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21:00 KST (7am EDT), November 4, 2008
Note: These games are pre-recorded, but will be broadcast as replays on the Korean GOM Player's live stream tonight starting at 21:00 KST (7am EDT). These were not recorded in English, so there will be no English VODs. I wanted to make a live thread so people can discuss the games, and in case they require registration to watch the VODs (which requires Korean SSN).
How to watch: 1) Watch live on GOMTV + Show Spoiler [directions to game links] +Click on "게임" (GAME), the second menu from the left, directly below the right arrow under the GOMTV logo. Then under the "ON-AIR >" in the right frame, click on "클래식 2008 S2" (Classic 2008 S2). Then click on the "LIVE" button (second button from left in the left frame), and click on the colored button next to the game (it is green in the image, but should change when the stream goes live). 2) If anyone can help with any alternate streams, please post them here!
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much vs velocity game 1:
Missed start getting food.
Much on top right, velocity on bottom left. Much makes 1 zeal core, then blocks ramp. Goes fast robo with shuttle. velocity goes 1 facto and starts cc in main.
velocity goes out to land his cc, and much builds a pylon there, which he cancels 3 seconds later, but screws up his maynard. Reaver out in shuttle with 3 goons and a zeal. Scouts turrets and decides to hit front. Everything dies except the shuttle/reaver for much. A couple marines die for velocity.
Much starts stargate as velocity starts academy. Much's expo is up and running by now. Second stargate and beacon start. Much is holding middle highground with 2 goons and a reaver.
Much puts up 2 more gates for 4 total. Velocity is trying to get vultures in to harass, but the side path is pyloned off. velocity finishes his 5th factory and starts to push the middle. He's at 11 tanks 11 vults vs 12 goons 2 carriers.
velocity's armory is done, and +1 is 30% done. The 2 carriers drive the push back to velocity's side of the map. 12 goliaths are out for velocity, and the push commences.
Much stopped making carriers at 3, so maybe it was a trick to get goliath count up. They engage in the center and much comes out on top. 16 goons left vs 14 gols and no tanks in the group.
Much making more carriers now, harassing gols from cliff above velocity's nat. He's expanding at 3 as well.
5 carriers out now as much engages velocity's nat. 10 goons left after all tanks die, wich a couple gols left. Still all his carriers there as a few more gols spawn. Velocity chased into his main as much's reinforcements come. It appears to be gg.
...velocity plays like much...won't gg...he scans the map and ggs.
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I love korean gom its so lagless Style looks so far ahead,
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Oh wow epicly quick carriers from much, he has 4 and velocity dosent even have an amoury
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Hungary11232 Posts
Thanks margarita for doing the LRs, I am trying to tune in right now
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I see much and velocity playing
Have I missed the Midas match?
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I was getting food and starting the thread during the midas games, which apparantly only took 20 minutes total. I'll put the results in the spoiler in a second.
much vs velocity game 2:
Much spawns at the bottom, velocity at the top. Much making 1 zealot and core, tried to block ramp but scv got in. Velocity has 1 factory up and walls off with 2nd depot. Much upgrading air attack.
Much kills scouting scv, cancels air attack and starts robo. Velocity starting CC in main. Scouting probe is still in velocity's base. Much starting templar archives as his core finishes. VELOCITY SNEAKS SCV IN, but i dunno if he saw archives...he DID see robo.
Velocity moves CC to expo and maynards scvs. 2 dts in a shuttle on their way up. No turrets at his expo, but one dies as it goes in range of turret up the ramp. 2 more dts on their way up as much starts his expo nexus. Apparantly velocity doesn't know dts cloak, because he has no turrets by mins. Luckily for him much takes to long to get in. Much loses shuttle and 2 dts are trapped inside between turrets.
Velocity starts academy and secures his expo again. Much has stargate up, starts arbiter tribunal and his 3rd nexus. Now he starts 3rd and 4th gates.
Velocity sends scouting scv down, and it dies to 8 goons. Much shows his power by taking out pandabearguy. 8 idle probes at his 2nd expo. Much pushes tanks back above bridge with empty shuttle. Shuttle retreats and velocity pushes out.
Much's 3rd base is the one on the right, which velocity is pushing towards from the high ground. 15 goons and arb out for much. He kills the attack without showing arbiter. Very low unit count for velocity as his 7th factory goes up.
Velocity trying the same high ground push, but it's 160 supply to 89. Much stasises tanks and can't kill the rest since he blocked the ramp with the stasis. Half his army goes arround and velocity's army dies. 31 goon 14 zealots 3 arbs to 8 tanks 11 vults.
Much attack main, stasising all velocity's tanks. Velocity has no units (save the stasised tanks) vs about 40 goons. His expo is dead and much is in his main. Waiting for velocity to gg...
160 supply to 29, and velocity ggs.
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On November 04 2008 21:31 Scaramanga wrote: I love korean gom its so lagless
As soon as I read this GOM dropped me
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On November 04 2008 21:41 village_idiot wrote:As soon as I read this GOM dropped me just like FIREBATHERO IS GOING TO 3-0 BISU, HES GOT MSL DOWN PAT AS WELL AS GSL
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much used that faking goon range thing I once read about
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Hungary11232 Posts
Scaramanga, get some composure please. Fanboyism is appropriate in some contexts (go wild in KTF threads if you please), but please don't model every and any of your posts by it.
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Hungary11232 Posts
Style really botched his macro during that attack, went over 1k with both resource counts. Now Much has it firmly.
edit: haha, stasised spider mine.
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now that was a horrible stasis
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On November 04 2008 21:46 Aesop wrote: Scaramanga, get some composure please. Fanboyism is appropriate in some contexts (go wild in KTF threads if you please), but please don't model every and any of your posts by it. i very, very much dislike fbh/khan
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Gogo hoejja, i have a feeling this is gonna be a pretty sick series
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Oh god, 2 hatch in main, time for some lings
edit, hero used the same reaver build v jaedong, looks like a pvz build for chupung by wemade
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Pure vs hoejja game 1
Pure spawns top right, hoejja bottom left. Pure goes gateway in main, hoejja overlord then blocks ramp with drone. 2nd hatch started in main for hoejja as assimilator warps in and core starts for pure.
Drone starts expo for hoejja as robo starts for pure. Scouting drone goes out as 4 lings come out. 2 zealots blocking ramp as 2nd gateway begins. Shuttle started; goon out. 6 lings can't get in to scout. Robo starts.
Hydralisk den finishing as reaver starts. Pure stopped making probes. 5 zealots out now with the 1 goon and reaver 90% done. 4 hydras and 3 lings are all hoejja has.
2 sunkens go down at expo as shuttle goes into his main. Now 7 hydras out, but 4 die to scarabs. Zealots tearing up sunkens with reaver support. 6 hydras retreat to main as reaver takes out 2 eggs.
Hoejja gets reaver 1 hit away from dead and loses a few more hydras chasing it a couple times. His expo hatch is destroyed. It's now 10 zealots goon and reaver vs 10 hydras. Hoejja starts sunken up his ramp.
Reaver has 23 kills so far...24...26...GG
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Hungary11232 Posts
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THAT REAVER refused to die
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Game 2:
Pure spawns at top, hoejja at the bottom. Pylon goes up at pure's natural, and probe moving down to scout. Hoejja goes 9 pool gas, which probe scouts.
6 lings making and speed upgrade started. Drones pulled from gas. Forge finishes and cannon started as lings chase the probe back into hoejja's main. 2nd cannon started as 8 lings move up and 2nd hatchery starts at hoejja's expo. Lings scout the map and nexus begins to warp in. Hydralisk den 80% done.
Lings are still spread all over the map. Pure glitches a probe through his back ramp's minerals, and it is seen by one of the lings. 3 more lings dispatched which kill it. Cannon finishes at pure's main so he doesn't know what hoejja is going. Hydralisk speed half done. Pure is teched to core but nothing started past that. 1 goon out with his 2 zealots. 3rd cannon started as hydras come up and kill it.
4 more cannons trying to warp in as 8 hydras and 2 lings push into them. zealots die as they spawn, and probes going down. Cannons die just as they finish, and Pure GGs.
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it was earlier than a nine pool, it looked like it anyways
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Hungary11232 Posts
Quite low econ all-in there from HoeJJa. Well done with denying the scouts though.
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Game 3:
Pure spawns at 3 while hoejja spawns at 6. Hoejja scouts the wrong way with lord.
Hoejja overpools as 1st gate starts for pure. Hoejja morphs extractor and pure throws 2nd gateway down before sending scouting probe the wrong way.
Zealot started as hoejja begins ling speed research. 6 zerglings are out and hoejja begins 2nd hatchery at his expo. Lings chase the single zealot back into pure's main and pure starts core. Speed is now done. 4 more lings morph for hoejja as he tries to harass probes.
8 more lings go in to harass as goon range research starts. Ling consolidate and kill a couple zealots. Now 1 zealot and 1 goon left vs 8 lings. ...1 zealot left and 4 lings left.
Reinforcements kill the rest of toss' units as they warp in, and pure GGs.
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that was some nice ling micro
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On November 04 2008 22:23 village_idiot wrote: that was some nice ling micro This Lonely your doing a great job man, im shattered i missed midas v aha, Anyways time to watch backho fail
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Backho vs last game 1:
Backho spawns bottom left and sends his 1st warped in probe (5th probe) out. Last spawns at top right.
Pylon down on the outside of last's natural, and 1st gateway started. Last blocks ramp with 2 scvs and probe sneaks by. Backho steals last's geyser. Barracks is half done and scv scouts the proxy. LOL LAST WALLS OF GATE WITH 2nd RAX.
2 marines out and 3 scvs attacking the assimilator as 2 zealots kill the blocking rax. 3 marinus vs 2 zealots as 2nd rax starts in his main. Core is 90% done.
Last hiding academy in the back of his main. 8 marines and 2 scvs push zealots out and he starts bunker at his nat. Stim researching.
Proxy pylon and gate destroyed as goon range finishes. 12 marines and 2 meds stim and chase 3 goons and 3 zealots to high ground. Zealots die and goons retreat. Backho's expo nexus is half done. Robo out and support bay started. Last finishes factory and starts command center.
2nd factory started as reaver comes out and shuttle begins warping in. 3rd and 4th gateway started as shuttle is out. Last's expo is running and backho begins push while warping in 2nd reaver. 2 tanks and mm defend him. Shuttle scouted with floating rax and can't harass his minline.
Backho pylons off and expos bottom right. 3rd and 4th factory started for last. Last decides to take his anger out and attacks his factory for several seconds. Probes transfered to backho's 2nd expo. Vehicle weapons 70% upgraded for last. 16 goons 9 zealots and 2 reavers to 11 tanks 12 marines and a few meds is the unit count. Starport started for last.
Templar archives starts for backho, and 5th and 6th factory for last. Last pushes out a few inches and finishes his 3rd CC inside his main. Backho pushed back from last's high ground in the middle, and 1 reaver goes down to tank push. 32 zealots now out for backho as that's all he's making besides a couple high temps.
Stargate started for backho, who now has 7 gateways that I can see. He engages tank push in middle. Good storm kills most the tanks, but he has to retreat from the other 4 tanks and 7 vults. Backho's 4th nexus finished between his 3rd and his 2nd. They engage again, and backho retreats again after taking out or weakening all the tanks. Arbiter is warping in.
Last is down to 5 tanks total. Backho attacks last's 3rd base, and it lifts off. Last has 3 vessels out. Storm drop coming to his 3rd, which takes out about 5 scvs, then gois to his natural and takes out 2 more scvs. Temps cornered and die. Arbiter out.
Armies engage in middle and last loses everything. 12 goons and 18 zealots left for backho. He pushes on to last's 3rd which lifts. Backho's 5th nexus starts at 9. Backho pushes mid again and last GGs.
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Hungary11232 Posts
haha, cool move.
BackHo proxies in the Stork location. Last stalls by placing a barracks where Stork placed the gw to block off scvs, thus blocking the zeals for a few seconds. Still his SCV ran wild and failed to complete the raxx.
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Game 2:
Backho spawns on bottom and sends one of his initial 4 probes out after it mines 8 mins. Last spawns at the top.
Backho makes pylon behind last's mins, which last BARELY doesn't scout. 2 gateways warp in as barracks starts.
Last scouts proxy as they finish warping, attcas with 8 scvs and kills 1. 1 zealot is out and he makes bunker behind his mins. Zealot dies and bunker finishes. 2nd zealot trapped by scvs and dies. Gateway and assimilator started in his main. Another zealot finishes as the proxy pylon dies, which is running around avoiding 4 marines.
Core done and researching range. 2nd gateway up as well as 1st goon comes out, chasing scouting scv away. Factory done for last, who starts a CC in his main. 2 goons moving up the map.
Backho starts nexus at his expo while dragoon range finishes. 4 dragoons engage 4 marines and 2 tanks at ramp, but back up as 1 tank sieges. Command center moved out as siege tanks push goons back. Mines researching for last. Shuttle making as support bay warps in. Ebay finished and last laying mines all around his main.
3rd and 4th factory being built for last. Shuttle with 1 reaver and 1 dragoon move up. Last scouts backho's 3rd nexus warping in with 3 vultures. Reaver narrowly misses a mine, but only takes out a marine. 6 factories completed for last as he starts pushing out past his bridges. 7th and 8th gateway started for backho.
Backho engages the push while unsieged, but only takes out half of it before retreating. Zealot leg upgrade researching. Last has now pushed to the middle, but shuttle with zealots is slowing him.
Zealot speed finishes. Turrets are protecting the push from shuttle. He's slightly past the center now. Backho attacks from the side and takes it out while keeping about 8 goons alive.
Backho making cannons at the 3 spot, which last scouts too late to take out. Last is still on 2 bases. Backho engaging outside of last's bridges, and again wins with half a dozen goons left. Armory is now done and backho starts warping in his 4th nexus at 3. Last's 3rd CC is done and flies to the 11 spot.
Storm drop kills all but 1 scv at last's natural. Backho cannons at the 8 expo. Last is very low on minerals. Another storm drop kills 4 scvs at his 3rd base this time. Supply is 140 to 51.
A single mine kills like 8 zealots, but temps get in and kill every scv at last's natural. He has 20 scvs total.
Stargate is up for Backho, who starts arbiter tribunal. Another storm drop to his 3rd chases scvs away and kills nothing. Supply is 173 to 81.
BackHo attacks and last GGs.
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