hots things won't get better.
the new terran units are by far the most boring ones out of the new.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
December 14 2011 08:36 GMT
#443
On December 14 2011 17:09 ZenithM wrote:
That was precisely my point. I'm not really thinking what I wrote, it was sarcasm. It's just that what you said was precisely baseless.
I'm sure I use probably more control groups than you and I play Protoss, (I'm basically using all 10 of them, with 4 for my units, hard to top that), don't generalize too quickly based on your being forced to, oh the horror, use one control group for ghosts.
Before EMP nerf, going to lategame against Terran 3/3 bio with carpet EMP felt like suicide. It still feel like suicide against Zerg. Those broodlords man, they're strong, and you know it, being Terran ;D


Just pointing out, not arguing any of your other points: The number of control groups doesn't mean anything. Some terrans use 1 control group for rax, facts, and ports, while other terrans use 3 separate hotkeys.
LXR
Profile Joined June 2011
357 Posts
December 14 2011 08:37 GMT
#444
Atleast at the diamond level, terran is really boring and hard. Every build just seems the same... and if you don't macro well then you just lose.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
December 14 2011 08:39 GMT
#445
Last 16 games, only played P and Z.

I am not good with quotes
humbre
Profile Joined August 2011
353 Posts
Last Edited: 2011-12-14 08:43:04
December 14 2011 08:41 GMT
#446
with other races you can just camp on ass macroing + wait for your powerful and relative easy to use high tech units, if you do this with terran you are fucked
DminusTerran
Profile Joined April 2010
Canada1337 Posts
December 14 2011 08:44 GMT
#447
Awesome! Might start playing again, never liked TvT despite it being the only match-up I had a winning % in.
MannerMan
Profile Blog Joined July 2008
371 Posts
Last Edited: 2011-12-14 08:47:02
December 14 2011 08:46 GMT
#448
It sounds like the terran players think the onus of having to harass makes terran harder, while the protoss and zerg players think the variety of harass options make terran easier.

Interesting dynamic
ZenithM
Profile Joined February 2011
France15952 Posts
December 14 2011 08:46 GMT
#449
On December 14 2011 17:36 phiinix wrote:
Show nested quote +
On December 14 2011 17:09 ZenithM wrote:
That was precisely my point. I'm not really thinking what I wrote, it was sarcasm. It's just that what you said was precisely baseless.
I'm sure I use probably more control groups than you and I play Protoss, (I'm basically using all 10 of them, with 4 for my units, hard to top that), don't generalize too quickly based on your being forced to, oh the horror, use one control group for ghosts.
Before EMP nerf, going to lategame against Terran 3/3 bio with carpet EMP felt like suicide. It still feel like suicide against Zerg. Those broodlords man, they're strong, and you know it, being Terran ;D


Just pointing out, not arguing any of your other points: The number of control groups doesn't mean anything. Some terrans use 1 control group for rax, facts, and ports, while other terrans use 3 separate hotkeys.


Yeah I know. In fact apparently the consensus among pro korean Terrans is to have 1 single control group to find your army/harass units quickly by double tapping and micro with the amazing mouse speed and precision they have. They actually have litterally only an extra control group for ghosts :D (MVP at least does it like that).
And as you said, some (MMA, MKP) have one hotkey for all their production and others (MVP, Bomber, fOrGG) have 3 separate.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
December 14 2011 08:48 GMT
#450
GM is even, master is like 33% P 30% T 33% Z ... pretty even.
Other leagues are irrelevant to talk about at all from a "skill needed" point of view since 99% of the player there are simply bad or they don't put in the minimum amount of time needed to be mechanically good enough to do basic things such as constant worker production/being able to execute an opening close to perfect..etc.
Terran still has the highest win ratio in both master and grand master.
A good strategy means leaving your opponent room to make mistakes
Noocta
Profile Joined June 2010
France12578 Posts
December 14 2011 08:49 GMT
#451
On December 14 2011 17:33 doko100 wrote:
Show nested quote +
On December 14 2011 17:22 eYeball wrote:
I am orginially a protoss player but a week or two ago I tried playing Terran, it wasn't so hard at least not bioplay. TvP was a piece of cake since I knew mostly what builds are good and what not, destroying them early game with all-ins is not that hard. Only matchup I felt was somewhat hard would be TvZ. But I think Bio play is really easy to play also compared to mech, which seems very hard tbh. Maybe it will become more available in HotS.


Well if you can win TvP with early bio pushes you can't be in a very high league with terran. In masters that shit simply doesn't work at all. Not even trying to offend you or anything, just saying that 1 base or 2 base bio pushes are actually really ineffective vs. protoss thanks to forcefields and the trend to go early collossus tech (where you need vikings, which again take time).


TvP is actually weird at lower level.
a good 20% of my TvP are just me early expanding into poking whe the 2 first medivac are out ( with stim and shield ) and Toss was doing something silly and just die as you run in.

Then there's the other part where someone cheese, and then the ones where you can't do anything to them at all as they turtle with Colossi then go for chargealots.
Dozens of them. TT

Also It's been really frustrating to play against ultrafast upgrades Z or P as T too. Because T need to spend quite the gas on infantry techlab upgrades, and medivac often before going for upgrades, while zerg can just use their second or third 100 gas on +1 melee, and toss can chrono 3/0/3 like before 20min.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2011-12-14 08:50:09
December 14 2011 08:49 GMT
#452
.
All we have to decide is what to do with the time that is given to us.
chestnutcc
Profile Joined July 2011
India429 Posts
December 14 2011 08:50 GMT
#453
[image loading]

User was warned for this post
wolfe
Profile Joined March 2010
United States761 Posts
December 14 2011 08:50 GMT
#454
TvP is hard and at times frustrating. Large leads disappear the moment they get their AOEs (collosus + storms) with their meatshield (chargelots).

It's maybe not imbalanced, but TvP is hardly fun. For some others (not me) TvT is a drag as well.
Swift as the wind, felt before noticed.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 14 2011 08:51 GMT
#455
I don't know about terrans vanishing from the ladder but I do know that the quality of terran players seems to have dropped dramatically over the last couple months because of the metagame. I feel like terrans are getting too reliant on drop play and FE, both of which are opportunities to exploit but which protoss players can also exploit as it allows more builds to be effective.

When I play against a terran player who knows how to macro off 3+ bases while applying pressure and scouting to come kill me if I get too greedy... that's when the game is on and I know I'm going to have to earn my win. Otherwise just throwing 2-base all ins at me just result in technical wins/losses with no real fun or learning going on by either side.


As for comments about difficulty of protoss and APM... I still think APM is a joke. I can get to mid masters on 40 average apm, and when the going gets tough I spike up to 300+. I'd really like it if protoss had more units that would reward APM but the fact is there is only a few times when you need that much APM. I actually see my win rates increase when I relax and carefully lower my APM and plan things out so that I can spread my actions around instead of having them all be in one place.

Thing is that terrans can also benefit from this low APM strategy, and if they combine that with high APM micro then they are at an advantage that I can't do anything except shrug and trust in my strategy.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Jetaap
Profile Blog Joined November 2010
France4814 Posts
December 14 2011 08:52 GMT
#456
On December 14 2011 17:27 Noocta wrote:
Show nested quote +
On December 14 2011 17:16 TimeRunnerS wrote:
Its pretty sad, because ZvT is my best MU


Actualy, i switched to Terran because i love ZvT so much, and there's so few Terran in ladder, i wanted to play that match up more often.
So i play it on the other side. :>


I did the exact same thing, I was bored of playing zvz (i'm plat) so I switched to terran, tvz is a lot of fun ^^. I feel like terran at my level is definitely harder than zerg in tvz (if you want to play macro games at least), but I feel like it's relatively easy to know what you have to do to improve as terran. You don't have to worry as much about all-ins if you use safe builds, and you can practice timings and bo effectively.
It's unforgiving because if your army is caught unsiege or if you don't protect / spread your marines you will die, but it's a really micro/macro/multitask intensive matchup which relies a lot on timing and pressuring the opponent so it's really a lot of fun.I can understand why it would be frustrating for terran players.Maps like taldarim are really really hard though.

On the other hand I really don't understand the pvt matchup, I always move out with my army at the wrong timing or die to all-ins.. but i'm learning :p.

A lot of people don't like TvT as well at my level, but honestly I find it quite fun you can do a lot of funky builds ( proxy banshees, mass marine on open maps etc).

I think also what helps me enjoy the game is that I know that I'm bad and switching races has showed me that it was not because of the race I was playing. So i just play for fun
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
December 14 2011 08:56 GMT
#457
I am one of those diamond terran that stop playing ladder. I still playing almost everyday but I play custom game now. Reason for stop laddering is that I think I will wait for the balancing thing to settle down first. I hate being nerfed every e month. Also I like terran because of mech play from scbw, I get sick of playing 2 base timing attack.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
December 14 2011 08:57 GMT
#458
I still play Terran but only because learning a new race would require time that I don't have at the moment.

The thing I dislike most about my race is the feeling of the invisible hour glass on my head. If I don't play incredibly greedy and risky, I have to do damage NOW. Scrap that.. rather I should have done damage THREE MINUTES AGO. It feels to me that you are forced into action because your economy grows the slowest and your high tech units are not the powerhouses you want them to be.

In TvZ the clock is tickling the most obvious. You HAVE to move out. If can never ever give the Zerg time. But due to the nature of Zerg you will be crushed if you move out too fast. This has been mitigated somewhat by the reactor hellion expand, which has the flaw that it will hand him muta tech as he can easily defend on most maps with queens and 1-2 spines. I have been trying to put myself in zergy shoes in this matchup trying to figure out in what situation the Zerg would be forced to attack me. But I can't seem to find any reasonable scenario. So Zerg can sit back and wait for me to make the first move growing more powerful as the game continues.

In TvP is is similar. There is a brief moment of glory when you have bio upgrade ready and toss does not have much splash but it's downhill from there. So you try to make the most of the threat the phase of bio domination gives you to either be really greedy and win by numbers or to inflict damage and win the game.Once Protoss has base #3 up and chargelots plus any form of splash its really hard to inflict lasting damage.

So it's either win fast or be ready for an epic uphill struggle.
humbre
Profile Joined August 2011
353 Posts
Last Edited: 2011-12-14 09:02:12
December 14 2011 09:00 GMT
#459
On December 14 2011 17:51 GoldenH wrote:

As for comments about difficulty of protoss and APM... I still think APM is a joke. I can get to mid masters on 40 average apm, and when the going gets tough I spike up to 300+. I'd really like it if protoss had more units that would reward APM but the fact is there is only a few times when you need that much APM. I actually see my win rates increase when I relax and carefully lower my APM and plan things out so that I can spread my actions around instead of having them all be in one place.


thats the problem terran needs to have high apm and good micro to be cost effective (obviously not a problem for code S players), other races can do just well with sub par micro and multitasking thats why its so accommodating for new players to pick toss/zerg over terran, tbh i dont see easy solution to this problem its sad because that means the trend will continue
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 14 2011 09:01 GMT
#460
Alot of people arent realizing another major hard part of Terran, Mechanics aside.

Since Terran is the hybrid race, strategy is much more difficult for Terran. Terran has to have a mix of push/harass/defend. To much harass and ul get wrecked when he just comes to your front door, to much defense P and Z get their late game armys and crush you. To much pushing or pushing to early/late, You lose your first push and its usually GG.

Look at Z and P plans vs T Minus any all-ins.

P: Defend til late game critical mass of collsi storm.

Z: Defend til late game critical mass of infestor/BL

Being the aggressor can be very challenging, finding that mix of push/harass/defend while adapting to the other players plan is very difficult when it is combined on your mechanics of the game
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Prev 1 21 22 23 24 25 72 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O242
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 82
CosmosSc2 70
StarCraft: Brood War
Britney 11897
Shuttle 375
ZZZero.O 242
910 26
Rock 23
NaDa 11
Dota 2
canceldota23
Heroes of the Storm
Khaldor220
Other Games
gofns17508
summit1g12324
Grubby3576
FrodaN1947
crisheroes267
ROOTCatZ7
Organizations
Other Games
gamesdonequick911
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Berry_CruncH34
• HeavenSC 33
• musti20045 33
• Adnapsc2 21
• davetesta11
• RyuSc2 1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 43
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21336
• WagamamaTV1307
League of Legends
• Doublelift4532
Other Games
• Shiphtur316
• tFFMrPink 17
Upcoming Events
Sparkling Tuna Cup
11h 35m
WardiTV Team League
12h 35m
OSC
14h 35m
BSL
20h 35m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
20h 35m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 10h
Wardi Open
1d 11h
Afreeca Starleague
1d 11h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 17h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.