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PvZ : Turtle into mutas harass - Page 3

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Uncultured
Profile Joined September 2010
United States1340 Posts
March 12 2011 03:35 GMT
#41
2base timing push with blink. Keep the pressure on so he can't send the mutas to your base.

User was temp banned for this post.
Don't you rage when you lose too? -FruitDealer
zyglrox
Profile Joined August 2010
United States1168 Posts
March 12 2011 03:39 GMT
#42
if you scout an unusual amount of spine crawlers (usually more than two) good chance he's going muta. 2 base timing pushes can really wrecked muta builds because of investing a lot into them and they are not very good in army vs army fights. i 3 gate sentry expand, so if i scout possible muta you can save cboost and cut probes at 38 and 5 gate. it's pretty brutal to a 2 base zerg going muta or somebody playing greedy. a lot of zergs see sentry expands and drone like hell.
champagne for my real friends, and real pain for my sham friends.
moonylo
Profile Joined August 2010
Germany68 Posts
March 12 2011 04:35 GMT
#43
Do you have some replays mini? Would really love to see some details. When I play against mutas, I think im always a little bit in panic and try to rush for everything. But on 2 bases, rushing for blink, storm, lots of stalkers, upgrades and a 3rd base doesnt work out at all. So I wonder what prioritys you have or in what order you do them.

Another question for everyone: How would you deal with the zerg double expanding when his mutas reach your base? I feel like thats really greedy, but its hard to punish it, since you will need the stalkers you have at your base and going out with sentrys? Is it worth it to trade sentrys for mutas? I doubt it is.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
March 12 2011 04:54 GMT
#44
Phoenix are crap against zerg, simply because if you have phoenix production sufficient to stop his mutas, a simple switch to roach or hydra gives him a win right there.

What I do in low diamond is if I scout a spire with my halu'd phoenix is I put up twilight council asap, and go for +2 attack and temp archives => archons with blink stalkers. Archons are brilliant for defending your base, 1 archon, a few stalks and a cannon at each mineral line prevents any probs. Archon splash against clumping mutas is almost as good as thors. They also tear through speedlings due to the AoE attack. Once you have storm, you can safely move out and pretty much stomp him right away at his 3rd which he will be beginning to saturate. Just keep an eye on his base with hallucination/obs for any potential switches, you may need to add immortals against roach.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
ABCSFirebird
Profile Joined December 2010
Germany90 Posts
Last Edited: 2011-03-12 08:05:46
March 12 2011 08:04 GMT
#45
On March 12 2011 10:21 Minigun wrote:
Should never...ever go phoenix vs muta, unless you already have two stargates out for whatever reason.

Your first instinct is to scout with hallucination after putting down the expansion. Get a phoenix, see what he's doing. He going muta? Immediately throw down a twlight, start blink, put two cannons in each mineral line, tech to HT's while taking a 3rd, grab double forge, and gogo upgrades.

Best way to deal with it. If you go phoenix he can tech switch to mass roach at any time and you are as good as screwed.


On what map would a protoss be able to defend three bases vs mutas? I mean it is usually a good idea to expand vs an opponent who tries to harass, since it is easier to compensate for lost probes, but against the mobility of mutas I am pretty sure that you cannot be efficient.
And where would roaches be a problem if you go phoenix? You have the same gas income as the zerg, so if he switches to roaches his muta production slows down and you would be able to defeat the mutas. And at the point when you see he isn't reinforcing with mutas, just switch to voidrays and possibly cannons. Its not that phoenix become totally useless when the zerg doesn't go muta anymore. A tech switch from zerg only becomes dangerous if he has the resources for the units or you invested a lot more into countering a certain unit type than you should have.

I'd totally agree with you if we were still prepatch 1.2, blinkstalker and HTs were the best response at that time, but still not a very good one. With the change in phoenix build time and after seeing even some three stargate play on two base vs zerg (e.g. from tlo) who didn't even had the intention to go mutas in the first place I am certain phoenix are the better choice.
This is ten percent luck, twenty percent skill - Fifteen percent concentrated power of will - Five percent pleasure, fifty percent pain ..
Xapti
Profile Joined April 2010
Canada2473 Posts
March 12 2011 08:28 GMT
#46
You're (OP) totally mistaken if you think you can't attack him because he built crawlers.

1. you can get immortals
2. you can get blink stalkers
3. you can get void rays (which deal with mutas fine)

I think I'll leave it at that, because I think everything you talked about is pretty much relying on that?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Dommk
Profile Joined May 2010
Australia4865 Posts
March 12 2011 08:41 GMT
#47
I use to double forge before and go super Stalker heavy, third was slightly delayed but I honestly don't see how you can ever take a third at a normal time vs Zerg without Stargates, then get Colossus and push with a 4 Colossus and a Billion Stalkers when 3-3 was done, it works great if you can completely deflect muta harass but lately high Masters players have been crushing me since it is almost impossible to not do damage with proper muta control.

So now I just go 1forge heavy Blink Stalker, grab a dark shrine and send out the DTs at the same time I'm taking my third. Generally start teching to Templar when my third is almost done. Depending on the map, I make a few observers and spread them all over the place.

Some people like to seem to tech to Templar off two base, but you have such limited gas, I don't feel like you have the income to get Blink, +1/+1, Templars + Templar upgrades, you need a decent stalker count to stop muta from being super aggressive
Weenkus
Profile Blog Joined August 2010
Croatia26 Posts
March 12 2011 10:01 GMT
#48
One time I tried that strategy as zerg and the toss just made warp prison and took all his army to my main pass my cralwers just before I got my mutas out.

User was temp banned for this post.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
March 12 2011 10:29 GMT
#49
pvz is my worst matchup at the moment as it seems alot of zergs have transitioned back into muta play against protoss (didnt see much of it for the past couple of months) and this build exactly is what i lost too about 5 minutes ago, if they go this build i literally never win i haevnt won a single game when they turtle with mass spines and go muta, i made a post on it and ive tried the suggestions ppl told me posted some replays and i still lose every single time. Mutas are so annoying they never engage directly and with all the spines 6 gate push doesnt work so what options are you actually left with, yes you can tech to storm as fast as possible but usually you take heavy probe losses in the progress leaving you starved for minerals and gas.

Maybe its just me but i have thought mutas need a nerf since the game came out, their accelaration is just a bit too fast the only thing that can catch up with them or stay the same speed at least is pheonix and usually with this build they go roach ling first and transition into mutas so its pretty much impossible to tell if they are going to stick with roaches or transition into muta, i really dont know what to say its the most frustrating feeling not being able to beat a build that apparently is the new most popular build against protoss right now (past 5 zergs ive encountered have done it to me.
Slayers_MMA The terran who beats terrans
summer0f89
Profile Joined October 2010
United States15 Posts
Last Edited: 2011-03-12 11:03:18
March 12 2011 11:02 GMT
#50
Everyone suggesting a phoenix response is way off, but that point has been addressed by Mini and others, and obviously mini's suggested response is the way to go.

It doesn't seem that many people are giving game-specific advice (because they didn't watch the replay) but I'll comment on it.

First of all, you went 2 base mass gates, but not for a timing push--I don't recommend this because, as you noted, your scouting was severely lacking from having no observer or even hallucination, which brings us to sentries.

Oh my god, sentries. Did you know you had more than twice as many sentries as all other combat units combined? almost as many sentries as probes? I'm at the same rating as you, 3.4k M, and I find it hard to believe that with all that gas and a TC that you didn't even think to go templar. You don't have to kill the mutas with storm right off, because red mutas aren't going to harass your mineral lines with 3-4 cannons.

Think about that before the next time you make 24 sentries in a <80 food army o_0

cheesemaster
Profile Joined February 2011
Canada1975 Posts
March 12 2011 11:08 GMT
#51
ugh i understand the idea behind going storm but i always find if the zerg is paying attention to his mutas (wich he should be ) they are totally fast enough to avoid any storms i throw down, and if i carpet storm he just books it and comes right back knowing i will have no storms for the next 20 secondds or so, imagine how much worse this is gonna be with the KA nerf
Slayers_MMA The terran who beats terrans
panda_inc
Profile Blog Joined March 2008
Australia170 Posts
March 12 2011 11:40 GMT
#52
err phoenix fails unless you open with them to harass and deny mutas... its too late to switch to phoenix if mutalisk are already on the map. you have to defend with 6 gate blink stalkers, obs/pylons to spot and well zoned cannons while taking a third and teching to HTs. thats the only way to beat muta play after you opened standard, 3 gate FE into 4 gateways and a robotics. just add 2 gates and get blink. dont go phoenix.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
March 12 2011 11:44 GMT
#53
On March 12 2011 20:08 cheesemaster wrote:
ugh i understand the idea behind going storm but i always find if the zerg is paying attention to his mutas (wich he should be ) they are totally fast enough to avoid any storms i throw down, and if i carpet storm he just books it and comes right back knowing i will have no storms for the next 20 secondds or so, imagine how much worse this is gonna be with the KA nerf


Also, standing over your army doesn't feel great either with zealots fighting off the zerglings/killing sentries with your own storms.
Top diamond terran streaming at http://www.twitch.tv/saitontv
bluecake
Profile Blog Joined December 2010
45 Posts
March 12 2011 12:23 GMT
#54
harass him.. if he turtles with crawlers in the front of his bases. chances are he will be vulnerable to a warp prism/pheonix harass. take advantage of that. and tech up to collosi to get rid of those crawlers.

maybe you should have gone for stargate tech. phoenix harass and to kill mutas later and vrs to bust up his front.

User was temp banned for this post.
Catchafire2000
Profile Joined August 2010
United States227 Posts
Last Edited: 2011-03-12 13:34:09
March 12 2011 13:19 GMT
#55
I really like the advice being stated in this thread because I'm having a difficult time against the mass spine/mass muta strategy. I'm a gold league player so you can imagine how challenging this is for me. Here's the take away I got from the thread:

1. Scout w/ hallucinated phoenixes. You will have a lot of sentries at this point.
2. Get blink/HT if you see a lot of spines. As this hints to muta play.
3. Get cannons in base, and split army into two groups for bases.
4. Stormed mutas are afraid to approach cannoned mineral line/blink stalkers...

I think that is the gist. As mentioned earlier, a replay effectively showing this would help immensely.
http://www.sc2replayed.com/replays/142829-1v1-protoss-zerg-metalopolis
Here's a replay where Toss goes for Pheonix play
jabooty
moonylo
Profile Joined August 2010
Germany68 Posts
March 12 2011 20:33 GMT
#56
I just realized there was a Day[9] daily on a PvZ which involved mutas. And Axslav played it just like minigun described.

Day[9] Daily #276

Still trying to find the replay.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
March 12 2011 23:29 GMT
#57
Learn to do the 2 base 6 gate and you won't have trouble with any muta builds, unless your opponent is just much better than you.

User was temp banned for this post.
sikyon
Profile Joined June 2010
Canada1045 Posts
March 12 2011 23:31 GMT
#58
I dunno, phoenix transition works for me.

Of course I don't JUST use phoenix to fight the mutas, I just keep them off my back in terms of harass. I still use stalkers as the bulk of my anti muta force, but a couple of pheonix shuts down the muta mobility because it takes time for mutas to micro properly and kill phoenix at which point stalkers should be able to reinforce the phoenix and force the mutas to pull away.

You really only need to build 4 pheonix vs 20 mutas to buy enough time to keep the mutas from doing econ damage to you. Personally I think 4 pheonix is a better investment than cannons in your minerals because you can gain some map control with them.
Carmine
Profile Joined September 2010
United States263 Posts
April 08 2011 06:37 GMT
#59
I think it is kind of short sighted to claim that pheonix are not a reasonable response. A lot of people are assuming that you need to match production with the Zerg (pheonix to muta). This isn't true at all. The stalker can shoot Mutalisk as well. I believe that getting any pheonix at all will help you stop harass and also deter the Zerg from spending money on more mutalisk. In my previous post I suggested pheonix then continue to getting colossus. If you can have half as many pheonix (value wise) to the amount of mutalisk he has, in combination with any kind of stalker/sentry support (guardian sheild) then you will do fine in a head on battle and you will be able to harass the zerg because of pheonix mobility. In my mind the correct gas usage is something like this (subject to change based on scouting ofc) 20%sentry 20%stalker 30%pheonix 30% colossus.

I understand that I stated all that in a less than optimal way, but I think people assuming a 2 gate chrono'd pheonix response is the only pheonix response are wrong. Yes the Zerg might switch to a roach based army, but you dont have to have 100 supply of pheonix to be effective with them.
Terran was created third, with purity of tanks.
rd
Profile Blog Joined July 2010
United States2586 Posts
April 08 2011 09:07 GMT
#60
HT/Immortal is extremely robust, absolutely annihilates the ling/muta, gets you blink on the way insures you from dying to a sudden roach switch, and adds extra damage against the spine crawlers.
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