• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:53
CEST 15:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3126 users

[I] Protoss vs Zerg 7 minute timing push - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 All
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-08-06 00:53:38
August 05 2009 22:23 GMT
#41
On August 06 2009 07:06 Monkeyz_Rule wrote:
+ Show Spoiler +
On August 05 2009 10:03 Nevuk wrote:
Show nested quote +
On August 05 2009 09:31 thunk wrote:
I agree with your assessment. While the Violet's build comes a tad earlier (if that) but the follow up is way stronger and you get more tech and more flexibility out of your build. The sair-zeal does way more damage but if you mess up your follow-up you're dead, 100% guaranteed.

The sair-zeal fairs way better against muta than Violet's build, but Violet's build allows for more tech. We have to come up with a better name than Violet's build, because it definitely isn't his build.

The build's really viable. I've played 2 games with it and I like it better than the sair-zeal build (which I have been playing with recently). I'm going to practice with it and add it to my arsenal of PvZ builds.
.
Yeah, it needs a name. Violet's specific build probably is the one used vs LZgamer immediately followed by dt/sair into a dark archon based on his game vs Hogil. However, his recent pvz televised games actually don't feature this 2 gateways in natural, as all of them were from june. His specific innovation is encouraging runbys by having simcities that look just weak enough to be broken, while having probe micro good enough to come out ahead no matter how many lings make it through. The timing attack is still strong enough to finish off a Z who plays too greedily, without sacrificing mid-late game. The dark archon actually helps it to transition to very late game pvz very easily, more easily than any other modern build I can think of, actually.

I've yet to see any other pro Pvz make use of this effectively, though, most pvz I see recently are focusing on being able to secure the third and just defend until that point and then massing off of three bases a la much. Bisu's most recent pvz win is vs JD, which was a very specific strategy designed to defeat his muta fondness (mass goon/ht). I don't think it's too unfair to just credit Violet with it, because it is pulled from his replays from games played within the last month. Someone earlier in the thread mentioned having observed this phenomena from pro games for months, they could probably clarify the dilemma of who originated this build for sure.
edit : I think movie made use of this window vs JD, however his build was very all-in and JD didn't play as greedily as most zergs would. (The key thing here would be if JD 12 hatched, which I don't remember). Essentially, out of the builds I'm aware of that take advantage of this timing window, this is the only one that seems capable of being a standard one.

Show nested quote +
On August 05 2009 09:57 AlwaysGG wrote:
good effort for watching replay endlessly

I've never wished so much that there was a rewind button.


I only remember ever seeing the build on heartbreak and later games desti, and to my surprise I actually found it on the first game of ZvP on heartbreak, as well as the second and third.

http://www.teamliquid.net/tlpd/games/11745_Stork_vs_ZerO/vod
http://www.teamliquid.net/tlpd/games/11906_great_vs_SangHo/vod
http://www.teamliquid.net/tlpd/games/11949_Killer_vs_SangHo/vod

But unlike the OP none of these games have +1, and I don't ever remember it having it but I figure its pretty much the same thing anways. Violet was probably just experimenting in it that one game. The game I actually remember the most is some game on tau where P is top left and Z is bottom, which I finally found after 15 mins of searching. It was a pain to find because for some reason the game isn't in TLPD despite tossgirl vs chavi from the same round of gom being in it but that might just be there because it is tossgirl.>.>

http://www.gomtv.net/classics3/vod/600

And it says this was posted about 10 times before stork vs zero on heartbreak, and to my surprise it was violet using it! So it was definately made before heartbreak.

http://www.gomtv.net/classics3/vod/600

However I remember seeing this game and not being surprised at all about the build because I had recalled seeing it a lot lately so this definately isn't the first case. And it just suddenly hit me; I remember bisu using this so many times in a row on medusa and andromeda and dominating because zerg wouldn't scout the second gateway and would always blindly take their 4th fast expecting P to take their free mineral only or scout it and expect them to make 2 DT's or something.

http://www.teamliquid.net/tlpd/games/11388_Bisu_vs_EffOrt/vod
http://www.teamliquid.net/tlpd/games/11503_Bisu_vs_keke/vod
http://www.gomtv.net/classics2/vod/572

And I remember just being so dumbfounded in the Jaedong vs Bisu game thinking something like "WHY JAEDONG? BISU HAS USED THIS BUILD LIKE 5 TIMES IN A ROW ON ANDROMEDA T.T" So if anything I guess I would call it the Bisu build

But really, I'm not positive that Bisu was the first one to use it. If anyone else made it I would guess Best because they are on the same team and I remember him using it once or twice, but I don't really care enough to look up when he used it.



Thanks for the background info - it looks like this build has been around for a very long time, however, 3 hat - 5 hat hydra make it a bit more useful than it used to be. Maybe it's doctor k. or kingdom's build? Best doesn't really strike me as a strategic kind of person. These games were all before I really followed the pro scene haha, which explains why I had no idea it existed.
edit:
Going back and watching some of these, they aren't the same builds at all honestly. The build violet used vs ggaemo comes considerably later and less effectively (he gets a way earlier natural gas and later second gate), although it clearly has the same origins.

Bisu vs Effort isn't the same build either - the second gate goes down after the citadel has finished. It's closer, though. He also gets an earlier robo and takes his third instead of 2 more gates. (probably because of the map differences though)
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2009-08-11 10:57:29
August 11 2009 10:55 GMT
#42
Wow nice guide, very detailed. Thank you!

"and is terrible on python (as with any FE opening). It can be more powerful if the early aggression actually does some damage, as this further encourages the Z to delay his build."

FE openings are terrible on python? why? Sorry for the noob question.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 11 2009 11:57 GMT
#43
On August 11 2009 19:55 JieXian wrote:
Wow nice guide, very detailed. Thank you!

"and is terrible on python (as with any FE opening). It can be more powerful if the early aggression actually does some damage, as this further encourages the Z to delay his build."

FE openings are terrible on python? why? Sorry for the noob question.

It's hard to make good simcities due to the very wide natural chokes, and ling all-ins/hydra busts are much more powerful than on most other maps due to the short rush distance. Python was before the FE era started, compare it to Holy World which marks out where you need to place buildings for a nice simcity. Z also has a very difficult to take third which encourages 2 base play and allows P more of a chance with one base tech than on a modern map.

It's still probably best to Fast Expand, but it's risky and you have to cannon up too much on this map to do this specific timing. Z should also have issues holding his third vs any kind of early attack, or attack in general, and be less inclined to do the 5 hatch hydra build. (I usually see 3 hatch hydra or 3 hatch muta at my level, with 3 hatch lurker from the macro zergs who expand all over the map after containing).
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 14 2009 23:44 GMT
#44
Damn Nevuk, you writing featured strat forum posts now? And to think I smashed you brutally and gave you your first tips not too long ago... Good job (:
Peace~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-08-15 01:01:29
August 15 2009 00:38 GMT
#45
Hmm I tested, with Zerg after overpool I'll have 4 hydras and a sunken at both expos at 7:10. Adding my initial 6-12 lings, I don't think this should be much of a problem. If it arrives at my base at exactly 7:00, I'll only have about 2 hydras and a sunken per expo, but I don't think it was that early?

EDIT: But my den finishes at like 35 supply and I only started making hydras around 42 supply. If one scouts this build, starting to make Hydras earlier should easily be able to deflect it.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Wotans_Fire
Profile Blog Joined November 2008
United Kingdom294 Posts
August 15 2009 01:07 GMT
#46
Yea thanks for this helped a lot to have a detailed guide, just starting to pvz..
"OMG this is pivotal!" ~ Tasteless "Indeed" ~ Artosis
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-08-15 02:23:25
August 15 2009 01:56 GMT
#47
On August 15 2009 09:38 Shikyo wrote:
Hmm I tested, with Zerg after overpool I'll have 4 hydras and a sunken at both expos at 7:10. Adding my initial 6-12 lings, I don't think this should be much of a problem. If it arrives at my base at exactly 7:00, I'll only have about 2 hydras and a sunken per expo, but I don't think it was that early?

EDIT: But my den finishes at like 35 supply and I only started making hydras around 42 supply. If one scouts this build, starting to make Hydras earlier should easily be able to deflect it.

That's correct for the +1 speedlot push, but the point of that isn't necessarily to kill so much as to force defense and earlier hydras, with a stronger followup than a typical build like this, while still retaining the potential to kill a greedy zerg.

The other build arrives around 7:15 and is designed to force lings and is done off one gateway and is typically unscoutable, but can't actually kill a zerg (it's 5 or 6 normal zeals with no +1).

Btw, about the natural gas - the actual build Violet uses takes it when leg speed is researched, however I find that somewhat unforgiving and have taken to cutting an additional round of probes to get it somewhat earlier.

On August 15 2009 08:44 fanatacist wrote:
Damn Nevuk, you writing featured strat forum posts now? And to think I smashed you brutally and gave you your first tips not too long ago... Good job (:

I didn't think this was featured . Oo.
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 15 2009 07:27 GMT
#48
On August 15 2009 10:56 Nevuk wrote:
Show nested quote +
On August 15 2009 09:38 Shikyo wrote:
Hmm I tested, with Zerg after overpool I'll have 4 hydras and a sunken at both expos at 7:10. Adding my initial 6-12 lings, I don't think this should be much of a problem. If it arrives at my base at exactly 7:00, I'll only have about 2 hydras and a sunken per expo, but I don't think it was that early?

EDIT: But my den finishes at like 35 supply and I only started making hydras around 42 supply. If one scouts this build, starting to make Hydras earlier should easily be able to deflect it.

That's correct for the +1 speedlot push, but the point of that isn't necessarily to kill so much as to force defense and earlier hydras, with a stronger followup than a typical build like this, while still retaining the potential to kill a greedy zerg.

The other build arrives around 7:15 and is designed to force lings and is done off one gateway and is typically unscoutable, but can't actually kill a zerg (it's 5 or 6 normal zeals with no +1).

Btw, about the natural gas - the actual build Violet uses takes it when leg speed is researched, however I find that somewhat unforgiving and have taken to cutting an additional round of probes to get it somewhat earlier.

Show nested quote +
On August 15 2009 08:44 fanatacist wrote:
Damn Nevuk, you writing featured strat forum posts now? And to think I smashed you brutally and gave you your first tips not too long ago... Good job (:

I didn't think this was featured . Oo.

It is featured in the PX in Chalk Talk which is chosen by Chill who is the strategy mod, that is about as good as it gets I think n_n
Peace~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-08-15 11:48:11
August 15 2009 11:26 GMT
#49
On August 15 2009 10:56 Nevuk wrote:
Show nested quote +
On August 15 2009 09:38 Shikyo wrote:
Hmm I tested, with Zerg after overpool I'll have 4 hydras and a sunken at both expos at 7:10. Adding my initial 6-12 lings, I don't think this should be much of a problem. If it arrives at my base at exactly 7:00, I'll only have about 2 hydras and a sunken per expo, but I don't think it was that early?

EDIT: But my den finishes at like 35 supply and I only started making hydras around 42 supply. If one scouts this build, starting to make Hydras earlier should easily be able to deflect it.

That's correct for the +1 speedlot push, but the point of that isn't necessarily to kill so much as to force defense and earlier hydras, with a stronger followup than a typical build like this, while still retaining the potential to kill a greedy zerg.

The other build arrives around 7:15 and is designed to force lings and is done off one gateway and is typically unscoutable, but can't actually kill a zerg (it's 5 or 6 normal zeals with no +1).

Btw, about the natural gas - the actual build Violet uses takes it when leg speed is researched, however I find that somewhat unforgiving and have taken to cutting an additional round of probes to get it somewhat earlier.

Show nested quote +
On August 15 2009 08:44 fanatacist wrote:
Damn Nevuk, you writing featured strat forum posts now? And to think I smashed you brutally and gave you your first tips not too long ago... Good job (:

I didn't think this was featured . Oo.

If it hits at 7:15 with 5 zealots, I will not need to make any more hydras than I normally would; I'll still have about 5 hydras and a sunken in each base. If the zealots have no speed and I have some lings outside his base to see when he moves out, it's no problem to micro against them... I don't think that this build is able to force much extra defense at all, unless the Zerg doesn't get that one sunken... but in that case he'll have some more hydras out by then.

The other build, though... might be more troublesome. Still, with the probe cutting and the reduced production capability, it still should leave the Z ahead. Z will have a total of about 12 lings in addition to those 4 or so Hydras, and should easily be able to defend. Even with 6 or 8 lings it should be possible to defend, given the sunken and the fact that you can get Hydras from the other base and also the fact that you'll have like a 2 hatchery pump at your third for reinforcements. I guess it works if the Z has bad macro and doesn't get Hydras out in time... I'm not sure how the build is supposed to be done exactly, but my den finishes before my spire when I do it. As in:

overpool
11h
14h
13g
16overlord
18lair
22overlord
~30 spire
35 hatch+overlord(you get the larva for the overlord a bit after you get 300 minerals for hatch)
35 hatch
35 den
35 nat gas

Den finishes a few seconds before spire. So if you scout that kind of an opening all you need to do is just start getting Hydras slightly earlier, starting at about 38 supply as opposed to about 42. After you have enough to hold the attack off, they won't be pressuring anytime soon and you can get the drones you missed earlier, and even some extra ones. I still believe this leaves P behind economically. Gotta see if this build has some kind of a timing window exploitable by mass hydras due to P not having enough Gateways early on...


EDIT: Watching the vs. Lz replay now. 7:30? At that point you have like 8-10 hydras per base, I don't think the attack can do much if you scout it in time and get some Hydras from your other base as well. Lz's macro was pretty bad that game. :/
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 15 2009 14:21 GMT
#50
On August 15 2009 20:26 Shikyo wrote:
Show nested quote +
On August 15 2009 10:56 Nevuk wrote:
On August 15 2009 09:38 Shikyo wrote:
Hmm I tested, with Zerg after overpool I'll have 4 hydras and a sunken at both expos at 7:10. Adding my initial 6-12 lings, I don't think this should be much of a problem. If it arrives at my base at exactly 7:00, I'll only have about 2 hydras and a sunken per expo, but I don't think it was that early?

EDIT: But my den finishes at like 35 supply and I only started making hydras around 42 supply. If one scouts this build, starting to make Hydras earlier should easily be able to deflect it.

That's correct for the +1 speedlot push, but the point of that isn't necessarily to kill so much as to force defense and earlier hydras, with a stronger followup than a typical build like this, while still retaining the potential to kill a greedy zerg.

The other build arrives around 7:15 and is designed to force lings and is done off one gateway and is typically unscoutable, but can't actually kill a zerg (it's 5 or 6 normal zeals with no +1).

Btw, about the natural gas - the actual build Violet uses takes it when leg speed is researched, however I find that somewhat unforgiving and have taken to cutting an additional round of probes to get it somewhat earlier.

On August 15 2009 08:44 fanatacist wrote:
Damn Nevuk, you writing featured strat forum posts now? And to think I smashed you brutally and gave you your first tips not too long ago... Good job (:

I didn't think this was featured . Oo.

If it hits at 7:15 with 5 zealots, I will not need to make any more hydras than I normally would; I'll still have about 5 hydras and a sunken in each base. If the zealots have no speed and I have some lings outside his base to see when he moves out, it's no problem to micro against them... I don't think that this build is able to force much extra defense at all, unless the Zerg doesn't get that one sunken... but in that case he'll have some more hydras out by then.

The other build, though... might be more troublesome. Still, with the probe cutting and the reduced production capability, it still should leave the Z ahead. Z will have a total of about 12 lings in addition to those 4 or so Hydras, and should easily be able to defend. Even with 6 or 8 lings it should be possible to defend, given the sunken and the fact that you can get Hydras from the other base and also the fact that you'll have like a 2 hatchery pump at your third for reinforcements. I guess it works if the Z has bad macro and doesn't get Hydras out in time... I'm not sure how the build is supposed to be done exactly, but my den finishes before my spire when I do it. As in:

overpool
11h
14h
13g
16overlord
18lair
22overlord
~30 spire
35 hatch+overlord(you get the larva for the overlord a bit after you get 300 minerals for hatch)
35 hatch
35 den
35 nat gas

Den finishes a few seconds before spire. So if you scout that kind of an opening all you need to do is just start getting Hydras slightly earlier, starting at about 38 supply as opposed to about 42. After you have enough to hold the attack off, they won't be pressuring anytime soon and you can get the drones you missed earlier, and even some extra ones. I still believe this leaves P behind economically. Gotta see if this build has some kind of a timing window exploitable by mass hydras due to P not having enough Gateways early on...


EDIT: Watching the vs. Lz replay now. 7:30? At that point you have like 8-10 hydras per base, I don't think the attack can do much if you scout it in time and get some Hydras from your other base as well. Lz's macro was pretty bad that game. :/

This build also requires the Z to either delay themselves somehow or be delayed, note Lz's successful runby and Hyvaa's fail overpool speed. (Watch the Hyvaa game, it's a much better example of this window). Violet could also have attacked Lz at 6:44 that game and arrived at 7:16ish, but he delayed himself for some odd reason, which seems to have been an attacking pattern that he uses vs similar level zergs to convince them that he's just clearing lings so they won't make extra defense/scout that he's moving out. Denying Z scouting/faking them out is pretty crucial in either of these builds. It's much more effective vs nonoverpool openings, actually, because 12 hatch allows the toss get much earlier lots and 9 pool delays Z's third/hydra production by tons while the zeals aren't really that much later.

If you counter right after the attack, it is hard for a low level toss to hold it off, but the production off of 2 gateways (with an extra 2 added in the midst of the attack) can usually pull through, especially if they go dts. Not true of the sair/reaver build of course, because Reavers >>>> hydras so much that it's ridiculous.
It's not a build quite like the regular +1 speedlot push because it does not really leave the P behind as much if it fails as long as it's still executed correctly, which can be very difficult. As Louder said, the reason foreigners don't use this as much is because it is a very unforgiving build, and requires the ability to place several buildings at once in the midst of an attack.The probes are still made, just delayed a bit, as I think someone pointed out in this thread. P is slightly behind economically but tech is actually faster than in the 4 gate 2 archon build.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
August 15 2009 19:20 GMT
#51
Jangbi did this build last night, and this is the first time I've actually seen it with +1 in a progame.



Although Hoejja reacted to the fast +1 by going 3 hatch lurkers rather than spire, or at least I assume it was a reaction, since he started his lair before his 3rd hatch and gets his hydra den a little late, which still gave him his lurkers earlier than needed.

Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 15 2009 20:01 GMT
#52
Btw, Violet went 25-6 in PvZ after transferring accounts on his iccup account at A level last month (So it was 25-6 vs A/A+ zergs). So using it on hoejja was likely a bad idea as he's probably practiced against it a billion times.

Fast lurkers are very hard to deal with with this build, moreso than fast mutas, because the lurks allow the z to turtle easier and the p has already sacrificed some economy and has later natural gas. Vs both I personally think massing sairs is required, as it prevents obs sniping/muta sniping, and allows for denying the Z from scouting your third going down much more successfully.

But yes, that's a text book example of this opening. Jangbi doesn't utilize the +1 lots fast enough for it to be useful, IMO. (He moves out 8 lots rather than 5 or 6, and this is almost too late for a normal opening). His choice to kill the OL by his base rather than scout with it was fatal, as it prevented him from scouting the lurkers morphing, and his reaction after scouting lurks was strange.
Aznleeman
Profile Joined November 2007
United States208 Posts
August 15 2009 23:01 GMT
#53
Excellent post there. The early harass should be able to throw off people, and I've always been partial to dark archons since they're barely ever used D:

My only concern is with the heavy micro- my micro plainly sucks. But a good strategy overall.
._.???
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 16 2009 00:26 GMT
#54
I believe gosl flying also did it to hoejja and hoejja absolutely stomped it (before he had lurkers).
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
PiGStarcraft867
ComeBackTV 358
Rex117
BRAT_OK 57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft867
IndyStarCraft 171
Rex 117
BRAT_OK 57
StarCraft: Brood War
Britney 41590
Shuttle 3459
Bisu 1581
Soulkey 526
EffOrt 523
Light 395
Rush 314
firebathero 298
actioN 284
Stork 283
[ Show more ]
Pusan 282
Larva 268
Snow 221
ZerO 138
Hyuk 120
hero 103
Last 97
Hm[arnc] 45
ToSsGirL 36
Sharp 29
sSak 22
Sacsri 19
HiyA 19
Sexy 17
sorry 17
yabsab 15
scan(afreeca) 13
Terrorterran 8
Icarus 7
Dota 2
The International75887
Gorgc16107
singsing4056
Dendi459
Fuzer 435
BananaSlamJamma205
KheZu63
Counter-Strike
fl0m5160
zeus647
hiko519
x6flipin196
Heroes of the Storm
XaKoH 93
Khaldor72
Other Games
B2W.Neo690
Lowko395
crisheroes268
Hui .189
Liquid`VortiX171
ToD98
Livibee80
QueenE55
ArmadaUGS55
KnowMe47
ZerO(Twitch)13
Organizations
StarCraft 2
IntoTheiNu 1433
WardiTV302
StarCraft: Brood War
lovetv 17
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota245
League of Legends
• Jankos1987
• TFBlade752
Upcoming Events
OSC
6h 7m
Replay Cast
10h 7m
Escore
20h 7m
PiG Sty Festival
22h 7m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 20h
PiG Sty Festival
1d 22h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.