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Crackings in Starcraft 2

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scGizmo
Profile Joined August 2010
United States10 Posts
April 05 2011 13:34 GMT
#1
I have been working on strategies, in theory at least, that involve cracklings similar to the starcraft 1 play. In starcraft 1 Crackling + Lurker was a nice strategy, as jaedong proved. I was curious as to whether or not other people had ever worked on a crackling build in starcraft 2, or at least what your thoughts are.

I thought of maybe doing a build like this against a protoss. You play "standard" at the beginning, once lair is up you get about 5 mutas, and you dont build anymore after that. This is to feign the enemy into making more stalker heavy and playing defensively. While they are on defense, you get the infestation pit. Once that is complete, you build the Hive and a few infestors. Get the attack speed for the lings as soon as you can, and you should have quite a few infestors out as well for the fungals, and maybe get some banes as well.

Any thoughts?

Also any ideas for the other 2 races?

User was warned for this post
tnkted
Profile Blog Joined September 2010
United States1359 Posts
April 05 2011 13:38 GMT
#2
I don't play zerg in sc2 and I didn't play or watch much competative SC1, wtf is a crackling?
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 05 2011 13:38 GMT
#3
This can work vs protoss i think there was a thread about this 'aquanda' style already.
You need lots of bases and play heavy ling early on and then you can get fast bling drops for harassment and to avoid mass sentry from screwing you over.
Some added infestors and then quick ultra's to trample FF really helps. Spire is not really neccesary that quickly unless you see a safe way to get muta's out or need corruptors, otherwise muta play is always a bit off a liability against 6 gates or stargate play imo.

It's not really cracklings what makes this strat worthwhile though, lings are just not that good in sc2 and the adrenal glands upgrade hardly makes them better.
HFcinfinity
Profile Joined December 2010
United States29 Posts
April 05 2011 13:42 GMT
#4
The only problem with this is if your enemy decides to go high templar to tear apart your mutas and decides to grab blink along the way, or if he sees you going for a fast hive and just decides to go fucking kill you. But for the most part if you are active with your mutas he shouldn't go for the second one.

As for any other races, I went a bit heavy zealot with charge and fast upgrades and it worked wonders on terran, I was tearing apart marines and charge made conc shell weak.
www.Youtube.com/hfcinfinity I am a Caster and starcraft streamer
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 05 2011 13:44 GMT
#5
On April 05 2011 22:38 tnkted wrote:
I don't play zerg in sc2 and I didn't play or watch much competative SC1, wtf is a crackling?


Crackling is a Zergling with the Adrenal Glands upgrade (and Speed too). This makes them attack faster and along with their fast movement, it seems like they are on crack because of how insanely quick they do everything.

OT, cracklings aren't nearly as powerful in SC2 as they were in SC1. Noticeably strong though, are early upgraded Speedlings vs Marines. Upgraded Speedlings are surprising durable and do a lot of damage, so that may be the niche that we're looking for with Ling upgrades.

Vs Protoss, Colossi/Zealot still melt Zerglings unfortunately...would probably fair decently against mass Stalkers however.

Vs Zerg, Hive Tech ZvZ is rare, and Zerglings become secondhand to Roach/Infestor in the midgame and Brood Lord/Ultra in lategame. They're only really useful in the early game during the ling/baneling wars.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
SmoKim
Profile Joined March 2010
Denmark10305 Posts
April 05 2011 13:44 GMT
#6
On April 05 2011 22:38 tnkted wrote:
I don't play zerg in sc2 and I didn't play or watch much competative SC1, wtf is a crackling?


a crackling is when Zergling gets the Adrenal Glands upgrade

http://wiki.teamliquid.net/starcraft2/Adrenal_Glands
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Penatronic
Profile Joined October 2010
150 Posts
April 05 2011 13:46 GMT
#7
It sounds like you really just want to play a ling/infestor double evo style but get to t3 a little sooner for crack recipe. It definitely makes sense to get your attack/armor upgrades going if you're gonna smoke some rock and invest that heavy in lings.
ShamTao
Profile Joined September 2010
United States419 Posts
April 05 2011 13:50 GMT
#8
I'll say that this entire post looks like pure theory crafting to me.

Right now you are at step 1: What do I want to incorporate into my build? You still have to 2: Draw up a build utilizing it, and 3: Test and 4: Refine.

But there's little effort. Have you opened up a unit tester to figure out how the infestor/crackling would work? How fast can you tech to lair, get out mutas, harass, and tech switch to hive, and tech adrenal glands? Where is the Protoss at this point?

There's really no substance here, just a flittering idea. It's an interesting idea though, I'll give you that. I suggest putting some more work into it before you report it on TL.
In the game of drones, you win or you die!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 05 2011 13:51 GMT
#9
On April 05 2011 22:38 tnkted wrote:
I don't play zerg in sc2 and I didn't play or watch much competative SC1, wtf is a crackling?

it's a zergling that's on crack pretty much
Adrenal Gland upgrade allows it to raise its attack speed to .59 iirc
[TLNY]Mahjong Club Thread
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 05 2011 13:55 GMT
#10
First of all, you have to be carefull of gateway timing attacks of 2 bases, that will definatly kill you if your just getting some muta's and going for cracklings.
Protoss will definatly not play defensive if all they see are a couple of muta's and some zerglings.

Some other concerns I have with this:

-Zerglings are just not good on their own, they can't form the core of your army against a protoss army, the way the big balls work + zealots + forcefields, your lings will barely get any decent surface area to get theyre damage in

-The above coupled with colossi will destroy your lings

Zerglings are just not that of a good units to use a core part of your army, they are good to force some forcefields/take some damage/counter/backstab, but you just need another core unit of your army.

Your best bet to emulate this style of play is to check MrBitter's 12 weeks with the pro's, in particular the episode with the ling/baneling style of aquanda.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 05 2011 14:08 GMT
#11
Ret's style TvZ is somewhat like this and he prefers lings to banes for some reason, check out some of his games.
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