Where does the Hydralisk belong? - Page 2
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Arisen
United States2382 Posts
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papyrus
Philippines716 Posts
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Probe1
United States17920 Posts
Gah. I wish Blizzard hadn't mucked it up. Hydras are supposed to fill a role in the Zerg line up that balances out the weakest early game anti air. Instead they wind up being pitiful and Zerg relies on infestors to solve all problems ![]() | ||
DarkPlasmaBall
United States44214 Posts
Low hp? High dps. Good against Protoss's gateway units, immortals, air. Forces Protoss to transition to colossi, which you can prepare for with roaches and corruptors. I wouldn't be surprised if something happens to them in HotS though, as they do seem a little bland... | ||
Hikari
1914 Posts
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Tokyla
Canada42 Posts
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BBWsuperstar
74 Posts
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Arterial
Australia1039 Posts
On August 31 2011 11:12 DarkPlasmaBall wrote: Speed: Slow off creep? You should be spreading creep o.O Practically a non-issue. Low hp? High dps. Good against Protoss's gateway units, immortals, air. Forces Protoss to transition to colossi, which you can prepare for with roaches and corruptors. I wouldn't be surprised if something happens to them in HotS though, as they do seem a little bland... So you're suggesting that I have my creep spread all the way to his base? Even though the odds of him having an observer and sniping creep tumors is very high? High DPS is great, if your unit is still alive. Remember the Hydra is an expensive unit. | ||
Deacon
United States27 Posts
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Mirror0423
United States175 Posts
Hydras are AMAZING against gateway units (even with blink) as long as you have lings with the hydras. I mean almost all "dps" units need a tanking unit in the front, even the "OPed" colossi. Ever see ling/hydra V zealot/stalker? with even blink and charge, zerg is definitely will be okay. Not every unit is supposed to be able to become a "main army composition". I think the existence of these niche units are what makes the game better and wish there were more of them. | ||
Jerubaal
United States7684 Posts
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StJuneZerg
United States12 Posts
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See.Blue
United States2673 Posts
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PineapplePizza
United States749 Posts
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julianto
2292 Posts
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Spinfuser
United States47 Posts
Hydras dps is insanely high. This being said there are very good time pushes zerg can do off of 2 bases that if toss doesn't go colossus early it will crush the toss even against blink. Also since their dps is so high and can shoot up they can lock down any air aggression and because most air units are so weak can easily snipe air units making them very cost efficient and forcing a tech switch from toss. Against Terran and Toss hydra drop are incredibly powerful as it will completely by pass the enemies wall of or choke. Throw some roaches in to tank the damage and it can be a very effective "doom drop." Against Terran they are not really used but then again neither is roach unless they are all ins. tldr: use roaches to tank, use drop or nydus to avoid speed issues and they can be very effective... They have a place in zerg army comps they just need to be used in smarter ways by zerg players. | ||
StJuneZerg
United States12 Posts
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StJuneZerg
United States12 Posts
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DoorKicker
United States7 Posts
This would allow you to field hydras in reasonable numbers without completely compromising your army mix with paper tigers. | ||
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Plexa
Aotearoa39261 Posts
![]() Yes they are fragile, and yes they are 'slow' (they are as slow as my zealots/sentries/immortals), but they deal amazing damage if protected. If roaches are absorbing the hits then hydras tear through armies. There aren't many other units Zerg have which can absorb hits well, but hydras can also be really deadly as timing pushes to hit before colossus tech gets up. And yeah, Hydras are countered by the same shit marines are - chargelots, guardian shield/armour upgrades, colossus and storm. | ||
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