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The importance of graphics settings

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Gromo
Profile Joined August 2011
Poland49 Posts
September 12 2011 15:47 GMT
#1
Why are the players most of the pro game on minimum graphics settings? Does this help in something? Gives better sensitivity? Colleagues from the Polish forum I posted that it changes the sensitivity of the mouse. That the minimum is closer to that of Broodwar. Is this true? Sorry for poor English.
For the Swarm!
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 12 2011 15:49 GMT
#2
I heard it helps seeing cloaked units.
keep it deep! @zulison
Bonsaidurr
Profile Joined January 2011
Germany31 Posts
September 12 2011 15:49 GMT
#3
On low details there's less bling bling that could distract.
Strek
Profile Joined June 2010
28 Posts
September 12 2011 15:49 GMT
#4
Less lag in large battles. For these guys, one small spike in a big battle can be huge.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 12 2011 15:50 GMT
#5
Less shiny stuff that can distract the eye
Fuck Razor and Death Prophet
lurked
Profile Blog Joined March 2010
Canada918 Posts
September 12 2011 15:51 GMT
#6
From what I heard, it's because of :

1st. Everything at low quality, with textures at High : It helps seing stealth units. You'll see the crippling of a passing stealth observer better that way than when everything is at Ultra.

2nd. More fluidity. Whatever machine you'll be playing on, it'll be as fluid as your own machine.

3rd. Less details means you focus more on the important bits, instead of the shiny graphics.

I'm not a pro, but I personally prefer playing with lower graphics too, and I think my computer likes me for this, as it's getting quite old now...
Magic is "just" magic until I get my hands on the source code.
DannyJ
Profile Joined March 2010
United States5110 Posts
September 12 2011 15:52 GMT
#7
Doesnt change sensitivity, unless you are also changing the resolution or something.

When i play Zerg i use low shaders just because it makes it far easier to see my units / base clearly, quickly. As protoss i use everything on all ultra since they have less crap going on.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
September 12 2011 15:54 GMT
#8
Even on my quad core machine, FPS drops to 10-15 in 200/200 battles (yeah...this game isn't optimized to use more than 2 cores sadly) - for shiny noobs in custom games, it might be acceptable, but it isnt for everyone who can't afford an i7 and quad-SLI.
The mouse speed doesn't change with FPS like most games, you only lose control when frame lag hits in at those mentioned FPS Drops. The smoothness of scrolling around changes drastically between 20/40/80 FPS however.
Die tomorrow - Live today
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
September 12 2011 15:54 GMT
#9
I guess it cause of the lag spikes during big battles. My computer runs fine on medium but when 2 max armies engage there will be lag spikes which kinda screws you over sometimes.
Gromo
Profile Joined August 2011
Poland49 Posts
September 12 2011 15:55 GMT
#10
On the forum I posted that I'd buried in the files of the game. This is 100% legal? Because I heard that Blizzard bans for burial in the files. In practical terms, variables.txt file. Apparently there must change the values ​​corresponding to the cloak and shaders. Apparently when you change settings in this file, you can see invisible units as medium-level shaders.
For the Swarm!
decaf
Profile Joined October 2010
Austria1797 Posts
September 12 2011 15:55 GMT
#11
On September 13 2011 00:49 zul wrote:
I heard it helps seeing cloaked units.

Someone should verify this already
It's almost some kind of myth.
stokes17
Profile Joined January 2011
United States1411 Posts
September 12 2011 15:56 GMT
#12
1. It makes it easier for me to see what's going on
2. gives me even more fps so things are smooth
3. And personally I like the minimalist cartoonish look when I'm playing (Obs-ing a major tourni should be on higher settings imho to give it that polished professional look)
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
September 12 2011 15:56 GMT
#13
On September 13 2011 00:55 decaf wrote:
Show nested quote +
On September 13 2011 00:49 zul wrote:
I heard it helps seeing cloaked units.

Someone should verify this already
It's almost some kind of myth.


it isnt. shaders have to be on medium at least beacause otherwise the line in the variables "simplifiedclocking" gets set to 1, which makes cloaked units significantly harder to spot
stokes17
Profile Joined January 2011
United States1411 Posts
September 12 2011 15:59 GMT
#14
On September 13 2011 00:55 decaf wrote:
Show nested quote +
On September 13 2011 00:49 zul wrote:
I heard it helps seeing cloaked units.

Someone should verify this already
It's almost some kind of myth.

I believe the story behind this is

If textures are on highest and the other main graphical feature is lowest (I can't remember what this option is called but its the one that's not textures lol) It keeps the blue shimmery look of cloaked units while having the really minimalist low quality graphics. I believe it all started in a TLO interview where he said it made things a ton easier for him. I think most LANs say which graphic settings you have to use partially for this reason.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
September 12 2011 15:59 GMT
#15
You could have learn everything you needed and more about graphic settings by using the search function of the website, this topic has been largerly disscussed since beta :

http://www.teamliquid.net/forum/search.php?q=graphic&t=t&f=19&u=&gb=date&d=
twitter@RickyMarou
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 12 2011 16:02 GMT
#16
On September 13 2011 00:55 decaf wrote:
Show nested quote +
On September 13 2011 00:49 zul wrote:
I heard it helps seeing cloaked units.

Someone should verify this already
It's almost some kind of myth.

well, I guess it is based on personal judgement. I dont play on the lowest settings, cuz I like the game to look good. But I can imagine that less shiny effects equals less distraction and therefore it might be easier to recognize a DT, cloaked banshee or Observer.
keep it deep! @zulison
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 12 2011 16:07 GMT
#17
Pretty much what everyone else said.

I personally have a habit of always playing with all graphical options to the max, just doesn't feel right without it. This does sometimes present issues when trying to micro in 200/200 situations, but I don't feel dedicated enough to sacrifice the beauty of the game in order to win just slightly more battles in lategame scenarios. Guess I'm not that much of a pro player then (Well, at least Master but that's it) Still, unless you're aiming for top GM, I don't think you should mind what graphics you're using. Just use whatever you feel like.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-09-12 16:11:34
September 12 2011 16:11 GMT
#18
On September 13 2011 00:47 Gromo wrote:
Why are the players most of the pro game on minimum graphics settings? Does this help in something? Gives better sensitivity? Colleagues from the Polish forum I posted that it changes the sensitivity of the mouse. That the minimum is closer to that of Broodwar. Is this true? Sorry for poor English.


Well, minimum graphics settings gives 3 advantages as far as i know. The first one, and the most obvious, is that you have more FPS and we all know that if you have a high frame rate the game is more fluid . Second, it's easier to distinguish things because you have less effects and the colors of the units are more accentuated. Third, it's a little bit easier to see cloacked units but, in my opinion, it's all about habits.

^^
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
September 12 2011 16:12 GMT
#19
Personally I play on lowest settings for a few reasons. The obvious already mentioned, faster runtime, less lag, less chance of disconnect(not 100% on this but makes sense).

Additionally, I stream so framerate lag is reduced for myself and viewers. Despite playing on a decent machine i'd rather just be sure that the game is running as efficiently as possible. I dont care how pretty the game looks, I just need it to run as best as it can.
"Opportunities multiply as they are seized."
Skew
Profile Blog Joined October 2006
United States1020 Posts
September 12 2011 16:15 GMT
#20
On September 13 2011 00:56 isleyofthenorth wrote:
Show nested quote +
On September 13 2011 00:55 decaf wrote:
On September 13 2011 00:49 zul wrote:
I heard it helps seeing cloaked units.

Someone should verify this already
It's almost some kind of myth.


it isnt. shaders have to be on medium at least beacause otherwise the line in the variables "simplifiedclocking" gets set to 1, which makes cloaked units significantly harder to spot


lol i didnt even know this, used low since day 1 beta. changing it doesnt seem very significant though but w/e.
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
September 12 2011 16:19 GMT
#21
On September 13 2011 01:15 Skew wrote:
Show nested quote +
On September 13 2011 00:56 isleyofthenorth wrote:
On September 13 2011 00:55 decaf wrote:
On September 13 2011 00:49 zul wrote:
I heard it helps seeing cloaked units.

Someone should verify this already
It's almost some kind of myth.


it isnt. shaders have to be on medium at least beacause otherwise the line in the variables "simplifiedclocking" gets set to 1, which makes cloaked units significantly harder to spot


lol i didnt even know this, used low since day 1 beta. changing it doesnt seem very significant though but w/e.



i personally have no chance spotting standing observers/dts with low setting, with medium shaders i can snipe observers sitting in my natural for example. if they move though its no problem with either
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
September 12 2011 16:27 GMT
#22
On September 13 2011 00:54 DarKcS wrote:
Even on my quad core machine, FPS drops to 10-15 in 200/200 battles (yeah...this game isn't optimized to use more than 2 cores sadly) - for shiny noobs in custom games, it might be acceptable, but it isnt for everyone who can't afford an i7 and quad-SLI.
The mouse speed doesn't change with FPS like most games, you only lose control when frame lag hits in at those mentioned FPS Drops. The smoothness of scrolling around changes drastically between 20/40/80 FPS however.


There is different types of quad cores, just because its a "quad core" does not mean its good. I run a i5 2400 (which is a quad core) and a 6850 (no sli or crossfire) and i run maxed battles with no problem.
Demonhunter04
Profile Joined July 2011
1530 Posts
September 12 2011 16:45 GMT
#23
Unfortunately, if you play on all low AND have a low framerate, banelings become difficult to distinguish when they're mixed in large groups of zerglings.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Slago
Profile Joined August 2010
Canada726 Posts
September 12 2011 16:48 GMT
#24
On September 13 2011 00:49 Bonsaidurr wrote:
On low details there's less bling bling that could distract.

lol, I can't believe people really believe this is a legit reason, how old are progamer's like 4, ooooh all the shiny stuff i can't focus, no, they just don't have computer's capable of running it at a comfortable FPS for them, very few progamer's make alot of money, so why would they have amazing computers
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Tenks
Profile Joined April 2010
United States3104 Posts
September 12 2011 16:51 GMT
#25
On September 13 2011 01:48 Slago wrote:
Show nested quote +
On September 13 2011 00:49 Bonsaidurr wrote:
On low details there's less bling bling that could distract.

lol, I can't believe people really believe this is a legit reason, how old are progamer's like 4, ooooh all the shiny stuff i can't focus, no, they just don't have computer's capable of running it at a comfortable FPS for them, very few progamer's make alot of money, so why would they have amazing computers



No its true. Especially with death animations. On low settings the units just disappear instead of having a half second death animation that doesn't let me quickly process if I've killed the unit or not.
Wat
Paladia
Profile Joined August 2003
802 Posts
September 12 2011 17:14 GMT
#26
In my opinion, force fields and stealthed units are much more difficult to spot on the pros stream than on my computer (running everything on high/ultra).
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Tuxedo
Profile Joined October 2010
United States134 Posts
September 12 2011 17:24 GMT
#27
I have found that if I put the graphics on low and the textures on ultra... I can see the cloaked units the best. I think I learned this when someone said idra does the same. But I am not sure if he actually does.

Dat Ax! I bleed Infinity Seven Black
hpTheGreat
Profile Joined August 2010
United States173 Posts
September 12 2011 18:21 GMT
#28
On September 13 2011 00:54 DarKcS wrote:
Even on my quad core machine, FPS drops to 10-15 in 200/200 battles (yeah...this game isn't optimized to use more than 2 cores sadly) - for shiny noobs in custom games, it might be acceptable, but it isnt for everyone who can't afford an i7 and quad-SLI.
The mouse speed doesn't change with FPS like most games, you only lose control when frame lag hits in at those mentioned FPS Drops. The smoothness of scrolling around changes drastically between 20/40/80 FPS however.


You dont need an i7 and/or sli to run this baby on ultra at 60+ fps.

Im high zerg master and I play on ultra. I get around 80fps normally with AA on. Drops down to 50-60 in massive battles (200v200).
I've went to tournaments where I am forced to play on low settings because the computers there couldn't even run sc2 on medium. In those tournaments I did very bad. Im not used to low and it does look like a different game altogether.
I think the reason competitive players use low is because they are guaranteed to play on at least low where ever they go.

Ya, and I have a $180 AMD cpu with a single GPU btw.
Gromo
Profile Joined August 2011
Poland49 Posts
September 13 2011 13:11 GMT
#29
So I set my graphics settings to low. But Effects + textures i got on high and shaders on normal. Game looks like on high or better. It's normal?
For the Swarm!
Gijian
Profile Joined February 2011
United States273 Posts
September 13 2011 13:18 GMT
#30
I set the game to Ultra setting, then switch Shader to Low. It's optimal for my laptop FPS. I prefer the cleanliness looks in this setting. ALL low is too much imo. Looks really weird in my eyes. Even on my desktop I set it to the same setting, but I'm just too adjusted to it.
ineq
Profile Joined March 2011
Sweden376 Posts
September 13 2011 13:20 GMT
#31
The obvious factors are lag, distractions, better visibility. But for me personally, i've always ran almost every game i've played on lowest, just because i'm used to it, and it feels good for me. I'm guessing that's a part of it aswell, especially for some of these guys who played BW for so long.

I blame Counter-Strike, god damn 640x480
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-09-13 13:22:20
September 13 2011 13:22 GMT
#32
On September 13 2011 01:12 Sporadic44 wrote:
Personally I play on lowest settings for a few reasons. The obvious already mentioned, faster runtime, less lag, less chance of disconnect(not 100% on this but makes sense).

What? Why would worse graphics lower the chance of being disconnected? That doesn't make sense at all. Disconnect = network, prettier graphics = (mainly) GPU. They have nothing to do with each other.
ineq
Profile Joined March 2011
Sweden376 Posts
September 13 2011 13:26 GMT
#33
On September 13 2011 22:22 dani` wrote:
Show nested quote +
On September 13 2011 01:12 Sporadic44 wrote:
Personally I play on lowest settings for a few reasons. The obvious already mentioned, faster runtime, less lag, less chance of disconnect(not 100% on this but makes sense).

What? Why would worse graphics lower the chance of being disconnected? That doesn't make sense at all. Disconnect = network, prettier graphics = (mainly) GPU. They have nothing to do with each other.


If you're GPU/CPU/Whatever overheats, you get bluescreen at best, afaik that's gonna shut down your network to.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Piou
Profile Joined August 2010
Belgium415 Posts
September 13 2011 13:26 GMT
#34
most of them are streaming while playing. If you try streaming at 1080p in 25fps, you need a beastly machine especially when there are 200/200 fights with spel casters.

when i play in 1080p, i don't have any problems, i am at 25+ fps but if i'm streaming im in 720p and stream at 12fps otherwise it's unplayable
http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2011-09-13 13:39:48
September 13 2011 13:34 GMT
#35
On September 13 2011 02:14 Paladia wrote:
In my opinion, force fields and stealthed units are much more difficult to spot on the pros stream than on my computer (running everything on high/ultra).


yeah. but you can't see ANYTHING else -.-

but seriously.

low graphics dont't have anything to do with FPS, tournament settings or bad computers or whatever weird reasons some of you thought of.

it's all about the ability to distinguish shit, have the best overview possible etc.
anything else in this thread is crap, trust me.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
Last Edited: 2011-09-13 13:58:55
September 13 2011 13:57 GMT
#36
MC doesn't play everything on Low and he won tons of tournaments.
I'm a making a point here ?

09/13/2011 10:54 AM GMT-4: http://www.teamliquid.net/video/streams/oGsSK
And he plays protoss and use tons of forcefields...

The only 2 reasons why ppl should play on low are:
1° Get better fps
2° They already got used to it since the very beginning, got used to see cloacked, got used to see death animation, got used to blablablalba.

I'm used to see everything on medium and some stuff on low, now that I got a better computer I'm playing better with everything at High and still getting 50 - 120fps.

Any other reasons are just thoughts implanted by the masses.

The only thing that makes a difference is playing in 16 instead of 16:10 since you lose some screen view. (and that's a proved fact)
In the beginning there was nothing... and then exploded
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
September 13 2011 14:06 GMT
#37
On September 13 2011 00:49 Bonsaidurr wrote:
On low details there's less bling bling that could distract.


This, some people find it easier to make out what's going on on lower settings. It's all personal preference though.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
September 13 2011 14:09 GMT
#38
On September 13 2011 00:49 Bonsaidurr wrote:
On low details there's less bling bling that could distract.

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