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IceyBreeze415
United States13 Posts
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integral
United States3156 Posts
On December 02 2010 20:35 Holgerius wrote: O_o You have a really weird taste in SC. You can't be serious! When the difference between winning and losing is a handful of units and barely warping-in defensive structures that goes back and forth over and over, it's really easy to see how players' control and skill directly leads to their victory. When it's a macro game where players build units at their chokes while taking bases, it's a lot less interesting IMO until much later in the game. Back and forth micro battles are the heart and soul of starcraft -- it's why we fell in love with boxer. It's why Tempest vs Light was so amazing, one dragoon with 37 kills. Do I really have to elaborate? | ||
Crunchums
United States11143 Posts
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Crunchums
United States11143 Posts
doesn't lose a single unit doing it too | ||
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Hyde
Australia14568 Posts
No dragoons lost | ||
Crunchums
United States11143 Posts
goon eat mines wowowow | ||
Crunchums
United States11143 Posts
observer out shuttle dropping the main tank and vulture taking out probes at movie's 3rd scarab gets 5 scvs 2nd scarab get 4 more then 2 more then movie loses his reaver meanwhile the 3rd nexus might go down survives with 40 hp wowowow | ||
IceyBreeze415
United States13 Posts
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smileyyy
Germany1816 Posts
My poor LB Im gonna cry in a corner now ![]() | ||
Crunchums
United States11143 Posts
movie taking a 4th at 7 | ||
konadora
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Singapore66071 Posts
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Katsuge
Singapore7730 Posts
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doothegee
Korea (South)3011 Posts
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Crunchums
United States11143 Posts
dang those were hella good scarabs classic not very good at running his scvs properly I guess? I have no idea who is winning at this point dropship goes by movie's third and fourth but cannons and goons put a stop to it and everything dies shuttle and reaver go down in classic's main as well I still have no idea who is winning at this point movie expanding again to his center expo arbiter is out | ||
konadora
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Singapore66071 Posts
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konadora
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Singapore66071 Posts
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Sumsi
Germany593 Posts
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Doraemon
Australia14949 Posts
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Crunchums
United States11143 Posts
really good stasis gets 3 tanks a vulture and a vessel looks like movie is gonna take this | ||
Holgerius
Sweden16951 Posts
On December 02 2010 20:45 integral wrote: You can't be serious! When the difference between winning and losing is a handful of units and barely warping-in defensive structures that goes back and forth over and over, it's really easy to see how players' control and skill directly leads to their victory. When it's a macro game where players build units at their chokes while taking bases, it's a lot less interesting IMO until much later in the game. Back and forth micro battles are the heart and soul of starcraft -- it's why we fell in love with boxer. It's why Tempest vs Light was so amazing, one dragoon with 37 kills. Do I really have to elaborate? Really special stuff like Tempest's goon are awesome, but I almost always prefer games where unit control is the least important aspect of the game. ^__^ Macro, timing, strategy, positioning and stuff like that are much cooler. | ||
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