The importance of graphics settings
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Gromo
Poland49 Posts
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zul
Germany5427 Posts
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Bonsaidurr
Germany31 Posts
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Strek
28 Posts
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Linwelin
Ireland7554 Posts
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lurked
Canada918 Posts
1st. Everything at low quality, with textures at High : It helps seing stealth units. You'll see the crippling of a passing stealth observer better that way than when everything is at Ultra. 2nd. More fluidity. Whatever machine you'll be playing on, it'll be as fluid as your own machine. 3rd. Less details means you focus more on the important bits, instead of the shiny graphics. I'm not a pro, but I personally prefer playing with lower graphics too, and I think my computer likes me for this, as it's getting quite old now... | ||
DannyJ
United States5110 Posts
When i play Zerg i use low shaders just because it makes it far easier to see my units / base clearly, quickly. As protoss i use everything on all ultra since they have less crap going on. | ||
DarKcS
Australia1237 Posts
The mouse speed doesn't change with FPS like most games, you only lose control when frame lag hits in at those mentioned FPS Drops. The smoothness of scrolling around changes drastically between 20/40/80 FPS however. | ||
Dante08
Singapore4126 Posts
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Gromo
Poland49 Posts
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decaf
Austria1797 Posts
On September 13 2011 00:49 zul wrote: I heard it helps seeing cloaked units. Someone should verify this already ![]() It's almost some kind of myth. | ||
stokes17
United States1411 Posts
2. gives me even more fps so things are smooth 3. And personally I like the minimalist cartoonish look when I'm playing (Obs-ing a major tourni should be on higher settings imho to give it that polished professional look) | ||
isleyofthenorth
Austria894 Posts
On September 13 2011 00:55 decaf wrote: Someone should verify this already ![]() It's almost some kind of myth. it isnt. shaders have to be on medium at least beacause otherwise the line in the variables "simplifiedclocking" gets set to 1, which makes cloaked units significantly harder to spot | ||
stokes17
United States1411 Posts
On September 13 2011 00:55 decaf wrote: Someone should verify this already ![]() It's almost some kind of myth. I believe the story behind this is If textures are on highest and the other main graphical feature is lowest (I can't remember what this option is called but its the one that's not textures lol) It keeps the blue shimmery look of cloaked units while having the really minimalist low quality graphics. I believe it all started in a TLO interview where he said it made things a ton easier for him. I think most LANs say which graphic settings you have to use partially for this reason. | ||
Marou
Germany1371 Posts
http://www.teamliquid.net/forum/search.php?q=graphic&t=t&f=19&u=&gb=date&d= | ||
zul
Germany5427 Posts
On September 13 2011 00:55 decaf wrote: Someone should verify this already ![]() It's almost some kind of myth. well, I guess it is based on personal judgement. ![]() | ||
HaXXspetten
Sweden15718 Posts
I personally have a habit of always playing with all graphical options to the max, just doesn't feel right without it. This does sometimes present issues when trying to micro in 200/200 situations, but I don't feel dedicated enough to sacrifice the beauty of the game in order to win just slightly more battles in lategame scenarios. Guess I'm not that much of a pro player then ![]() | ||
BlitzerSC
Italy8800 Posts
On September 13 2011 00:47 Gromo wrote: Why are the players most of the pro game on minimum graphics settings? Does this help in something? Gives better sensitivity? Colleagues from the Polish forum I posted that it changes the sensitivity of the mouse. That the minimum is closer to that of Broodwar. Is this true? Sorry for poor English. Well, minimum graphics settings gives 3 advantages as far as i know. The first one, and the most obvious, is that you have more FPS and we all know that if you have a high frame rate the game is more fluid . Second, it's easier to distinguish things because you have less effects and the colors of the units are more accentuated. Third, it's a little bit easier to see cloacked units but, in my opinion, it's all about habits. ^^ | ||
Sporadic44
United States533 Posts
Additionally, I stream so framerate lag is reduced for myself and viewers. Despite playing on a decent machine i'd rather just be sure that the game is running as efficiently as possible. I dont care how pretty the game looks, I just need it to run as best as it can. | ||
Skew
United States1019 Posts
On September 13 2011 00:56 isleyofthenorth wrote: it isnt. shaders have to be on medium at least beacause otherwise the line in the variables "simplifiedclocking" gets set to 1, which makes cloaked units significantly harder to spot lol i didnt even know this, used low since day 1 beta. changing it doesnt seem very significant though but w/e. | ||
isleyofthenorth
Austria894 Posts
On September 13 2011 01:15 Skew wrote: lol i didnt even know this, used low since day 1 beta. changing it doesnt seem very significant though but w/e. i personally have no chance spotting standing observers/dts with low setting, with medium shaders i can snipe observers sitting in my natural for example. if they move though its no problem with either | ||
Alex)
Scotland263 Posts
On September 13 2011 00:54 DarKcS wrote: Even on my quad core machine, FPS drops to 10-15 in 200/200 battles (yeah...this game isn't optimized to use more than 2 cores sadly) - for shiny noobs in custom games, it might be acceptable, but it isnt for everyone who can't afford an i7 and quad-SLI. The mouse speed doesn't change with FPS like most games, you only lose control when frame lag hits in at those mentioned FPS Drops. The smoothness of scrolling around changes drastically between 20/40/80 FPS however. There is different types of quad cores, just because its a "quad core" does not mean its good. I run a i5 2400 (which is a quad core) and a 6850 (no sli or crossfire) and i run maxed battles with no problem. | ||
Demonhunter04
1530 Posts
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Slago
Canada726 Posts
On September 13 2011 00:49 Bonsaidurr wrote: On low details there's less bling bling that could distract. lol, I can't believe people really believe this is a legit reason, how old are progamer's like 4, ooooh all the shiny stuff i can't focus, no, they just don't have computer's capable of running it at a comfortable FPS for them, very few progamer's make alot of money, so why would they have amazing computers | ||
Tenks
United States3104 Posts
On September 13 2011 01:48 Slago wrote: lol, I can't believe people really believe this is a legit reason, how old are progamer's like 4, ooooh all the shiny stuff i can't focus, no, they just don't have computer's capable of running it at a comfortable FPS for them, very few progamer's make alot of money, so why would they have amazing computers No its true. Especially with death animations. On low settings the units just disappear instead of having a half second death animation that doesn't let me quickly process if I've killed the unit or not. | ||
Paladia
802 Posts
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Tuxedo
United States134 Posts
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hpTheGreat
United States173 Posts
On September 13 2011 00:54 DarKcS wrote: Even on my quad core machine, FPS drops to 10-15 in 200/200 battles (yeah...this game isn't optimized to use more than 2 cores sadly) - for shiny noobs in custom games, it might be acceptable, but it isnt for everyone who can't afford an i7 and quad-SLI. The mouse speed doesn't change with FPS like most games, you only lose control when frame lag hits in at those mentioned FPS Drops. The smoothness of scrolling around changes drastically between 20/40/80 FPS however. You dont need an i7 and/or sli to run this baby on ultra at 60+ fps. Im high zerg master and I play on ultra. I get around 80fps normally with AA on. Drops down to 50-60 in massive battles (200v200). I've went to tournaments where I am forced to play on low settings because the computers there couldn't even run sc2 on medium. In those tournaments I did very bad. Im not used to low and it does look like a different game altogether. I think the reason competitive players use low is because they are guaranteed to play on at least low where ever they go. Ya, and I have a $180 AMD cpu with a single GPU btw. | ||
Gromo
Poland49 Posts
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Gijian
United States273 Posts
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ineq
Sweden376 Posts
I blame Counter-Strike, god damn 640x480 ![]() | ||
dani`
Netherlands2402 Posts
On September 13 2011 01:12 Sporadic44 wrote: Personally I play on lowest settings for a few reasons. The obvious already mentioned, faster runtime, less lag, less chance of disconnect(not 100% on this but makes sense). What? Why would worse graphics lower the chance of being disconnected? That doesn't make sense at all. Disconnect = network, prettier graphics = (mainly) GPU. They have nothing to do with each other. | ||
ineq
Sweden376 Posts
On September 13 2011 22:22 dani` wrote: What? Why would worse graphics lower the chance of being disconnected? That doesn't make sense at all. Disconnect = network, prettier graphics = (mainly) GPU. They have nothing to do with each other. If you're GPU/CPU/Whatever overheats, you get bluescreen at best, afaik that's gonna shut down your network to. ![]() | ||
Piou
Belgium415 Posts
when i play in 1080p, i don't have any problems, i am at 25+ fps but if i'm streaming im in 720p and stream at 12fps otherwise it's unplayable | ||
sCuMBaG
United Kingdom1144 Posts
On September 13 2011 02:14 Paladia wrote: In my opinion, force fields and stealthed units are much more difficult to spot on the pros stream than on my computer (running everything on high/ultra). yeah. but you can't see ANYTHING else -.- but seriously. low graphics dont't have anything to do with FPS, tournament settings or bad computers or whatever weird reasons some of you thought of. it's all about the ability to distinguish shit, have the best overview possible etc. anything else in this thread is crap, trust me. | ||
DrakanSilva
Chile932 Posts
I'm a making a point here ? 09/13/2011 10:54 AM GMT-4: http://www.teamliquid.net/video/streams/oGsSK And he plays protoss and use tons of forcefields... The only 2 reasons why ppl should play on low are: 1° Get better fps 2° They already got used to it since the very beginning, got used to see cloacked, got used to see death animation, got used to blablablalba. I'm used to see everything on medium and some stuff on low, now that I got a better computer I'm playing better with everything at High and still getting 50 - 120fps. Any other reasons are just thoughts implanted by the masses. The only thing that makes a difference is playing in 16 ![]() | ||
gillon
Sweden1578 Posts
On September 13 2011 00:49 Bonsaidurr wrote: On low details there's less bling bling that could distract. This, some people find it easier to make out what's going on on lower settings. It's all personal preference though. | ||
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Ares[Effort]
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DEMACIA6550 Posts
On September 13 2011 00:49 Bonsaidurr wrote: On low details there's less bling bling that could distract. | ||
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