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[G] Protoss Placements on Tears of the Moon - Page 2

Forum Index > Brood War Strategy
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 24 2009 12:45 GMT
#21
On January 24 2009 05:22 CDRdude wrote:
I like how the person is playing in windowed mode . Even the Koreans love chaoslauncher! As a zerg player, this makese wonder why people call Protoss the easy race. Do all of you P's out there seriously memorize placements for 5/6 buildings on all the starting positions of like 15 maps?


well, you also should do this against mech tvz, having correct building placement against vulture runby.
And all is illuminated.
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
January 24 2009 13:52 GMT
#22
Thanks alot for translating. 100% sure I will not remember this ingame tho
Trying is the first step towards failure, and hope is the first step towards disappointment!
Coca Cola Classic
Profile Blog Joined October 2008
266 Posts
Last Edited: 2009-01-29 18:41:10
January 29 2009 18:38 GMT
#23
Although the effort the person put into finding these building placements is astounding, I still don't think protoss can stop a runby through the back entrance of the natural. The building placement here hinges on the fact that the zerg is attempting to break your natural, instead of breaking your main. Also if zerg is going to all in, they can flank and have a much more effective natural break. Reaction time in pulling probes back to your ramp is crucial. With black sheep wall on in the pictures, it's hard to exactly say when a protoss player will see the lings behind his base.
안녕하세요~~
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
January 29 2009 19:04 GMT
#24
On January 24 2009 20:48 writer22816 wrote:
Show nested quote +
On January 24 2009 05:22 CDRdude wrote:
I like how the person is playing in windowed mode . Even the Koreans love chaoslauncher! As a zerg player, this makese wonder why people call Protoss the easy race. Do all of you P's out there seriously memorize placements for 5/6 buildings on all the starting positions of like 15 maps?


My my, the hardest part about protoss?


Well although you got some general rules you still have to remember the best positions, yes.
And its goddamn hard for a seasonal player.

Also enough with the Protoss being easy jokes, its not funny anymore.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2009-01-29 21:25:48
January 29 2009 21:21 GMT
#25
I'm a former terran player that switched to protoss recently and also played zerg for like 2 months to get an understanding of timings and builds. PvZ wall ins are 10 times more advanced than TvP or ZvT walls. Not only do you need to wall vs speed lings but also have a decent setup for a hydra break and take into consideration that your units need to be able to move out. Because of this there is no "best wall" on many maps and hence we see that pro gamers often times have there own walls.

Terran needs to know the location fo 3 buildings in the early game when they don't need to micro a worker vs 6 lings at the same time as they place these things. Even if you fail walling against zealots and one enters your base you can still retreat marines and bring scvs to fight that zealot. It'll hurt you but you won't die.

Zerg walls with hatchery (which is huge) and sometimes hydra den and / or sunken. This is easy and can be improvisation. Even if the wall is slightly off, you can use drones or hydras to clog up entrances and the sunken(s) will still be able to fight off vultures.

If you try to improv in PvZ and the zerg has a brain and sees your bad wall you _WILL_ die to an all in strat. There is no backup strategy if you failed your wall.

And yeah I agree that zergs need to stop whining about how easy they think protoss is. If you lose to well executed timing attacks or run your units straight into storm all games you just need to practise micro and timing counters. It's not hard to read a protoss when you have overlords in his base and actually know what to look for. Learn builds and practise them instead of whining about imba. If such a thing existed (apart from the obvious fact that some maps favor some matchups) you wouldn't be seeing terrans and zergs in the individual leagues at all.
vAltyR
Profile Blog Joined July 2008
United States581 Posts
February 11 2009 20:00 GMT
#26
On January 23 2009 17:41 thedeadhaji wrote:
I think this thread should just be linked from the "wall thread" or contents copy pasted and sourced. This info definitely deserves time in the spotlight, but it should be linked so we can find it again


I'll throw a link into the wall-in thread since it hasn't been done yet, and when i get around to it i'll make some screenshots of my own and put those in that thread.

Thanks Mr. Hoon!
내 호버크라프트는 장어로 가득 차 있어요
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