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Simple question, which unit do you prefer and why? Here are the respective pages from liquipedia:
Devourer: http://wiki.teamliquid.net/starcraft/Devourer Corruptor: http://wiki.teamliquid.net/starcraft2/Corruptor
Beyond the basic, which would you prefer; I'd also like to discuss why blizzard decided to switch the dedicated AA unit to the corruptor. Please no, "SC2 != BW" I think that should be obvious by now.
Things I'll note right off the bat: In BW, there was no tier 2 dedicated AA flyer. The devourer is actually and upgrade to the mutalisk, much like a brood lord is an upgrade for a corruptor.
Devourers had range 6(!) whereas corruptors are range 6 (edit from 3, yes, I really thought their range was that small )
Corruptors have bonus vs Massive and Devourers had Explosive damage( 100% damage to large, 75% to med, 50% to small targets)
The big issue was this though, Devourers were NEVER used. And why is that? THE SCOURGE!!!!!! I would give up both for a lil scourge here and there... :D
I have no idea why they took out scourge, maybe to 9/11y?
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Well I think you need to have corruptors ingame since zergs really can't rush to hivetech to get anti-air . The unit itself looks pretty cool but if it's any good it should be instead of the corruptor not as a mutalisk upgrade
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They're both terrible, though the devourer looked cooler.
They probably removed the scourge because having 2 suicide units is kinda bleh.
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On June 14 2011 22:23 bramapanzer wrote: I have no idea why they took out scourge, maybe to 9/11y? LOL, This almost made this a good thread.
Devourers were expensive and took longer to do the same amount of damage as scourge. They had their uses in large numbers, but they were also hive tech.
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They are both pretty terrible units....
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I feel like the corrupter and the devourer fill a very similar role. Devourers (with some notable improvements that make them stronger, they are hive after all) are dedicated AA with some concept of making other units do more damage to a target. Blizz gave the Corrupter the Corruption ability which is instead a direct way of applying such a concept. The parallel is a little sketchy but works well enough for my next point.
The main difference which the OP kinda hinted at is that the Corrupter doesn't have the scourge. If the scourge existed in sc2, the corrupter would be as unused as the devourer imo.
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Also remember- the corrupter originally didn't start the way it ended up now.
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They are both very situational, obviously because of the colossus (which I'd like to see removed) they become vital in ZvP, but I would like to see Corruptor out, Devourer and Scourge in. Also away with the baneling ^^
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On June 14 2011 22:30 OhNoItsTheMunch wrote: Blizz gave the Corrupter the Corruption ability which is instead a direct way of applying such a concept.
I think it's because Vikings can land and Phoenixes can lift. So that if you make AA units they still have use against ground targets even if all the enemy's air is dead. In other RTS games, making dedicated air fighters is rare because their expense does not justify their limited use.
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I never used devourers unless I was messing with the AI. They simply weren't worth it. Whereas with Corruptors, there are multiple places where they can be used. They do nicely against colossi and big air units.
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corrupter ... the devourer was a high tier conter to wraith cloak (decloak ability) and mass corsairs (the armor). Both units aren't really available in sc2 so we don't need the devourer. Corrupter is a pretty neat muta protection unit, the fact that zerg players prefer to have only one unit type is a lil bit of hinderance but nyah, thats not the game designs fault.
And even if it was just a joke, scourge was removed to make air viable vs zerg, as in sc2 air units are more important (scourge would pretty much own every terran air unit alone) And for toss phoenix weren't what they are now when the game was designed, so they would have been poked down by scourge as well heh.
So scourge had to go for the viability of air units in every matchup ^.^
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Without getting into a balance argument. I personally liked the devourer more. Not because of any particular affinity to SC:BW, but because to me it is a more complex unit. The corruptor on the other hand, is really rather simplistic. I think that is on the large one of my basic problems with SC2, the units on the whole seem a great deal more simplistic in their purpose and abilities. That isn't to say I dislike SC2, I love it. It just feels like there was a certain elegance to unit design in SC:BW that is lacking somewhat in Sc2.
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In BW, there was no tier 2 dedicated AA flyer. The devourer is actually and upgrade to the mutalisk, much like a brood lord is an upgrade for a corruptor.
Uhm. Scourge...
Corruptor is more similar to the scourge imo. It's better for Focus-Firing than for splash damage like Devourers. The Scourge did massive one-shot damage, so it was better for that sort of thing. If in HotS they could add a flying baneling (aka scourge with splash damage). That would fit nicely IMO.
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Calgary25969 Posts
Do you like tables or watermelon?
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