Aztec seems to be a pretty balanced map for ZvP (slightly in Zerg's favor). So it will come down to the player's individual skill level. Unfortunately Jangbi is currently on an 11 game losing streak. HoeJJa's best matchup is ZvP (although he really isn't that great either).
Prediction: HoeJJa will come out on top, but don't expect an impressive game due to both players not being so skilled.
It seems Aztec heavily favors Zerg on this map. Map balance aside, Hydra simply has more experience. He has also shown impressive ZvT games in the past (vs. Sea on Grand Line, anyone?). Ssak on the other hand does show promise, although his TvZ is currently an abysmal 1-6.
Prediction: Hydra will win because: 1) ZvT is supposedly his best matchup 2) Aztec is heavily favored for Zerg in ZvT 3) Hydra has more experience in individual leagues.
Not much games on Circuit Breakers, but both players suck at ZvZ, so this game will be a coin flip. I'm going to go with my instincts and say that Hydra will come through Group 1.
I believe that Jangbi will finally end his losing streak here. Circuit Breakers is very playable PvT. Although Ssak is 2-1 in TvP and has not really played that many games...who knows?
Predction: Jangbi will pull through...only barely.
On November 11 2010 15:56 Scaramanga wrote: Amnesia thanks for the lr thread are you going to make mst group 2? just want to make sure before i make it
haha you can make it!
And if Jangbi doesn't win a single game tonight...I don't know when he'll ever win. >_>
On November 11 2010 15:56 Scaramanga wrote: Amnesia thanks for the lr thread are you going to make mst group 2? just want to make sure before i make it
Also darn this group is not so hot but group 2... Shit I kind of want to see that but man I won't be able to stay up probably.
several storms thrown as the units are dropped but a few lurkers aren't under the swarms where the storms were thrown archives destroyed but some zealots coming to clear out the final 2 lurkers
huge battle midmap - storms doing a good job of cleaning up the incoming lings
another plague on 5 goons a dark templar out - maybe to feedback? 5 or so hydra chasing a lone archon reavers being added without shuttle...or at least no shuttle in sight so many lings working accompanied going to destroy 6 - but hardly any minerals left ehre anyways
so much ling blood as they're stormed as they leave the retreating probes are also stormed though...
no observer with the army though? doesn't seem to be attack the lurkers zerg's on 4 mining bases or so? 2 close to depletion
ultraling dropped in the main - no swarm
storm on the ultraling also hits the 3 sairs... still jangbi's army controls the middle of the map more cracklings arriving to attack the pylons remaining at 6
Wow this attack was handled really badly by hoejja unfortunately, his cows got stuck on each other, and not microd properly. He took a lot of damage and didn't accomplish too much.
one lurker drop at 7 - 3 kills before it dies to cannons one dt swiping at lurkers south of 11, which is morphing again jangbi's army moves to 2 - going to take down the hatch there - still some minerals there, too big clash - lots of ultraling vs jangbi's army the ultras not attacking together - the ultras chilling north of the engagement eating lots of scarabs 3 of 4 reavers plagued though
stupid scourge lets a red shuttle drop its 2 reavers before hitting are the shuttles still slow? so many ultras chilling by the bridge south of 11 but hoejja can't use them effectively here they rush down towards jangbi's army
Lots of lings heading to 6, and then looping back to jangbi's nat. Jangbi's army is chasing them, storms catch them at the choke and jangbi's forces take lots of losses.
Meanwhile an attack on Jangbi's inner 3 gets thwarted by lots of storms. Damn templars
another 5 lurkers morphing mid-map - probably not the best place to do such things with the protoss army just south still jangbi's ball of death IS significantly smaller now
more and more zerg blood left on the central ground
huge battle between pure crackling and mostly archons only 5 archons left to attack inner 12 - but it gets taken down jangbi's army is really much smaller now wonder if hoejja can come back despite all this
On November 11 2010 17:42 Soulforged wrote: If this is what is required to win a late-game pvz without relying on early gimmicks for advantage, I sure can understand players like Movie.
It isn't, they were both playing pretty terribly -- hoejja was throwing away units and jangbi could've won at any given time there.
Jangbi's decision making was disappointing that game; he would level a base, and then just leave his army to wander the center of the map for 10 minutes while zerg built like 3 bases.
Luckily, Hoejja's army control was bad, so he managed to squeeze out a win anyway.
On November 11 2010 17:42 Soulforged wrote: If this is what is required to win a late-game pvz without relying on early gimmicks for advantage, I sure can understand players like Movie.
It isn't, they were both playing pretty terribly -- hoejja was throwing away units and jangbi could've won at any given time there.
Jangbi could have ended the game after he got his reavers, but instead he chose to turtle, I wonder why?
I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
JangBi could possibly have tried reaver drops, but that would've been risky.
On November 11 2010 17:51 okum wrote: I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
I didn't see the beginning of the game, but if jangbi was trying to starve out hoejja when he was closer to starving out himself...
the only thing that saved Jangbi was hoejja not being able to use the enormous amount of resources he had well
rax first for ssak near his ramp hydra with 12hatch
On November 11 2010 17:51 okum wrote: I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
JangBi could possibly have tried reaver drops, but that would've been risky.
He had reavers and droogons, they could of easily broken through the sunkens. There is many ways to break through sim city.
hydra also taking his 2nd gas 3 rines catching 2 rines alone in ssak's main - bad news attacking the depot wall - scvs being pulled one scv lost so far ton more speedlings coming to ssak's base his nat expo cancelled depots being repaired as lings attack factory lifted, being brought back to main
rines being built
damn ssak's screwed but armory/control tower coming
On November 11 2010 17:51 okum wrote: I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
JangBi could possibly have tried reaver drops, but that would've been risky.
He had reavers and droogons, they could of easily broken through the sunkens. There is many ways to break through sim city.
Trying to barge your way up a ramp with goons is risky tho. He also knew Hoejja couldn't possibly expand anymore because those expos facing the centre are very exposed and impossible to a zerg to secure.
I take back what I said earlier, lol. Nice idea to switch to Valks, he had a lot of gas saved up cuz of that early ref, good reaction to his own epic fail.
On November 11 2010 17:51 okum wrote: I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
JangBi could possibly have tried reaver drops, but that would've been risky.
He had reavers and droogons, they could of easily broken through the sunkens. There is many ways to break through cim city.
Yes, he could've broken through the sunkens, but so what if he kills off a base when he loses at least half of his army doing so and the zerg has 3-4 remaining bases to rebuild his army?
JangBi perhaps made a mistake letting Hoejja get so many bases, but he did what he had to do from that position: keep his own army intact and whittle down the zerg's with good use of storms, until he has enough reavers and map control to secure 1-2 bases for the endgame, while the zerg slowly runs out of resources to reinforce constantly.
On November 11 2010 17:51 okum wrote: I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
JangBi could possibly have tried reaver drops, but that would've been risky.
He had reavers and droogons, they could of easily broken through the sunkens. There is many ways to break through cim city.
Yes, he could've broken through the sunkens, but so what if he kills off a base when he loses at least half of his army doing so and the zerg has 3-4 remaining bases to rebuild his army?
JangBi perhaps made a mistake letting Hoejja get so many bases, but he did what he had to do from that position: keep his own army intact and whittle down the zerg's with good use of storms, until he has enough reavers and map control to secure 1-2 bases for the endgame, while the zerg slowly runs out of resources to reinforce constantly.
My main problem with what Jangbi did was after the first time he took down Hoejja's fifth and held off the attack on his third, he had a fairly clear lead which he could've at least used to take 3; his army had to be near that area to defend his other bases anyway.
On November 11 2010 18:01 Zona wrote: terrible showing by ssak shouldn't T1 be trying to develop ssak's standard play before bringing such oddball builds to televised games?
That pretty much is ssak's standard play from what we've seen from his games... Yeong_Jae is the terran with good bionic control lol
On November 11 2010 18:01 Zona wrote: terrible showing by ssak shouldn't T1 be trying to develop ssak's standard play before bringing such oddball builds to televised games?
That pretty much is ssak's standard play from what we've seen from his games... Yeong_Jae is the terran with good bionic control lol
Yeah, I mean standard Terran play, not "ssak's standard play" unless they somehow magically hopes he develops like Fantasy, who has become a solid player while still being mediocre with mnm
Juh geu ling, choboling or cho gu ling.. The first thing that came to mind before was 'Jangbi was doing well', the only thing that can spoil it now are these trouble making trou- ble - lings.
On November 11 2010 18:01 KimchiBreath wrote: How do they say zerglings in Koreans? Sounds like trouble lings
They say juh-geu-ling, kinda like juggling but each syllable emphasized more
I recall reading somewhere that it means school children... is this true?
Err.... I don't think so... there was a commercial they had at an elementary school that had to do with zerglings? If that's what you're referring too?
anyone care to guess how ssak's originally planned build was supposed to followup? there was the 1 fact expo (no bunker)... I'm guessing the valk was part of the original plans as well but how was he planning to hold his nat?
On November 11 2010 18:01 KimchiBreath wrote: How do they say zerglings in Koreans? Sounds like trouble lings
They say juh-geu-ling, kinda like juggling but each syllable emphasized more
I recall reading somewhere that it means school children... is this true?
LOL no
Zerglings are pronounced "juh-geu-ling"
but sometimes, because lings are pretty weak and it's funny to die to just lings, Koreans call them "cho-geu-ling", and that's because "cho-ding" means kindergarten student. picture it yourself.
On November 11 2010 18:16 Zona wrote: lingspeed done - about 10 rushing jangbi's choke - easily kill the probe and run into the main jangbi looks tense
attacking the main mineral line - 3 lings die there now the stargate
didn't notice how many probes they killed - doesn't seem like many though, jangbi did the probe trick
On November 11 2010 18:16 Zona wrote: lingspeed done - about 10 rushing jangbi's choke - easily kill the probe and run into the main jangbi looks tense
attacking the main mineral line - 3 lings die there now the stargate
didn't notice how many probes they killed - doesn't seem like many though, jangbi did the probe trick
I heard about 2? Wasn't really paying attention though. Too busy laughing.
jangbi now with 3 sairs chilling at his main no cannons at his nat mineral line, mutas pass by and net a few probe kills, taking zero sair hits now jangbi adds a cannon
Lots of hydras in the center. Zealots engage, but mutas are there as well. The zealots are dying by the lot. Corsairs come too late - chased away by the hydras
On November 11 2010 18:22 okum wrote: That game was what
I think Jangbi doesn't know that cannons are kinda useful when defending
or holding your choke - that's sort of useful, too
I really don't know what Jangbi was expecting to accomplish using an old and well known timing while doing nothing to hide it - it's as if he expected zerg build orders to suddenly forget to take into consideration that attack timing to have defenses up and ready
those lings were devastating. They definitely took out over 4/5 probes... all because of a fail fail wall. seriously, 1 probe??? I think 2 probes & 2 cannons would have been smarter, jangbi.
On November 11 2010 18:22 okum wrote: That game was what
I think Jangbi doesn't know that cannons are kinda useful when defending
or holding your choke - that's sort of useful, too
I really don't know what Jangbi was expecting to accomplish using an old and well known timing while doing nothing to hide it - it's as if he expected zerg build orders to suddenly forget to take into consideration that attack timing to have defenses up and ready
It's actually really really sad... I remember when Jangbi won his silver medal, a lot of people were amazed at his impeccable play and adaptability. I personally thought the guy was the next big toss, I thought his play was so perfect at one point, with amazing storms...
I admit that it looked like bad play from Jangbi, and I know the guy aint performing lately, but it was just some minor control mistakes. The things that looked like strategic blunders were mostly him trying to be greedy. The initial ling break was caused by trying to cut corners (the trademark of his mentor), and some decisive decision making by Hydra. After getting behind, Jangbi seemed to be trying to cut as many corners as possible to try to decrease the margin. That makes sense, but his control wasn't good enough to make it work. I don't think it was bad decision making, just that he was creating situations where he had to manage. Hydra managed to exploit the situations Jangbi created and won. It looked like a comprehensive beating, getting totally outplayed, because his choices this game created those decisive situations.
I'm not saying that Jangbi played well, just that he wasn't getting walked all over. He deliberately, and with probably sound logic, created those situations that allowed Hydra to walk on him.
Also, Jangbi kept sending groups of 4 zealots to Hydra's main trying to accomplish, uh, I don't know? And in the last runby, instead of sending his troops back to clear out the lings, he decided to attack with about 6 zeals and 1 archon, I'm not sure what he was trying to accomplish with that.
Well, jangbi kinda had to go ahead with the zealot attack after the ling runby. His economy took too big of a hit and the mutas were already morphing when he had just one sair. The zealot army bought some time by running around and spreading out, but there just wasn't anything he could have done anyway.
On November 11 2010 18:27 thopol wrote: I admit that it looked like bad play from Jangbi, and I know the guy aint performing lately, but it was just some minor control mistakes. The things that looked like strategic blunders were mostly him trying to be greedy. The initial ling break was caused by trying to cut corners (the trademark of his mentor), and some decisive decision making by Hydra. After getting behind, Jangbi seemed to be trying to cut as many corners as possible to try to decrease the margin. That makes sense, but his control wasn't good enough to make it work. I don't think it was bad decision making, just that he was creating situations where he had to manage. Hydra managed to exploit the situations Jangbi created and won. It looked like a comprehensive beating, getting totally outplayed, because his choices this game created those decisive situations.
I'm not saying that Jangbi played well, just that he wasn't getting walked all over. He deliberately, and with probably sound logic, created those situations that allowed Hydra to walk on him.
He made way too many Zealots after he knew about the Mutas. Sure they keep them away for a few seconds but where does that lead to? Also getting ZERO cannons in his Natural vs. Mutas is not cutting edges, it is flat out dumb.
On November 11 2010 18:27 thopol wrote: I admit that it looked like bad play from Jangbi, and I know the guy aint performing lately, but it was just some minor control mistakes. The things that looked like strategic blunders were mostly him trying to be greedy. The initial ling break was caused by trying to cut corners (the trademark of his mentor), and some decisive decision making by Hydra. After getting behind, Jangbi seemed to be trying to cut as many corners as possible to try to decrease the margin. That makes sense, but his control wasn't good enough to make it work. I don't think it was bad decision making, just that he was creating situations where he had to manage. Hydra managed to exploit the situations Jangbi created and won. It looked like a comprehensive beating, getting totally outplayed, because his choices this game created those decisive situations.
I'm not saying that Jangbi played well, just that he wasn't getting walked all over. He deliberately, and with probably sound logic, created those situations that allowed Hydra to walk on him.
completely disagree. what were all those wasted zealots for? and if you're going to be greedy, why not SCOUT and make sure that you'll be safe? I think a single advance probe could have told him whether lings were coming or not, which would have let him pull more probes in time for the wall break.
Also, once you know your opponent has mutas, you NEED, no matter WHAT, cannons in your mineral line. Without them, your corsairs cannot dodge scourge. Jangbi was cutting corners, I agree; but if you cut too many corners, you're going to end up with a big fat circular target on your chest.
The wasted zealots were to buy time. He wasn't ready (lol) for mutalisks so he sacked zealots so Hydra had to bring them back to his base to defend.
Basically Jangbi being extremely greedy trying to block his natural with a cannon, a probe and a zealot despite seeing the zergling numbers snowballed into him getting utterly wrecked. Extremely stupid play either way, I can't remember the last time a planned +1 speedlot timing attack worked on anyone seeing most zergs have perfected the art of the simcity so why even bother unless you are seriously committing to it.
On November 11 2010 18:35 Zona wrote: and ssak sends FOUR scvs to deal with the 2 annoying drones?? 2nd rax for ssak a bio opening, for once bunker at the nat
mind games, man, mind games. ssak is scared of kwanlings, and it's not completely unreasonable.
On November 11 2010 18:34 Womwomwom wrote: The wasted zealots were to buy time. He wasn't ready (lol) for mutalisks so he sacked zealots so Hydra had to bring them back to his base to defend.
Basically Jangbi being extremely greedy trying to block his natural with a cannon, a probe and a zealot despite seeing the zergling numbers snowballed into him getting utterly wrecked. Extremely stupid play either way, I can't remember the last time a planned +1 speedlot timing attack worked on anyone seeing most zergs have perfected the art of the simcity.
Brave vs Killer. tho Brave did say in his interview something about it being more refined orsumthing
On November 11 2010 18:27 thopol wrote: I admit that it looked like bad play from Jangbi, and I know the guy aint performing lately, but it was just some minor control mistakes. The things that looked like strategic blunders were mostly him trying to be greedy. The initial ling break was caused by trying to cut corners (the trademark of his mentor), and some decisive decision making by Hydra. After getting behind, Jangbi seemed to be trying to cut as many corners as possible to try to decrease the margin. That makes sense, but his control wasn't good enough to make it work. I don't think it was bad decision making, just that he was creating situations where he had to manage. Hydra managed to exploit the situations Jangbi created and won. It looked like a comprehensive beating, getting totally outplayed, because his choices this game created those decisive situations.
I'm not saying that Jangbi played well, just that he wasn't getting walked all over. He deliberately, and with probably sound logic, created those situations that allowed Hydra to walk on him.
completely disagree. what were all those wasted zealots for? and if you're going to be greedy, why not SCOUT and make sure that you'll be safe? I think a single advance probe could have told him whether lings were coming or not, which would have let him pull more probes in time for the wall break.
Also, once you know your opponent has mutas, you NEED, no matter WHAT, cannons in your mineral line. Without them, your corsairs cannot dodge scourge. Jangbi was cutting corners, I agree; but if you cut too many corners, you're going to end up with a big fat circular target on your chest.
The zealots were wasted to build up a considerable corsair count, which he did develop. I agree that he certainly could have used a cannon in the mineral line at the natural. He also could have pulled probes to at least block the ramp, even without advance warning. These are mistakes. He made mistakes. My point was that his strategic decision-making was sound, that it looked like rape because of a couple clutch turning points which Jangbi enabled.
terrible attack from hoejja adding more hatches to his 3rd, nydus to his 3rd done
the mnm hanging out at 2 still preventing expansion, good on ssak's part 7th rax added but swarm/lurkerling finally pushing the mnm away from 2, hatch starts
huge amount of mnmnf with 3 or so vessels heads towards hoejja's nat
more and more ultraling attacking towards ssak's 3rd - ssak irradiating them but he's taking damage from it too a drop on hoejja's 3rd - lots of drones being murdered drones aren't even being run away, nydus destroyed
3 bases to 4 now, with Terran controlling the center. It's like a game where it has been even the entire time. Wtf happened here? It's not even like he was going queens or guardians with his win margin or anything.
EDIT: What. The. Fuck.
Even the Flash vs Modesty turnaround this week in PL wasn't stupid like that, and it was an equally big margin (if wholly different in so many ways).
You know, as bad as the play on both sides was that game, it's nice to see pure SK Terran vs Hive tech again; that was always the most exciting thing in Starcraft.
Jangbi may have passed the curse to Hoejja. Hes sucking big time lately, producing lots of armies then attack, let it die, produce again... no genius tactics throughout the whole game. This is bad for KTs shock troopers
On November 11 2010 19:01 moktira wrote: Nal_rA's Oldboy made me a fan of HoeJJa but he certainly doesn't make it easy to follow him....
Hoejja is awesome. I can't believe he can be Flash's practice partner for the OSL (went to china with him to prepare for the final vs jd) and yet lose from this situation to Ssak. I'm having luxury flashbacks.
On November 11 2010 18:58 Wings wrote: this is just. worse than hyuk.
I can't believe I'm serious about that ^ lol
Recently Hyuk has gotten pretty decent actually.
There was a hilarious period of time where his vT was actually better than his vZ. He's reverted to his old ways once more though. Oddly enough though, his vZ has started sucking as well, and I always thought he was pretty decent in that matchup.
The sad thing is that after G1 I thought Jangbi might be back. But after this game and his game against Hydra it seems that he just ran into someone who is into an even bigger slump.
If you asked me two years ago, I'd be pretty excited to watch Jangbi send Ssak home because it would be a display of PvT mastery.
Now I'd be surprised if Jangbi even survives the first push provided Ssak does what every terran does these days with that half control group of marine, two or three tank, and a few vulture push.
On November 11 2010 19:04 Womwomwom wrote: If you asked me two years ago, I'd be pretty excited to watch Jangbi send Ssak home because it would be a display of PvT mastery.
Now I'd be surprised if Jangbi even survives the first push provided Ssak does what every terran does these days with that half control group of marine, two or three tank, and a few vulture push.
No matter what you guys say... Im still putting my money on Jangbi on this. PvT is Jangbi's strongest point. Forget the slump, he has shaken it a bit. Jangbi fighting!
On November 11 2010 19:15 Zona wrote: wow, if it really is the earmuffs - did nobody notice until now? or did ssak take them off immediately after the pause?
mines being laid ahead of ssak's army near inner 4 - lots of goonz/zealots gathered outside there 2 tanks 21 vulture frozen - jangbi attacks, cc has to float back but ssak has plenty of tanks far back
That was a very very bad attack by Jangbi, basically tried going around Ssak's forces and got sandwiched instead, lost everything he had, this will be gg.
On November 11 2010 19:14 okum wrote: Why don't the Kespa refs have a checklist for shit like this before they start the game.
Seriously, stop blaming Kespa for everything.
Also i wonder how this is not a DQ.
I can blame them for easily preventable errors if I want.
You could also blame Ssak for being stupid. If he forgets his pants and gets cold, is that Kespas fault, too?
Yeah, because he's stupid. It wasn't just an honest mistake.
Just stop.
My point was not to bash Ssak, my point was that whenever somethign goes wrong, people here attack Kespa, even if it is not even remotely their fault.
They're the organizing body though. There are things they can do to make sure the games go more smoothly. I agree that a simple checklist like "door closed, muffs on, players in lobby, etc." would be helpful. That's all.
I've seen them use metal detectors so they obviously have some sort of procedure, anyway.
ssak's army at 9.5 gets split - but jangbi loses his 6th but ssak's attack peters off before it can destroy jangbi's 8.5 base jangbi's forces arrive to save that
jangbi however has taken the expo at 2 and has it fully operational
On November 11 2010 19:20 Zona wrote: was ssak's earmuffs off all game? he might have just taken them off quickly after the pause?
a 4th cc being added for ssak
vessel heads out too far forwards and gets sniped by goons ssak moving out, under an observer's watchful eye
it was off the whole time - that was why ref pped
lol I didn't notice
I'm surprised the ref didn't dq...usually they're so strict about things
good tank spread by ssak - jangbi couldn't deal too much damage
Hyuk once forgot as well sometime earlier this season. He didn't get dq-ed so maybe its not in the rules.
as long as the other player agrees to continue, he wont get dq'd
seriously? the other player can choose for these circumstances?
Way to put PR pressure on them.
On November 11 2010 19:28 McDonalds wrote: They're the organizing body though. There are things they can do to make sure the games go more smoothly. I agree that a simple checklist like "door closed, muffs on, players in lobby, etc." would be helpful. That's all.
I've seen them use metal detectors so they obviously have some sort of procedure, anyway.
I do agree Kespa serves its purpose and has actually shown a great deal of competence given the nascent nature of "esports", especially when you compare with the early regulatory bodies of pro sports decades ago. But that doesn't stop us from complaining or ridiculing bad decisions.
Anybody notice that Jangbi never put assimilators at any of the expos after his 3rd yet he had like 3 potential sources of gas. So strange.... he even researched storm but only made 2 templars, 6 or 7 minutes worth of gas plus some templars could have really helped...
On November 11 2010 19:32 Womwomwom wrote: Besides the dropships, that wasn't bad play by Ssak. Didn't do anything extremely stupid and basically had control of the game.
The dropships weren't particularly bad either, Jangbi was just good at spotting and intercepting them.
Actually Ssak's defense was solid this game and he did what he needed to do to win. No complaints as to his performance in this game here, unlike the previous games.
Hmm, an acceptable end to a pathetic group. Hydra is the only one who deserves to advance.
Seeing Jangbi in this state makes me sad. I have no idea what it is with him. He doesn't even seem that bad, he seems to be unable to stand the pressure.
On November 11 2010 19:32 integral wrote: jangbi is going to retire soon IMO, he just has no spirit left
He just re-signed a new contract this summer.
It's so depressing. I mean, we know he has the talent, but he's just playing so badly...
In order for the rest of Khan's players to perform well, they have to channel all the fail into 1 of their players. Last year it was fbh, but alas he went off to ACE (and suddenly remembered to how play), this year its Jangbi's turn.
On November 11 2010 19:32 integral wrote: jangbi is going to retire soon IMO, he just has no spirit left
He just re-signed a new contract this summer.
It's so depressing. I mean, we know he has the talent, but he's just playing so badly...
In order for the rest of Khan's players to perform well, they have to channel all the fail into 1 of their players. Last year it was fbh, but alas he went off to ACE (and suddenly remembered to how play), this year its Jangbi's turn.
lmao now that you think about it, it seems kinda possible
On November 11 2010 19:35 cybertopo wrote: Old uniform for ssak?
Is he so bad he doesn't get the new one?
He's been wearing the new uniform while on the bench during proleague so maybe the housekeeper just didn't get the laundry done in time.
The new uniform looks even worse to us who don't follow SK's promo campaigns, though.
I wonder what's up with SKT and uniforms though - sometimes the race coaches are wearing the old uniforms, sometimes suits, and there's no discernible pattern at all.
I know that these players are not playing that great, but come on...
In this current state of pro-gaming where players are switching off to SC2 and MBC/OGN are getting sued, we may never see another league ever again. Can't we just show our support for these players, rather than saying for the 100th time that they are absolutely horrible or things like Ssak wears the old uniform because he's too bad to wear the new one...
Totally unnecessary. Their plays might not be the best, but let's show some damn support! They're the guys who are helping keep BW alive.
On November 11 2010 17:51 okum wrote: I don't see why people are complaining about JangBi's strategy. He had to patrol the center to secure ground for another expansion, with the long-term goal to starve Hoejja out. If protoss tries to push one of the well-defended bases, he loses half his army to the sim city, and the other half to the flank.
JangBi could possibly have tried reaver drops, but that would've been risky.
I agree with this i don't understand why anyone was complaining about that, it made perfect sense and he was very patient with his strategy. You got 2 major choke points with sunks that there is just no point attacking, when facing this strategy. You get sandwiched from multiple sides and reinforcements fuck you up completely. So he did the exactly right thing and expanded himself, massed up and kept map control, that was the important thing there. Get the invincible ball up and running with reaver/archon and starve him out.
On November 11 2010 19:34 SOB_Maj_Brian wrote: Anybody notice that Jangbi never put assimilators at any of the expos after his 3rd yet he had like 3 potential sources of gas. So strange.... he even researched storm but only made 2 templars, 6 or 7 minutes worth of gas plus some templars could have really helped...
Best does the same thing, along with a lot of Protosses that decided to go for a mainly ground-based army composition. Better to have more minerals than a shitload of excess gas
On November 11 2010 19:32 integral wrote: jangbi is going to retire soon IMO, he just has no spirit left
He just re-signed a new contract this summer.
It's so depressing. I mean, we know he has the talent, but he's just playing so badly...
In order for the rest of Khan's players to perform well, they have to channel all the fail into 1 of their players. Last year it was fbh, but alas he went off to ACE (and suddenly remembered to how play), this year its Jangbi's turn.
lmao now that you think about it, it seems kinda possible
LOL same thing happened to Frozen.. damn Oz or MBC should buy Jangbi then they'll have an awesome Protoss