On December 10 2008 17:25 LxRogue wrote:
2 hatch muta works vs. toss when it isn't scouted. That means you can't go 12 hatch because his scout will easily see your lair timing. You want to go 12 pool and gas before expo, and still you will have to hurry and kill his scout so he doesn't see the lair. This will still be suspicious if he knows you haven't gotten ling speed, so 2 hatch is often a good follow up for a speedling build.
Of course there are times when he scouts you last or something and 12 pool will have lings out before he gets into your base, but that's literally never going to happen if you 12 hatch.
2 hatch muta works vs. toss when it isn't scouted. That means you can't go 12 hatch because his scout will easily see your lair timing. You want to go 12 pool and gas before expo, and still you will have to hurry and kill his scout so he doesn't see the lair. This will still be suspicious if he knows you haven't gotten ling speed, so 2 hatch is often a good follow up for a speedling build.
Of course there are times when he scouts you last or something and 12 pool will have lings out before he gets into your base, but that's literally never going to happen if you 12 hatch.
But uhh... the discussion is ZvT.