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The Zergling is now...useless?

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FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 11 2010 21:19 GMT
#1
I find that, unless you do some all-in ling/speedling rush build, there's no point to having zerglings. In nearly every match-up, with the exception of perhaps ZvZ (in some cases), as a Zerg you have to get roaches as your initial offensive/defensive units.

Roaches are so easily accesssible, and are far superior to zerglings in every way. They're far better at defending early M/M/M pressure from Terrans, as well as zealot and stalker pressure from Protoss.

Even late game, 'cracklings' just don't seem to be what they used to be, and the minerals appear to be far better spent on other units.

Marines and Zealots still play a role in their respective race's army mixes, where as Zerg seems to have no benefit from the squishy and ineffective zergling. It seems like they only exist for the sake of banelings.

Thoughts?
"Starcraft...It just echos brilliance and manliness." - Tasteless
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-03-11 21:25:54
March 11 2010 21:24 GMT
#2
if anything I consider zerglings imbalanced right now for 2 reasons

1) You cannot scout a zerg once he makes 2 lings early game
2) They can run through unit walls

mid they still seem useful, late game if they were any better they would probably be too good
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-11 23:04:20
March 11 2010 21:25 GMT
#3
EDIT: i'm laughing so hard right now reading my post from this morning..i wasn't thinking clearly at all obviously

zerglings suck vs zealots but if theyre going for a fast immortal + 3gate timing attack, zerglings + like 6+ish banelings will crush it. later on once they get immortals (LOL WHAT i meant to say colossuses) zerglings are awful again, no amount of spreading will help. ofc if you can manage to keep Neural Parasite on them or kill them w/ colossus(i meant CORRUPTORS) then of course zerglings are once again decent..unless theres a lot of zealots in which case you need banelings or other units

zerglings are also quite good vs terran in general, but you need to open roaches unless you see him building up marauders early. most common is hellion harass where only speedlings will work vs that, but roaches better.

it's important to note that due to the queen's larvae mechanic, zerglings are one of the few units you can actually manage to keep using up the larvae for when you have expo and 2 queens
ModeratorBlame yourself or God
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 11 2010 21:26 GMT
#4
imo linge are fast + cheap and they are a good and early counter to immortals and stalkers.
its the same like sc1 you need a good army mix and good scouts to build the right unit.
i mean it wouldnt make sense to build only roaches (cause "there's no point to having zerglings") if the P rushes for robo and immortal without building any gate unit. finally getting hard countered by the immortals and start screaming IMBA
after 2 years i reached it = marine icon
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 11 2010 21:27 GMT
#5
I don't have much experience as Zerg, but it sounds like mutaling would be a good unit composition against Protoss. Zerglings > Stalkers/Sentries and mutas should be able to handle phoenixes well. The only problem seems to be HT.

Of course, this is just all theorycrafting. I've never tested this or heard of anyone doing it yet.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 11 2010 21:27 GMT
#6
That's not really true. When I play T the toughest opener I face is ling/baneling. They are really tough to gauge... I see their army and I'm not sure if mine will beat it or not and that's mainly because i haven't played with and against banelings enough to know the difference, but I do know they do some insane splash to marine clumps and tear depots down fast.

I've lost a few games where I was positive I could kill them and I was totally wrong and got rolled.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 11 2010 21:31 GMT
#7
they really need to change the crack upgrade. in sc1, it provided the lings with a 100% attack speed boost. now its only 20%. i'm sure this will be addressed. also roaches r pretty overpowered atm. after they'll be nerfed, lings will regain some of their utility
When they see MC Probe, all the ladies disrobe.
Viruuus
Profile Joined February 2010
Germany451 Posts
March 11 2010 21:37 GMT
#8
on platinum level i feel like alot of protoss and terran are specifically building roachcounters, like 1gate cyb core, robo and 2nd gate and push with 2 imortals 4 zealots 1-2 stalkers when they see me fast expanding. Same with terra who usually go with alot of marauders early, and only few marines..
Vs those builds zerglings are very important and way way better then roaches. Since i often even skip roachwarren completely, i can get my eco / lair up alot faster and usually have hydras out for their first push and hydras + zerglings just own everything that was build to counter roaches sooo badly
Lee Jae Dong fighting!!!
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 11 2010 21:44 GMT
#9
The way I do it is make initial zerglings with your first puke then get lair after getting speed, then make baneling hut and start making lings/banelings. If 2 gate rush then just massing lings will take care of it.

If I scout hellion+banshees rush then I just do roach into hydra den.
Your resistance only serves to make my carapace harder.
kAra
Profile Joined September 2004
Germany1369 Posts
March 11 2010 21:47 GMT
#10
lings are fine, lost more than twice as much games to ling openings than to roaches /pvz
mada mada dane
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-03-11 21:50:04
March 11 2010 21:49 GMT
#11
On March 12 2010 06:31 da_head wrote:
they really need to change the crack upgrade. in sc1, it provided the lings with a 100% attack speed boost. now its only 20%. i'm sure this will be addressed. also roaches r pretty overpowered atm. after they'll be nerfed, lings will regain some of their utility


No.

In SC1, zerglings had cooldown of 8 normally, and 6 with adrenal glands upgrade. That's a 25% boost in attack speed.
next week on Everybody Loves HypnoToad:
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 11 2010 21:50 GMT
#12
i sduppose ling are useless like now..they need to get more damage per hit..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 11 2010 21:57 GMT
#13
On March 12 2010 06:49 BlasiuS wrote:
Show nested quote +
On March 12 2010 06:31 da_head wrote:
they really need to change the crack upgrade. in sc1, it provided the lings with a 100% attack speed boost. now its only 20%. i'm sure this will be addressed. also roaches r pretty overpowered atm. after they'll be nerfed, lings will regain some of their utility


No.

In SC1, zerglings had cooldown of 8 normally, and 6 with adrenal glands upgrade. That's a 25% boost in attack speed.

are you sure? visually observing the increase in attack speed for both games, there's clearly a huge distinction or merely its just a visual difference
When they see MC Probe, all the ladies disrobe.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
March 11 2010 22:02 GMT
#14
I pretty much always only use speedlings early game against toss and terran until I get Hydras with pretty good success. I fucking love them.
#1 Kwanro Fan
TheHof
Profile Joined March 2010
United States92 Posts
March 11 2010 22:09 GMT
#15
I think zerglings are doing fine at the moment. The biggest issue is that they're being eclipsed by roaches, which I think are a bit too good with the armor they have.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
Augury
Profile Blog Joined September 2008
United States758 Posts
March 11 2010 22:09 GMT
#16
......... lings are sooo good
Toxiferous
Profile Joined June 2009
United States388 Posts
March 11 2010 22:11 GMT
#17
I'd lose most my games without lings
They're easy counter tech switches, since pretty much anything that counters a roach, a zergling can counter.

GREAT worker harass. Backstabbing or even choke breaks have proven really successful
with speedlings. It's great cuz you dont need to 'waste' gas on roaches for your offense/defense, instead waste a few minerals to keep the pressure on with the lings and you can tech anyway you want
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 11 2010 22:30 GMT
#18
Zerglings are still very useful units but their role shifted somewhat from what they used to be. Since the entire zerg army has had their movement speed slowed down somewhat (except zerglings) you cant really use zerglings as standard army filler anymore. Now, their incredible speed makes them great harass, scout, ambush, or run down units rather than army filler. I love zerglings now, but you can't use them the way you could before.

However, they still counter other unit compositions pretty well. If you see a protoss going heavy stalker/immortal with few zealots, Zerglings do really really well.

I had a pretty amazing game where Zerglings really saved me in the end against a top 8 Platinum player. Replay: http://lore.mysites.com/get_file/2010-week-10/win-vs-bento-gg.sc-2-replay
I want to become stronger. -Shindou Hikaru
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 11 2010 22:55 GMT
#19
I feel like roaches are the new zerglings. Like the zerglings in SC1, they are powerful in the early game, kinda lose their effectiveness in midgame but get a kickass upgrade on hive, so they are worth it again. Also, they are used in all matchups and are pretty costeffective against almost every ground unit.
If Blizzard decides to nerf the roaches I demand some kind of improvement for the zerglings. Like increase their attack rate and the bonus of adrenal glands or something like this.
Perkins1752
Profile Joined May 2009
Germany214 Posts
March 11 2010 23:00 GMT
#20
I don' know what your aiming at FREEloss_ca, but Zerglings are in ZvP and ZvT the unit I build most. They give you mapcontrol and are so damn fast and versatile. In ZvT they own any non-medivac army, if there are too many marines incomming just morph some to banelings. In ZvP they rape any non mass-zealot- or colossus army. In ZvZ they are great for backstabbing. If you uprade their attack they are very decent against buildings. Don't bother with the cracklingupgrade though, it only ads minor dmg.
Another thing to mention, if you are lategame and stockpiling minreals, just get some extra hatcheries with queens, trade armies and rally 100 larvae morphing to speedlings into enemies base, gg.
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