On June 03 2012 13:51 SarcasmMonster wrote:
They seem to have trouble delaying the push once the Collusi are out.
They seem to have trouble delaying the push once the Collusi are out.
Hyvaa doesnt seem to be aware that Corruptors can hit Collussi..
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sM.Zik
Canada2542 Posts
On June 03 2012 13:51 SarcasmMonster wrote: Show nested quote + On June 03 2012 13:50 Ribbon wrote: That game actually started out legitimately and unironically entertaining. But it seems that BW pros are still having problems with Protoss deathballs. They seem to have trouble delaying the push once the Collusi are out. Hyvaa doesnt seem to be aware that Corruptors can hit Collussi.. | ||
Ravar
United States447 Posts
On June 03 2012 13:52 sM.Zik wrote: Show nested quote + On June 03 2012 13:51 SarcasmMonster wrote: On June 03 2012 13:50 Ribbon wrote: That game actually started out legitimately and unironically entertaining. But it seems that BW pros are still having problems with Protoss deathballs. They seem to have trouble delaying the push once the Collusi are out. Hyvaa doesnt seem to be aware that Corruptors can hit Collussi.. He was too afraid of the stalkers | ||
Ribbon
United States5278 Posts
On June 03 2012 13:51 SarcasmMonster wrote: Show nested quote + On June 03 2012 13:50 Ribbon wrote: That game actually started out legitimately and unironically entertaining. But it seems that BW pros are still having problems with Protoss deathballs. They seem to have trouble delaying the push once the Collusi are out. One thing I've noticed about KeSPA SC2 is that they can't do aggression very well. It's either way too passive, or WAAAAAAAAAAAAAAAAAAAY too aggressive. I prefer the sloppy aggressive games, but it seems BW people still have issues with finding the balance. Why were there no backstabs that game? | ||
stangstang
Canada281 Posts
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Ribbon
United States5278 Posts
On June 03 2012 13:53 Ravar wrote: Show nested quote + On June 03 2012 13:52 sM.Zik wrote: On June 03 2012 13:51 SarcasmMonster wrote: On June 03 2012 13:50 Ribbon wrote: That game actually started out legitimately and unironically entertaining. But it seems that BW pros are still having problems with Protoss deathballs. They seem to have trouble delaying the push once the Collusi are out. Hyvaa doesnt seem to be aware that Corruptors can hit Collussi.. He was too afraid of the stalkers He focus-fired the phoenixes, even after the phoenixes were nearly out of energy. It was a totally baffling move. | ||
Bear4188
United States1797 Posts
On June 03 2012 13:46 X10A wrote: groundArbiters can't do much damage amirite? Compared to the regular BW arbiters It's probably about the same actually, maybe a little more for the former. groundArbiter does 6 damage/sec and Arbiter does 10 damage/45 frames which is 1.8 seconds. Arbiter better higher armored things, sentry vs things without armor. | ||
eviltomahawk
United States11132 Posts
On June 03 2012 13:56 Bear4188 wrote: Show nested quote + On June 03 2012 13:46 X10A wrote: groundArbiters can't do much damage amirite? Compared to the regular BW arbiters It's probably about the same actually, maybe a little more for the former. groundArbiter does 6 damage/sec and Arbiter does 10 damage/45 frames which is 1.8 seconds. Arbiter better higher armored things, sentry vs things without armor. If you try to use Sentries as your only attacking units, you're going to have a bad time. I know. I've tried. Same thing with Arbiters, unlessssssss you are Nony. | ||
sM.Zik
Canada2542 Posts
Yeaa | ||
krissless
Poland174 Posts
[06:56] == mode/#nanashin [+m] by Kimoleon [06:57] <@Kimoleon> Q - hello p7gab, congrats on your win [06:57] <@Jung> a - sc2 is ez [06:57] <@Kimoleon> nalho [06:57] <@Jung> wtf [06:57] <@Jung> proxy hatch [06:57] <@Jung> LOL [06:57] <@Kimoleon> Q - for you in this team, you team must have high expectations of you [06:57] <@Jung> A - our sc2 record not very good right now [06:57] <@Kimoleon> Q - in the early days, you had some losses, does it affect you now [06:58] <@Jung> A - i got dunked in my last game so i was sad but i won today so its ok [06:58] <@Kimoleon> Q - yes, expecting more frmo your play, a goal for the seasonu [06:58] <@Jung> A - we're all working ahrd on sc2 so he will show good results on sc2 in the future [06:58] <@Jung> we* [06:58] == mode/#nanashin [-m] by Kimoleon [06:58] <P7GAB> A - I played pretty good wasnt even trying [06:58] <Esseim> dis nalho [06:58] <P7GAB> OMG | ||
sM.Zik
Canada2542 Posts
On June 03 2012 11:47 sM.Zik wrote: Hoping for a Dear vs Flash rematch on bw and a Mini vs Hoejja on Sc2 ! Got exactly what I wanted . | ||
SarcasmMonster
3136 Posts
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X10A
Canada9837 Posts
vs Mini | ||
MountainDewJunkie
United States10340 Posts
On June 03 2012 14:01 SarcasmMonster wrote: I'll boldy predict that Mini wins with a 2-base push. The revolution begins | ||
X10A
Canada9837 Posts
5 oclock blue toss Mini | ||
X10A
Canada9837 Posts
14 pool Fast expand for Mini, and a pylon block | ||
pigmanbear
Angola2010 Posts
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sM.Zik
Canada2542 Posts
On June 03 2012 14:03 X10A wrote: Hoejja trying to be Flash 14 pool Fast expand for Mini, and a pylon block That's actually pretty much standard in Sc2 ZvP. | ||
X10A
Canada9837 Posts
Hoejja takes his 3rd before taking out the pylon at the nat Gate before cannon now | ||
Veldril
Thailand1817 Posts
On June 03 2012 14:04 X10A wrote: Nexus before cannon? Not too sure Hoejja takes his 3rd before taking out the pylon at the nat Gate before cannon now Greedy Protoss is greedy. Well, if you go by the current meta game, it's quite possible to get by because Zerg could be more passive too. | ||
X10A
Canada9837 Posts
Robo really quick also at the nat imba gates 1/4 of the way done Ling speed started | ||
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