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U need OC for scans and mule, so PF is not an option. So i wanna try siege tank and bunker with 4 rines in mineralz. And some missle turrets (3 around mineralz and some on base perimetr).
But. Who can say what is minerlal income lose of that? Cas CC is blocked by bunker and tank and scv's have some trobles. I codnt test that in custom game cas there was no Income talbe. (it was OFF and showed zero income)
User was warned for this post
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Spread out depots and turrets or the like for spotting purposes and watch the minimap like a hawk. Seems to work for the pros.
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I cant spot a drop cas its too small point. Turrets is better. Even if i spot a drop i have to move out scv's (and pray helions are slower) and lose much money. Isn't it better to place tank and bunker?
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mang i was like chillin at my nat and these punk ass omegas drop from the sky and im like mang you best be playin me and my probes get poped and my eco gets stoped as i haul ma ass to see them lift off as my nat gets sniped by a posse of drugged wiggus
ya terran drops are op
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On October 09 2010 02:13 Hunch wrote: mang i was like chillin at my nat and these punk ass omegas drop from the sky and im like mang you best be playin me and my probes get poped and my eco gets stoped as i haul ma ass to see them lift off as my nat gets sniped by a posse of drugged wiggus
ya terran drops are op
but i think i got nice idea how to defend - tank+buker. but what is mineral income loss of that? cas tank+bunker block CC much.
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4 marines = 200 mins 1 bunker = 100 mins 1 tank = 150 mins 125 gas 2 turrets = 200 mins ===================== 650 minerals 125 gas
That is dedicated to base defense, if you weren't planning on using siege tanks otherwise, factor in costs of siege research, if you weren't planning on teching beyond barracks, factor in cost of factory, micro/opportunity cost of swapping a tech lab or building another tech lab.
that 650 minerals and 125 gas, in a MM build is 5 marauders and 3 marines, or a variety of other things.
You may want 2 turrets for air harass so those 200 minerals are questionable in these numbers
Edit:
Also I'm not certain but I believe the 3 helion drop probably comes out before you could get that turret tank and filled bunker in place
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I can't believe nobody has mentioned sensor towers yet.
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My god this is a bad OP. Bad spelling, no replays, I don't even....
But to answer the question, siege a tank in your min line, build 2 turrets on the edge of base where drops might come from.
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Don't put the siege tank in your mineral line? Do you know how much range those things have?
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You need to have sight all around your base. Drops are almost never as sizeable as the army you already have, and should be guarding the front of your ramp by default (not too far from your CC) unless you have an expansion, in which case you should be able to afford a sensor tower by then.
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i v played game i blocked my enemy with sieg tanks and he killed all my scv's with helions. my new siege tank was only started and all rally points was to attack.
the only way i see here - to keep ONE siege tank at base cas with 13 range it covers not only mineralz but some buildingz.
sure this idea is only for siege tanks builds, not for MM where u can defend with one bunker.
i alwayz have full view around my base, but drop point on minimap is too small so i missed the drop.. (was micoring siege tank position in attack)
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United States12607 Posts
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