• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:40
CET 11:40
KST 19:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team Rollback Netcode in Brood War Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7826 users

StarCraft 2 not worth it according to Activision? - Page 9

Forum Index > Closed
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
karpo
Profile Joined October 2010
Sweden1998 Posts
May 02 2011 12:08 GMT
#161
On May 02 2011 21:02 Gheed wrote:
Show nested quote +
On May 02 2011 20:44 karpo wrote:
On May 02 2011 20:31 Gheed wrote:

Disclaimer: I have an active WoW subscription. For that, I get fairly responsive customer service, weekly server maintenence, and semi regular content updates. I'm not averse to the idea of fees or DLC, but a lot of what companies like Activision or EA put out is horse shit, or in the case of Bethesda, 2 dollar horse armor.


What if you could get that in SC2? Better customer service, regular maintenace, better feedback and info from the devs, a bigger more indepth integration with different tournaments directly in battle.net, more content in the form of custom games and such.

Some of these things are in the works, but they would have come sooner if they had the added revenue AND pressure that comes with a monthy fee. ($5 or something, not as much as WoW)


I think you're overestimating how giving them more money would speed up their development times. Blizzard is a pretty small company, speaking relatively, and paying designers and programmers more money is not going to make them work faster, and hiring more would not necessarily improve the quality.

As to whether I'd ever accept a fee for SC2, no. Any sort of fee for a game like SC2 would be wholly unpalatable. It's like on-disc DLC. I refuse to buy it out of principal; they would be making me pay for something they've proven they have the capability of giving me for free, on top of making me pay for the game itself.


I disagree. If i could have a better SC2 with faster updates i'd gladly pay a small monthly fee even though i rarely play. Comparing SC2 to BW isn't that great as BW only had a couple of patches total and no real custom game/tournament support from Blizzard.

I guess we just see things differently. I see a huge difference between charging for DLC on release and paying a small montly fee IF it would lead to a better overall experience.

Of course Blizzard can hire more people to work on stuff in SC2. They are probably one of the biggest dream jobs of game programmer/designers everywhere.
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
May 02 2011 12:09 GMT
#162
Zygna ruins everything.
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
May 02 2011 12:10 GMT
#163
On May 02 2011 20:49 LittLeD wrote:
We just gotta wait some years until these old capatilistic men, who practically understands nothing of today's youth and what's going on in the different communities and where the interests are, fade away and the new generation of entrepreneurs and businessmen, who actually understands something, enters the topspots. Maybe by then, the tides have turned once again, who knows.

I guess what im trying to say is, these CEOs shouldnt just look for stuff that can squeeze out the most money, they should look for what people want, where the interest are, and how well people respond to different stuff and act accordingly. That'd be a company that people like, and that will stay strong for the future.


They made Wow didn't they? I'd say thats pretty much in tune with todays youth. Do you expect the future generation to be a generation of charitable donors or something so all gamers in the world can run through endless poppy fields of free titles with unlimited support?

Most of the views here are so inconsistent. People pile in to belittle the publishers, saying we get shit games. Go to another thread on anticipated games of the year and the same people are gushing about how they can't wait for the following 5 titles...

God forbid that CEO's should chase profit. Profit is generally a sign of a healthy business (as long as you aren't doing something like recycling orphans into the packaging material) If the companies do not turn a profit they can't pay for talent and they don't attract capital. In other words, they fold.

I don't understand how many people in this thread can love a product enough to spend a few hours a week in its company but then proclaim how utterly shit its creators are.
Gheed
Profile Blog Joined September 2010
United States972 Posts
May 02 2011 12:11 GMT
#164
On May 02 2011 20:58 karpo wrote:
Show nested quote +
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
On May 02 2011 19:06 karpo wrote:
On May 02 2011 19:02 GizmoPT wrote:
On May 02 2011 19:00 Fission wrote:
On May 02 2011 18:56 Inori wrote:
[quote]
Because of people like you there are now stupid money milking strategies like DLC, monthly fees and etc.


Feel free to blame me in particular, but there are a legion of people who feel similarly to me. Explain to me why you feel that you are entitled to persistent monthly service for something you pay a small nominal fee for? What other industry works in a similar manner?


if you feel so bad for not paying it monthly why dont you just send money to blizzard to help them pay their bills


Look at it this way.

Buy a movie, you get what you buy and nothing changes.

Buy a book, same deal.

Buy a game, expect updates/patches/maps/improvements for free for a unlimited time.

Sounds weird to me. I think what he's saying is that no other provider of that kind of service do it for free, so if supporting game devs like Blizzard with a small monthly fee means a stable development and no money hungry CEO's ruining the franchise i'm all for it.

Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.
karpo
Profile Joined October 2010
Sweden1998 Posts
May 02 2011 12:13 GMT
#165
On May 02 2011 21:06 biggestnoob wrote:
Show nested quote +
If you honestly believe that map updates, custom game development, multiplayer balancing and other services don't cost blizzard money you're naive.

??? You are the naive one. Blizzard pays its employes on a monthly basis, meaning the only relationship between profits and losses is time and quality.

I think Blizzard has taken the quality over quantity approach that has lasted them 20 years with huge success and are not a crap company like Activision that had 3 years success with Rock band or shit and then it burned out all consumers, now a shitty rock band can't even sell half a million copies on 3 platforms, while SC2 sells 5 million copies on 1 platform the PC, which arguably is the lowest one.

And again the only thing that really costs blizzard money is the online server they are paying, but hey its their choice, they can always return to the P2P model like WC3.


I'm pretty sure there's alot of other things to work on beside SC2 at blizzard. Costs are costs, it's not like they earn a monthly salary sitting rolling their thumbs if the would be no more SC2 work to do.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 02 2011 12:16 GMT
#166
On May 02 2011 21:11 Gheed wrote:
You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.


This post has a lot of truth in it. The standards dropped A LOT nowadays. The things that were free aren't and they're not that cheap. Companies go for quantity,not quality. The games that are coming out are a big disappointment for me,starting with Spore,ending with games such as COD series..
I work alone. // Visit TL Mafia subforum!
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2011-05-02 12:24:14
May 02 2011 12:21 GMT
#167
On May 02 2011 21:11 Gheed wrote:
Show nested quote +
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
On May 02 2011 19:06 karpo wrote:
On May 02 2011 19:02 GizmoPT wrote:
On May 02 2011 19:00 Fission wrote:
[quote]

Feel free to blame me in particular, but there are a legion of people who feel similarly to me. Explain to me why you feel that you are entitled to persistent monthly service for something you pay a small nominal fee for? What other industry works in a similar manner?


if you feel so bad for not paying it monthly why dont you just send money to blizzard to help them pay their bills


Look at it this way.

Buy a movie, you get what you buy and nothing changes.

Buy a book, same deal.

Buy a game, expect updates/patches/maps/improvements for free for a unlimited time.

Sounds weird to me. I think what he's saying is that no other provider of that kind of service do it for free, so if supporting game devs like Blizzard with a small monthly fee means a stable development and no money hungry CEO's ruining the franchise i'm all for it.

Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.
karpo
Profile Joined October 2010
Sweden1998 Posts
May 02 2011 12:22 GMT
#168
On May 02 2011 21:11 Gheed wrote:
Show nested quote +
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
On May 02 2011 19:06 karpo wrote:
On May 02 2011 19:02 GizmoPT wrote:
On May 02 2011 19:00 Fission wrote:
[quote]

Feel free to blame me in particular, but there are a legion of people who feel similarly to me. Explain to me why you feel that you are entitled to persistent monthly service for something you pay a small nominal fee for? What other industry works in a similar manner?


if you feel so bad for not paying it monthly why dont you just send money to blizzard to help them pay their bills


Look at it this way.

Buy a movie, you get what you buy and nothing changes.

Buy a book, same deal.

Buy a game, expect updates/patches/maps/improvements for free for a unlimited time.

Sounds weird to me. I think what he's saying is that no other provider of that kind of service do it for free, so if supporting game devs like Blizzard with a small monthly fee means a stable development and no money hungry CEO's ruining the franchise i'm all for it.

Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.


You got unlimited online access from old games but the support, content and dev-customer relations were rarely if ever there. If you don't see the problem with a huge up front payment instead of incremental payments you don't really understand how sales or the market works at all.

How can time spend on a game not be important i relation to how much it costs? I see reviewers hammer this point home many times. If a game is only 5 hours long it's probably not worth 60 bucks. All reviews take the costs/content aspect into consideration because it's a HUGE deal for most people.
Gheed
Profile Blog Joined September 2010
United States972 Posts
May 02 2011 12:31 GMT
#169
On May 02 2011 21:21 teamsolid wrote:
Show nested quote +
On May 02 2011 21:11 Gheed wrote:
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
On May 02 2011 19:06 karpo wrote:
On May 02 2011 19:02 GizmoPT wrote:
[quote]

if you feel so bad for not paying it monthly why dont you just send money to blizzard to help them pay their bills


Look at it this way.

Buy a movie, you get what you buy and nothing changes.

Buy a book, same deal.

Buy a game, expect updates/patches/maps/improvements for free for a unlimited time.

Sounds weird to me. I think what he's saying is that no other provider of that kind of service do it for free, so if supporting game devs like Blizzard with a small monthly fee means a stable development and no money hungry CEO's ruining the franchise i'm all for it.

Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.


Those sorts of things are things that years ago would have been free. More specifically, they would have polished the game better before selling it. DLC promotes games to be shipped ahead of deadlines, with cut content released for money as new content. Rather than dishonestly obfuscate the cost of video games, I would rather they spend time, finish them, and sell them like they used to, even if that means they cost 10 dollars more because of the millions more it costs to produce them. I'd much rather wait an extra six months for Mass Effect 3 and buy a whole game then have to buy 1.8 games in the form of game + DLC(s) because EA decided to pressure the devs to ship out early, or worse, purposely hold back content so they could repackage it and sell it later.
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2011-05-02 12:37:10
May 02 2011 12:36 GMT
#170
On May 02 2011 21:31 Gheed wrote:
Show nested quote +
On May 02 2011 21:21 teamsolid wrote:
On May 02 2011 21:11 Gheed wrote:
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
On May 02 2011 19:06 karpo wrote:
[quote]

Look at it this way.

Buy a movie, you get what you buy and nothing changes.

Buy a book, same deal.

Buy a game, expect updates/patches/maps/improvements for free for a unlimited time.

Sounds weird to me. I think what he's saying is that no other provider of that kind of service do it for free, so if supporting game devs like Blizzard with a small monthly fee means a stable development and no money hungry CEO's ruining the franchise i'm all for it.

Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.


Those sorts of things are things that years ago would have been free. More specifically, they would have polished the game better before selling it. DLC promotes games to be shipped ahead of deadlines, with cut content released for money as new content. Rather than dishonestly obfuscate the cost of video games, I would rather they spend time, finish them, and sell them like they used to, even if that means they cost 10 dollars more because of the millions more it costs to produce them. I'd much rather wait an extra six months for Mass Effect 3 and buy a whole game then have to buy 1.8 games in the form of game + DLC(s) because EA decided to pressure the devs to ship out early, or worse, purposely hold back content so they could repackage it and sell it later.

It doesn't matter how it was "years ago". Costs have changed, thus the industry changes along with it. "It was free before, so it should be today" is not a valid argument. Since the DLC model has been shown to be superior to simply increasing box prices, that's how it's gonna be.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17991 Posts
Last Edited: 2011-05-02 12:40:39
May 02 2011 12:38 GMT
#171
this stupid quote at 50:00 comes with all these qualifications

"apparently"
"is not really worth it"
"I'm just paraphrasing"
"CFO of Activision"
"one thing i heard recently"

NO NAMES
NO EXACT QUOTE
NO DATE

No one else has breathed a word of this quote except this guy.

IF
Activision-Blizzard cares to throttle this knob and call him a liar who has misquoted an executive in their employ and damaging their reputation

THEN
all these "qualifications" provide this dweed with "plausible deniability"

Soren Johnson's currect project "StrategyStation.com" is an EA project.
Follow the money people.


Wait until Diablo 3 starts cannibalizing WoW customers. Then we'll see how dedicated Blizzard is to doing nothing but making money.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
karpo
Profile Joined October 2010
Sweden1998 Posts
May 02 2011 12:38 GMT
#172
On May 02 2011 21:31 Gheed wrote:
Show nested quote +
On May 02 2011 21:21 teamsolid wrote:
On May 02 2011 21:11 Gheed wrote:
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
On May 02 2011 19:06 karpo wrote:
[quote]

Look at it this way.

Buy a movie, you get what you buy and nothing changes.

Buy a book, same deal.

Buy a game, expect updates/patches/maps/improvements for free for a unlimited time.

Sounds weird to me. I think what he's saying is that no other provider of that kind of service do it for free, so if supporting game devs like Blizzard with a small monthly fee means a stable development and no money hungry CEO's ruining the franchise i'm all for it.

Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.


Those sorts of things are things that years ago would have been free. More specifically, they would have polished the game better before selling it. DLC promotes games to be shipped ahead of deadlines, with cut content released for money as new content. Rather than dishonestly obfuscate the cost of video games, I would rather they spend time, finish them, and sell them like they used to, even if that means they cost 10 dollars more because of the millions more it costs to produce them. I'd much rather wait an extra six months for Mass Effect 3 and buy a whole game then have to buy 1.8 games in the form of game + DLC(s) because EA decided to pressure the devs to ship out early, or worse, purposely hold back content so they could repackage it and sell it later.


You focus only on the bad parts of DLC or monthly fees, i think that good DLC can easily extend the life of a game and be alot of fun. Games being shipped ahead of being 100% finished is not something new as there's loads of great old games that were near impossible to play at launch due to bugs and the like. Piracy is also a big factor when releasing games, if you wait to long you might lose alot of sales to due early versions being leaked on torrent sites (like Doom 3 as a example). Other than that you also say that years ago dlc, updates and custom maps would all be free. I can't really remember many games where this is true. Games released years ago usually sold well then we saw a tweak patch or two and not much else.
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
May 02 2011 12:42 GMT
#173
On May 02 2011 21:38 JimmyJRaynor wrote:
this stupid quote at 50:00 comes with all these qualifications

"apparently"
"is not really worth it"
"I'm just paraphrasing"
"CFO of Activision"
"one thing i heard recently"

NO NAMES
NO EXACT QUOTE
NO DATE

No one else has breathed a word of this quote except this guy.

IF
Activision-Blizzard cares to throttle this knob and call him a liar who has misquoted an executive in their employ and damaging their reputation

THEN
all these "qualifications" provide this dweed with "plausible deniability"

Soren Johnson's currect project "StrategyStation.com" is an EA project.
Follow the money people.


Wait until Diablo 3 starts cannibalizing WoW customers. Then we'll see how dedicated Blizzard is to doing nothing but making money.


Holy shit, did not notice that.!
Gheed
Profile Blog Joined September 2010
United States972 Posts
May 02 2011 12:43 GMT
#174
On May 02 2011 21:36 teamsolid wrote:
Show nested quote +
On May 02 2011 21:31 Gheed wrote:
On May 02 2011 21:21 teamsolid wrote:
On May 02 2011 21:11 Gheed wrote:
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
On May 02 2011 19:19 Gheed wrote:
[quote]
Movies cost more to produce than video games, yet cost less. Therefore, it is not unreasonable to expect continued support when you shell out 60 bucks for a video game versus 15 bucks for a DVD.


Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.


Those sorts of things are things that years ago would have been free. More specifically, they would have polished the game better before selling it. DLC promotes games to be shipped ahead of deadlines, with cut content released for money as new content. Rather than dishonestly obfuscate the cost of video games, I would rather they spend time, finish them, and sell them like they used to, even if that means they cost 10 dollars more because of the millions more it costs to produce them. I'd much rather wait an extra six months for Mass Effect 3 and buy a whole game then have to buy 1.8 games in the form of game + DLC(s) because EA decided to pressure the devs to ship out early, or worse, purposely hold back content so they could repackage it and sell it later.

It doesn't matter how it was "years ago". Costs have changed, thus the industry changes along with it. "It was free before, so it should be today" is not a valid argument. Since the DLC model has been shown to be superior to simply increasing box prices, that's how it's gonna be.


It's only shown to be superior in that it generates more profits for the publishers. It's clearly not better for the consumers, as they get unfinished, rushed, or even more expensive products. Just look at battle.net 2.0, itself a vehicle designed to control all aspects of the game to support future DLC and thwart piracy. It is inferior in numerous aspects to the old battle.net, which was totally free and completely unable, except for a small advertisement at the top, to extract any further money out of customers.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4458 Posts
May 02 2011 12:46 GMT
#175
On May 02 2011 20:13 teamsolid wrote:
Show nested quote +
On May 02 2011 20:10 anilusion wrote:
On May 02 2011 20:02 teamsolid wrote:
People who call companies "money grubbing" if they try to monetize their game beyond the purchase price are hypocritical, because they are the same. Think about how much development costs have increased for (non-web based browser) games nowadays. It costs at least 10x or more of what it cost 10 years ago, yet we still pay the same price.

What reason do you have for not supporting your favorite game company financially for a product you enjoy for hundreds if not thousands of hours besides saving a few measly bucks yourself?


Games also sell more than before.

Not by enough. You might want to take a look at a list of the best selling games. BW still has more total sales than SC2 atm.

Don't forget the sad folks who still refuse to buy brood war even though it's like ten bucks.
They've had years of enjoyment out of the thing but still continue to play a pirated copy on Iccup or other free servers.

Still , Blizzard will make far more out of sc2 than sc1 due to there being more expansions and all the other junk they are in the process of monetizing.How long before we see a $25 portrait being sold ala the $25 mount sold in WoW? I remember that stupid mount raking in millions.
https://www.youtube.com/watch?v=e7PvoI6gvQs
teamsolid
Profile Joined October 2007
Canada3668 Posts
May 02 2011 12:47 GMT
#176
On May 02 2011 21:43 Gheed wrote:
Show nested quote +
On May 02 2011 21:36 teamsolid wrote:
On May 02 2011 21:31 Gheed wrote:
On May 02 2011 21:21 teamsolid wrote:
On May 02 2011 21:11 Gheed wrote:
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
[quote]

Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.


Those sorts of things are things that years ago would have been free. More specifically, they would have polished the game better before selling it. DLC promotes games to be shipped ahead of deadlines, with cut content released for money as new content. Rather than dishonestly obfuscate the cost of video games, I would rather they spend time, finish them, and sell them like they used to, even if that means they cost 10 dollars more because of the millions more it costs to produce them. I'd much rather wait an extra six months for Mass Effect 3 and buy a whole game then have to buy 1.8 games in the form of game + DLC(s) because EA decided to pressure the devs to ship out early, or worse, purposely hold back content so they could repackage it and sell it later.

It doesn't matter how it was "years ago". Costs have changed, thus the industry changes along with it. "It was free before, so it should be today" is not a valid argument. Since the DLC model has been shown to be superior to simply increasing box prices, that's how it's gonna be.


It's only shown to be superior in that it generates more profits for the publishers. It's clearly not better for the consumers, as they get unfinished, rushed, or even more expensive products. Just look at battle.net 2.0, itself a vehicle designed to control all aspects of the game to support future DLC and thwart piracy. It is inferior in numerous aspects to the old battle.net, which was totally free and completely unable, except for a small advertisement at the top, to extract any further money out of customers.

Again, in what way is making EVERYONE pay more for a game better than simply making those who have extra pocket money pay for DLCs? Your points are way too idealistic and not grounded in reality.
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
May 02 2011 12:48 GMT
#177
If SC2 will require a monthly fee then I won't pay for it that's for sure, I don't play sc2 that much anyway, I just like to follow the pro scene. If anything I would move to wow, I've always been the mmo kinda guy, but didn't get into wow because of the monthly fee. However if I would have to pay to enjoy a great game, then wow is where I would go.

On the other hand, look at Valve they are releasing their first Portal2 DLC for free on all platforms.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 02 2011 12:50 GMT
#178
It's just a vague word-of-mouth thing, I wouldn't take that quote seriously at all.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 02 2011 12:51 GMT
#179
On May 02 2011 21:43 Gheed wrote:
Show nested quote +
On May 02 2011 21:36 teamsolid wrote:
On May 02 2011 21:31 Gheed wrote:
On May 02 2011 21:21 teamsolid wrote:
On May 02 2011 21:11 Gheed wrote:
On May 02 2011 20:58 karpo wrote:
On May 02 2011 20:48 Gheed wrote:
On May 02 2011 20:40 karpo wrote:
On May 02 2011 19:44 Gheed wrote:
On May 02 2011 19:27 karpo wrote:
[quote]

Movie also sell on theaters, on DVD's, on Blu-ray and to all the movie-channels on TV. Die Hart 4 had a budget of 110 million dollars, Killzon 2 had about 20 million dollars. So sure movies have a higher budget, they are also a bigger medium and appeal to a much bigger audience.

Yeah 60 bucks for a game where the campaign alone is at least 10 hours with potentially endless gametime online compared to a 15 buck 1.5-2 hour movie. Not a great comparison.


You pay 60 dollars because of all those countless hours spent online. It's not some added perk of buying the game, that's what you're buying. It costs a production company 0 dollars when I rewatch a movie. It costs blizzard an extremely tiny amount for me to use battle.net. That extremely tiny amount is bundled into the cost of the game. It is not free. Like when you buy a bottle of shampoo, and it says "30% free," that stuff isn't free. You just paid for it when you bought the shampoo. It's a marketing trick.


If a Directors Cut is released or a remaster you have to rebuy the same movie with slight changes. You get these changes for free with a game.

Yes you pay $60 for a videogame, a interactive medium with at least 10+ hours of singleplayer. You pay $15 for a movie with 1.5 hours of entertainment. The game also has unlimited online potential for at least 50-100 more hours. The game also has updates, improvements, new maps and is constantly being improved upon.

A 10-15 hour long singleplayer game for 60 bucks is comparable to a 1.5 hour 15 buck movie. A game with constant updates, improvements AND huge online is a better deal AND could potentially be worth a small monthly fee. IF, and only if, it means that devs get the chance to do it their way and not sell out due to pressure to gain more profits.


The amount of "entertainment time" you get from a purchase was immaterial to my argument. I am not arguing whether or not video games give you more entertainment hours per dollar spent over movies. Undoubtedly they have the potential to. I am arguing that because video games cost more than movies, it is not unreasonable to expect extended support, in the form of an online service, e.g. battle.net, and is, in fact, expected.

I'm sure there's a disclaimer in the EULA that battle.net service is not guaranteed, but the expectation at the time of purchase is that battle.net will be available to the purchaser. That's what you're buying when you're buying SC2. It's not a free service. It's not bleeding Blizzard dry. I can log on to my BW account right now, years after purchase. To say that a monthly fee is needed is wrong, the reason why some higher ups at Activision are bemoaning the Blizzard model for non WoW games is that it is not as profitable as it could be, not because they could sell us more stuff, but because they could charge more for the same stuff.

And that's bullshit.


So a game that has more entertainment per dollar should also provide alot of other services. Sounds like to me like unwarranted entitlement.


You aren't renting a car, you're buying a piece of plastic with a game on it. How much time you spend on it is irrelevant to how much it costs at the store. If 10 years ago, I could buy a game and get unlimited online access, and now I can't, then that's wrong. If the costs of development are truly that limiting, then make the game itself cost more, don't nickel and dime people with fees and DLC. Or, more reasonably, market the game better, since at a certain breakpoint the game will cost so much as to lose sales.

So you would rather have everyone pay extra for a game rather than only certain people who have the money to spend pay for the DLCs/custom maps/portraits/skins? What ? Not only does that probably reduce sales revenue, it would be even worse for the average consumer and reduce the growth of the industry.


Those sorts of things are things that years ago would have been free. More specifically, they would have polished the game better before selling it. DLC promotes games to be shipped ahead of deadlines, with cut content released for money as new content. Rather than dishonestly obfuscate the cost of video games, I would rather they spend time, finish them, and sell them like they used to, even if that means they cost 10 dollars more because of the millions more it costs to produce them. I'd much rather wait an extra six months for Mass Effect 3 and buy a whole game then have to buy 1.8 games in the form of game + DLC(s) because EA decided to pressure the devs to ship out early, or worse, purposely hold back content so they could repackage it and sell it later.

It doesn't matter how it was "years ago". Costs have changed, thus the industry changes along with it. "It was free before, so it should be today" is not a valid argument. Since the DLC model has been shown to be superior to simply increasing box prices, that's how it's gonna be.


It's only shown to be superior in that it generates more profits for the publishers. It's clearly not better for the consumers, as they get unfinished, rushed, or even more expensive products. Just look at battle.net 2.0, itself a vehicle designed to control all aspects of the game to support future DLC and thwart piracy. It is inferior in numerous aspects to the old battle.net, which was totally free and completely unable, except for a small advertisement at the top, to extract any further money out of customers.



While that is true, publishers like Activision mostly care about the money, and not the fact that the product is unfinished, they know that if they make a game in a state that it will make them a shitton of money, no matter how dumbed down that game is or how featureless that game is, if it will make money, why should they spend 1+ year in development for no larger profit gain, the reviewers are still gonna be bought, and still gonna give that game a 9.5/10...And people, retarded or not, will still buy those games..
PatouPower
Profile Joined September 2010
Canada1119 Posts
May 02 2011 12:51 GMT
#180
On May 02 2011 16:04 Tokay wrote:
Show nested quote +
On May 02 2011 16:02 Fat.Cat91 wrote:
Listen to companies that makes shitty games like call of duty more...


When the company that makes shitty games owns blizzard, listening to them can be quite important.


And when this company doesn't own blizzard? Activision has "merged" with blizzard to create Activision-Blizzard, but they each have their division and do what they want with their own games.
Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
Shameless vs NicoractLIVE!
CranKy Ducklings124
CranKy Ducklings SOOP10
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
IndyStarCraft 230
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 325
IndyStarCraft 230
SHIN 14
StarCraft: Brood War
Britney 44250
Shuttle 9449
Horang2 2879
Bisu 1444
firebathero 1028
BeSt 676
Mind 492
Hyuk 491
FanTaSy 394
Larva 296
[ Show more ]
Snow 206
Stork 203
EffOrt 155
Hyun 101
Killer 100
Light 96
Last 94
Pusan 72
Sexy 71
Movie 63
Bonyth 44
Barracks 43
Shinee 41
Mong 39
ToSsGirL 38
Bale 33
NaDa 30
Yoon 28
scan(afreeca) 24
sorry 23
ggaemo 22
Hm[arnc] 20
Aegong 18
Free 15
yabsab 15
zelot 14
Shine 13
Sacsri 12
Noble 11
soO 11
Dota 2
Gorgc11558
XcaliburYe139
Counter-Strike
allub324
Other Games
summit1g11136
B2W.Neo16
MindelVK15
Organizations
Counter-Strike
PGL20289
Other Games
gamesdonequick1092
StarCraft: Brood War
UltimateBattle 20
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• LUISG 33
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV22
Upcoming Events
Replay Cast
12h 20m
WardiTV Weekly
1d 1h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.