[ASL4] Ro8 Bisu vs Killer - Page 10
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PVJ
Hungary5221 Posts
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Golgotha
Korea (South)8418 Posts
Bisu looks so damn scary right now. | ||
JBWKZ
Vietnam8 Posts
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Heartland
Sweden24580 Posts
On October 24 2017 13:11 Golgotha wrote: haha I told you guys that baxter was fucked. I looked at the video length of the youtube video and saw that it was an hour. I already knew it was 3-0. Bisu vs. Flash. Thank God!!!!!!!!!!! Bisu looks so damn scary right now. Dude, you never check the video length, it's just a big fucking spoiler! | ||
dRaW
Canada5744 Posts
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VioleTAK
4315 Posts
On October 25 2017 04:26 dRaW wrote: Is there till the recommended vod thread somewhere? I want to catch the best games of ASL4. If you want to watch only the best games, just wait a little longer and you'll be able to watch Bisu take down Flash in a glorious 3-2 series, followed by an awesome 3-1 on Larva, that won't hold a candle to the semi-finals that finally took down God, but a good send-off of Bisu to the army. | ||
VioleTAK
4315 Posts
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NonY
8748 Posts
On October 23 2017 21:59 Liquid`Drone wrote: There's an inbetween. One sunken and spore in each base would be a too significant investment, one that would make him fall too far behind. However, completely neglecting it did cost him any chance at the game. Like in the third game, he should have had one spore in the second base (the one where overlords can't travel too all that fast). Then he only needs to have enough hydras in that base to beat any impending dts, and he could have more overlords in his natural protected by a bigger swarm of hydra. So one spore+one sunken per base, that is too much. However, say, one spore and one additional hydra in his second natural, that actually would have stopped the harassment and made him enter the mid-game on pretty equal footing. In addition to this, we have to keep in mind that having a predictable conservative response to a particular threat is not a viable way to win tournaments. That simplifies the meta game for your opponent far too much. If Bisu is prepared to go Sair/DT every game and in game 3 he encounters this overreaction, then in game 4 he can present the same threat but not actually commit to it as much (which is not a very tricky adjustment to make for him). So in the end, while you may want to mix in a really conservative play if you are very sure your opponent will do an aggressive play, you still have to be unpredictable. If you don't have a build prepared, then your attempt will probably not be as optimal as you hoped, and you're better off playing the way you practiced. It is very difficult to improvise in the middle of a series at this level of play. Of course he encountered corsair/DT in practice and I'm sure he won many games against it, but in this series he fell short. It is reasonable to assume he didn't practice static defense builds at all. Whereas the protoss build and how much commitment there is to aggression is much more fluid, more easily adjusted game-to-game and even moment-to-moment. | ||
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