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[OSL] Korean Air Starleague Ro8 - Page 17

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 15 16 17 18 19 35 Next All
Zona
Profile Blog Joined May 2007
40426 Posts
April 23 2010 10:22 GMT
#321
Baby with higher APM that game in all 3 categories.

Flash just overpowered Baby with more units, and then the finisher with the drops in the main.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
revy
Profile Joined September 2009
United States1524 Posts
April 23 2010 10:22 GMT
#322
On April 23 2010 19:18 Zona wrote:
Show nested quote +
On April 23 2010 19:16 revy wrote:
That was a really good TvT. Some bad play/luck by Flash dropping ontop of mines about half way through almost lead to baby starving him out. Still great play on both sides.

Starving him out?
After Flash dropped Baby's early 3rd at 9 at the beginning of the game, Flash was always ahead by at least 1 mining base the entire game.


Maybe you missed the point in the game where the only operational expos were Baby had 9 and Flash had 3 but Baby's 9 was much more fresh. This was immediately following Flash's drops getting killed by mines and baby forcing 12 to lift.
Qwertify
Profile Joined September 2008
United States2531 Posts
April 23 2010 10:22 GMT
#323
On April 23 2010 19:21 Kwanroller wrote:
Baby with quite a bit more APM than Flash. Like 50 more.


And Flash had about 50 more EAPM.
CJ Entusman #24
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 23 2010 10:22 GMT
#324
--- Nuked ---
emoniax
Profile Joined January 2010
Philippines81 Posts
April 23 2010 10:22 GMT
#325
Yes I saw the stats... Flash's APM are quite lower. I think APM really doesnt matter after all. it all boils down to the decison making and the efficiency of your actions
Go Flash!!! TERRAN TERRAN TERRAN!!! did I just say TERRAN?!
below66
Profile Joined October 2009
United States1761 Posts
April 23 2010 10:23 GMT
#326
mines are part of strategy, flash opted for more goliaths while baby placed more mines because he knew that was his chance of coming back because flash was ahead in dropshipd/econn/supply....baby almost came back that game, made it equal mining bases(almost) for a moment; and that is why flash was smiling backstage. he knew he won a very close game.
Zona
Profile Blog Joined May 2007
40426 Posts
April 23 2010 10:23 GMT
#327
On April 23 2010 19:21 integral wrote:
Interestingly, baby's turtling combined with his use of vultures for both mines and harass is a passable counter to flash's mass-drops-with-macro-advantage style. Flash was actually in danger there momentarily.

Mmm. If Baby moved his tanks a bit more towards 12 and stopped Flash from mining there (when Flash was mining with his off-placed CC) the game might have been a lot closer.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
moopie
Profile Joined July 2009
12605 Posts
April 23 2010 10:23 GMT
#328
replay showing some of flash's not-so-great drops on top of mines in this game. lost quite a bit of forces. flash, scan, THEN drop.
I'm going to sleep, let me get some of that carpet.
purpose
Profile Joined May 2008
Sweden1017 Posts
April 23 2010 10:24 GMT
#329
Unless Flash totally brakes down, there is no player in the OSL that can stand a chance. 1 game perhaps but in a bo5, this will be a walk in the park for Flahs.
Qwertify
Profile Joined September 2008
United States2531 Posts
Last Edited: 2010-04-23 10:25:36
April 23 2010 10:24 GMT
#330
On April 23 2010 19:22 Zona wrote:
Baby with higher APM that game in all 3 categories.

Flash just overpowered Baby with more units, and then the finisher with the drops in the main.



BTW I think Nada consistently has an APM over 400 while Flash stays around the 350 area.

Additionally, when sAviOr, when he was still good, was beating Nada's 450+ APM with an APM of about 250.

I know it is different races in that case, but I don't think APM at this level is something that is too important. Really, it is only good for diagnosing game play that might be too slow.
CJ Entusman #24
Beachac
Profile Joined June 2009
United States278 Posts
April 23 2010 10:25 GMT
#331
On April 23 2010 19:22 Zona wrote:
Baby with higher APM that game in all 3 categories.

Flash just overpowered Baby with more units, and then the finisher with the drops in the main.


flash had higher eapm. which is all that matters.
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
April 23 2010 10:25 GMT
#332
On April 23 2010 19:22 boesthius wrote:
Show nested quote +
On April 23 2010 19:21 myrmidon2537 wrote:
the song at boesthius' stream is growing on me (at least the drum parts). I guess hearing it endlessly when watching streams does that.

pardon a noobie, but what song is this? >_<

it's the metal remix of Gee done by LemonWalrus here on tl


Thanks.
IPT.PromilKid: I'm only good at Marvel
Zona
Profile Blog Joined May 2007
40426 Posts
Last Edited: 2010-04-23 10:25:43
April 23 2010 10:25 GMT
#333
On April 23 2010 19:22 revy wrote:
Show nested quote +
On April 23 2010 19:18 Zona wrote:
On April 23 2010 19:16 revy wrote:
That was a really good TvT. Some bad play/luck by Flash dropping ontop of mines about half way through almost lead to baby starving him out. Still great play on both sides.

Starving him out?
After Flash dropped Baby's early 3rd at 9 at the beginning of the game, Flash was always ahead by at least 1 mining base the entire game.


Maybe you missed the point in the game where the only operational expos were Baby had 9 and Flash had 3 but Baby's 9 was much more fresh. This was immediately following Flash's drops getting killed by mines and baby forcing 12 to lift.

Baby only forced 12 to lift for short moments when you're talking about that point in the game. After than Flash had the right side up and running a lot earlier than Baby's left side.

To discuss starving someone out you can't just consider only their current mining ability but their short term potential too.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Kwanroller
Profile Joined April 2010
Afghanistan459 Posts
Last Edited: 2010-04-23 10:27:11
April 23 2010 10:25 GMT
#334
On April 23 2010 19:22 Qwertify wrote:
Show nested quote +
On April 23 2010 19:21 Kwanroller wrote:
Baby with quite a bit more APM than Flash. Like 50 more.


And Flash had about 50 more EAPM.


Unless I'm reading the table wrong, Baby was around 350-450-250 and Flash was around 300-400-200. Isn't one of the values EAPM?

Hang on, nope I'm stupid as fuck never mind.
o[twist]
Profile Joined May 2008
United States4903 Posts
April 23 2010 10:25 GMT
#335
baby should have built more scvs, taken gas at the 8 o'clock base, etc.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-04-23 10:26:31
April 23 2010 10:25 GMT
#336
On April 23 2010 19:21 Shotcoder wrote:
Show nested quote +
On April 23 2010 19:20 moopie wrote:
Still don't understand baby's opening (looked like 13cc, but in-base). floating it over cost the bo advantage.


14cc inbase protects you from early marines since you can drill the entrance or ramp. he didnt expect flash to 14rx, 15 cc or whatever he did so he was going for the safe choice.


I believe that was a 13cc in-base. On a 4-player map like Eye of the Storm, your opponent isnt likely to go for a very early marine push (hence why people 14cc on it all the time).
I'm going to sleep, let me get some of that carpet.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 23 2010 10:26 GMT
#337
Was worried for flash for a while there. Lost 5 tanks to 1 mine and then lost all his units again in the drop later on as Baby got his eco up. Nice end move with dropshipadvantadge ending the game. good game imo even though flash played abit sloppy in the early lategame.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Zona
Profile Blog Joined May 2007
40426 Posts
April 23 2010 10:26 GMT
#338
On April 23 2010 19:25 o[twist] wrote:
baby should have built more scvs, taken gas at the 8 o'clock base, etc.

hard to say all of these things in isolation. Maybe if Baby built more scvs, he'd have less vultures and wouldn't have been able to pull off so much harassment of Flash's bases?

Baby played very well considering his opponent.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
JDizz6688
Profile Blog Joined November 2007
United States177 Posts
April 23 2010 10:27 GMT
#339
On April 23 2010 19:25 Kwanroller wrote:
Show nested quote +
On April 23 2010 19:22 Qwertify wrote:
On April 23 2010 19:21 Kwanroller wrote:
Baby with quite a bit more APM than Flash. Like 50 more.


And Flash had about 50 more EAPM.


Unless I'm reading the table wrong, Baby was around 350-450-250 and Flash was around 300-400-200. Isn't one of the values EAPM?


no it's average/high/low
JDizzPANiC.806 Diamond Z NA Let's SC 2
Jackal03
Profile Joined October 2009
Brazil7469 Posts
April 23 2010 10:28 GMT
#340
time to watch some movie!

gogogo movie
BW is back
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