First zealot shows when there's three rines for siva. Fourth marine comes and the zealot is chased away. Dragoons come and the marines are flattened! factory machine shop going up, SCVs pulled to defend against 2 1/2 goons!
PianO's command center is complete and waiting for an opening. Tanks are nominal and siege tech is just completing now. Free's expansion has been up for a while.
Free taking his third. The shuttle contains a reaver and two zealots. It is reflected by meager turrets and takes the long way around. Two more factories being added. Needless to say Free is ahead.
Reaver deals moderate damage to PianO's already stunted economy. Observers are out for free, and followed up by a mass of 8 dragoons, which takes advantage of the tanks, displaced by the reaver harass, to raid the natural.
one gate tech out for the cheeseless pizza. PianO not walling in again. Both players scout as free's core completes. One marine stands ready to deny free's correct first scout. PianO, seeing the scout, at free's weird timing, elects to scout cross positions first.
SCV scout killed on the way up free's ramp by two goons. The goons beeline for PianO's base. free has seven marines, a tank, and a whirring machine shop. Here comes the FD push.
Strong FD into drop seems like a strange play; isn't the point of strong FD to deny Protoss map control for a bit and force him back into his base and force to him get observers before expanding or teching more? All those things are helpful against drops.
Free kiting hard and reducing the terran army to half its size. One mine is planted on free's bridge. Free isn't pushing out, his new expansion is getting started. He has six goons out, and terran has map control and mines. Observers nominal. Here comes the first dropship of the game, looks like it's gtaking the long way. First Observer might have seen the dropship! Indeed! The Vultures do deal minor damage regardless. Tank push retreats to the new bunker outside PianO's fresh refinery-less natural. Dropship refills itself with two vultures and a tank. More factories getting added. Five dragoons positioned to counter the drop at PianO's third! The dropship is wiped out after dropping its contents, which are also dispatched.
Vultures and dropship take the long way around the map. Shuttle out for free. Both players continue to build up. Vultures can't get in and lay mines where it counts. Dropship spotted by observers! Nothing PianO can do might surprise free!
4 Zealots in PianO's base, more successful than the vultures dropped in free's main. The shuttle picks zealots back up for a return, then decides it'd rather break the upcoming push, which contains a medic, which dies. This push is getting annihilated outright by pure zealot dragoon! The last three tanks hold! We have a wave of speedlots ready to strike, but it gets scanned and the vultures get scrambled! Free is hanging out in the center.
Fresh medic joins the crew. Zealot bomb minedrags on a few vultures.free's army gains DTs and PianO gets more tanks and vultures. The DT infiltrates but attacks too early. Free is introuble if this push advances any further. He needs stargate units!
Big storms even the score - the push is now 80% mines alone! More tanks coming in though, but free hanging in by a thread! Army being built at free's 4th! The longer the game goes, the bigger free's economic advantage will get!
was not that impressed by free's midgame army positioning and decision making, if he hadn't had such a dominating early game advantage I'm not sure he would've been able to push that through to victory.
On December 15 2014 22:36 Mirabel_ wrote: Nah, I'm going to give credit where it's due. PianO put all his might into the midgame and Free blocked it in the chillest possible way.
With the way he completely shut down PianO's early harass, I think free could have managed more than barely eking out a victory against a 2base allin. If PianO had put the resources he'd put into harass that did very little into another few vultures and tanks I don't think free would have held.
Now its Hiya's turn. He directs his tanks to the high ground leading to 12. An arbiter arrives there and lets off a stasis. Hiya manages to advance but Free stops him dead in his tracks.
Another push to Free's 2 levels the expo until Free clears the area of mech.
Vulture harass clears the probes at teh min only and almost kills the nexus. Free
Free then attacks the low ground beside Hiya's nat and stasises almost all of Hiya's stuff. He then turns to the high ground near the big ramp at the third and kills Hiya's other half there. The stasis units save Hiya after his army was killed.
Shinee's wraith counter to Carriers works well the first time around, but with little economy it is not enough to stop the second wave. Maybe a bit better placed mines could've kept him in the game a bit longer, but he taps out.
It was a different format so I wouldn't put it in. No I just arrived a bit earlier + she was going for so long, over kr midnight ^^ Tomorrow I don't go to work