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On March 24 2026 21:29 SkelA wrote: Skey is washed up. He shouldn't lost this game considering the start he had.
He got out expanded and never really killed the vessels in the end.
Kill the vessel with what? You only get to kill vessel if terran throws them at you
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You wouldn't believe this was the same Ample as game 1. What a turn around.
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On March 24 2026 19:20 doktordingerdonger wrote: 2 terrans advancing incoming
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I mean. Ample played reaaaaally great. Infernal macro and relentless aggression. To win against late game zerg with a player like Soulkey, Terrans need to attack everywhere at once, constantly. That’s no small feat.
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Damn soulkey is really in a slump
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On March 24 2026 21:39 Biff The Understudy wrote: I mean. Ample played reaaaaally great. Infernal macro and relentless aggression. To win against late game zerg with a player like Soulkey, Terrans need to attack everywhere at once, constantly. That’s no small feat.
Zerg needs to defend everywhere at once, which is much harder especially if your only equalizer in the game gets one shot by 500 km range that you cannot kill at all. Helps that you can just throw away marines and it doesnt matter.
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Netherlands5278 Posts
On March 24 2026 21:39 Biff The Understudy wrote: I mean. Ample played reaaaaally great. Infernal macro and relentless aggression. To win against late game zerg with a player like Soulkey, Terrans need to attack everywhere at once, constantly. That’s no small feat. So many poor micro moments by both players if you ask me, but Ample did not neglect eco and macro.
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Netherlands5278 Posts
Kinda happy to see SK doesn't have to be roflstomped by Flash/Light instead. Losing a Bo1 vs Tesagi is easier to overcome.
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Netherlands5278 Posts
I'm sold on the Chample nickname. He just eliminated two former champs. Hahahaha.
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On March 24 2026 21:42 doktordingerdonger wrote:Show nested quote +On March 24 2026 21:39 Biff The Understudy wrote: I mean. Ample played reaaaaally great. Infernal macro and relentless aggression. To win against late game zerg with a player like Soulkey, Terrans need to attack everywhere at once, constantly. That’s no small feat. Zerg needs to defend everywhere at once, which is much harder especially if your only equalizer in the game gets one shot by 500 km range that you cannot kill at all. Helps that you can just throw away marines and it doesnt matter. I mean yeah, the matchup is insanely hard for both sides, i wouldn’t say the opposite. I was rooting for Soulkey, but that was damn impressive by Ample. Give SK one minute to stabilize in a position like that and you are history.
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Soulkey made the game hard on himself by opting for a 3 base finishing strat by expanding to the close third over the far third on 5. The close third provides a lot of comeback potential off a deficit opener vs the bunker rush, which took a lot out of Soulkey. Soulkey must have thought he could all in or catch Ample with the muta switch, but Ample ended up holding. Having to then fight really hard to get a far fourth while defending 3 close proximity bases vs bio tank vessel is really hard.
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How is it hard for both sides? As z, you can insta lose every 20 seconds in this matchup if you forget to reproduce defiler because 12 vessels that cannot be sniped constantly kill it with a 75 energy spell, can lose if you fuck up not making nydus in time, or defiler, or lurkers, dont have enough lurkers in 5 different positions that the terran can either push you or drop you... As calm said, if zergs lose, they lose in the most pathetic way and it is because you somehow missed some timing, overproduced some unit instead of making more scourges, or lurkers, or defilers, or whatever that can insta lose you the game because they were out of position.
The only way terrans actually lose within the first 20 minutes of the matchup is because they lose 30 marines to 12 mutas (which is an art by itself), then proceed to get flooded in the main. This never happens because it must be a fuck up of massive proportion. Meanwhile z can lose at any point at any time in this matchup. The 55% TvZ winrate doesnt tell you the real imbalance which is that z has proceeded to shape the builds and the go-to reactions to perfectly match everything that t throw at them the past 20 years, in order to somehow hopefully come out alive 20-25 minutes in, where terrans possible can lose not because they fuck up once, but because they have been massively outplayed the entire game. This is why you always see complete no name terrans kicking out s-tier zergs from the qualifiers, never the opposite.
Ample at some point was chilling with 3k overmins and at no point in this game did it look like if he fucks up just one play, he would insta-lose. Meanwhile it was constant survival for SK despite coming out ahead with guardians, still being behind because of the matchup. SK didnt play impressive enough to win, while Ample only needed to play not to lose, which isn't hard because fucking up as terran is very hard.
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Oh wow... The monster was born. That day when Ample learned he can actually beat Soulkey in full scale multitasking and macro game. The world will never be the same.
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On March 25 2026 00:18 doktordingerdonger wrote: How is it hard for both sides? As z, you can insta lose every 20 seconds in this matchup if you forget to reproduce defiler because 12 vessels that cannot be sniped constantly kill it with a 75 energy spell, can lose if you fuck up not making nydus in time, or defiler, or lurkers, dont have enough lurkers in 5 different positions that the terran can either push you or drop you... As calm said, if zergs lose, they lose in the most pathetic way and it is because you somehow missed some timing, overproduced some unit instead of making more scourges, or lurkers, or defilers, or whatever that can insta lose you the game because they were out of position.
The only way terrans actually lose within the first 20 minutes of the matchup is because they lose 30 marines to 12 mutas (which is an art by itself), then proceed to get flooded in the main. This never happens because it must be a fuck up of massive proportion. Meanwhile z can lose at any point at any time in this matchup. The 55% TvZ winrate doesnt tell you the real imbalance which is that z has proceeded to shape the builds and the go-to reactions to perfectly match everything that t throw at them the past 20 years, in order to somehow hopefully come out alive 20-25 minutes in, where terrans possible can lose not because they fuck up once, but because they have been massively outplayed the entire game. This is why you always see complete no name terrans kicking out s-tier zergs from the qualifiers, never the opposite.
Ample at some point was chilling with 3k overmins and at no point in this game did it look like if he fucks up just one play, he would insta-lose. Meanwhile it was constant survival for SK despite coming out ahead with guardians, still being behind because of the matchup. SK didnt play impressive enough to win, while Ample only needed to play not to lose, which isn't hard because fucking up as terran is very hard. The last five ASL have been won by Zerg.
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Man I feel bad for Soulkey but Ample gave us an awesome TvZ there
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On March 24 2026 20:32 Peeano wrote: lmao Soulkey... It's so ugly to see a 4 gold medalist get owned like this by sSak sSak won SSL10 I'll have you know...
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Had a feeling Soulkey would go down in this round...but not in that kind of late-game ZvT on a three-player map...relentless play by Ample in the TvZ though. Understood his win-con - deny Soulkey the natural at the 5 o'clock - and executed.
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Soulkey holding on with 100 supply vs max out Ample for 20 minutes... I couldn't tell whether this was Ample being a bit wasteful and not focus firing things correctly like at the 5 'o clock, or Soulkey defending very well. Still it does feel like bullshit Terran seems to have no tools to break through Zerg with such an overwhelming advantage.
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Insane finals and results I did not expect at all!
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What a game! Great job Ample! Totally didn't expect the 2 winners here.
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