I feel Starcraft 2 is very passive. - Page 20
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Klaus1986
United States113 Posts
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Treva
United States533 Posts
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dragoon
United States695 Posts
Of course it would need to be tweaked but I think something MUST done to address this problem. Otherwise the game will most likely fall into a horrible downward spiral of success because the game becomes boring and easier. | ||
eSuBuildings
United States71 Posts
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RavenLoud
Canada1100 Posts
Do you mean having workers only cost half supply? It's a pretty good idea if you ask me. Could mess up the supply timing in early game though, maybe make it an late game upgrade. If you mean they have to be build in pairs then it won't make much sense for non-zerg races. | ||
dragoon
United States695 Posts
On November 24 2011 12:25 RavenLoud wrote: @Xarow Do you mean having workers only cost half supply? It's a pretty good idea if you ask me. Could mess up the supply timing in early game though, maybe make it an late game upgrade. If you mean they have to be build in pairs then it won't make much sense for non-zerg races. Personally I think that the most optimal change would definitely be something along the lines of less mineral patches buteach give off more money and maybe 2 guys on gas with 2 gas (or just 1 gas like in BW). And of course a mule nerf along with it to keep things even. There's alot of problems and I'm just brainstorming in hopes of finding something good. [EDIT] grammar | ||
StarStruck
25339 Posts
I digress, We can only use what's given to us. The community summits in the past did very little to resolve such issues. In some cases, there was miscommunication (Sen comes to mind) or Blizzard threw it under a bus. In the end, a lot of suggestions got shot down, or weren't even heard. Do I think the design of the game is flawed? Of course I do, but I've learned to accept it for what it is. D.B. & Co. will continue to implement whatever they think is necessary. The ball is in their court. If they make any improvements. Peachy, if not. Well, then I guess its everyone's loss. I'm not going to cry about it. Like I said before, there isn't much we can do about it. It is what it is. HotS and LotV are nothing more than an excuse to prolong the game's longevity when in retrospect, there might not have been enough substance to begin with. As sleepingdog put it, the game might get old fast if Blizzard doesn't tweak the core dynamics. As it stands right now, the game-play suffers from having too few dimensions. I'll leave it at that. | ||
Demonace34
United States2493 Posts
At first thought it would seem like more buff units in the game allow for more defensive play, but if both sides have similarly buff units earlier in the game it allows for the aggressive player to use his micro and multitasking over a longer period of time to gain an edge. If early battles in SC2 are over in 3-5 seconds and it is an even trade then both players have only had to task their battle micro along with their macro for that long. On the other hand if the early units take 20-30 seconds of intense micro while they both have to macro at the same time, the person who is better with micro and multitasking can come out on top. I really enjoyed Vers post on the matter and there are some inherent flaws in the game but I'm willing to give it some more time before I give up or lose interest. | ||
TedJustice
Canada1324 Posts
So making a new game and expecting it to work as well is going to be hit or miss. We'd need another miracle, they'd need to take wild risks, which they're not going to do. The moment something looks to be imbalanced, they patch it within a month. | ||
NightOfTheDead
Lithuania1711 Posts
On November 23 2011 13:35 Ver wrote: sc2 is not remotely like chess. The difference you noted between bw and sc2 is a combination of simplicity and the superiority of offense over defense. The reason you see so much dancing of armies jockeying for a tiny increase in position in sc2 is because there's so few ways to gain an advantage. Many sc2 games literally come down to the positioning before a fight because nothing else matters remotely as much as winning a battle. In bw engaging correctly was just one of many, many factors in determining victory. Certain players like Jaedong were known for their consistent ability to engage right, while others like iloveoov were particularly bad at it but could win through a variety of other means. In sc2 if you can't engage very well you will never be among the best. When you remove all the nuances of bw that determined skill, you are left with a select very few factors, most notably engaging, but also blind build order luck, that massively determine the outcomes of games because there's so little else to influence the outcome. The other reason for favoring big battles and massive 1a armies is the ease of movement. Movement in bw is much more subtle and difficult to organize and execute. Position (like high ground) meant much more, all races had various tools which favored defense over offense (reavers/storm in pvz, tanks/mines, scourge/swarm/lurker vs vessels, better static defense, etc). Furthermore, the smooth a.i in sc2 means that it's really easy to attack bases without bothering to micro and do insane damage. Plus there are a number of tools which effectively fight defensive setups (banelings, infested terrans, forcefields, immortals, colossus, marines, marauders) These reasons are exactly why backstabs so good in sc2 compared to bw and why you get many, many more base trades. Ironically, base trades and backstabs happen the most in the matchups most like BW in terms of skill, defense, and positioning: tvz and tvt. How does this lend itself to big 1a armies? Because if you are devoting say 15-20 supply to a distraction or secondary maneuver, that means your main army will have that much less supply. Therefore it's much easier for you to just get run over by a-move, and that will lose you the game outright in most cases because it's so hard to comeback. You can overcome this advantage to some degree as defense isn't entirely meaningless, particularly in tvz and tvt, but an extra 20ish supply is a lot more meaningful in most cases than a good position. In bw, position is much more important than army size, and you'd routinely see large armies improperly wielded be defeated or warded off by well employed tactics or setups. Someone like Flash couldn't make a fraction of the comebacks he did in bw playing sc2 because it's just too easy to bully your opponent around once you have a lead and you don't have much leverage to 'outplay' someone when behind. Furthermore there are a number of mechanics in place which very effectively dissuade spread out forces in favor of gathering one big army: Terran drops in tvp are absolutely terrifying, but these are more than "balanced" out by feedback, warpins, and blink. Trying to harass past a certain point is often just going to lead to wasted units, which could in turn lower your main army strength for a critical moment and make you vulnerable to getting a moved to death. In TvT the combination of vikings, sensor towers, great mobility of marines and hellions, and powerful turrets has made it very difficult in general to effectively harass behind a certain point. No this problem isn't going to be fixed with time. It has nothing to do with how young the game is, only a little bit with how bad players are, and everything with how the game is designed. Until that is addressed, the only way things can change is by drastically altering maps to promote more defense and large-scale combat which can help but only to a small degree. Blizzard designed the game to favor offense and ease of use: these are the results of such decisions. This is a double edged sword and can be counter-intuitive. 1) Defender's advantage can translate to even more passive game. With even more defender's advantage more death ball building will inevitably follow. Only thing that would fix this is bigger maps. 2) Defender's advatage in BW comes not only from bigger maps and unit designs, but also from the things like pathfinding and unit movement with chokes being much more effective, which kinda defeats the purpose of fluid Sc2 unit movement and it will definitely wont change. A lot of technical things are different in BW. 3) Defender's advatage of course as mentioned came partly from unit designs. For example, Zerg lost cloaked attacking unit, which had choke holder as one of the roles, which is why a lot of metagame changed. Still ZvT remains, imo, the most BW resembling matchup, because of the same reason that zerg is encouraged to be on the offensive state rather than defensive. Although there is a lot of truth in your post too, for example the army size. Which i think is too late to change. However, we cant solely blame this on unit design, because a lot of factors made Sc2 different. The saying that if u dont like sc2 go play BW has a bit of truth. The technical design is also different in the sequel, and more factors, not only unit design, are present. | ||
Sbrubbles
Brazil5776 Posts
BW =/= SC2 | ||
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BLinD-RawR
ALLEYCAT BLUES50120 Posts
On November 24 2011 21:59 Sbrubbles wrote: Yet another pure nostalgia inspired thread ... BW =/= SC2 dismissing the OP's concerns because he compared the game to BW is rather sad. OP just wants the game to be better than BW by learning from it, not dismissing it as you are with your post. | ||
iky43210
United States2099 Posts
Alot of discussions here are completely baseless and just simply out of nostalgia. This "broodwar is more active" is meaningless when talking joyment for the players and viewers. There is enough dynamics in sc2 for constant aggressive play as shown in most highest sc2 tier games in mutas, dropships, hellions/lings etc. And the claim that sc2 is already reaching its peak, worn out and 1 dimensional is even more laughable. The meta has changed drastically over the year, and currently every race is heading toward a different drastic meta changes as well. See the shift to mutas for zerg, more warp prism style for protoss and abusing upgrades /w zealots or HT usage in general. Changes are even more noticeable for Terran due to how fast that race is being developed. Just 1 or 2 years from now, sc2 will played nothing like the one you see today | ||
Scarecrow
Korea (South)9172 Posts
On November 24 2011 21:59 Sbrubbles wrote: Yet another pure nostalgia inspired thread ... BW =/= SC2 Yet another thoughtless response disregarding an OP that mentions both BW and SC2 | ||
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BLinD-RawR
ALLEYCAT BLUES50120 Posts
On November 24 2011 22:12 iky43210 wrote: Sorry, but there is a reason why broodwar is dead everywhere but Korea. That speaks a great volume for a company to learn about when trying to adapt into today's society because foreigners suck. | ||
Sbrubbles
Brazil5776 Posts
On November 24 2011 22:10 BLinD-RawR wrote: dismissing the OP's concerns because he compared the game to BW is rather sad. OP just wants the game to be better than BW by learning from it, not dismissing it as you are with your post. What's the point of being concerned about something you can't change, if not for the purpose of whining? These are the TL forums, not the Blizzard forums. If he wants to suggest something to the people who make SC2, he can go there. Also, note that not much CAN be changed, even with 2 expos, because the foundations have already been laid down. OP may want the game to be better, but this thread serves no purpose if not nostalgia-inspired whining. | ||
JiPrime
Canada688 Posts
On November 24 2011 22:10 BLinD-RawR wrote: dismissing the OP's concerns because he compared the game to BW is rather sad. OP just wants the game to be better than BW by learning from it, not dismissing it as you are with your post. Is there any good stuff to learn from BW that can be implemented in SC2? IMO, SC2 is a fixed version of BW. Better path-finding, and better UI. (except bnet) | ||
Big J
Austria16289 Posts
On November 24 2011 22:14 Scarecrow wrote: Yet another thoughtless response disregarding an OP that mentions both BW and SC2 But he is completly right... It's been that way since the beginning of SC2. People whine around how Broodwar after 10+years of development in gameplay is "so much better". People whine around because a lot of units and mechanics are different from broodwar and after they played 10years of broodwar, don't like how they have to learn completly new ways of playing RTS for SC2. People whine around how bad it is that "broodwar B-Team"-players and foreigners do well in SC2, because "the good RTS players are all still playing BW". That's like expecting Michael Schumacher's charity football games to be better than then the matches the german football team are playing, because at certain points of time he was a more successful in sports than the team... It's a freaking different game... It is a great game. There are points that can be improved, but simply going back to Broodwar won't improve SC2... It will simply kill SC2 and create SC:BW "now with better graphics". Also Broodwars has a ton of flaws as well... If you want to see a ton of action with every unit you produce, there are other RTS games that work with real "rock-paper-scissor"-principles, in which you're forced to use your stuff, else your 20infantry units will become useless the moment your opponent builds 1tank... So in conclusion: I like my starcraft rather brainy than stressy. That's why I play it and watch it. Passive pressure ("getting ahead") is at least as exciting as unit control and battles for me. | ||
Switchy
343 Posts
On November 24 2011 22:16 Sbrubbles wrote: What's the point of being concerned about something you can't change, if not for the purpose of whining? These are the TL forums, not the Blizzard forums. If he wants to suggest something to the people who make SC2, he can go there. Also, note that not much CAN be changed, even with 2 expos, because the foundations have already been laid down. OP may want the game to be better, but this thread serves no purpose if not nostalgia-inspired whining. Exactly. Blizzard made a game keeping many different types of people and skill levels in mind and the final product turns out to be pretty popular You can simply not please everyone when making a game, but for some reason the elitists making these topics think their opinion is more important than the majority. Making it better for some people could possibly make it worse for others, its not as simple as it seems. | ||
antilyon
Brazil2546 Posts
On November 24 2011 22:50 JiPrime wrote: Is there any good stuff to learn from BW that can be implemented in SC2? IMO, SC2 is a fixed version of BW. Better path-finding, and better UI. (except bnet) BW is much harder than SC2 to play casually, but BW pro matches are much more action packed than SC2 and spectator wise that's something better isn't? | ||
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