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I havent personally read EULA, but aren't there something about modifying the gameclient there?
if it is then the EULA is all the warning that Blizz is required to give, and we all have agreed to them, havent we?
as such, ALL PLAYERS ARE ALREADY WARNED THAT THIS WILL HAPPEN IF HE/SHE CHEATS, and if a player does cheat, how can he/she be surprised for getting banned?
its perfectly legal and correct of Blizz to do this.
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The game comes with cheatcodes already and isn't even that difficult, there are 4 difficulty levels anyone can beat it on casual, they deserve to be banned.
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Don't cheat on Battle.net, simple as that.
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Single player is on battle.net so the EULA covers it.
That article looked like a bunch of whining single player hackers (lol).
Cheat Happens? Yah bans happen too. Get over it.
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Ban the cheaters, simple.
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Cheating is cheating and they should do it legit or not at all blizzard puts its on "cheats" in the game for use. Using a third party software is against the EULA and there you have it.. Ban's are resonable.
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Cheat is cheat, dont care if you are useing it in singleplayer or multi, there is a reason the cheat is not part of the end product, if you use it, you run the risk of getting a ban, and i personally hope they catch every single one of them.
I will agree there is a slight difference between hacking in multiplayer and singleplayer, but i dont think thats important when you alter a program "or enhance the exsperience whatever you wanna call it" So basicly, you get shafted and ill cheer on blizzard meanwhile. and then i think about the missing chat, and im not cheering so much anymore
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Ok. Nobody has ever gave a shit about cheating in a single player since the beginning of time. The only thing that makes this a little different is that achievements are broadcast online on your profile and so there is some sort of "competition" between people getting achievements. If achievements were entirely local, nobody would care at all about these cheaters. This distinction of competitive vs. local achievements isn't obvious to everyone. Some people just want to play the single player and get all of the achievements, they don't give a shit about competing with other people's achievements. So they are not trying to "cheat" and ruin the system like normal multiplayer cheaters. If Blizzard wants to keep their silly and pointless "Achievements System" pure, they should think of a better solution than robbing these players of 60 bucks. Give a warning and take away Achievements I guess.
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On October 11 2010 15:05 Pfhor wrote:why are cheated achievements worth banning people from a game they gave you money for, and might have bought those extra expansions too. This doesn't seem like a logical way to handle this from either an ethical or business standpoint, so what is Blizzard thinking.
It's not an achievement if you cheated for it. Some people do the achievements the legit way and deserve the achievement.
Also, Blizzard thought of all that when they included cheats in their own game for the single player modes... Why not use those instead of 3rd party softwares?
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On October 12 2010 00:45 waxypants wrote: Ok. Nobody has ever gave a shit about cheating in a single player since the beginning of time. The only thing that makes this a little different is that achievements are broadcast online on your profile and so there is some sort of "competition" between people getting achievements. If achievements were entirely local, nobody would care at all about these cheaters. This distinction of competitive vs. local achievements isn't obvious to everyone. Some people just want to play the single player and get all of the achievements, they don't give a shit about competing with other people's achievements. So they are not trying to "cheat" and ruin the system like normal multiplayer cheaters. If Blizzard wants to keep their silly and pointless "Achievements System" pure, they should think of a better solution than robbing these players of 60 bucks. Give a warning and take away Achievements I guess.
Just because nobody cared in other games doesn't give people the right to break the EULA terms (which they accepted for this particular game) without facing consequences. And as far as I read/heard people who just used a trainer for single player didn't get a permaban.
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If I recall, other online services still ban people if they resort to hacking to increase their achievement score, so I don't know why they came to Bnet expecting to be immune to it. Single-player or not, the game is still connected to Bnet and has a clear set of rules to follow. Hack the game, get banned. Simple as that.
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I love the bans, i wish blizzard could ban even more people...
Everyone who uses any kind of cheat/hack should be perm banned, perioid.
Go play doom or wolfenstein if u wanna use cheats etc.
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Banning people for single player is retarded.. If anybody actually cares about achievements you are a fag and should go back to consoles.. Achievements are a playgu infesting modern games..
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Interesting responses so far guys, and sorry the thread title is a bit misleading. I have never been interested in using trainers or anything, but I would like to know what type of "hacks" people are using for singleplayer. Maybe it's just silly things like making their marines fly, spawning hatcheries with guns, or making TERRATRON a playable unit in campaign. I can't imagine a lot of people are doing it solely to get achievements, or even to beat the game, it's an unfortunate byproduct of an "online" singleplayer.
I've been playing PC games for a long time, and I've always seen people get creative with hacking singleplayer games. It's unfortunate Blizzard won't be encouraging that creativity, but perhaps it is unavoidable?
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But if you want to cheat your way to breeze through the campaign, just use the built in cheat codes and not some dubious trainer like that.
EDIT: I am aware of 4 people who got caught using hacks in SP. They all received 14 day suspensions and not bans. I have since found out that one of my multiplayer friends used a hack for MP, he has received a permanant ban/CD-Key deactivation. This is as good a "warning" as I can see Blizzard providing for the two different cases.
Really? Would love to see some proof about this statement. If this is true, then the people saying that Blizzard is just banning single player cheaters the same as they are multiplayer cheaters are wrong, and Blizzard isn't just doing this to increase revenue - they're warning the people who are doing the less impactful cheating and banning the ones cheating in multiplayer. Harsh warning, but fine by me.
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On October 12 2010 02:31 Pfhor wrote: Interesting responses so far guys, and sorry the thread title is a bit misleading. I have never been interested in using trainers or anything, but I would like to know what type of "hacks" people are using for singleplayer. Maybe it's just silly things like making their marines fly, spawning hatcheries with guns, or making TERRATRON a playable unit in campaign. I can't imagine a lot of people are doing it solely to get achievements, or even to beat the game, it's an unfortunate byproduct of an "online" singleplayer.
I've been playing PC games for a long time, and I've always seen people get creative with hacking singleplayer games. It's unfortunate Blizzard won't be encouraging that creativity, but perhaps it is unavoidable?
Blizzard provided another creative outlet that isn't hacking their game; it's called the Galaxy Editor. All those things you say can be done with the editor. I don't even see how using a trainer/hack to do those things is creative. Cheating your way through a game by using an external program is far from being creative.
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If you go to a cheat website and download a cheat you're supporting cheating. Ban these fools. It's not like the singleplayer is hard anyway, wtf are they doing really?!
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It would be really awesome if the thread title could be changed to "Blizzard Temp-banning Singleplayer Hackers".
These aren't cheaters, these are hackers. Nobody has been perma-banned either as far as we know.
It's kind of spreading misinformation, just like the article linked.
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On October 11 2010 15:05 Pfhor wrote:http://www.cheathappens.com/article_blizzardbans.aspWhat do you think about this? The article is a bit biased, but assuming its accurate it seems pretty inexcusable. Why are people who use trainers any threat to multiplayer, why are cheated achievements worth banning people from a game they gave you money for, and might have bought those extra expansions too. This doesn't seem like a logical way to handle this from either an ethical or business standpoint, so what is Blizzard thinking.
They do not want you to cheat and their user agreement policy specify it, so it is at your own risk that you do it. Imho legally they are doing nothing wrong.
On why to be so strict even with single player (non-multiplayer games) all I can think about are achivements. Without them, you could say that no one cares if you cheat in single player, but with them there are people who care, because essentially you are getting credit where credit is not due. And btw, I'm with the "I don't care of achi" faction.
Imho, they could let the single player mode chater be, but probably a company has no reason to spend more money (some of the employee work time) just to make sure that people can cheat through their game if they do it only in single player mode.
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