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Patch 1.3.5 PTR - Page 7

Forum Index > Closed
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RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 23 2011 15:08 GMT
#121
I haven't been able to log on to the PTR in over 6 months. Anyone else?
AyahuascaSage
Profile Joined January 2011
31 Posts
June 23 2011 15:23 GMT
#122
On June 24 2011 00:05 doomed wrote:
So far we are getting nothing... seems the PTR is nowhere to 'actually' be seen. :/


Yeah someone mentioned that it was up on the SC2 TL chat and I raced to check it out but still nothing
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
June 23 2011 15:26 GMT
#123
Blizzard trolling everyone to the maximum here.

Probably a mistake from their part, that shouldn't have been on the article, at least not yet.
♥ The world needs more hearts! ♥
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
June 23 2011 15:30 GMT
#124
Looking forward to trying out the new maps. Would this be the first patch without any balance changes? I've only been around since the end of GSL Open Season 1.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 23 2011 15:35 GMT
#125
On June 24 2011 00:08 RogerChillingworth wrote:
I haven't been able to log on to the PTR in over 6 months. Anyone else?


they take down the PTR when they dont need more testing/patch launches on real servers
starleague forever
Bubbas
Profile Joined December 2010
Sweden76 Posts
Last Edited: 2011-06-23 15:42:25
June 23 2011 15:41 GMT
#126
So.. No PTR on EU?
DooMDash
Profile Joined May 2010
United States1015 Posts
June 23 2011 15:56 GMT
#127
On June 24 2011 00:41 Bubbas wrote:
So.. No PTR on EU?

No.
S1 3500+ Master T. S2 1600+ Master T.
Azide
Profile Joined March 2010
Canada566 Posts
Last Edited: 2011-06-23 16:07:51
June 23 2011 16:07 GMT
#128
can't even download the patch.. ? (NA)
Azide and SuperNinja - Best Double Protoss 2v2 Team!
LovE-
Profile Blog Joined September 2010
United States1963 Posts
June 23 2011 16:10 GMT
#129
Looks like this will be the first PTR I play on.. Gotta come up with some gimmick strats to use on the first day of the real patch :D
LovE.311 (NA) || @LovE_Sc2
InfC.AnatoLiy
Profile Joined March 2010
United States154 Posts
June 23 2011 16:56 GMT
#130
[image loading]
Twitch.tv/D3AnatoLiy
Hikari
Profile Blog Joined May 2010
1914 Posts
June 23 2011 18:12 GMT
#131
I am still praying that blizzard will listen to the community and use GSL maps instead of the new ones!
NeuroNiky
Profile Joined August 2010
Italy38 Posts
June 23 2011 19:04 GMT
#132
On June 23 2011 19:26 x6Paramore wrote:
Tal'darem is probably a fan favorite since it provides alot of mid and late game options. Can't say that most people love huge maps though. It kind of ruins your ladder rythm when you are dumped into a 45 minute game ZvP on that map where the P basically just turtles the shit out of their natural and 3rd while the Z spreads creep all over the map. Seriously, I'm glad I'm not zerg. If I had to spread creep on tal'darem 3 games in a row, I might just punch a hole into my monitor. (I use to play zerg in broodwar, I think creep spread is one of the dumbest fucking mechanics in the game).


Boy, you're SO right. I had to veto Tal Darim just because of that kind of problem, in the current map pool it's so different from the other maps that it really messes your rhythm up. I love playing on it once in a while, but only if I'm willing to and I'm facing an opponent of my same level of skill (nothing worse than getting smashed or roflstomp somebody in a 30 minutes game there...), so while it's my favourite map to watch games on, I really can't stand playing more than one game per evening on it. It is also a very difficult map for a zerg to play on, as your opponent will be on three bases more often than not, and this needs from you a completely different approach to the matchup, as your eventual fourth base won't be as gamechanging as a third base against a two base opponent. I often feel like it's a map made for macro, but you need to be more aggressive and pushing more timing attacks there than in other maos, just to secure a good mid and late game position.
White Ra makes me wanna play Protoss...
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 23 2011 19:21 GMT
#133
On June 23 2011 14:49 Ribbon wrote:
Show nested quote +
On June 23 2011 14:43 Yoshi Kirishima wrote:
On June 23 2011 14:38 SentinelSC2 wrote:
On June 23 2011 14:17 Yoshi Kirishima wrote:
Although, they fixed Backwater Gulch a little, and tbh it isn't so horrible a map that you can't play on it, it's just not brilliant in any way.

Slag Pits, I have no idea how they called that a macro map. Many times I have posted, it might have been a communication error, because it looks like Slag Pits might have been designed so that 2 base (and 1 base) play would be strong, since there is no "natural" 3rd other than the gold or another spawn point's natural or main, or if it was intended to be a macro map but the design failed (close positions were too close, but close air or cross positions allowed you to take the other spawn point's natural or main, which weren't very far, but made close positions imba cus of that).


Wait what? People call Slag a macro map????????


Well, Blizzard described it as a macro map, referencing how they liked Metalopolis but wanted to create an even more macro-y map than Metal (lol wtf? has to be a communication error, or the people writing the descriptions isn't David Kim or aren't the people who made the maps, or the people who make the maps don't know enough about the game).


The phrase came from a press release. It was probably some PR guy who didn't know any better.


Oh, WHEW

That's a relief

Ok that makes sense, he probably just looked at it and felt it looked like Metal and started to make some smart sounding shit up.

Also, good point guys, if there were any major balance changes it would be 1.4, but I still think there's room for a couple small balance/bug fixes.

Also, nice Toy Story image xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 23 2011 19:22 GMT
#134
Are these new maps going to include GSL maps?
Hammer442
Profile Joined May 2011
Australia749 Posts
June 23 2011 19:29 GMT
#135
On June 24 2011 04:22 Zzoram wrote:
Are these new maps going to include GSL maps?


No?

They are Blizzard designed maps only being included in the next season.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 23 2011 19:29 GMT
#136
Interface changes = bunker changes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 23 2011 20:36 GMT
#137
Yes, the interface of the Bunkers must be changed, and therefore the lore and balance around it must change too!

Also, I hope that if they plan on putting in another GSL map or replace Tal'Darim, that we will get to see what it is in the PTR.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 23 2011 21:32 GMT
#138
On June 24 2011 04:29 Hammer442 wrote:
Show nested quote +
On June 24 2011 04:22 Zzoram wrote:
Are these new maps going to include GSL maps?


No?

They are Blizzard designed maps only being included in the next season.


Well, they never said those were the ONLY new maps....it was a "preview", not a "reveal".

Probably it is them all, of course. I don't expect "4 Blizz maps oh and by the way Terminus", but that'd be the most epic troll Blizz has ever done.
skatbone
Profile Joined August 2010
United States1005 Posts
June 23 2011 21:41 GMT
#139
On June 24 2011 04:29 The KY wrote:
Interface changes = bunker changes.


Lol. Yea, it wouldn't be a Blizz patch without a bunker nerf (IAnd 'm not complaining about the nerfs).

I am concerned about these maps (the difficulty taking a third), but I do have to note that a lot of the analysis done by the pros when Backwater, Slag, and Typhon were added did not prove to reflect the gameplay on these maps. Catz, et. al played games on them and predicted how the MUs would play out. I recall them suggesting that Backwater Gulch would be a 4-gate fest. The map has not turned into a 4-gate fest (the changed ramp probably has something to do with that).

And while I have Slag Pits vetoed, I am amazed by the number of pro-streamed games that have led to the taking of the golds and other mains as third bases.

t';dr Maps do structurally encourage certain types of game play. However, players are creative and often defiant in doing things on maps that don't immediately seem logical or possible.
Mercurial#1193
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 23 2011 21:50 GMT
#140
On June 24 2011 06:41 skatbone wrote:
Show nested quote +
On June 24 2011 04:29 The KY wrote:
Interface changes = bunker changes.


Lol. Yea, it wouldn't be a Blizz patch without a bunker nerf (IAnd 'm not complaining about the nerfs).

I am concerned about these maps (the difficulty taking a third), but I do have to note that a lot of the analysis done by the pros when Backwater, Slag, and Typhon were added did not prove to reflect the gameplay on these maps. Catz, et. al played games on them and predicted how the MUs would play out. I recall them suggesting that Backwater Gulch would be a 4-gate fest. The map has not turned into a 4-gate fest (the changed ramp probably has something to do with that).

And while I have Slag Pits vetoed, I am amazed by the number of pro-streamed games that have led to the taking of the golds and other mains as third bases.

t';dr Maps do structurally encourage certain types of game play. However, players are creative and often defiant in doing things on maps that don't immediately seem logical or possible.


I don't understand why everyone is thinking the thirds will be hard to take. At least angle and distance wise, they are as reasonable as the GSL maps we love.

If they were any closer, they'd be connected to the naturals.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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