• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 24683 users

[Q] Micro with "hold" or "stop" command

Forum Index > Closed
Post a Reply
Normal
mr_hawk
Profile Joined April 2010
Germany4 Posts
June 01 2010 17:05 GMT
#1
hi there,

i was just fiddling around with some of qxc's micro training maps training my reaper, hellion and banshee micro when a question arised that i'm curious about.

is there ANY difference in using "hold position"-command over "stop"-command while microing (kiting) those units?

lately i've been experimenting with the different prebuild hotkey setting "standard" and "grid", prefering the "standard" settings, but in that the "h" key for holding position is very far off compared to the "s" key which is right beside the "a" for attack and the various number-keys makin it much easier for myself using "s" instead of "h" while microing several groups of units e.g. rines & rauders vs. blings.

so, does this make any difference?
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
June 01 2010 17:15 GMT
#2
dunno bout sc2. in sc1 goons shot earlier with h
but an educated guess would be that it doesn't matter in sc2
SanC
Profile Joined April 2010
Sweden2 Posts
June 01 2010 17:48 GMT
#3
I would really like to know this aswell since i often miss the "H" key
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 17:49 GMT
#4
On June 02 2010 02:48 SanC wrote:
I would really like to know this aswell since i often miss the "H" key


test it and let us know
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
mr_hawk
Profile Joined April 2010
Germany4 Posts
June 01 2010 17:53 GMT
#5
well, as i mentioned above, i tested already in those micro-training maps and couldn't see/feel any difference... i was just curious if i missed something.
for me it seemed its just the same which would be great for me.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
June 01 2010 19:09 GMT
#6
Why don't you test it?
Moderator
Taefox
Profile Joined March 2010
1533 Posts
Last Edited: 2010-06-01 19:32:19
June 01 2010 19:30 GMT
#7
The units in holding position, don't move by themself when being attacked. If the opponent's units are out of their range, they would be the meat-shield until die ( ie melee units being held at ramp, anyway I'm not sure bout that they would attack or not if the opponent's in range )

For kiting micro, I prefer to use only A command while using right-click for running, pretty work in my league. Units will attack the nearest enemy It works well with Reapers because of reaper's fast attack animation.

For those units have slow animation like hellion, colossus - Stop command is better
@taefoxy
Nivra
Profile Joined March 2010
37 Posts
June 01 2010 19:31 GMT
#8
It seems like there should be some difference. Check to see if "Stop" resets the unit's current attack and target. "Hold" seems like it wouldn't interrupt an attack in progress, whereas "Stop" would. This is also testable on units with long attack animations or channeled spells. I'd expect "Stop" would interrupt a Colossi laser, Templar storm, Thor special attack, etc. "Hold" shouldn't do that.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 01 2010 19:37 GMT
#9
Hold is better, it is like stop, but stop is only temporary. Therefore if you do hold it would work because it would stay in position but stop... it's like probes in SC1. Crap.
Nivra
Profile Joined March 2010
37 Posts
June 01 2010 19:51 GMT
#10
Are you saying that "Stop" only cancels the current command, and then the unit will still do things like "chase enemy combatants" or "run from air fire if the unit isn't AA"?

If that's the case, you can't ever use "Stop" to hold a choke.
5-s
Profile Joined June 2010
United States1674 Posts
June 01 2010 20:02 GMT
#11
When harrasing with hellions, you want to have all of them attack at the same time, then move / kite around between cooldowns. If you simply use S, the hellions who are not in firing range may get "aggroed" by a nearby unit, making your attacks off-sync and at different times. It's better to just shoot and run in sync, which is why H is preferred.
I liked Dota before it was Mainstream.
Kow
Profile Joined May 2010
United States32 Posts
June 03 2010 04:48 GMT
#12
I just a+click the ground...
Zenzou
Profile Joined March 2010
United States67 Posts
June 03 2010 05:39 GMT
#13
So from personal testing and feedback from my friends, any sort of micro related to a range unit, "stop" works better then "hold".
"Darkness is not the opposite of Light, it is the absence of Light."
PacketOverflow
Profile Joined May 2010
United States80 Posts
June 03 2010 18:08 GMT
#14
I find A-click responds faster than other commands. For instance when microing a banshee against another terran, I can do what are basically moving shots against marines with a-click, right click, repeat. I take no damage from the marines doing this. If I use stop or hold, the banshee seems to pause for a second, taking some damage before firing. However, in groups, I do not use a-click because if there are no units in range, it functions as a move command and this could cause your units to separate as the ones in the back do not acquire targets and keep moving away. I prefer stop because S is closer than H. I don't think there's any difference in AI timing between S and H.
Fight or flight? Yeah, right.
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
June 03 2010 18:26 GMT
#15
stop would probably not work if you're using void rays, because it'll probably stop it from charging up. So I think Hold is much better when microing voids.

Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 03 2010 18:40 GMT
#16
A-clicking is better since if you use stop or hold position, the units that are out of range by 1 pixel won't attack, but the a-clicking will give just that extra time for those units to move that extra couple pixels, and fire a shot before running again.
Follow me: www.twitter.com/zlasher
ajfirecracker
Profile Joined May 2010
United States29 Posts
June 03 2010 20:27 GMT
#17
I agree that moving shots with banshees requires a-click (usually on a unit, tbh). Testing on the micro maps you mentioned, it seems that stop works best for almost everything. The only exception I've seen is marines, since they take a second to stop moving and shoot, so move-hold is probably better than move-stop.
Nivra
Profile Joined March 2010
37 Posts
June 03 2010 21:44 GMT
#18
On June 04 2010 03:40 ZlaSHeR wrote:
A-clicking is better since if you use stop or hold position, the units that are out of range by 1 pixel won't attack, but the a-clicking will give just that extra time for those units to move that extra couple pixels, and fire a shot before running again.


That's exactly the reason why you don't want to use a-click when kiting. If you move backwards, you're liable to end up within range of whatever it is you're kiting (roaches, zealots, lings, etc.)
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-06-03 22:04:52
June 03 2010 22:04 GMT
#19
On June 04 2010 06:44 Nivra wrote:
Show nested quote +
On June 04 2010 03:40 ZlaSHeR wrote:
A-clicking is better since if you use stop or hold position, the units that are out of range by 1 pixel won't attack, but the a-clicking will give just that extra time for those units to move that extra couple pixels, and fire a shot before running again.


That's exactly the reason why you don't want to use a-click when kiting. If you move backwards, you're liable to end up within range of whatever it is you're kiting (roaches, zealots, lings, etc.)


Well if your guys have shorter range then there's not much point trying to kite. If they have longer range that's not an issue.
DuneBug
Profile Joined April 2010
United States668 Posts
June 03 2010 22:05 GMT
#20
A-clicked units won't move backwards if they are in their fire range of another unit. Or they will but only a smidgen before they stop to fire. Also a-click lets you target fire better.
TIME TO SAY GOODNIGHT BRO!
zatic
Profile Blog Joined September 2007
Zurich15325 Posts
June 03 2010 23:33 GMT
#21
On June 02 2010 04:09 Chill wrote:
Why don't you test it?

ModeratorI know Teamliquid is known as a massive building
Normal
Please log in or register to reply.
Live Events Refresh
AllThingsProtoss
11:00
Team League - Grand Finals
Gemini_1948
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #93
ByuN vs herOLIVE!
CranKy Ducklings581
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .273
EnDerr 98
BRAT_OK 97
ProTech79
MindelVK 27
StarCraft: Brood War
Sea 11602
Calm 5645
Horang2 4097
Shuttle 3301
Rain 2492
firebathero 821
Bisu 730
Jaedong 713
EffOrt 536
Hyuk 529
[ Show more ]
Snow 443
actioN 305
ggaemo 272
Last 267
Mini 259
Dewaltoss 130
JYJ97
Hyun 86
Mind 78
Pusan 69
Aegong 65
sorry 65
TY 56
Rush 44
Sea.KH 37
sSak 32
Killer 27
Barracks 25
Mong 25
JulyZerg 22
Sacsri 19
Sharp 17
GoRush 15
yabsab 10
soO 4
Terrorterran 4
ivOry 3
Britney 0
Dota 2
Gorgc4985
qojqva2215
XcaliburYe381
Fuzer 281
syndereN221
Counter-Strike
x6flipin547
allub391
Heroes of the Storm
Khaldor271
Other Games
singsing2194
B2W.Neo804
DeMusliM695
mouzStarbuck432
XaKoH 101
ArmadaUGS8
Organizations
Dota 2
PGL Dota 2 - Main Stream6675
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 61
• Adnapsc2 25
• MJG 5
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3197
League of Legends
• Jankos1327
• Stunt357
Upcoming Events
Fire Grow Cup
1h 35m
BSL: ProLeague
4h 35m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
10h 35m
Replay Cast
1d 10h
Replay Cast
1d 20h
WardiTV Invitational
1d 21h
WardiTV Invitational
1d 21h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
GSL Code S
3 days
herO vs TBD
Classic vs TBD
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
6 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.